Jackpoint, SR3 software suite |
Jackpoint, SR3 software suite |
Feb 13 2006, 07:21 AM
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#51
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
When purchasing gear, I ran into the following:
When you input a new vehicle, there is no way to put in both handling ratings. The program will not allow a slash in the input box, so you can only put one or the other. Also, above the box, "handling" is spelled "handleing". The typo things are minor, to be sure, but I figure you'd want to know about them. Also, I continue to be amazed at the amount of detail and effort you put into this. It's fantastic. (And eventually, I'll get into the rest of the program. Right now I'm focusing on the character generator because I've been waiting for a decent, non spreadsheet character generator for a long time.) |
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Feb 13 2006, 07:36 AM
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#52
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
ignore
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Feb 13 2006, 07:41 AM
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#53
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
It took me this long to see that one of the selections for "Character is" is "An Idiot."
Don't change this. It's vital. :D Was it intentional for the program to "warn" me that the character doesn't have an adrenal pump every time I mark damage? (Honestly, I would think that not having one is more a rule than an exception.) Gotta hit the sack now. I'll mess with it more over the week. |
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Feb 13 2006, 12:16 PM
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#54
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Target Group: Members Posts: 1 Joined: 13-February 06 Member No.: 8,257 |
Wonderfull, awesome program! :love: Shadowrun is such a complex, time-consuming system to play that we really need to design programs like yours to speed up the gameplay. I particularly enjoy the automated perception tjecks and the combat maps. I intend to test out the program with my group in 2-3 weeks. I have a 15.4" laptop that I can use to show the combat map to my players. It's gonna be great! :D
I detected a few flaws. * Force 4 Air elementals do not have 27 ini dice. ;) * When you mark damage the program complains that the selected character do not have a adrenal pump. * The program does not compute reaction ratings acurately. * When you roll a closed test roll, the rule of 6 is not applied. I have a few suggestions. * The perception test box does not allow different t# for different characters due to low-light, thermografic etc. It would be nice if you could define vision type/ hearing amps etc. when you create the character. * It would be nice if you could include an input box in the perception test box for a custom t# * The combat map is wonderfull, but we need a little more features * zoom in/out * the god/bad guy markers need to have something that shows what direction the character is facing. * a range ruler, so you can tjeck the range from one person to another * If you could make the good guy/ bad guy markers skinnable it would be awesome!! I can contribute with icons if you want it. * We need a few vehicle markers. You are the man! :cyber: |
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Feb 13 2006, 03:05 PM
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#55
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
excellent point...i will definitely fix that.
you can't at the moment. reason being that i didn't make the character updater yet because i wanted to use the character creator as my foundation - but i wanted to have you guys test the creator first and weed out all bugs before i then copy it and modify it to be the updater. and again, sorry for only 1/2 creating 1 sample character...i just didn't have time or energy to do more for the beta release.
i'm glad to hear it seems to work ok. i do want to expand it later, but i figured this was a good start.
good :)
lazyness. i will come up with a purchace/spend back system for both.
thanks :) |
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Feb 13 2006, 03:23 PM
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#56
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
i know exactly why this happened, and i will go through the database again (i've done it once already) to find any other occurrences of this flaw. the 'Sorcery' skill is in the database twice, once as an active skill and once as a knowledge skill. 2 skills cannot have the same name...'Sorcery' the knowledge skill needs to be changed to 'Sorcery Background', or something that is more appropriate to what it is. (i can only assume for now that i meant for it to be the background skill)
adapt :upsidedown: that's funny - i'll change it. and just keep pointing out those misspellings 'cus i'm sure there's a lot of 'em.
good :) |
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Feb 13 2006, 03:40 PM
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#57
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
at which point in the program did you run into this message? everything in the 'JPFs' folder is supposed to be .jpf - everything in the 'GMFs' folder should be .gmf |
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Feb 13 2006, 03:42 PM
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#58
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
aw crap! i'll see if i can track down an AMD box to test it on. any chance you can tell me exactly what happens when you try to install? |
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Feb 13 2006, 03:43 PM
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#59
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok - this one's fixable too...by rules, you can use the bonus attribute edge to raise one (and only one) of your attributes above it's normal limit. i have a flag in the program that gets 'checked' when someone does raise one attribute over it's normal limit, so that they cannot do it again on another...i guess i missed 'unchecking' this flag when removing the bonus attribute edge that raised it.
the reason i didn't make all the tables read-only was that some of them have notes fields that i wanted people to be able to use for adding notes. i can see now i'm going to have find another solution. |
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Feb 13 2006, 03:52 PM
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#60
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
i will look at that - thanks! |
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Feb 13 2006, 03:53 PM
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#61
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
ok, i knew i'd miss something with either adding cyberdecks or vehicles...i created those input windows at the last minute and i knew i'd mess something up. i'll fix it.
i do want to know about every last one.
