Jackpoint, SR3 software suite |
Jackpoint, SR3 software suite |
Mar 19 2006, 04:49 PM
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#201
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
thanks! fixing it up will be fine (it's in good condition as it is) - it'll just be a lot of work (as any house is).
i hope you guys find a good one yourselves! |
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Apr 10 2006, 05:06 AM
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#202
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Any news?
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Apr 10 2006, 05:38 PM
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#203
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
on jackpoint? nope. sorry. though my mind has been leaning that way lately...and i'll have my own computer setup again when we move into the new house.
when i left off, i was working on the beginnings of the character updater. that's going to be a much bigger project than i first thought. so i'm not sure exactly what direction i'm going to go in when i get started back up...i'll just have to look through the code and my notes and pick my battles from there. house news: we closed on the house and got straight to work. ripped out the carpet and painted everything. we cut up the ceiling above the dining room to fix some leaks in the bathrooms above. that's all patched up now. carpet comes this week. i've been doing some side projects: rewiring some of the light switches (we still need to replace a few fixtures), ripping up some of the deck, etc. it's been a lot of work, but it'll've been well worth it. |
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Apr 11 2006, 02:41 AM
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#204
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Cool beans. On a random note, I've been messing with the game Alternity. There's a really nifty character generator and GM tool thing for it HERE.
While the GM's "tool" isn't nearly as good as JP's, and Alternity certainly doesn't have nearly the level of complexity that SR has, its updater feature might be worth a look. Then again, I have no idea if the programming is even remotely similar, so it might be worthless to you. Good to hear that the house is going well. Take care. |
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Jun 12 2006, 04:52 AM
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#205
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
Any new news?
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Jun 13 2006, 06:48 AM
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#206
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
New "bug", if not news really. :)
When purchasing skills, if you try to give a Specialization with a name that's already used for an Active or a Knowledge skill, it won't let you. For example, I'm building a decker. If I try to specialize in Etiquette (Matrix) I get an error message, because there's a Knowledge skill named Matrix. Suggest not having the program "look" for a name overlap if you have the drop down set on "Specialization". |
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Jun 14 2006, 02:21 PM
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#207
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I haven't fully looked through the program yet, but what I have seen is very nice. It'll be a big help during my game. Good job.
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Jun 22 2006, 06:12 PM
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#208
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
This is a terrific tool, and thanks a ton for it. I'm just wondering if there will be continued development on it even with the release of 4th edition?
I ask because I just don't have to resources to blow $50+ on game books anymore, so I'll be sticking with 3rd edition for awhile. Becoming an adult does that I guess. :P |
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Jun 22 2006, 07:09 PM
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#209
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
awww...rudy huxtable is all growed up :silly:
[ Spoiler ]
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Jun 22 2006, 11:47 PM
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#210
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Rock! Been missing this thing. It's got some very, very serious potential. |
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Jun 27 2006, 01:48 PM
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#211
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Awww, stay tuned? But I want it now! :rotfl:
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Jun 27 2006, 02:51 PM
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#212
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
what's the matter? can't handle a little antici...
...pation? :spin: |
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Jul 18 2006, 05:06 PM
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#213
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
small update:
jackpoint's new home on the web is: jackpoint.standalonesites.com this is my new site, so i can stop using my friend's band's site as my own personal dumping ground :) |
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Jul 18 2006, 05:18 PM
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#214
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Got an error on the download link in both IE and Firefox. Something about not having permission...
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Jul 18 2006, 06:52 PM
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#215
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Target Group: Members Posts: 62 Joined: 28-July 05 Member No.: 7,525 |
me too, the error reads "accessing content by IP address is not allowed. Please type domain name instead"
the link on the page is http://jackpoint.ekphrasis.org/Jackpoint%2...dux%20Setup.zip is this correct |
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Jul 18 2006, 06:54 PM
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#216
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Target Group: Members Posts: 62 Joined: 28-July 05 Member No.: 7,525 |
ok, i've worked it out the link should be:
http://jackpoint.standalonesites.com/Jackp...dux%20Setup.zip |
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Jul 18 2006, 09:47 PM
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#217
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
you're right - my bad!
it's changed. |
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Jul 19 2006, 12:53 PM
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#218
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Thanks, TH.
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Jul 23 2006, 10:58 PM
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#219
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok, so, i've gotten Jackpoint to the point at which i feel i can release the first real version; however, i am going to take a couple of days to just run it - create some characters, put them into the GM console, play with the extras (like the new grid map)...just overall battle test it.
so, heads up - about the middle of the week you'll see Jackpoint One. thanks everybody for the support - One won't be perfect or complete, but what 1.x program is perfect? |
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Jul 24 2006, 01:57 AM
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#220
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Moving Target Group: Members Posts: 174 Joined: 21-May 06 Member No.: 8,583 |
Is there a version that doesn't need the .NET architecture to install and run? For some strange reason, .NET won't work right on my computer.
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Jul 24 2006, 02:03 AM
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#221
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
.NET is just the framework he chose to use, which means that unless he (or if he lets someone else) translates it to another language, then you'll need .NET.
archimagus: Good to know v1.x is coming out. Looking forward to it (and testing the hell out of it)! :D |
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Jul 24 2006, 03:41 AM
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#222
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
AWESOME!!
Can't wait can't wait can't wait. Don't worry. Month long road trip or no, I'll see if I can find time to try and break it. ;) |
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Jul 24 2006, 04:46 AM
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#223
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
you know, being a Mac person myself, i wish i had written it in something other than VB.NET. BUT - the reason i started this whole thing was to learn a .NET language and to learn to use Visual Studio. Which worked out great because i landed a great programming job about 5 months ago that i couldn't be happier with. You know, i can barely remember a time when i was just trying to build a Security System Generator with a language i knew nothing about - how the hell did i end up here? :) no, for now just to get it all working and the whole thing complete i'm sticking with .NET. But in the future i would like to look at porting the code over to something cross-platform; which should work pretty well because all of the databases and stuff are in XML, which is something that damn near everything works with. i'm not sure which big change i'd like to make first - make Jackpoint cross-platform or add in SR4 functionality. well, i just want to get what i've got finished first... |
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Jul 24 2006, 05:26 AM
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#224
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Is it safe to assume that 1.x will have the functional updater included?
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Jul 24 2006, 02:53 PM
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#225
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
no, sorry :( that's the one big item i have left on my list of stuff to build. my plan is to get 1.x bug free, then work on the smaller items that i want to finish (like getting critters into the mix), and then working on 2.x, which will be where the updater comes in. you will be able to load a character into the updater for printing purposes, but that's it. |
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