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> Jackpoint, SR3 software suite
Connor
post Aug 22 2006, 09:50 PM
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Yeah, they're working just fine. I would make sure that you get them to compile and distribute the ones that come out as .app. These are proper Mac OSX app bundles and should just work.

Ahh, and the non-.app file in the rar package, I got it to run in the Classic OS9 environment. It works just fine as well. So, whatever you did with either of the files in the rar package is spot on.
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craigpierce
post Aug 22 2006, 10:21 PM
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QUOTE (Connor)
Yeah, they're working just fine. I would make sure that you get them to compile and distribute the ones that come out as .app. These are proper Mac OSX app bundles and should just work.

Ahh, and the non-.app file in the rar package, I got it to run in the Classic OS9 environment. It works just fine as well. So, whatever you did with either of the files in the rar package is spot on.

alright - well, thanks for testing it for me!
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craigpierce
post Aug 22 2006, 10:21 PM
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for those on here who are keeping track:

i think that RealBasic will be my solution...it has the least learning curve and does everything i need it to do. the only drawback is that i will have to shell out at least $100 to start with (i'm looking into my options now). so when i'll be able to start the rewrite is kind of up in the air right now.

also, i'll try to fix the current bugs as soon as i can using the current, windows only system. that way, maybe what's out now will be usable till the rewrite is done.

my goals:

* simplify. focus only on the main components: gmconsole, creators and updaters - the extras (i.e. gridmap) come only after the main items are 100%
* add in SR4 functionality
* get this done by summer '07
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eidolon
post Aug 22 2006, 10:28 PM
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SR version will be an option in settings or something, right? As in, the program isn't being converted in total?

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craigpierce
post Aug 23 2006, 04:43 AM
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correct.

the way i envision it is that JP will work exactly the same for SR4 as it does for SR3 - just the functionality will be different. so...

when you click on 'Create Character', it'll open the same window that you're used to seeing for the character creator...it's just the options in that window that will be different, based on what setting you have selected (SR3 or SR4) in the settings window.

i figure i'll have it default to SR4, since that's the latest thing.

i've decided to push for this now because i want to get ahead of the curve...get everything from the main book put in before i get buried by too many new suppliments. (i've already got street magic to include!)
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eidolon
post Aug 23 2006, 02:26 PM
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I hear you. You're still looking to smooth out existing problems first though, I assume?

Also, I would suggest that rather than the program hard-selecting a default, it just retain the settings you choose between sessions. So if I were to select a SR3 game with 125 BPs, for example, and then I shut down the program, the next time I want to use it, it's set for a SR3 game with 125 BPs.

I say this because most users are going to have one setting that they run games in, or at the very least they'll be running one setting at a time. It would seem to me that eleminating the need to choose setting each time you use the program is a solid bet.
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craigpierce
post Aug 23 2006, 02:50 PM
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QUOTE (eidolon @ Aug 23 2006, 08:26 AM)
You're still looking to smooth out existing problems first though, I assume?

correct.

QUOTE (eidolon @ Aug 23 2006, 08:26 AM)
Also, I would suggest that rather than the program hard-selecting a default, it just retain the settings you choose between sessions.

sorry - wasn't clear.

the program's initial default will be to SR4 - but then there's a setting to change that. once you change the setting, it's changed till you change it back.

i also plan to have a setting for default number of build points - that way, when the screen comes up that asks you how many build points to use, it'll already be set to a user definable default - which will be set to 120 for SR3 and 400 for SR4 out-of-the-box; but again, once you change it, it's changed.
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eidolon
post Aug 24 2006, 10:31 PM
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Awesome.
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craigpierce
post Aug 25 2006, 03:39 PM
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hey - thanks for having JP in your sig :notworthy:
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eidolon
post Aug 28 2006, 02:28 PM
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Not a problem. I love JP. Can't wait for the bugs to die. :)

On that note, I dl'd MS VB.NET Express to mess around with it, in the hopes that learning a little bit about it would help me be more effective in testing JP, and...um...wow. I mean, building the little boxes and labels and controls? Super easy. Making it do anything? Holy shit, you have to learn how to program??? What a rip! ;)

I got a book from the library though, so we'll see what happens. Seriously though, I doubt I'll even be able to write a program that adds and subtracts reliably by the time JP3 is out. :D

Oh well. Valiant effort and all that.

