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> Family and Friends, And Shadowrunning
Dawnshadow
post Jan 27 2006, 12:33 AM
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Going back over some old threads, that came up with the "GMing a Plotline" poll that seems to have been resurrected, I started to wonder something.

It was mentioned in one of them that most runners, at least those with backstories, don't have plot hooks related to family -- in fact, that most backstories seem to kill off family. It's piqued my curiousity.

Do runners have family lives, and how does that interfere with running?
Do runners have romantic entanglements?
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Nyxll
post Jan 27 2006, 12:50 AM
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they are a weakness. most shadowrunners do not have families or let people know you have families, that is why it is a flaw. If you cannot kill a man, it is much easier to get at him through his family.

Edit Added url for an example http://www.petprofessional.net/d/20050209.html
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stevebugge
post Jan 27 2006, 12:53 AM
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I have players in my group who do have characters with family members. In one case the family is hugely dysfunctional so the family members are also all enemies, you can only imagine how this interferes with running (now that Uncle Joe's plot to kill me has been foiled back to the mission we're getting paid for). Another has a parent in the Orc Underground that he tries to support, which is a cash drain and not too much more. ANother character has a very demanding girlfriend, who doesn't know he's a runner, which means he spends a lot of time coming up with excuses for missing dates, not calling, injuries to try to keep his activities hidden.
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Ophis
post Jan 27 2006, 01:30 AM
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A long running character in one of my old agmes had a family he got on with perfectly well. However they where nothern crescent gypsies so fairly light on the law abiding side. He got on with them well and visited intermittantly, most of the runners he hung with did think him weird for this though...
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Drace
post Jan 27 2006, 03:31 AM
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My last sammie I played ended up marrying (well as married as you can get without a SIN) his street doc, which actually became a postive thing over awhile, for he got free surgery and at price bioware. They ended up getting a luxury place (she ran a nice black clinic, not some back alley shop in a pig slaughterhouse) and had SOTA sec, so they were relatively safe. Alot of his money went into his place though, but hey, it fitted in with his character.
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eidolon
post Jan 27 2006, 04:07 AM
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My favorite character to date (Morgan "Doc" Shanes) was running to pay off his sister's debt to the Yakuza. His parents were alive and well, living and working in Seattle. His sister lived in Seattle, and he visited her all the time (taking precautions as much as he could). His on & off lover, later his wife, lived and worked in Seattle too.

So, it happens. I do notice the same trend a lot though.

(And no, he didn't have any illusions of ever actually paying off the Yak debt. He just paid installments as a pretense for what he was really doing, which was making enough money to smuggle her away from Seattle, and to later follow with his fiance. :))
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FlakJacket
post Jan 27 2006, 05:19 AM
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I wouldn't think having a family and running would be all that hard, the main trick is to make sure that they're in one city and that you're in another one some distance away. People move about so much going to uni or for jobs nowadays it's not uncommon to have families spread out over the country. Gets trickier when you live in the same city but somewhere the size of Seattle, New York or Hong Kong it shouldn't be impossible to operate out of seperate areas.

Plus it just provides lots of good roleplaying opportunities, juggling two disparate lives. Of course it can also descend into comedic farce if you want that- the folks come to town to visit and you have to plan things around them and family activities or you can play it straight if that's more your forte and stress the... well, stress of the situation. :)
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FrankTrollman
post Jan 27 2006, 05:28 AM
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Shadowrunning is a dangerous job. And it's one where you generally field your own phone calls. Your co-workers (the other members of your team) do not hear about your family.

Some characters have families, but they are rarely important to the story. There's usually not much difference between a Shadowrunner whose family is dead and one whose family is still alive somewhere.

Shadowrunners use fake names, live in secret hideouts, and have black marketable skills that they sell on the black market. They don't make a lot of face time with their families. So you don't have to have your whole family killed by bandits in every backstory. You really don't.

-Frank
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nick012000
post Jan 27 2006, 05:34 AM
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Katklaw is somewhat estranged from his parents, though they're still one of his rating 1 contacts.
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eidolon
post Jan 27 2006, 05:42 AM
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Meh. I typically don't make my players use up contacts to denote family members, unless said family member is a major plot point.
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Critias
post Jan 27 2006, 05:43 AM
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QUOTE (FrankTrollman)
Your co-workers (the other members of your team) do not hear about your family.

