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> Hand of God V 4.0, a little too light
blakkie
post Jan 20 2006, 04:59 PM
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QUOTE (Rotbart van Dainig)
QUOTE (blakkie)
So then it is something that can be planned for

Nope. Most existing character sporting betaware (and having spared some essence to have a bigger essence index) will be there instantaneously when converting from SR3 to SR4.

Oh you are talking about converted SR3 characters. Ya they are humped if you do a literal translation into SR4. Retire 'em and get a new one, they've become roadkill on the SOTA highway. :)

QUOTE
I have Magic 4. I get a datajack installed.  I now have Magic 3 and it costs me 5*3 karma to get back to Magic 4.

Nope. That would be 4x3 Karma. The max of 6 for Magic drops neither.


This is some new "clarification" from Fanpro while I was away? I don't see anything in the 1.3 errata?
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Rotbart van Dain...
post Jan 20 2006, 05:15 PM
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QUOTE (blakkie)
Ya they are humped if you do a literal translation into SR4.

Actually, they tend to work out fine if one does not implement additional penalties - like screwing over low essence characters even more than ever before. :D

QUOTE (blakkie)
Retire 'em and get a new one, they've become roadkill on the SOTA highway.

To bad betaware is intrinsical SOTA and converting characters is officially supported.
So thanks for that rash advice, but no thanks. ;)

QUOTE (blakkie)
This is some new "clarification" from Fanpro while I was away? I don't see anything in the 1.3 errata?

You may want to read the 'Improving Attributes' section - it is quite clear on the subject.
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blakkie
post Jan 20 2006, 05:27 PM
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QUOTE (Rotbart van Dainig @ Jan 20 2006, 11:15 AM)
QUOTE (blakkie)
This is some new "clarification" from Fanpro while I was away? I don't see anything in the 1.3 errata?

You may want to read the 'Improving Attributes' section - it is quite clear on the subject.

Yes it is. You calculate the cost based on the natural attribute, not the value of the attribute after modifiers. Say such as the penalty to Magic of having below 6 essense? ;)

P.S. That beta cyber was bleeding edge like 10 years ago, oldtimer. Vat jobs are now what is what. 8)
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Rotbart van Dain...
post Jan 20 2006, 05:43 PM
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QUOTE (blakkie)
You calculate the cost based on the natural attribute, not the value of the attribute after modifiers.

Read again. (And sorry for inaccurate reference - p. 1164 is more accurate.)
Loosing Essence changes the natural Magic Attribute - there is no way to even express a 'would-be magic attribute' in SR4.

The max is reduced, though.

QUOTE (blakkie)
That beta cyber was bleeding edge like 10 years ago.

Nope... cutting edge was and is Deltaware - Betaware still isn't allowed for starting characters, though.
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blakkie
post Jan 20 2006, 05:51 PM
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QUOTE (Rotbart van Dainig @ Jan 20 2006, 11:43 AM)
QUOTE (blakkie)
You calculate the cost based on the natural attribute, not the value of the attribute after modifiers.

Read again. (And sorry for inaccurate reference - p. 1164 is more accurate.)
Loosing Essence changes the natural Magic Attribute - there is no way to even express a 'would-be magic attribute' in SR4.

The max is reduced, though.

Scope issue. You are looking in the wrong place to make that determination. The "loss" is from a "penalt[y]". This also is incidentally the how and why Vampire mages & adepts can function at all (although Initiate Grades remain a big issue for them) without constantly draining and never using their essense for attribute boosting power. It also very neatly handles the lowered max without the special one-of of altering a natural max.

Deja vu all over again. :love:

QUOTE
QUOTE (blakkie)
That beta cyber was bleeding edge like 10 years ago.


Nope... cutting edge was and is Deltaware - Betaware still isn't allowed for starting characters, though.


I thought there was beta in SR before there was delta (which only came into being in Man & Machine)? But my lore-fu is weak, and I haven't been playing SR that long so that could easily be off. *shrug*
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Rotbart van Dain...
post Jan 20 2006, 06:06 PM
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QUOTE (blakkie)
You looking in the wrong place to make that determination.

As that place happens to be the rules, the only conlusion is that you are wrong.
QUOTE (SR4 @ p. 164, Magic)
For every point (or fraction thereof ) of Essence lost, the character’s Magic attribute and her Magic maximum rating are reduced by one.

There is no such thing as a virtual attribute you pay when increasing, too:
QUOTE (SR4 @ p. 264, Improving Attributes)
The cost of improving a natural attribute rating is the new rating x 3.

