IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Character Generator & Sheets, pc windows based
ismodred
post Jan 17 2006, 05:12 PM
Post #1


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



cross posted
Well i found this site a little late forgive me I haven't been into Shadowrun that long. Had i known this jewel of a site existed I don't think i woulda made my own character generator, but i did so there ya go.

It has its own strengths (built in error checking so you don't have to know build rules) and weakness .

Anyways here it is.

revisions:
.006 character load/save - built in templates from all the characters in the book

Character Generator

also included is a nice set of character sheets that can be downloaded here seperately. Uses the Original character sheets included in manual as a base. These character sheets use the same graphics and style.

There are two versions of character sheets short and long.

The long is basically like the the old Character Dossier.


Character Sheets


feedback welcome
Go to the top of the page
 
+Quote Post
Vagen Karrde
post Jan 17 2006, 05:53 PM
Post #2


Target
*

Group: Members
Posts: 18
Joined: 26-February 02
From: Columbus, OH
Member No.: 302



They look good after a first glance, but I have to ask.
On the character sheet what do the numbers after the skill group names represent?
Go to the top of the page
 
+Quote Post
craigpierce
post Jan 17 2006, 06:47 PM
Post #3


Moving Target
**

Group: Members
Posts: 398
Joined: 25-August 04
From: Denver, CO
Member No.: 6,599



QUOTE (ismodred)
Had i known this jewel of a site existed I don't think i woulda made my own character generator...

no way - i'm glad you did 'cuz that looks good! seems to function well too, but i'll have to check that out more later when i have time...
Go to the top of the page
 
+Quote Post
ismodred
post Jan 17 2006, 07:04 PM
Post #4


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



the numbers after the skill group ie:

(Mechanic 4) means there are 4 associated skills in that group.

so if you new you know how many to look for
Go to the top of the page
 
+Quote Post
Guest_MK Ultra_*
post Jan 18 2006, 11:19 PM
Post #5





Guests






Did not have time to test the generator yet, only saw that it involves a nice list of knowledge skills :)

Took a peak at the character sheet however and this one looks realy nice at first glance!

Thanks for both :nuyen:
Go to the top of the page
 
+Quote Post
ismodred
post Jan 22 2006, 07:43 PM
Post #6


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



Yah 180+ knowledge skills

had a major update this weekend on the character sheets.

now there is two versions.
long - 9 pages and is more like the dossier
short - 4 pages

updated the generator a tad as well, fixed a bug and added more character information.

Go to the top of the page
 
+Quote Post
Aku
post Jan 26 2006, 03:41 PM
Post #7


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



some way to reload the character would be absolutely ausume, i was working on a character this morning and saved, not realizing that there wasnt a load function :D
Go to the top of the page
 
+Quote Post
ismodred
post Jan 26 2006, 08:18 PM
Post #8


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



i had debated about what to add next, a load or inventory items...
decisions decisions... :-P
Go to the top of the page
 
+Quote Post
fionn
post Jan 27 2006, 08:45 AM
Post #9


Target
*

Group: Members
Posts: 28
Joined: 25-June 05
Member No.: 7,463



I like what I have sofar a load screen would be great
Go to the top of the page
 
+Quote Post
Aku
post Jan 27 2006, 01:35 PM
Post #10


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



Well, consider, that, without a load an inventory would be less useful until the load gets done, also, i would suspect that the load screen would be easier.
Go to the top of the page
 
+Quote Post
ismodred
post Feb 2 2006, 04:50 AM
Post #11


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



save / load added see Original Post
Go to the top of the page
 
+Quote Post
Aku
post Feb 2 2006, 12:24 PM
Post #12


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



YAY!

