Jackpoint, SR3 software suite |
Jackpoint, SR3 software suite |
Nov 11 2006, 05:38 PM
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#326
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
Yea I shudder to think :) Your dice might have seven sides instead of the proper number of four... wait... five? What game is this again?
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Nov 11 2006, 05:42 PM
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#327
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
For our games, we use one-sided dice.
~J |
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Nov 11 2006, 08:51 PM
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#328
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
yes - ones that don't explode |
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Nov 11 2006, 09:02 PM
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#329
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Oh no, they explode! We just subtract one for each explosion so that we don't get a probability jump.
~J |
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Nov 12 2006, 06:32 PM
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#330
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Target Group: Members Posts: 29 Joined: 9-February 05 Member No.: 7,073 |
I'm going to start using hypothetical dice. Or maybe rhetorical.
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Nov 13 2006, 04:34 AM
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#331
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
First. Awsome program. Second if I mention somethng here and it has been covered just ignore it, I didnt feel like reading 14 pages of posts and I didnt see the stuff I seen mentiond on the Jackpoint page. 1. Im sure someone has mentioned the Adapt/Adept misspelling for magic users. But I had to say it. 2. When choosing an Magical Adept you have to choose from a list of elementlists or aspected shamans or hermetics. That makes it impossible to play a hermatic magical adept that can conjure and spell cast. 3. Also if you forget to name a spirit then try to remove it it says no spirit is selected and it ties your spell points up. You cant back out of it unless you quit the program. When I did name the spirit, I get a "The given DataRow is not in the current DataRowCollection" error. Checking details gave this info
4. When choosing a totem you loose access to spells and spirits from the drop downs. The totem doesnt exclude access to those abilities, it just modifies them. A Snake shaman still has access to desert spirits for instance, they just dont get a bonus to conjuring them. Also they dont loose access to combat spells, they just get a minus to casting spells during combat, they get bonuses to detection, health and illusion spells (except while in combat). I dont think its a problem since you can add spells but you cant add spirits to the list. I also just noticed if you pick a totem, choose a spirit then change totem with out deleting the spirit when you choose a new totem all the previous spirits are still availible. (will there be a spirit information sheet based on the spirits you have conjured/aailible to go along with the character sheets?? Sorry if there is, I havent gotten that far with the prog, I just started playing with it) If I may make a suggestion. Since you already have the spells divided into categories, would it be hard for a "notes" or "Totem Modifier" spot to be added that adds in the modifiers when you say pick a spell that gets a +2 to for that totem, and then say a spell that gets a -2 for that totem? Like Dolphin gets +2 to Detection spells while they get a -1 to Combat spells. I mean you already have the totems flagging certain categories of spells to exclude them from the drop downs (unless I am misinterupting your code), so why not have them flag them for the bonuses/minuses instead? As for flagging spirits at creation there isnt a point since you are just spending points on them and the minuses to rolling dont come into play. Would it be possible for people to add to the blank spots in the files like gear then email you the files so you could then add them to later builds? Im not sure how your files are saved and sorted. Im not sure if say I add all the pistols and then someone else adds all the shotguns, would you be able to take my info and the other persons info to compile it to one file. To then add the file to later builds? |
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Nov 13 2006, 07:54 PM
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#332
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
1. :oops: 2. it took my old group a long time to learn that you could be a magical adept, and by the time we did we were sort of going our separate ways - so I've never really used these rules and can't remember right now why I programed JP this way. I'll get back to you when I've had time to go back over why I did that. 3. this should inherently be fixed with the rewrite. 4. i always played a hermetic mage, so again these are rules I was never fully familiar with. However, if I remember correctly, aren't you limited only to the spells you get advantages for? and I'll take note of the totem-changing problems...it really should wipe all of the tables out when you change. as for the 'notes' suggestion, the character notes section does get populated with the totem's advantages/disadvantages. And if I read correctly (i think, though, that i've misunderstood this part) that your suggestion also included the spells being split into ones you have advantages to and ones you have disadvantages to...if I was wrong in #4 and you can have spells that you have a disadvantage to, then I'll think about adding this feature somewhere down the road. And finally: yes, I would love any submissions to gear, weapons, et cetera which I don't have yet, but only so long as they are from CANON material. You can add stuff to the database using the 'Add Item' buttons and then inputing all of the stats and things (be sure to include book.page so I'll extract it correctly! anything without a book or with a madeup book listing [i.e. 'FragO.00'] will be skipped). Then, just send me the stuff.jpf file and I can extract the new items. But since the database format will be changing a little in this next release, I would ask that if you are ambitious and want to help out, that you wait till JP1.5 comes out to add anything for submission. Thanks! |
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Nov 13 2006, 08:09 PM
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#333
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
which reminds me, if you've added lots of stuff to your database that you'd like to keep in future versions of JP, let me know and I'll figure out a way to convert the stuff.jpf file over to the new format.
it would seem that i've been forgetting things like this about releases...i promise to test throughly in the future to be sure that none of your custom gear and other items are not written over. thanks to everyone who's been putting up with my crazy releases and my homegrown way of doing things up until now - hopefully going forward installation/upgrades of JP will be much less hands-on and more worry-free. |
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Nov 13 2006, 10:01 PM
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#334
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Ill double check, but Im almost 100% sure a shaman can access all spells unless stated by their totem that they cant. Other wise like in my example above it would be silly to say a Dolphin Shaman gets -1 die to casting combat spells, when they only get advantages to Detection spells and by your interuptation should only have access to Detection spells. And rereading the rules ( I usually play shamans) just to make sure, I cant find anything that says shamans are limited to only specifically stated spells or spirits.
