More Overpowered Spells? |
More Overpowered Spells? |
Jan 17 2006, 08:34 PM
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#26
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Target Group: Members Posts: 22 Joined: 28-December 05 From: Redmond Barrens Member No.: 8,108 |
That's definitely a much more comforting thought. I am still unclear as to whether this goo is opaque, as glue typically is, or if it is transparent. Or somewhere in between perhaps.
That would be a huge determining factor as to whether one could even know what 'wares are in you, never mind the difficulty of plucking them out without damaging them. |
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Jan 17 2006, 08:45 PM
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#27
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Simple way around it would be to create a specialized combat spell that only damages the goo created by Turn To Goo. (This of course would require spell creation rules, but those could be house-ruled until Street Magic comes out...) Then you slag the goo and the cyberware is perfectly undamaged as the goo fries off in specially twisted bits of mana.
This of course removes the game balance aspects of the initial spell |
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Jan 17 2006, 08:54 PM
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#28
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Target Group: Members Posts: 22 Joined: 28-December 05 From: Redmond Barrens Member No.: 8,108 |
A sound plan with pretty results for the 'caster.
Only hole in it that I can think of is the idea that cyberware is bought with essence. This being true (based in 3rd edition rules, but unknown if it carries over to 4th) means that the 'ware it is part of you. As it is part of you, it cannot be targeted, just as a 'caster can't target a manabolt at your right hand. Or so it use to be... |
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Jan 17 2006, 09:29 PM
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#29
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Ah, but they're not targeting the cyber, they're targeting the goo.
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Jan 17 2006, 09:30 PM
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#30
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
but, since the cyber is part of you it should be turning to goo as well.
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Jan 17 2006, 09:39 PM
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#31
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
This is the problem with the spell. Previous SR canon suggests that there should be no way for cyberware that has been paid for with essence should be affected differenly than the rest of the body, but the spell description specifically says that cyberware is not affected. It should turn to go, according to what we understand about SR magic, but it doesn't. |
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Jan 17 2006, 10:47 PM
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#32
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I think the cyberware immunity to Turn To Goo could b reconciled by comparing TTG to health spells rather than to manipulations.
Take the heal spell. If Mr. Monowhip cuts your organic right arm off then the heal spell can restore it with enough successes. If Mr. Monowhip cuts off your left cyberarm, you have to take it to a repair shop. If someone throws hits you in the face with a baseball bat, cracking your eyesocket and detaching you retina the heal spell can fix you. If you hits you in the face with a baseball back, cracking your eye socket and destroying the lens of your cybereye, then magic can heal your skull but you have to take the cybereye to a repair shop. Turn to Goo is classed as a manipulation, buts it is limit to living organic matter may mean that it is better to classify it as a health spell. |
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Jan 18 2006, 12:06 AM
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#33
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Target Group: Members Posts: 22 Joined: 26-February 02 From: Seattle Member No.: 1,582 |
With petrify, it says it turns the target into calcium carbonate. A tub and a few gallons of strong vinegar, and you can just dissolve the cyberware out and let the dissolved victim run down the drain before "releasing" the spell. Ick.
Casters are quite powerful in SR4, but so are non-casters. A streetsam is typically going to have more initiative passes to dish out damage. A rigger (such as they are in this edition) can have enough remote drones as to be fairly safe from being turned to goo. It's very much a rock-paper-scissors type of setup. No matter how powerful the mage, there's always something to counter it. That's why most facilities in SR have a blend of security systems in place. It takes a team to beat a team... |
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Jan 18 2006, 12:14 AM
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#34
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
The mole math says a bit more than just a few gallons of household vinegar. :) What happens to any biological interface connections exposed to the acid while the rest of the calcium carbonate is dissolved? |
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Jan 18 2006, 12:36 AM
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#35
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
This idea is why there must be a great demand for professional shadowplumbers.
"It seems that one of your pipes burst because someone stuffed a mutilated human into it." |
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Jan 18 2006, 12:46 AM
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#36
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
He did mention strong vinegar, but it would have to be quite a bit of vinegar, maybe more like a shower or something. "No one ever knew quite why the man named 'old bones' reeked of vinegar, but he always had some new cyber to sell off at a great price.." |
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Jan 18 2006, 01:10 AM
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#37
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Old Bones is lossing a lot of potential profit, too. Vital organs can go for a pretty penny on the black market and the rest can be sold by weight.
