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> Weapon Modification question
Kasheu
post Jan 18 2006, 04:54 PM
Post #26


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QUOTE (Moon-Hawk)
Kasheu, we don't mean to be mean. We're just bitter, having seen so many broken guns coming out of the firearm construction rules, plus you made a minor error that made the weapon WAY more broken.
I suggest you use Lindt's machine pistol example, get as much recoil compensation as you can, and if there's any recoil left over, just deal with it. Someday you can center it away. Or, if you want a little more punch, use a SMG, give it power +1, and very high concealability. It'll have 8M damage and the concealability of a heavy pistol; it's not a big stretch to say that it looks like one. Since it's a SMG, you could legally make it HV, but I'd suggest you skip it and use the barrel mount for recoil comp.

understood was just hard to look up anything atm for sure without the books present so was just speculating in my head heh
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Nyxll
post Jan 18 2006, 04:55 PM
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A bullet to the head will usually stop them pretty well.
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Siege
post Jan 18 2006, 08:03 PM
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QUOTE (Moon-Hawk)
Ummm, I don't have my books with me....
Underbarrel weight?
(I'm still waiting for someone to tell me if HV heavy-pistol is legal. I still think not.)

The "underbarrel weight" is basically a brick tied to the muzzle of your weapon.

In theory, the added weight keeps your weapon from rising excessively due to recoil.

Of course, I imagine it would make aiming problematic as well, but that's a minor detail.

Just add a foregrip and be done with it.

-Siege
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Pendaric
post Jan 19 2006, 05:23 PM
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My dear ladies and gentelmen, though this thread is mostly resolved and perhapes this is anal of me, I have discovered due to a much previous singular oversight of my own that recoil is based on a per phase not a per turn measure.
In this case five points of compensation will suffice for two burst fire actions per phase and therefore fullauto above six rounds alone requires more.
I hope this contribution free's more time for character developement.
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