:oops: and with everyone's help pointing out my mistakes, this will hopefully be a 'decent' program suite. |
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Feb 13 2006, 03:58 PM
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#62
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
;)
nope - another bug...it checks every character to see if they have one, so it can turn it on if they do (since pain activates it)...but it's only supposed to warn you that they don't have one if you try and check the 'Pumping Adrenalen' box under 'Character is:' and they don't have one.
good - please do...i obviously need the help! |
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Feb 13 2006, 03:59 PM
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#63
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Gotta head to work right now, I'll see if I can duplicate that error this afternoon and I'll let you know where it hits.
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Feb 13 2006, 04:01 PM
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#64
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
cool - thanks |
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Feb 13 2006, 04:09 PM
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#65
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
1. you are correct - i'll look at that. 2. eidolon also pointed this out...i'll look at that too. 3. any chance you could provide an example or 2 of what the attributes where and what the incorect reaction came to be? 4. isn't that correct? a closed test roll should not apply the rule of 6, and an open test should. (hence the reason it's 'open')
1. it does actually. you probably didn't get the users guide (which i meant to include in the download and didn't :dead: ), so i'll explain: if you are making a vision test and the character has low-light (for example), then select said character and then click on "Augmented Vision" and then on "Low-Light Vision" under the heading "Per-Character Modifiers"...this will apply the correct modifiers to that person only. i didn't add hearing amp to the sound test because i didn't see it in the table of perception test modifiers in SR3...i'll look into that. 2. the map is rather complex...i'm not sure how much i'll be able to do with it in the future, but i do want to make it as flexable as i can. (i.e. i don't know if skins and zooming will be possible) E. the vehicle markers idea is a great one! C. would you need a range ruler if you knew that 1 space is 2 meters? i meant to put something like "1 block = 2 meters" on the screen somewhere, but forgot. B. and i do want to make the markers rotateable to show better direction.
thank you :) i'm starting my first programing job today :talker: with the excitement of that and all of this talk about the bugs in my system, i may just have Beta2 ready by the time you meet with your group. |
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Feb 13 2006, 04:47 PM
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#66
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
a big thank you to everyone for jumping in on the testing so far (especially eidolon).
i want you all to know that the amount of participation has reenergized my enthusiasm for Jackpoint. i was honestly worried about walking into the SR3-program world under mcmackie's shadow, but the support so far has been great. really, i think it may have just been my code-fried brain bringing me down last week :) i expect to begin work on fixes/upgrades soon...if not this week, then this coming weekend for sure. so please, keep the bug reports/suggestions coming! it's apparently fuel for my fire :spin: p.s. i've got to get ready for work before i'm late my first day :dead: - i'll add all the bugs to the known-bugs list in the first post as soon as i can. |
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Feb 13 2006, 05:06 PM
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#67
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
I'll work on it, I do know that the .net stuff downloaded fine, but when I ran the program it said something like, "can't download the application," or something like that. I will give you more exact information in the following days. Thanks. |
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Feb 13 2006, 05:11 PM
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#68
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Did you have an active firewall that could've blocked the program?
Try running it as an Administrator (if you aren't one) and with the firewall turned down/off. That seems to fix a lot of installation problems that I've had. |
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Feb 13 2006, 06:30 PM
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#69
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Yeah, I use the windows firewall, but the stuff from .Net should be trusted (accepted certificates and all that) and I run as administrator. I will play around with it and see what is what later in the week. :silly: If it isn't reproducable outside my little network I will put on a dunce cap and do a happy dance, all the while declaring my ignorance of all things computer. :silly: |
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Feb 13 2006, 06:40 PM
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#70
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Well, good luck to you. It really is a wonderful tool. Once it gets out of beta, I'll be spreading the word all over the place.
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Feb 13 2006, 07:16 PM
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#71
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
:rollin: it's nice to have that kind of support already! |
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Feb 13 2006, 07:19 PM
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#72
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Moving Target Group: Members Posts: 398 Joined: 25-August 04 From: Denver, CO Member No.: 6,599 |
let me know what you find out! in the meantime, i'm still gonna try to track down at least a non-intel PC to load it onto. |
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Feb 13 2006, 07:48 PM
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#73
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I'll try having one of my friends install it on his AMD system and let you know what comes of it.
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Feb 13 2006, 08:45 PM
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#74
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
following instructions helps too. it wasnt until i actually read the directions i realized it wants to be installed in a particular place. is there any chance that can be changed?
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Feb 13 2006, 08:48 PM
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#75
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
*facepalm* I'd like to see that implemented too. I tend to install things to /bin/ (yes, on an XP system) simply because /Program Files/ is where I normally leave Windows things to do their business. |
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