Sometimes they meet. At picnics!
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SL James
post Jan 27 2006, 06:46 AM
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And sometimes a GM doesn't always feel like doing something retarded like throwing a hit squad at the PCs and their families at said picnic because PCs are, after all, (meta) human. It's fun to actually (and this is a shock, I know) role-play stuff that doesn't involving maiming, killing and destruction of property.

BTW, that reminds me of a certain PC's child who should be dating soon.

Frank's post is hilarious in the context of how the lives of people who do this stuff for a living IRL (you know, spies and special forces) is 180 degrees from what he described with regards to their family situations.
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fistandantilus4....
post Jan 27 2006, 06:50 AM
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I've had a couple of characters with active families. One had a half sister (younger ) that he ended up training as a mage and a runner.

The other character was a troll that had human parents and a human sister. The parents were racists, and nto too fond of his being a troll, but still 'accepted' him. "Have you tried... not being a mutant?" He's been putting aside moeny form his runs to put his sister through college, since he wanted to do something his parents wouldn't/couldn't.

So far , no one's been a target for assasination, although the possibility has come up before. It never happened though. But it's been fun.
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mintcar
post Jan 27 2006, 07:14 AM
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I think players are reluctant to write in families in their backstory because GMs frequently kill them. Puting families in jeopardy can be great plot hooks, but they don't always have to die. In our very streetlevel campain that we're struggling to get started, the characters are all going to have (sinless) families in the neigborhood. It's going to start of as a gang-style game a la Boyz in the 'Hood or something.
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Drace
post Jan 27 2006, 07:19 AM
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I always found killing family to be a little cliche, or in some cases the pc's dont care. Whats worked the best for me is to kidnapp the family, and for the runners to do runs to get them back.


But if I'm trying to further a plot, then I kill them very brutally (imagine max-payne mixed with the death of the senators son in Sin City) to get the PC to come after the group and further. Usually you have to pick the pc who actually treats his contacts like people and not bland resources.
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hyzmarca
post Jan 27 2006, 08:12 AM
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Killing the family is a serious breech of etiquitte in these circles for one simple reason. If you start killing off their families what's to stop them for killing off your families?

Gangers won't attack the neutral family of an opposing ganger.
Runners won't attack the neutral family of an opposing runner.
Gangsters won't attack the neutral family of an opposing ganster.
Johnsons won't attack the neutral family of an opposing Johnson.
Spies won't attack the neutral family of an opposing spy.

Yeah, there will always be exceptions in the psycotic, powermad, and desperate. But, as a general rule it isn't done.
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Critias
post Jan 27 2006, 08:17 AM
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QUOTE (SL James)
BTW, that reminds me of a certain PC's child who should be dating soon.

She'll only be 11-12 or so when we bump to 2070. No one's getting near Loriel 'till she's 18! Maybe 21!
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Kremlin KOA
post Jan 27 2006, 08:26 AM
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Biggest flaw with having a family, if ya get charged by the 'star and your family finds out.... you get lectures for MONTHS
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Edward
post Jan 27 2006, 09:37 AM
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Most runners don’t have a family they associate with. This may be because players don’t want to be lead round by the nose because of them but it’s also not unrealistic. How many people with the mentality to become shadow runners grew up in a supporting family. Some yes but many will be from dysfunctional families at best.

The other problem is having them in the system. I created one character that did have a loving and supportive family, even if they didn’t know he was a runner. Unfortunately in the SR3 system they worked out incredibly expensive. Giving them the traits of a good family that helps each other out. My parents and siblings would do anything to help pull me out of trouble they would never rt on me to the cops that I have SMGs in my bedroom (althow the cops would probably be mor enjoyable than a lecture from my mother) and would stick there necks out a short distance to keep me out of trouble. This makes them level 3 contacts 4 of them (2 siblings). There of absolutely no value on a run but if you don’t pay this then you have a family that doesn’t really care about you. Then there is accommodation. I was going to be living at home most of the time, nice family home in the suburbs, unfortunately you cant get a discount on your lifestyle costs for NPCs living with you so I would have to pay the high lifestyle cost, this makes sense from a game balance point of view but put a bit of a dampener on my young mage running under the noses of his well to do family idea. the living at home bit is a minor issue but the requirement to buy family as contacts if your on good terms with them is a strong disincentive to have a family that is in the picture.

