Jackpoint, SR3 software suite |
Jackpoint, SR3 software suite |
Mar 1 2006, 02:38 PM
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#176
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
wow - my head was swimming yesterday. i had work to deal with plus i was tracking down the 'DBNull to String' error...
i believe i have fixed it now - i had only made one mistake...about 1500 times! also, i realized this morning (now that my head is back in order) that the problem with the availibility check box was the same as with the limits check box when it wasn't allowing the 'bonus attribute point' to work properly. it was also a problem with the street index box and the spending box - you guys just hadn't bumped into those yet. it came about when i moved them from the 'Build!' screen to the 'edges/flaws' screen. anyway, i'll keep watching for new bug reports while i go through my code-cleanup project, so keep sending them my way! |
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Mar 1 2006, 04:19 PM
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#177
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
:eek: JP now sits at 35,159 lines
that is: the software itself the databases (stuff, spirits, ect) the XSL character sheet and i've already deleted at least 1000 lines since the weekend. |
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Mar 1 2006, 10:05 PM
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#178
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
hey eidolon -
the problem that you have where edges get purchased at a cost of 0; does that happen all the time, or just some times? i ask because i can't reproduce the problem. |
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Mar 2 2006, 04:15 AM
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#179
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Only occasionally, but I know that Friction has had it happen too. No idea as to triggers right now. I'll keep an eye out for it. Sorta bug: The data locks are listed in the cyber section at their ratings, but when you buy one it makes you choose the rating separately. Bug: I tried to give a character "Filtration System, Ingested Toxin" and got the following:
The gear was not added. |
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Mar 3 2006, 10:50 PM
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#180
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Target Group: Members Posts: 6 Joined: 27-February 06 From: God-Forsaken Island in the Mid-Pacific Member No.: 8,311 |
In the "I know you've got a bunch of bugs to fix and probably don't want a feature request right now" category, Will there eventually be a way to improve existing characters with Karma? 'Cause that'd rock!
Keep up the great work, man! |
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Mar 3 2006, 11:32 PM
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#181
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
absolutely, and i'm working on that for (hopefully) the next release. it'll be called the 'character updater'. since i'm on here, i'll post an update: i've cleaned up a lot of code, and fixed almost all the bugs (see the first post), and now i'm just working on tieing up loose code and creating the character updater. my goal is to have the program complete by the next release, so that full-on testing can be done. then i'll be able to release this beast on the general public. but for now, you guys just keep reporting what you find! |
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Mar 4 2006, 02:02 AM
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#182
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Willco
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Mar 6 2006, 04:51 AM
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#183
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Occasionally, when I choose "Hermetic Mage" from the magical drop down box, it gives me 6 points as if I were an adept. It doesn't always do it, and usually I can correct it by just choosing "non-magical" and then re-selecting mage.
Also, I just tried to use the "initiate" button for the first time. It doesn't work correctly. (In fact, since there's no way to spend Karma at creation, you shouldn't be able to initiate at all.) Initiation requires the expenditure of Karma, the total of which is based on the grade you're going for, whether you're alone or with a group, and other stuff, as mentioned in the dialog box. You don't spend spell points to initiate. This stuff is on page 57 of MiTS. I assume the Initiate button was meant to tie into the updater? |
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Mar 6 2006, 04:31 PM
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#184
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
yes, but SC.15 (i believe) is where it talks about spending spell points for initiation. i'll look it up when i get home. |
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Mar 6 2006, 08:30 PM
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#185
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Target Group: Members Posts: 6 Joined: 27-February 06 From: God-Forsaken Island in the Mid-Pacific Member No.: 8,311 |
Oh God, he's right. Eidelon, don't let Pao see this, or it'll be horrible!! LOL I'm guessing then, that since it says "the GM may allow" you've got to code for it, but it doesn't give numbers in SC, so the cost should depend on groups and ordeals as described in MitS, spending Spell Points in the same amount as the Karma cost. So if this rule is allowed in a game, you could have a player buy the max additional spell points, be part of a group, go through ordeals, and start the game with a grade 3 initiate and two spells. If I were GM, I don't think I'd ever allow it. |
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Mar 6 2006, 08:44 PM
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#186
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Moving Target Group: Members Posts: 114 Joined: 27-April 05 From: Summoning a spirit of the land Member No.: 7,362 |
Nice suite of programs! Keep up the good work :D
(or else) :cyber: |
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Mar 7 2006, 02:16 AM
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#187
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
"gamemasters may allow"
Found it. Momentary idiocy on my part. I suggest giving it a "Has your GM okayed this?" pop up or something to clearly define it as optional. Cal: Cost is given. It merely allows you to use spell points rather than Karma, so the cost would just be however much you spent to initiate. Also, no worries about him realizing this. If somebody wanted to nerf themselves to start off with masking, more power to them. :) |
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Mar 7 2006, 05:14 AM
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#188
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
When adding a new vehicle, it seems that Speed is maxed out at 100. It auto-converts whatever I enter to 100. Also, the speed box can only display two digits.