On the note of JP though, have you had issues with a bug occurring, and destabilizing (is that a good word?) the install to the point that you have to uninstall/reinstall? I had the print/save dbnull error a few days ago, and yesterday when I tried to run JP, I got an error right off the bat (when I clicked "character creator"). I don't remember what it was though.
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Backgammon
post Aug 28 2006, 09:17 PM
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I'd be VERY interested in a SR4 Jackpoint. I didn't read through this whole thread, so at the risk of maybe repeating a common question - is there an ETA on a SR4 version?
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craigpierce
post Aug 28 2006, 09:40 PM
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QUOTE (eidolon)
On that note, I dl'd MS VB.NET Express to mess around with it, in the hopes that learning a little bit about it would help me be more effective in testing JP, and...um...wow.  I mean, building the little boxes and labels and controls?  Super easy.  Making it do anything?  Holy shit, you have to learn how to program??? What a rip! ;)

I got a book from the library though, so we'll see what happens.  Seriously though, I doubt I'll even be able to write a program that adds and subtracts reliably by the time JP3 is out. :D

cool - hey, programming isn't any more scary than learning to speak or write another language. you just have to know the basic verbs, nouns, etc.

in VB, a 'Function' will execute code, but then has to return a value - but a 'Sub' is a function that doesn't return anything...just excecutes the code inside it when called.

also, if you are working in the 'Design View' in Visual Studio and you place a button (or anything else) on your window, double click that item to get to it's code...VS generates the function for you with the main 'Handles' item at the end of the function (see code below for the Button1.Click event).

and note that when you type code, a box often comes down listing all of your choices. this is called 'intellisense'. so, if you want to see what else your button will handle besides a click of the mouse, then just take the line "Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click" and backspace over the word 'Click' at the end...as soon as you start backspacing VS will show you what options you have (like '.MouseEnter' for when the mouse enters the buttons space).

also, if you start to use something that can be used different ways, VS will show you a little yellow bar that has up and down arrows. you can use that to scroll through the different ways of using said object. (an example is the 'MsgBox' in the code below...i set the message only, but you can also set the type of MsgBox and the Title of the Box - and the little yellow box will tell you all that)

CODE
VB.NET 2005
Public randomNumber As New System.Random(CType(System.DateTime.Now.Ticks Mod System.Int32.MaxValue, Integer))

Public Function getRandomD6() As Integer
     Return randomNumber.Next(1, 7)
End Function

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
     TextBox1.Text = getRandomD6().ToString()
     MsgBox("You rolled a die!  The result was " + TextBox1.Text + "!!!!")
End Sub


ok, VB 101 is over in this thread - but if you have any questions, please PM me.
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craigpierce
post Aug 28 2006, 09:46 PM
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QUOTE (Backgammon)
I'd be VERY interested in a SR4 Jackpoint. I didn't read through this whole thread, so at the risk of maybe repeating a common question - is there an ETA on a SR4 version?

possibly as far away as next spring.

i seem to have the flaw 'Stretches Oneself Too Thin' and, as a result, i barely have time to fix the bugs in the current JP version, let-alone start the new one :wobble:

but i'm glad to see there's interest already :)
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craigpierce
post Aug 28 2006, 09:49 PM
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QUOTE (eidolon @ Aug 28 2006, 08:28 AM)
On the note of JP though, have you had issues with a bug occurring, and destabilizing (is that a good word?) the install to the point that you have to uninstall/reinstall?  I had the print/save dbnull error a few days ago, and yesterday when I tried to run JP, I got an error right off the bat (when I clicked "character creator").  I don't remember what it was though.

oh, no - i haven't had this happen...but i did note that this happened to you and i've been meaning to ask...did a reload of the software fix the problem? and, if so, have you had the dbNull error again since?
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eidolon
post Aug 28 2006, 11:25 PM
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An uninstall/reinstall of JP seems to fix it back to a default state (you still have to manually remove the old JP folder and contents before you can reinstall).