Edward
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Grinder
post Jan 27 2006, 10:10 AM
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I prefer to play broken chars, most of them don't have contact to their families for various reasons.

A buddy of mine played an ork who had a real numerous family in miami. He simply took the Edge (back in SR3) Pirate's Family (hope this is the right term in english), but changed it that it affected only Miami.
The family run some legal businesses and the char was an employee of his father, he worked as a sort of courier. Every time the char wasn't unable to finish a delivery or his van got shot up, his father called him and beat him up. It was really funny - and the other chars soon made jokes about it :D (while getting treated very gentle by the family).
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Dog
post Jan 27 2006, 05:34 PM
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My current character's family background has just come to the forefront in his last run. A lot of the night's scenario circulated around simply going with his runner-buddies to his aunt's house for dinner. There was the younger cousin attracting the interest of his teammates. There was the awkwardness of his aunt's questions about those teammates (She thinks they run a restaurant together...and wants to visit it.) There was the strained relationship with his father, and the pointed absence of his mother. And there was the military/cop cousin who suspects what the character really does and struggles with family loyalty versus sense of duty. It was a great game, with humor, melodrama, and something to keep everyone involved.

(Not saying that was the whole game. I mean there was some stuff about a mafia smuggling ring and werewolves too, but that's beside the point.)

Probably in the near future, we'll be involved in reacquainting one teammate with the family he hasn't seen in twenty years. Should be interesting.
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Grinder
post Jan 27 2006, 08:26 PM
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QUOTE (Dog)
Probably in the near future, we'll be involved in reacquainting one teammate with the family he hasn't seen in twenty years. Should be interesting.

Somehow the Simpsons-episode where mr. burns, homer and willy fly to scotland, loch ness and willy meets his family. :D
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SL James
post Jan 27 2006, 08:35 PM
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QUOTE (Critias)
QUOTE (SL James @ Jan 27 2006, 01:46 AM)
BTW, that reminds me of a certain PC's child who should be dating soon.

She'll only be 11-12 or so when we bump to 2070. No one's getting near Loriel 'till she's 18! Maybe 21!

Riiiight

My main character has a family story that looks at first glance like a bad (as opposed to good?) soap opera, or maybe just a good arc on The OC.
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hyzmarca
post Jan 27 2006, 08:40 PM
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QUOTE (Edward @ Jan 27 2006, 04:37 AM)
Then there is accommodation. I was going to be living at home most of the time, nice family home in the suburbs, unfortunately you cant get a discount on your lifestyle costs for NPCs living with you so I would have to pay the high lifestyle cost, this makes sense from a game balance point of view but put a bit of a dampener on my young mage running under the noses of his well to do family idea. the living at home bit is a minor issue but the requirement to buy family as contacts if your on good terms with them is a strong disincentive to have a family that is in the picture.

Edward

There is no rule that says NPCs can't subsidize a runner. Some Johnsons will give away gear while PCs with the Corporate Sellout flaw may get a free lifestyle in exchange for his servitude. Certainly, living at home suggests that your parents still subsidize your lifestyle.

As for the issue of contact, the way I see it you only have to buy contacts if you intend to use them as such. You don't have to buy the local sutuffer shack cashier as a level 1 contact even if you know her by name and have a friendly relationship. This is because a stuffer shack cashier is pretty much worthless to you as a runner.

Unless your father is a drake and your mother is the Vice President of the UCAS, I see no problem with not buying them as contacts.

Edit: On second thought, make that unless your mother is a fixer and your father is a crime boss. If you are the lovechild of Quicksilver and Mrs. Brown Nipples then you better have been disinherited.
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The Stainless St...
post Jan 27 2006, 08:58 PM
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The campaign I am currently running is all about family. Two of the PCs are cousins, one of whom took his parents as enemies at chargen. Said parents have attempted to kill both PCs and are holding their mutual grandfather hostage in an effort to control the family fortune.

The holidays are akward, but hey - whose aren't?
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