Magical Threats, Mundane ways to take em out? |
Magical Threats, Mundane ways to take em out? |
Jan 19 2006, 04:10 AM
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#1
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Ever since SR4 came out I've been reading threads about how powerful magic is. It seems like there are a lot of critters out there that can only be hurt by magic, but there's pretty much nothing out there that can resist the mage by gets sliced and diced by the samurai.
Has anybody thought about making the following changes in their games?
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Jan 19 2006, 06:33 AM
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#2
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
With a Sam, you can always try the whole 'escalated response'. Assault Rifle didn't work? Time to pull out the Assault CANNON. But in the end, let's remember that they are spirits, they aren't people. There is no reason that you should be able to shoot a spirit/ghost. So be happy with what you get, life isn't always fair.
I do personally like the contest of Will though.Not sure how viable it is though, since attributes are harder to get. What would you roll, Will+cha for the attack, Will/2 (like with melee, but will) for the damage? |
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Jan 19 2006, 07:03 AM
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#3
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
I would say Logic+Will, with Cha/2 damage. I say logic because it's the stat for astral Agility, and Cha because it's Astral Str. |
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Jan 19 2006, 07:09 AM
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#4
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
good call, sounds like good reasoning. Does the astral combat skill required being awakened? I would assume that it would, but I just thought I'd check, since drugs like deepweed and astral shallows can make mundaes astrally percieve, and therefore capable of practicing/learning a skill.
So there you go. If you run in to a spirit, take deep weed. |
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Jan 19 2006, 07:17 AM
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#5
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
You have to be Awakened to astrally percieve while taking deepweed. ;) |
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Jan 19 2006, 07:27 AM
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#6
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
sorry, isn't that the effect of Deepweed, making mundanes astrally percieve?
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Jan 19 2006, 07:35 AM
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#7
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
No, deepweed forces the Awakened to astrally perceive, even if they normally lack the ability.
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Jan 19 2006, 09:05 AM
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#8
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Drones and vehicles resist the mage but get sliced and diced by the samurai.
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Jan 19 2006, 09:34 AM
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#9
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Moving Target Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 |
I agree, Vehicles and Drones can prove to be a very potent counter to spirits. There high armor and body makes them pretty resistant to magical attacks (even ones that only face half there armor), and they can mount potent enough weapons to give even powerful spirits a scare. I don't agree that Sam's have it easy vrs drones and vehicles though. If anything it is more difficult for them, as most of there weapons will face the drone/vehicles full armor raiting, and since they don't take stun damage, that armor is effectivly hardened. Also, any weapon that can hurt a powerful spirit can turn a Sam into mush. |
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Jan 19 2006, 09:38 AM
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#10
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
But the Sam will be packing grenades, and can chunky salsa the vehicle into schrapnel. Just roll the grenade under the undercarriage...
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Jan 19 2006, 10:39 AM
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#11
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Yes, so notice the typical system problem of things that have hardened armor either laugh at the attack or explode into bloody chunks, there is usually no middle ground.
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Jan 19 2006, 03:24 PM
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#12
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Moving Target Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
Personally, I've always enjoyed the idea of a Talismonger enchanting bullets for a group.
It's another kind of high priced ammo, very expensive, and lots of fun. I tend to have people go down that road. |
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Jan 19 2006, 03:39 PM
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#13
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Are you talking about using bullets as expendable anchoring foci?
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Jan 19 2006, 04:06 PM
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#14
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Moving Target Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
I've done the expendable anchoring foci
I've also, at another time, ruled that the Talismongers made the bullets out of strange materials, carved them with runes, and basically made the bullets into a sort of Expendable Mini Weapon Focus. It was a house rule, but it worked well, and the players, both mages and sams, enjoyed it. |
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Jan 19 2006, 04:12 PM
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#15
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
If your game is of a more humorous bent, he takes genetically altered mice (that have human DNA added) infects them with some strain of HMVV, lets then get really hungry, them puts them into the anti-spirit mouse gun, which then fires them off at the offending spirit. Hopefully the mouse gun fires the mice fast enough so that they die on impact (and you don’t have to dealt with Return of the Vampire Mice, Part Two) but the fraction of a second they survive while impacting the spirit gives it a world of hurt.
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Jan 19 2006, 04:14 PM
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#16
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Lessee if I remember my SR3 anchoring focus rules.
Virginal telesma (lead + orichalcum slug) with a touch-range Detect Spirits in the trigger event and the touch-range version of Slay Spirit as the effect. Of course, at that point it's almost more efficient to just manually throw the whole clip at the bugger without even bothering with the firearm itself. |
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Jan 19 2006, 04:17 PM
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#17
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
That is, potentially, some very ugly drain. And a very stupid way for an enchanter to be killed by a force 1 watcher. |
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Jan 19 2006, 04:31 PM
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#18
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I don't remember anchoring foci causing drain upon use. Wasn't that one of the benefits?
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Jan 19 2006, 04:36 PM
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#19
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Nope. Anchoring foci always cause drain when they're used. No matter how far away the enchanter is or what he's doing. That's why I never liked them. I'm sorry, I don't have books so I can't quote a page number, so this is all IIRC, but I'm pretty confident. edit: I'm wondering if, in SR4, it will change to the way you think it works. That makes it a lot more powerful, though. |
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Jan 19 2006, 04:38 PM
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#20
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Moving Target Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
Sorry, I should have clarified.
Mine was a Talismonger house rule for 4th, not third. |
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Jan 19 2006, 04:48 PM
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#21
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Wow, then I'm of the same opinion. |
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Jan 19 2006, 05:22 PM
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#22
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Moving Target Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
Just Keep a Ghoul on hand for the Troll Sammie to swing as a club!! (referencing old thread) The Ghoul is dual natured as is the spirit, instant Weapon Foci for the Mundane!! Hey- Hey!!
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Jan 19 2006, 05:58 PM
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#23
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
One thing mundanes always have against mages is FAB
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Jan 19 2006, 06:21 PM
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#24
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Curious use of the word "always". I take it you can get cans of FAB at any local stuffer shack in your games? |
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Jan 19 2006, 06:26 PM
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#25
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Moving Target Group: Members Posts: 210 Joined: 6-January 06 Member No.: 8,137 |
What's "FAB"? |
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