As for the spirit stuff, Ill double check, but Im pretty sure thats the same also. Ill wait for you to upgrade your code before I start punching in data, mainly because I just started playing with Jackpoint so I dont have anything punched in yet anyway. What I was meaning to say in #4 was that say as a Dolphin Shaman I take Detect Enemy, in the "notes" spot it may say +2 dice. Then Say I take Heal in the "notes" it would be blank since I get no bonuses or minuses. Then Finally I take Manabolt, in the notes it would say -1 die since that is my disadvatange. But that would have to be flagged for each totem, so that if I for instance picked Buffalo instad the program would then have to post the +2 to Health spells and -1 to Illusion spells, leaving the rest alone. But that maybe too much, a player should know that I guess, but I can see a GM needing a constent reminder about his NPC Shamans. |
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Nov 13 2006, 10:26 PM
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#335
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
Ah-Ha! That makes perfect sense and I'm sure I can work that in eventually - I'll add it to the list. |
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Nov 14 2006, 04:05 AM
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#336
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You may be confusing the Shaman with the Shamanic Adept. It's the latter that can only use Spells (and summon Spirits) for which he has a Totem advantage. :)
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Nov 28 2006, 02:45 AM
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#337
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Target Group: Members Posts: 17 Joined: 19-June 06 Member No.: 8,735 |
I only wish this supported 4th Edition. This is an amazing program that I'll never be able to use. :(
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Dec 15 2006, 01:41 PM
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#338
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Moving Target Group: Members Posts: 166 Joined: 28-November 06 From: Broomfield, CO Member No.: 10,065 |
This is the first time in years that I've gen'd a SR char so I walked through the entire process to refresh. Afterwords I entered the first sample character into Jackpoint.
At least the first sample character starts with 124 points. I had to enter in a few extra skills. I figured at least the ones in the book would be in the list :) It exposed me to setting up the new knowledge skills but I didn't know why it had options for other than Intelligence as a linking attribute (I understand about linked attributes for Active Skills, but they're not there for Knowledge or Language skills at least in the core book). I added Chinese to the Language list, however it didn't automatically add in the Read/Write skill. The lists should reflect just the selected books from Settings. I only selected the core book but had a bunch of options available that I wasn't familiar with yet. Perhaps I missed it, but is there a way to load and save characters on the GM side? I didn't see it as an option. Nice program though. Thanks. Carl |
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Dec 15 2006, 05:57 PM
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#339
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Craig eventually intends the program to support both SR3 and SR4. Because he's the man like that. ;) |
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Dec 24 2006, 10:38 AM
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#340
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Moving Target Group: Members Posts: 168 Joined: 26-June 06 From: USA, California Member No.: 8,778 |
Sweet program. I haven't messed around with it much, cause I'm an SR noob, just got into SR4 recently. Though I will check it out eventually. Hmmm I should learn BASIC...
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Feb 17 2007, 09:49 PM
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#341
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Any news?
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Feb 20 2007, 02:03 AM
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#342
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
Hi - I know, I'm a fragger...
I got really burned out on building this thing...I haven't revisited it's code since I stopped posting here. I'm back to 'recreational' coding now and I want to finish this up...I don't even remember where I was, so I can't really give an estimate. In the mean time, stop by dInfinity and let me know what you think...it's close to being complete, I'm just shaping out the forums now - and then I'll just be adding content to the other pages as I find it... Later. |
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Feb 20 2007, 02:39 AM
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#343
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Cool. Totally understand the burnout thing. I'm one to throw myself into something too hard and fast and then get tired of it. Get's annoying sometimes, doesn't it? :)
I'll take a look at the site when I get a chance. On my way to meet a new beer in a minute. |
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Feb 20 2007, 02:56 AM
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#344
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It's totally your call as always, but I'd just like to toss out the "opening the source" idea again :)
~J |
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Feb 20 2007, 02:39 PM
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#345
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Craig, the site looks really nice. Are you using an available CMS or is that one of your own devising?
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Feb 20 2007, 04:31 PM
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#346
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
Not sure what a CMS is :oops: , so I'll just tell you how I built it :)
I started with the main photo - I bought it from istock.com Then I chose the forum theme. My forums are PHPBB and the theme is Conundrum from Mike Lothar - I love his phpbb themes! And Conundrum's colors fit the photo of the dice perfectly without me having to mess with them. I then built the site by hand using the colors/layout from Conundrum. So, if CMS is what Wikipedia says it is (found here), then no, only the forums are 'pre-built' - the site is all mine. Though I am currently modifying the forums and their theme to fit my needs, so even the forums are partly my own. |
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Feb 21 2007, 03:32 AM
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#347
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Wow, I get a link! :love:
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Feb 21 2007, 03:46 AM
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#348
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
least i could do - i've got a link on your page, after all (even if it is just to my post here :grr: )
:D |
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Feb 21 2007, 04:08 AM
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#349
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Switched to your dInfinity site. I'm assuming that's where you wanted it to go. I don't take hints very well ;)
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Feb 21 2007, 02:50 PM
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#350
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Heh. Now you've got a link at interstategamers.com, for what it's worth. ;)
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