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Mar 7 2006, 07:38 AM
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#189
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Something I just realized after adding my new mage to the GM Console and mucking around:
I can't change the mage's initiative to reflect the fact that he's running Increase Reaction and Increased Reflexes +3 spells. He's limited to 5 + 1d6, but with his spells locked into anchoring foci, he should be running at 11 + 4d6. :( |
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Mar 10 2006, 07:54 AM
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#190
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Hey arch, you alive out there? :)
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Mar 10 2006, 02:46 PM
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#191
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
yep - i'm alive :)
i haven't worked on JP much this week - i was starting to feel burned out, so i figured i'd take a week off. plus i've had a full week personally - i started taking some programming classes that my new job is paying for, an old friend i haven't seen in 2 years is coming to town and wants to have dinner this weekend, i'm trying to track down some hard-to-get wine that i really want, the wife and i are buying a house, and i run a website for my friends band that i needed to do some work on anyway [shameless plug]www.ekphrasis.org[/shameless plug] ekphrasis.org is actually what's keeping me from volunteering to update the homepage of this site...that would be just too many things going on at once. anyways - i am still around and that's a good suggestion about initiative raising spells. i'll look into that. |
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Mar 11 2006, 01:33 AM
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#192
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
No sweat dude. :) My wife and I are trying to buy a house...3k miles away, so I know what you mean.
I checked out your friend's band's site. Do they have a CD for sale yet? What I heard seemed pretty cool. Take care. We'll hold our breath for the next release. :oops: :D |
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Mar 11 2006, 03:57 AM
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#193
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
where are you guys looking to buy?
thanks - i know they have a CD, and i'll assume that they have copies. i'll send josh your email address and have him write you. EDIT: oops. i forgot that dumpshock doesn't release email addresses in the profiles. just email josh@ekphrasis.org and ask him how to get a copy. |
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Mar 11 2006, 04:28 AM
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#194
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
PM'd you.
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Mar 11 2006, 05:10 AM
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#195
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Bug:
When you choose "Dependant(s)" as a flaw, it doesn't ask you to set the value. (It's variable, up to the GM.) The Encephalon's rating gets added to the Task Pool, but it doesn't get added to the Hacking Pool. I checked the Math SPU, and it's getting added correctly. |
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Mar 13 2006, 01:54 AM
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#196
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Target Group: Members Posts: 6 Joined: 27-February 06 From: God-Forsaken Island in the Mid-Pacific Member No.: 8,311 |
Hey, I just noticed that, as per SR3.297, accessories to Alphaware must also be Alpha. They use the example of Cybereyes. Jackpoint let me put standard thermographic vision mods into Alpha Cybereyes.
Now, I'm assuming that a generalized version of that rule would read "Any accessories installed into any other piece of cyberware must be of the same grade or better." Is this clarified somewhere? I'll let you know of anything else as I find it. |
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Mar 13 2006, 03:40 AM
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#197
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Bug: I tried to buy a hand-held cyberware scanner and got the following error:
Also, I am unable to purchase even a rating 1 retinal scanner. You should be able to buy up to a rating 4 at chargen. (Availability is Rating + 2) When adding stuff to cyber eyes, it won't let you exceed .5 essence worth of mods. You should be able to add more than that, it's just that after .5 it starts costing extra essence. |
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Mar 13 2006, 02:50 PM
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#198
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
all added to the list!
thx! |
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Mar 18 2006, 08:57 PM
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#199
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok - i hate that i've started to slack off on this project, but we close on our house next week and all of my free time for about a month will go into fixing it up the way we want it to be before we move in.
just know that i am very dedicated to JP and that i'll have another release out as soon as i can; hopfully with a version of the character updater like i said before. till then, if any of you continue to use the current version and have any comments or questions, i'll be checking the boards often. later! |
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Mar 18 2006, 09:14 PM
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#200
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Woohoo! Congrats on the house closing. I know it's a hassle. Hope the fixing up goes well.
Don't worry, we'll be fine without a new release for a while. No really. We'll be okay. It's not like I need it you know...I can quit anytime. I just use it to, you know, make characters, and stuff every once in a while. I can stop any time that I want to. It's not like I'm addicted to it. I NEED IT !!!one one )(*&)#*&$#04398 ;) |
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