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> Jackpoint, SR3 software suite
craigpierce
post Jan 26 2006, 11:38 PM
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current version: Jackpoint One

Jackpoint is a windows based suite of programs for Shadowrun Third Edition. i realize that SR3 is now a legacy system, but perhaps there's still a demand for new products based on it. (and, perhaps one day...if you're good, I'll add SR4 functionality)

here is the link:

Jackpoint

any feedback is appreciated. this is something that i hope many people will enjoy using.

for a current list of bugs and feature suggestions, see the website.
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Tanka
post Jan 27 2006, 12:14 AM
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:shock: :notworthy: :love:

I mean, I have yet to toy with the program.

But... The design... So... Clean. And simple. And. Oh wow.

I greatly look forward to toying with this thing.
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Jrayjoker
post Jan 27 2006, 09:24 PM
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Wow. I am impressed. I would love to try out the beta for you.
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Jrayjoker
post Jan 27 2006, 09:26 PM
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Actually, I would like to see something other than Japaneese symbols on the opening page.
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craigpierce
post Jan 27 2006, 11:20 PM
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ok, well...only good things so far, so that's good! i want you guys to know that i plan to have the beta up for download within two weeks with at least all of the features mentioned here. I just want to make sure that i have as many bases covered as possible so that hopefully it doesn’t break too much in your guys’ hands :upsidedown:

and if I get any feature comments before that two weeks is up, then I’ll look into adding those features before that release (assuming I choose to run with said feature).

thanks again for the support!
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craigpierce
post Jan 27 2006, 11:24 PM
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QUOTE (Jrayjoker @ Jan 27 2006, 03:26 PM)
Actually, I would like to see something other than Japaneese symbols on the opening page.

any reason why? i thought it fit well considering shadowrun's setting. i mean, our currency is the :nuyen: for goodness sakes :)

but seriously, i am open to all suggestions, so i would like to know why you don't like the look of the menu.

edit: note: when you mouse over each symbol, text does come up naming that button as what it is (i.e. "Creators", "GM Console", "About", etc.)
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Churl Beck
post Jan 28 2006, 07:28 AM
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QUOTE (archimagus)
what i was hoping for was feedback on the look (there are screenshots, though of poor quality due to my freeware pdf maker) and on the functionality.

This looks amazing. Really fantastic. However the choice of kanji has me scratching my head..."fat," "alone," "hide," "car," "west." Umm, ok.
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Jrayjoker
post Jan 28 2006, 07:32 AM
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The look is fine, I just don't read Japanese. Having the mouse over is good enough for me. Although the translations make me laugh...;)
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Tal
post Jan 28 2006, 10:24 AM
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Dear Sweet Dunkie on a pogo-stick. archimagus, I love you.

Aside from the amusing kanji, maybe you could replace the Shadowrun logo with a Jackpoint one? I have a couple of vague ideas for a new opening screen, I'll take a poke around in paintshop and see if I can pull 'em out of my head.
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nick012000
post Jan 28 2006, 10:42 AM
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Hmm...

Could you use this as the core of a game engine, I wonder...
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craigpierce
post Jan 28 2006, 07:11 PM
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QUOTE (Churl Beck)
This looks amazing. Really fantastic. However the choice of kanji has me scratching my head..."fat," "alone," "hide," "car," "west." Umm, ok.

poopie! i was hoping no one would know what they meant ;)

i got these symbols from istockphoto.com. this website is mostly for photos that people take to sell for profit. it's the 'ebay' of photography - and best of all it's royalty free! so you pay like 1, 2 or 3 :nuyen: for a photo and you own that copy of that photo forever...there are only a few limitations on usage - it's a whole legal thing mostly dealing with photos containing people.

anyway, they do have a section on the site for vectored images and this one guy put up several kanji. so i just chose the one's i liked the look of the best. i wanted to use those specifically because vector is so versatile and i knew i'd be able to do alot with what he'd made (they're grey now with the glow around them).

i was going with a japanese theme to fit with the game's setting (i picture SR kinda like firefly with its mix of american and chinese culture), but i'm really ok with whatever buttons - so i'm starting a poll here and now.

would you rather have:

* these kanji 'cuz you don’t care what the buttons look like
* different kanji…ones that represent words that are more appropriate
* symbols or pictures of some other kind
* normal buttons on the SR logo background

once i get a complete census, i'll change them (or not).

