Jackpoint, SR3 software suite |
Jackpoint, SR3 software suite |
Jul 27 2006, 07:04 PM
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#226
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Oh well. Just means we have to hold you over the coals for v2. :D
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Jul 27 2006, 11:15 PM
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#227
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
sorry guys - i wanted to get this out by tonight, but i keep running into these weird little bugs...looks like it'll be the weekend for this release.
and now i'm seriously thinking about rewriting this to be cross-platform...the more bugs i run into, the more i realize that this software would really benefit from a rewrite - i've tried to do a clean-up once already, but starting over using what i know now i could really get this thing to run smooth. and everyone could use it, which would be great. for now, i'll work on all the bugs in this version - but i may not be adding any new features till i decide what to do. |
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Jul 30 2006, 11:00 PM
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#228
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
I am working on a very complex random character generator in python at the moment and can only recommend the language. Especially as it is platform independend.
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Jul 31 2006, 04:02 AM
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#229
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
thanks - actually, i have already spent this weekend looking into it - since i first heard about it i've seen some code and man it looks like a clean way to go...now i just have to learn a whole new way of doing things - again! why oh why do i do this to myself? :wobble: |
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Jul 31 2006, 05:37 AM
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#230
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok, Jackpoint 1.0 is still having some issues - i'm down to the build and it compiles fine, but when i actually install it i get errors (due to the new GUI, i believe).
but here are a few notes that i want to get down 'on paper' before i release: again, characters will not be compatible with the new version - if you've created characters in the Beta that you would like to bring into this release, send them to me and i'd be happy to make the necessary changes. many items have been revised - the random person generator for example has had a major overhaul...and i know will need major work to spit out people who make sense 100% of the time (right now, sometimes you get weird combinations of things, like a corporate exec who skateboards...not that that's not possible, just unlikely). so if you know that an item could work better, please tell me how - just because it's not broken per se doesn't mean it doesn't need work. as always, please feel free to provide any and all feedback - good, bad and ugly. i want to hear it. i don't know how long it'll take to debug this installation file - hopefully not too long :please: |
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Jul 31 2006, 05:51 AM
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#231
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
well, it wasn't long!
Jackpoint One is now out. |
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Jul 31 2006, 08:35 AM
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#232
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
Thats what I am working on at the moment. The thing is: it is quite complex. The basic Idea is to use lists that are sorted in a certain order where gaussian random distributions work on, that are influenced by "controll parameters" Example: Hobbies are sorted in a list with "intelectual (like chess, computer games . . .) hobbies at the start and body intensive hobbies (sports, mostly) at the end. A gaussian distribution is then choosing from this list. This distribution starts in the middle and is mooved arround by different parameters like the strength/logic ratio or the current job occupation or the social level and such. Another example: Skin type (dark, light . . .) influences eye colour (brown, blue, green . . .) and hair colour (black, brown, red . .) The principle works very well. At the moment I am using about 20 lists and tables to generate various parameters. The goal is to create believable NPCs that follow the distribution you ecpect from the input parameters (ie. more orcs in a low level area, lower education level and os forth) At the moment I am covering: attributes (agility, . .) gender age name surname race social level, education elvel combat level corp affilation income housing SR lifestyle education history (schools with names) graduation skin tone eye colour hair colour stature height weight primary adn secondary traits primary and secondary emotions and some more |
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Jul 31 2006, 05:05 PM
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#233
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
damn - and i thought i had the market cornered on that app! though, mine is just for creating members of the general public, not actual NPCs with stats and guns; so we're not overlapping too much :)
i started out doing it much more manually than i am now...now i'm trying to do it more like you are, with lists. it's not pretty so far - my lists suck. if you need names, here's the 1990 US census list: list of common names from US 1990 census |
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Jul 31 2006, 06:38 PM
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#234
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
My whole stuff is SR4 and the content mostly German anyways .. .
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Aug 1 2006, 05:44 PM
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#235
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
actually, something i don't think i've mentioned here is that there is a framework under development called Mono that replicates .NET for Linux, Mac X and even Windows (so if you don't like MS's .NET, you can use Mono's instead). if anyone wants to try it out, you can download it here: http://www.mono-project.com/Downloads i may try it out if i get the chance...but i don't really want to delete my .NET 2.0 framework just to do it...i've had to reinstall that dang thing too many times already. and if it does work, then i can write an .MSI file that installs it automatically instead of .NET 2.0 |
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Aug 1 2006, 06:35 PM
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#236
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
Archimagus,
Thanks so much for an invaluable tool. It's helping quite a bit to get my campaign prepared, and it includes all of the features I would implement if I knew how to program. But since I don't I turn to you :) My one note about it would be that in the grid system, I find that I can add either a line OR a rectangle, OR a line, OR a circle instead of a line AND a circle AND a rectangle. That would help immensely for setting up combat situations with multiple buildings, telephone booths, etc. Or am I just not using it right? You tell me. Wonderful stuff with wonderful functionality, and you did it for free, man. Much appreciated! RudyHuxtable |
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Aug 1 2006, 07:35 PM
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#237
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
that's weird - i'll check it out when i get home.
thanks :) |
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Aug 2 2006, 05:03 AM
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#238
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Gah! You changed your name!