So, when loosing a point of magic, you just end up paying twice for it when restoring it.

There is neither notation nor ruling for such a virtual decreased attribute in canon SR4, though it may be a nice house rule... but that would be another thread.

PS: You may want to read Essence Loss again.
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blakkie
post Jan 20 2006, 06:10 PM
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QUOTE (Rotbart van Dainig)
QUOTE (blakkie @ Jan 20 2006, 07:51 PM)
You looking in the wrong place to make that determination.

As that place happens to be the rules, the only conlusion is that you are wrong.
QUOTE (SR4 @ p. 164, Magic)
For every point (or fraction thereof ) of Essence lost, the character’s Magic attribute and her Magic maximum rating are reduced by one.

There is no such thing as a virtual attribute you pay when increasing, too:
QUOTE (SR4 @ p. 264, Improving Attributes)
The cost of improving a natural attribute rating is the new rating x 3.

So, when loosing a point of magic, you just end up paying twice for it when restoring it.

There is neither notation nor ruling for such a virtual decreased attribute in canon SR4, though it may be a nice house rule... but that would be another thread.

PS: You may want to read Essence Loss again.

Gone through it, a lot. You missed page 62 off the list. Virtual attributes? Er no, but there are "modified" attributes. All over the freaking place.
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Rotbart van Dain...
post Jan 20 2006, 06:18 PM
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QUOTE (blakkie)
You missed page 62 off the list.

No, that reference is included in 'Essence Loss'.
And, surprisingly, it states that you actually lose points in magic...
Vampire in fact do lose magic when starving, too.

QUOTE (blakkie)
Virtual attributes? Er no, but there are "modified" attributes.

No, there are only augmented attributes.

Stop trying to claim your house-rule as canon - such things only cause confusion.
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blakkie
post Jan 20 2006, 10:03 PM
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QUOTE (Rotbart van Dainig @ Jan 20 2006, 12:18 PM)
QUOTE (blakkie)
You missed page 62 off the list.

No, that reference is included in 'Essence Loss'.
And, surprisingly, it states that you actually lose points in magic...
Vampire in fact do lose magic when starving, too.

However without treating it like a penalty every time they yo-yo their essense they would forever lose those points of magic. In metahumans currently where there is no way to regain essense, besides becoming an Essense Drain critter, this is effectively a permanent penalty (and thus described as permanent). But with Essense Drain critters a new avenue opens up.

You entirely missed this conversation the couple of times it went around? Hrmmmm, I thought someone got and posted an email from Rob clearing this up as well. But maybe not. That's going back a number of months now, and my first couple of Search attempts are coming up empty.

EDIT: And on page 62 it does not say the lower Magic is "natural", it is described as having a penalty applied due to the lost essense. It is vague, and you are reading "natural" into it.

QUOTE
QUOTE (blakkie)
Virtual attributes? Er no, but there are "modified" attributes.

No, there are only augmented attributes.

Stop trying to claim your house-rule as canon - such things only cause confusion.

Sorry, yes the proper word is "augmented" attributes.

But you are still confusing your own, problematic, interpretation of sadly vague rules with absolute "canon".
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mintcar
post Jan 20 2006, 10:34 PM
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QUOTE (fistandantilus3.0)
so you use burning edge like the karma pool form 3rd edition then? Has this come up before in your game, or are you just being prepared? I'm apprehansive about lowering the cap for edge though, as it puts a permanent gimp on said character. But I'll discuss it with my group.

Holding thumbs is "enticing"?

I now find my self sitting at my desk trying to move my hands around to a postion where I can old both of my thumbs at once. Apparently it's early. Sadly, I feel neither "enticed" or "hopeful". A bit foolish really.

I´m thinking about using it that way. I´ve actually played very few times since the new edition came, barely gotten started. No HoG ever invoked yet. But as you said, I want to be prepared because I know how bad I would feel making judgement calls on whether a character should live or not.

So is holding your thumbs a swedish expresion? Nobody heard of it?
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fistandantilus4....
post Jan 21 2006, 06:43 AM
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QUOTE (mintcar)

So is holding your thumbs a swedish expresion? Nobody heard of it?

never heard of it. I've heard 'sitting on your hands', which is basically saying that you aren't doing jack, but 'holding your thumbs'? Is that some sort of reference to video games and gettign read y to jam the buttons, or just... something random?