thanks for the feedback everyone! keep it comin'.
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Jrayjoker
post Jan 29 2006, 04:45 PM
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I vote for more accurate kanji.
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Jrayjoker
post Jan 29 2006, 04:47 PM
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Quick question. Bear with me, I am a programming noob. Will this be compiled for a specific processor, OS, or whatever (like Intel versus Asus, or XP versus OSX) or cross platform and cross processor?
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craigpierce
post Jan 29 2006, 06:39 PM
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QUOTE (Jrayjoker)
Quick question. Bear with me, I am a programming noob. Will this be compiled for a specific processor, OS, or whatever (like Intel versus Asus, or XP versus OSX) or cross platform and cross processor?

oh ya -

it's written in vb.net 2005 - so it will run on any windows machine that has .NET 2.0 installed. Jackpoint's installer will download .NET 2.0 from microsoft's site and install it for you, if you don't already have it. the download takes about 20 minutes over DSL and is something you're most likely going to want soon anyway, now that it's out of its BETA stages.

hope that doesn't toss a wrench into anyone's plans for trying out Jackpoint - i can't believe i didn't list requirements sooner :|

small announcement: today i broke the 20,000 line mark. i am now sitting at 20,002 lines of code, including the database of stuff like skills, spells, etc.
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brennanhawkwood
post Jan 30 2006, 05:30 PM
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That looks like a really cool program. I like the look and feel as depicted by the snapshots in the user manual. And while I had no idea which kanji those were, I agree that they shouldn't be entirely random if possible. There are enough people internationally who play SR that someone who speaks japanese is likely to grab this and really wonder.

I'd love to beta test it for you.
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Jrayjoker
post Jan 30 2006, 06:16 PM
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So, when is beta going to be released at this rate, Mr. 20000 lines of code-dude?
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Taran
post Jan 30 2006, 06:45 PM
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That is some grade-A user interface design, archimagus. I'm eagerly looking forward to the beta.
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craigpierce
post Jan 30 2006, 09:21 PM
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thanks for all the support so far - i honestly wasn't sure how this would be received.

and now i'm really looking forward to the release to see how the actual product holds up.

i said within 2 weeks on friday, and so far i'm sticking to that...unless i have less to do than i think or can do it faster than i think. but there's no reason that it'll be any later than 2/12 as a worst-case date.

:rotate:
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PiXeL01
post Jan 30 2006, 10:13 PM
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I have to admit this program rocks so far, from the looks of it.

I have no request/suggestion. Is it possible to make a grid map with addable and movable markers for both map building and interactive combat? Would make it every GMs dream :D
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craigpierce
post Jan 30 2006, 10:27 PM
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QUOTE (PiXeL01)
I have to admit this program rocks so far, from the looks of it.

I have no request/suggestion. Is it possible to make a grid map with addable and movable markers for both map building and interactive combat? Would make it every GMs dream :D

wow. good suggestion.

the answer is that i have no idea, but i will definitely look into it.
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Churl Beck
post Jan 31 2006, 04:20 AM
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If you decide to use different kanji, here are my feeble suggestions.

#1: king (gamemaster)
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?3439_%B2%A6
god
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?0912_%BF%C0

#2: make
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?0068_%BA%EE

#3: change
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?2069_%CA%D1

#4: nothing
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?2135_%CC%B5
not yet, future
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?3506_%CC%A4

#5: notify, inform
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?2409_%B9%F0
what?
http://www.csse.monash.edu.au/~jwb/cgi-bin...cgi?0065_%B2%BF


Of course, these are bitmaps and require permission to use (which I don't imagine would be hard to obtain). Another option is to install a free Japanese font and type them up yourself. I wouldn't recommend drawing them yourself. :)
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craigpierce
post Jan 31 2006, 08:02 AM
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thanks beck - i'm not sure exactly what direction i'm gonna go, but trying to find a kanji font is a good idea.
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eidolon
post Jan 31 2006, 08:25 AM
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OMYFRKNGOWD!!@!@#@$@!#@

Okay. I have just recently started using a computer while I GM (I used to be among the "it'll distract me too much and separate me from my players" crowd. I am now reformed.) I thought I'd revolutionized my games just by keeping word documents with stats and stuff open....

Can I have your drop bear?

Count me in for the Beta testing. I have a five player group that meets for around 10-15 hours every Saturday, so it that doesn't beat it to hell, nothing will. :)
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PiXeL01
post Jan 31 2006, 10:44 AM
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As for kanjies, why not included Kane (Gold or money) http://ww1.baywell.ne.jp/fpweb/drlatham/ni.../less7/kane.gif and maybe our beloved nuyen?

Drawing them just take a few tries ... except if through calligraphy. That's just near impossible :(
If you use WinXp Japanese fonts are included, you just need to activate them.

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craigpierce
post Jan 31 2006, 03:31 PM
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QUOTE ("eidolon")
Can I have your drop bear?


:|

QUOTE ("eidolon")
I have a five player group that meets for around 10-15 hours every Saturday...


man i wish i could still say that...
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