Tanka no like early morning surprises. (And it is early. It's nearly 1 AM. Why the hell I'm still awake, I've no idea.) |
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Aug 2 2006, 05:31 AM
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#239
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
I've been out in the sticks for a few days now and I still don't have my computer. :(
Need to get on with trying 1.0. |
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Aug 2 2006, 05:33 AM
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#240
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
dang - you're quick! that only happened in the last hour or so and i came on here to try and preempt any surprises :) i changed it because i use my full name as my username everywhere else on the Internet, and because i've never been fond of the old one...i only picked it because so many other people on this board had interesting names. plus, now when i go to cons (i.e. GenCon in a week) people will hopefully be able to recognize me more easily. |
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Aug 2 2006, 05:34 AM
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#241
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
so i take it that means you've made it to arkansas? :) |
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Aug 2 2006, 01:27 PM
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#242
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Fair enough, just kind of like "er, who is this chap and why is he posting Jackpoi--Oooooh.... Heh." :grinbig: |
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Aug 3 2006, 06:42 PM
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#243
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
i checked and yes, for some reason you can only add one piece of 'scenery'. i'll be sure to include the fix in the next release. |
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Aug 3 2006, 09:18 PM
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#244
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
You. Are. Delicious.
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Aug 4 2006, 05:34 PM
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#245
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
thanks. have you noticed yet that you can click once on an item once you've added it to the map to get a menu of stuff to do with that item (rotate it, remove it, etc)? |
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Aug 4 2006, 06:00 PM
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#246
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
Yessir, and I'm using the GM notes feature to plan my campaign, and creating some NPC chars too. This makes it so much easier to stay organized. Back in the day you had to have a notebook full of notes, or a craptastic spreadsheet/word doc. So 1990s...
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Aug 4 2006, 07:18 PM
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#247
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
damn straight - might as well live in the century you're gaming in :) |
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Aug 4 2006, 09:04 PM
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#248
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok, so our company has had it's development team in this .NET class all week and today has been a lite day for us, so i uninstalled the school's .NET 2.0 and installed MONO.
long story short, Jackpoint doesn't work under MONO, at least on a Windoze machine. i'm going to do some more research to see if maybe i just need to include something in my code to make it point to MONO. if i can make it work, i'll include a separate download file on the site for MONO users. that should at least hold over the 2 people who may actually want to run JP on a non-windows machine until i get it rewritten in something cross-platform. (note: i'm one of those 2 - i just don't have a mac to run it on at the moment) that reminds me - what ever happened to ShadowGhost's SR3 app? i think that was his name...or maybe that was the apps name? was that even on dumpshock, or did i find that somewhere else? time to do some searching... *EDIT* ok, i wasn't crazy, ShadowGhost exists and had the Pocket Sec and Firearm Builder apps for Mac written in RealBasic. and i read a post by him that said that the pro version of RealBasic compiles for Win, Mac and Linux! i checked it out (downloaded the trial version to the schools PC :) and it doesn't seem as 'open' or 'free-flowing' as VB.NET in Visual Studio is, but with a small learning curve i think i could get JP fully running in it - so i've added this to my list of cross-compatibility solutions. *OT Rant - while i'm at it* i'm learning that the developer community considers VB to be bloated code - but i don't think i really care...(A) i already know VB (B) Jackpoint is already written in VB...i just needed a way to push it to other platforms, which is what RB does (C i could still rewrite the code as i ported it over to RB, to clean up the logic even if the code stays 'bloated' *End Rant* anyway, i'll let you guys know when i've started working towards getting this thing reworked...for now, expect JP Two to be a total rewrite including a few new features, but mostly consentrating on making the logic behind all of the current features better. (and on getting it to other platforms, of course) |
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Aug 5 2006, 07:43 PM
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#249
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Indeed! :) We're humbly living with my parents as we start working on getting established here. They're about 25 minutes out of the city, so no hi-speed and I don't even attempt to surf stuff like DS on dialup. I'm heading off to DL 1.0 right now though. :D |
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Aug 5 2006, 10:45 PM
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#250
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
been there done that.
well that DL shouldn't be too bad over dial-up - at least you've already got .NET 2.0 (that's the killer part). hope you like it (or you wasted all that time downloading it for nothing :) |
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