Too bad i think i finished my character yesterday :D
Go to the top of the page
 
+Quote Post
nick012000
post Feb 2 2006, 01:10 PM
Post #13


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



How do you uninstall?
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 2 2006, 03:25 PM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



To uninstall go to your Windows control panel and Add/Remove Programs. It should be on the list. Just follow the simple instructions and viola!
Go to the top of the page
 
+Quote Post
Aku
post Feb 4 2006, 11:16 PM
Post #15


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



it doesnt look like it's calculating the stun track correctly. I'm making a dwarf with a will of 5, so it should be 8+(5/2) which is rounded to 3, so it should be 11 boxes, but its only showing it at 10, i think it's rounding down, not up.
Go to the top of the page
 
+Quote Post
runefire32
post Feb 5 2006, 01:21 AM
Post #16


Target
*

Group: Members
Posts: 68
Joined: 26-January 06
Member No.: 8,201



QUOTE (Aku)
it doesnt look like it's calculating the stun track correctly. I'm making a dwarf with a body of 5, so it should be 8+(5/2) which is rounded to 3, so it should be 11 boxes, but its only showing it at 10, i think it's rounding down, not up.

Stun is based off of will...not bod

Physical is based off of bod...
Go to the top of the page
 
+Quote Post
Aku
post Feb 5 2006, 01:28 AM
Post #17


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



errr, yea, thatsd what i meant, sorry :( correcting what i said, but it's still problematic in the gen.
Go to the top of the page
 
+Quote Post
runefire32
post Feb 6 2006, 12:42 AM
Post #18


Target
*

Group: Members
Posts: 68
Joined: 26-January 06
Member No.: 8,201



QUOTE (Aku)
errr, yea, thatsd what i meant, sorry :( correcting what i said, but it's still problematic in the gen.

Actualy yeah I saw the problem myself with a human technomancer with will 5.

I'm not sure, I haven't done enough research/testing cause the program will not work at all on my laptop 'can not create activeX object' or whatnot, but it might be a issue rounding up?
Go to the top of the page
 
+Quote Post
ismodred
post Feb 7 2006, 11:25 PM
Post #19


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



stun condition monitor fixed. just reload char and save

forgot the "+x" on line 1045 :)
Go to the top of the page
 
+Quote Post
hunter5150
post Feb 11 2006, 04:34 PM
Post #20


Target
*

Group: Members
Posts: 49
Joined: 24-February 03
Member No.: 4,152



Is there a way to make the program useable in 800x600?
Go to the top of the page
 
+Quote Post
ismodred
post Feb 11 2006, 10:57 PM
Post #21


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



I'm afraid not.
1024 x 768 is the minimum resolution.

unless of course you have a virtual desktop program that allows you to scroll around the screen.
Go to the top of the page
 
+Quote Post
hunter5150
post Feb 17 2006, 02:03 PM
Post #22


Target
*

Group: Members
Posts: 49
Joined: 24-February 03
Member No.: 4,152



Is this a finished product or are you releasing newer versions?
I'm wondering if gear will be making an appearance. I would also like to add this is the best SR4 generator I have seen to date.
Go to the top of the page
 
+Quote Post
ismodred
post Feb 17 2006, 06:02 PM
Post #23


Target
*

Group: Members
Posts: 45
Joined: 17-January 06
Member No.: 8,176



1st thank you
second i had started work on a full char suite
but I personally thought that Daeganns's was better and already had karma items and powers and spells with the exception that..

Mine does however have the build point checking system to cross references your choices with the rules to make sure your character is "legal"

so as of now the answer is: no i do not plan to expand the character generator

if someone finds a bug or has something easy they want put in i will certianly fix/do that.

of course if a thousand people cry out for salvation i might be persuaded to finish the suite.

short term i am working on:
updating the character sheets to accept typing input from word or adobe
making a gm combat sheet for easy combat referencing
debating on making a gm screen
i have made a sr3 to sr4 npc character converter in excel if anyone is interested

thanks for the wiz feedback
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 17 2006, 06:47 PM
Post #24


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



QUOTE (ismodred)
i have made a sr3 to sr4 npc character converter in excel if anyone is interested

I am definitely interested in that...
Go to the top of the page
 
+Quote Post
Aku
post Feb 17 2006, 06:52 PM
Post #25


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



aww, that hurts :( i really like the layout of the program, and was really hoping that it would make it to "full feature" with gear and everything at some point. I dont like having to switch ti excel to calculate my gear and everything.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 10:35 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.