At least everyone that's seen Boondock Saints knows the 'rule of thumb'
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RunnerPaul
post Jan 21 2006, 09:19 AM
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QUOTE (blakkie)
I thought there was beta in SR before there was delta (which only came into being in Man & Machine)? But my lore-fu is weak, and I haven't been playing SR that long so that could easily be off. *shrug*

Alpha and Beta were introduced in Street Samurai Catalog (first splatbook for first edition) and Delta was introduced in Cybertechnology (mid-to-late second edition era).
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mintcar
post Jan 21 2006, 12:40 PM
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I checked up on the thumb-holding. It´s old folklore. Today it´s an expression used when you´re wishing someone luck ("I´ll hold my thumbs for you") or when you´re hoping for something to happen yourself. It can be combined with a gesture (folding your fingers over the thumb with one or both hands), sort of like giving thumbs up.

Originaly it was appearently thought that the act of holding thumbs prevented the demons of bad luck from causing mischief. The harder you held the more difficult it would be for the demons to get loose. It was said to work better if you did it for someone else, and better yet if many people did it for the same person. So people (children still do it) would actually physicly hold their thumbs really hard when something they hoped for was about to happen—like for instance the outcome of a lottery or a competition.
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fistandantilus4....
post Jan 21 2006, 01:11 PM
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sort of like crossing your fingers then. I'd assume that one was everywhere, but now, who knows eh?
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mintcar
post Jan 21 2006, 01:39 PM
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Here you cross your fingers when you´re telling a lie. I suppose it´s making up for the sin according to some old superstition.
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Kerberos
post Jan 21 2006, 02:09 PM
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QUOTE (mintcar)
Here you cross your fingers when you´re telling a lie. I suppose it´s making up for the sin according to some old superstition.

In Denmark we do both.
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hyzmarca
post Jan 22 2006, 10:22 AM
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Perhaps we are looking at this the wrong way. There are two edges. There is the stat and then there is a translucent SR3 style edge pool. The two are tied together since the edge pool is always equal to the edge stat. However, the difference is fairly obvious in some ways. Edge pool can be used up but it does refresh. Edge stat can't be used up. If you have Edge Stat 8 and Edge Pool 8 (1) you still roll 8 extra dice if you choose to throw in that last point of edge pool.

Perhaps, instead of attacking the stat we should attack the pool directly.

QUOTE (Rotbart van Dainig)

QUOTE (blakkie)
Virtual attributes? Er no, but there are "modified" attributes.

No, there are only augmented attributes.


But there is also negative augmentation. It is possible for an augmented attribute to be less than the base atribute, by canon. Decrease Attribute spell.
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Rotbart van Dain...
post Jan 22 2006, 09:33 PM
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QUOTE (blakkie)
However without treating it like a penalty every time they yo-yo their essense they would forever lose those points of magic.

Indeed they do - as soon as they drop below 6.

QUOTE (blakkie)
And on page 62 it does not say the lower Magic is "natural", it is described as having a penalty applied due to the lost essense.

As it isn't Augmented per defitinion, it is.

QUOTE (hyzmarca)
But there is also negative augmentation. It is possible for an augmented attribute to be less than the base atribute, by canon. Decrease Attribute spell.

Indeed, which would be noted the same way any other augmented attribute would - in brackets, behind the normal/natural value.
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nick012000
post Jan 23 2006, 04:58 AM
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QUOTE (Rotbart van Dainig)
QUOTE (blakkie)
However without treating it like a penalty every time they yo-yo their essense they would forever lose those points of magic.

Indeed they do - as soon as they drop below 6.

If this is true, then most vampires would burn out as soon as they're created (average vampire has Magic 3, and when first created, they have Essence 1), thereby loosing their ability to 'feed', and expiring within the next month from Essence loss.

I'd say that Critters with Essence Loss are immune to Magic loss from Magic loss from low Essence. It's the most simple way to run things.
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Liper
post Jan 23 2006, 05:02 AM
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for those creatures I always tied thier magic attribute to thier essence.


essence 3 vampire? magic 3
essence 12 vampire? magic 12...
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Rotbart van Dain...
post Jan 23 2006, 01:39 PM
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QUOTE (nick012000)
If this is true, then most vampires would burn out as soon as they're created (average vampire has Magic 3, and when first created, they have Essence 1), thereby loosing their ability to 'feed', and expiring within the next month from Essence loss.

Yeahs, that's more or less what Essence Loss implies:
QUOTE (SR4 @ p. 291)
As Essence decreases, Magic may also be affected (see p. 62).

Indeed this is a very strang ruling.

On the other hand, even a vampire with no magic is technically able to feed using only charisma.
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