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Jan 18 2006, 01:25 AM
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#38
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Target Group: Members Posts: 19 Joined: 10-January 06 Member No.: 8,147 |
Mmm...people...
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Jan 18 2006, 03:35 AM
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#39
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
So call Cyber Rooter ...and away go your troubles down the drain... |
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Jan 18 2006, 04:54 PM
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#40
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Seriously, if you want to farm for cyberware, it's much more efficient to just knock over a shadowclinic. :)
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Jan 18 2006, 04:57 PM
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#41
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Plus, if turn to goo has established that it is possible to affect cyberware and a person seperately, it'd probably be more efficient to just design a spell that sucks all the cyber out of a person. Maybe a Healing spell: Reject Cyberware. Permanent spell, so it has to be sustained a long time to actually suck it out, so it's basically useless in combat.
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Jan 18 2006, 07:50 PM
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#42
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
I wouldn't call such a spell useless at all. A permanent spell is simply sustained for many rounds before its permanency matters. It still takes effect right away.
Such a line of inquiry is dangerous at best to the Shadowrun game. -Frank |
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Jan 18 2006, 08:12 PM
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#43
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Reject Cyberware wouldn't necessarily forcefully eject the cyberware from the system. As a health spell it would most likely cause the body to go into shock as the antibodies attempt to reject the new organs or grafts. Perhaps short term modifiers, with long term game effects unless the victim received medical attention to fight off the allergic reaction.
Now a telekinetic manipulation that tore the cyberware out of a victim's body would be very graphic... |
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Jan 18 2006, 09:25 PM
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#44
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Buh bye Mr. Studd/ Ms. Midngiht.... |
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Jan 18 2006, 09:43 PM
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#45
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Moving Target Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
My take on the Turn to Goo spell was not that it was offensive, but sort of "transportational" in nature. The rules' mention of the Goo's barrier rating leads me to believe that you can't just "reach in" and snatch out Cyberware. The Goo is solid enough that to extract the Cyberware you would have to do enough damage to the Goo that it would kill the person as much as cutting the 'ware out of them in the first place would have.
The use of Turn to Goo that I see is being able to turn oneself to Goo and thus fit through small cracks/spaces not possible when in (meta)human form. In that case, the note about not turning 'ware to Goo prevents the mage from Gooifying the 'Sammie and having him squeeze into the Secret Chamber. You have to have someone with no 'ware do it. |
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Jan 18 2006, 09:44 PM
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#46
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
So how would we write that one up? Single target per piece of cyber or AoE? Limit it to specific type of cyberware?
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Jan 18 2006, 09:50 PM
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#47
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Unfortunately, the target of the spell is not conscious while under the effect of this spell. So you wouldn't be able to sustain it yourself. A spell lock would obviously work, if you didn't mind staying gooey until someone came along and dispelled it. You could teach it to a Spirit of Man and have it drop the spell at a prearranged time, I suppose. |
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Jan 18 2006, 10:00 PM
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#48
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Moving Target Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
So then you have to cast it on another member of the party. The Adept, and "squeeze" them into the space you want. Then, when they're in, you drop the spell.
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Jan 18 2006, 10:31 PM
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#49
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Absolutely.
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Jan 18 2006, 11:49 PM
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#50
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Target Group: Members Posts: 22 Joined: 28-December 05 From: Redmond Barrens Member No.: 8,108 |
It's all in how one percieves a spell, as to whether it's defensive or offensive in nature. Definitely not a bad idea, using it to do such things... although I'm trying to imagine stuffing a gelatinous body with barrier rating Body + Net Hits under a locked door. I suppose that would be a GM call in the end.
In the end, organ legging is wrong my good Runners. And knocking over Shadowclinics is an even bigger no-no, as that drives availability of such 'wares through the roof... not to mention there'd be nobody to install the goods in you or your friends when the time comes for upgrades. But in the end, I think it's proven that the simplest way is to put on the gasmasks and deploy the nerve-gas grenades. Sort out the bodies and run the MAD scanner over them all, then dispatch them and bring them to your most trusted Street Doc or Organ Legger contact. |
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