However, I've had the dbNull error on multiple install attempts. It has also ocurred after another error (in the same character generation session) and without any previous errors.
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craigpierce
post Aug 29 2006, 01:26 AM
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ok - that's good to know...

this stupid dbNull thing is the most elusive bug i've had to deal with so far. just when i think i've figured out what's causing it and fix that, it starts to happen more! :please:
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eidolon
post Aug 29 2006, 01:56 PM
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I almost forgot. I know you're using an xml document as the 'database' for JP. I wonder if maybe that's a cause of some of these errors? Have you ever considered using an actual database application to store the data? It seems that (in theory at least) it might be a bit more stable.
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craigpierce
post Aug 29 2006, 06:15 PM
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QUOTE (eidolon @ Aug 29 2006, 07:56 AM)
I almost forgot.  I know you're using an xml document as the 'database' for JP.  I wonder if maybe that's a cause of some of these errors?  Have you ever considered using an actual database application to store the data?  It seems that (in theory at least) it might be a bit more stable.

that's spot on...however i think that it's not really the XML that's killing things but how i handle the XML...

JP was my testing ground - i learned not only how to program VB for XML, but i learned what XML was and how to write it. over time (mostly since i've been working at this new programming job) i came to realize that the way my code was setup to handle the XML was too rigid - so any little slip-up would cause nothing to work when trying to read/write to a file. i need to write JP's code more dynamically so that if a field in the XML is either empty or doesn't exist then JP doesn't freak out.

whether a database (like SQL) would be more/less/as stable as XML is something i don't know...though i'm sure that plenty of people have their opnions. i do know that i would have to stick with XML at least for the characters in order to keep them as files that can be transfered from one system to another or emailed/shared.
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eidolon
post Aug 29 2006, 06:37 PM
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Is that how you're approaching the current bugs, or are you holding off on the code flexibility until you begin working on the new version?
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craigpierce
post Aug 29 2006, 08:17 PM
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QUOTE (eidolon)
Is that how you're approaching the current bugs, or are you holding off on the code flexibility until you begin working on the new version?

a little of both. ultimate flexibility will come with the rewrite which is why i'm trying to do the best only with what i have...becuase if i try to work flexability into what i have and then rewrite what i have anyway, i feel like i'll be reinventing the wheel again.
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eidolon
post Sep 4 2006, 05:11 AM
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Bug:

When adding a cerebral booster level 2, it gave the character one BP. It also didn't reflect the cerebral booster at all on the build page.
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Tanka
post Sep 4 2006, 03:44 PM
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You sure that wasn't from an Int-based skill that was one point over your original Int score?

Just re-did it, using only Knowledge and Language skills as Int skills and couldn't reproduce it.
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eidolon
post Sep 5 2006, 01:06 AM
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Wouldn't be the first time. ;)

I've had all kinds of stuff happen that I couldn't repro. Usually after I've had another bug. I seem to get a lot of stability problems following any errors. I usually uninstall/reinstall. I might have forgotten before that last one.

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craigpierce
post Sep 6 2006, 04:13 PM
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ok, so, the site has been changed again...the site i moved JP to a couple of months ago (standalonesites.com) is actually a site i built for a side business (of building websites - like i need more to do :P ). i only moved it there to get it off my friend's band's site.

now i have a site that i'm going to build up over the next few months that will be dedicated to pen/paper rpgs: dinfinity.net. the shadowrun page is shadowrun.dinfinity.net, which is just the jackpoint page right now, but will eventually be an all SR page.

anyway, just thought you'd like to know (and i changed the JP link this time - it works ;)
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eidolon
post Sep 6 2006, 07:14 PM
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Thanks for the heads up. Good luck on the new site. I've had mine up and running for a couple of weeks now, and it's still just an under construction page.

Moved into a new house, unpacking now, never have time to build. You know how it is. :)
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