Character Generator & Sheets, pc windows based |
Character Generator & Sheets, pc windows based |
Jan 17 2006, 05:12 PM
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#1
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
cross posted
Well i found this site a little late forgive me I haven't been into Shadowrun that long. Had i known this jewel of a site existed I don't think i woulda made my own character generator, but i did so there ya go. It has its own strengths (built in error checking so you don't have to know build rules) and weakness . Anyways here it is. revisions: .006 character load/save - built in templates from all the characters in the book Character Generator also included is a nice set of character sheets that can be downloaded here seperately. Uses the Original character sheets included in manual as a base. These character sheets use the same graphics and style. There are two versions of character sheets short and long. The long is basically like the the old Character Dossier. Character Sheets feedback welcome |
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Jan 17 2006, 05:53 PM
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#2
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Target Group: Members Posts: 18 Joined: 26-February 02 From: Columbus, OH Member No.: 302 |
They look good after a first glance, but I have to ask.
On the character sheet what do the numbers after the skill group names represent? |
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Jan 17 2006, 06:47 PM
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#3
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
no way - i'm glad you did 'cuz that looks good! seems to function well too, but i'll have to check that out more later when i have time... |
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Jan 17 2006, 07:04 PM
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#4
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
the numbers after the skill group ie:
(Mechanic 4) means there are 4 associated skills in that group. so if you new you know how many to look for |
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Guest_MK Ultra_* |
Jan 18 2006, 11:19 PM
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#5
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Guests |
Did not have time to test the generator yet, only saw that it involves a nice list of knowledge skills :)
Took a peak at the character sheet however and this one looks realy nice at first glance! Thanks for both :nuyen: |
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Jan 22 2006, 07:43 PM
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#6
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
Yah 180+ knowledge skills
had a major update this weekend on the character sheets. now there is two versions. long - 9 pages and is more like the dossier short - 4 pages updated the generator a tad as well, fixed a bug and added more character information. |
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Jan 26 2006, 03:41 PM
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#7
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
some way to reload the character would be absolutely ausume, i was working on a character this morning and saved, not realizing that there wasnt a load function :D
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Jan 26 2006, 08:18 PM
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#8
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
i had debated about what to add next, a load or inventory items...
decisions decisions... :-P |
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Jan 27 2006, 08:45 AM
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#9
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
I like what I have sofar a load screen would be great
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Jan 27 2006, 01:35 PM
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#10
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Well, consider, that, without a load an inventory would be less useful until the load gets done, also, i would suspect that the load screen would be easier.
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Feb 2 2006, 04:50 AM
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#11
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
save / load added see Original Post
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Feb 2 2006, 12:24 PM
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#12
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
YAY!
Too bad i think i finished my character yesterday :D |
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Feb 2 2006, 01:10 PM
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#13
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
How do you uninstall?
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Feb 2 2006, 03:25 PM
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#14
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
To uninstall go to your Windows control panel and Add/Remove Programs. It should be on the list. Just follow the simple instructions and viola!
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Feb 4 2006, 11:16 PM
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#15
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
it doesnt look like it's calculating the stun track correctly. I'm making a dwarf with a will of 5, so it should be 8+(5/2) which is rounded to 3, so it should be 11 boxes, but its only showing it at 10, i think it's rounding down, not up.
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Feb 5 2006, 01:21 AM
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#16
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Target Group: Members Posts: 68 Joined: 26-January 06 Member No.: 8,201 |
Stun is based off of will...not bod Physical is based off of bod... |
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Feb 5 2006, 01:28 AM
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#17
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
errr, yea, thatsd what i meant, sorry :( correcting what i said, but it's still problematic in the gen.
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Feb 6 2006, 12:42 AM
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#18
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Target Group: Members Posts: 68 Joined: 26-January 06 Member No.: 8,201 |
Actualy yeah I saw the problem myself with a human technomancer with will 5. I'm not sure, I haven't done enough research/testing cause the program will not work at all on my laptop 'can not create activeX object' or whatnot, but it might be a issue rounding up? |
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Feb 7 2006, 11:25 PM
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#19
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
stun condition monitor fixed. just reload char and save
forgot the "+x" on line 1045 :) |
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Feb 11 2006, 04:34 PM
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#20
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Target Group: Members Posts: 49 Joined: 24-February 03 Member No.: 4,152 |
Is there a way to make the program useable in 800x600?
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Feb 11 2006, 10:57 PM
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#21
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
I'm afraid not.
1024 x 768 is the minimum resolution. unless of course you have a virtual desktop program that allows you to scroll around the screen. |
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Feb 17 2006, 02:03 PM
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#22
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Target Group: Members Posts: 49 Joined: 24-February 03 Member No.: 4,152 |
Is this a finished product or are you releasing newer versions?
I'm wondering if gear will be making an appearance. I would also like to add this is the best SR4 generator I have seen to date. |
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Feb 17 2006, 06:02 PM
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#23
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Target Group: Members Posts: 45 Joined: 17-January 06 Member No.: 8,176 |
1st thank you
second i had started work on a full char suite but I personally thought that Daeganns's was better and already had karma items and powers and spells with the exception that.. Mine does however have the build point checking system to cross references your choices with the rules to make sure your character is "legal" so as of now the answer is: no i do not plan to expand the character generator if someone finds a bug or has something easy they want put in i will certianly fix/do that. of course if a thousand people cry out for salvation i might be persuaded to finish the suite. short term i am working on: updating the character sheets to accept typing input from word or adobe making a gm combat sheet for easy combat referencing debating on making a gm screen i have made a sr3 to sr4 npc character converter in excel if anyone is interested thanks for the wiz feedback |
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Feb 17 2006, 06:47 PM
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#24
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
I am definitely interested in that... |
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Feb 17 2006, 06:52 PM
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#25
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
aww, that hurts :( i really like the layout of the program, and was really hoping that it would make it to "full feature" with gear and everything at some point. I dont like having to switch ti excel to calculate my gear and everything.
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