![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
I've been reading up on street drugs after reading some of the threads about mundane humans, and was wondering about how it would effect a shapeshifter.
How would the stun damage from many of them be handled? Would they just heal it and move on? And it's hard to think they would take any permanent damage from abusing drugs, because well, they can't take any permanent damage.... I realize their are no rules for shifters in SR4, but still, any ideas on how this would be handled? Would they basically get to use and abuse as much as they want because they can heal it up? |
|
|
![]()
Post
#2
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
I would rule that they would "heal" the drug effects out of their system immediately. Basically, all drugs would have a duration of only 1 turn, or however long it takes to regenerate. Then maybe they take crash effects for another turn, then those are all better, too.
I suppose they could get effects by keeping a constant stream of combat drugs pumping into them, but that would be expensive, and probably be highly addictive. If not physically, mentally. |
|
|
![]() ![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 ![]() |
Addiction is a serious thing.
Often times, though, it's not the physical craving so much as the mental craving. If a shifter were able to easily shrug off the physical consequences of a drug, I'd be inclined to rule that the mental addiction gets stronger, causing them to take more and more doses, and push the edge of what the body can take before going down. |
|
|
![]()
Post
#4
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Sounds like a pretty sweet NPC villain, though. Not the main boss, but the boss's whoop-ass underling. The drugged up shapeshifter would be like Dark Maul, to Darth Sidious.
|
|
|
![]()
Post
#5
|
|||
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
"I like these calm little moments before the storm. It reminds me of Beethoven. Can you hear it? It's like when you put your head to the grass and you can hear the growin' and you can hear the insects. Do you like Beethoven?" The combined genius of Luc Besson and Gary Oldman prove you wrong. :) Besides if the shapeshifter does metabolise away the effect so quickly he'd need a constant something like a constant IV drip to keep high. |
||
|
|||
![]()
Post
#6
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Exactly! That's what makes it so absurd it could only be done by some exec with more money than sense. Sure, the thing will burn out and be a miserable failure, who cares? It'll annoy the PCs greatly during it's very short lifespan.
edit: An autoinjector carries, what, 10 doses? That's 30 seconds of fun. More than enough time for a one-fight NPC. edit edit: And just to explain the Darth Maul comment, the parallel I was going for is that it's freaky looking, scary in a fight, but only has a few minutes of screen time, which is entirely composed of combat, after which it dies and is forgotten. Oh, and no characterization. |
|
|
![]()
Post
#7
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
Slappatches are described as giving continaul safe amounts of a chemical. Might it be possible to have some made up with kamikaze or someo ther drug and have it last a few combat turns?
|
|
|
![]()
Post
#8
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Stansfield seemed to be using some sort of fast hitting, quickly fading drug. Getting up for the fight/interogation. He had characterization. Characterization that was bizzarely cartoonish, but still there with an odd depth to it.
Just saying you could go either way with it. Backdrop sidekick fodder or main scheming villian. EDIT: That's a good idea Squinky, slapping a patch should be able to get him up for a bit. For some reason that reminds me of the Simpsons episode where Crusty tries quiting smoking and plasters his entire body with nioderm patches. :) EDIT2: Some awakened drugs might also avoid being quickly metabolised by the shapeshifter. |
|
|
![]()
Post
#9
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Also note that neural and genetic damage arn't regenerated at all, so a drug which acts one way might be flushed in seconds, while a drug with a different activity might behave normally.
-Frank |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 19th May 2025 - 05:44 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.