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#1
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
From what little I have read (and you guys seem to have far more books than I do), Move-By-Wire is the fastest you can get with 5d6 Init dice.
Can you get any faster for a starting character (if you lift the 8 availability restriction and give them unlimited cash)? I am looking to create a corporate "champion". |
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#2
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
Because you really think it's worth for any organization to sink over 25 millions in a "coroporate champion"?
What's the economics of it? Better get a highly trained black ops team with 2 or 3 mages in it! Cheaper and much much more efficient. Now what corps want? Think. |
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#3
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
And if you stuff your corporate turkey with anything short of a semi-ballistic reactor, he won't run/fly faster than bullets and Manabolts.
Just forget it. Planning, advantage of situations, etc will let you down about anything. |
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Don't underestimate the intimidation factor of someone like Teachdaire.
~J |
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#5
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Target ![]() Group: Members Posts: 6 Joined: 10-September 03 Member No.: 5,605 ![]() |
A small well trained ops team will always be better than a single man/woman, but the few corps that have Delta clinics are going to need human (or metahuman) lab rats to test the new gear on. They need to establish benchmarks, test procedures and what not. Now the person that gets this new gear probably wont last, but the wealth of data that can be collected from a live subject shouldn't be ignored.
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#6
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
and fear his special attack: the Semi-Ballistic fart |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 254 Joined: 26-February 02 Member No.: 1,768 ![]() |
"Corporate champion" doesn't necessarily imply a super-soldier. This guy could be the corp's star athlete in this year's Cyber-Olympics, a competition that is as much a test for cyberware engineers as it is for the athletes involved. There's no reason why an event like this couldn't exist in SR, and it would be a perfectly valid reason to spend tons of cash on a single semi-ballistic turkey :D .
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
+6d6 without magic. MBW: 4 and Synaptic Accellerator: 1. At least you could do it in 2nd Edition, haven't checked 3rd...
The Abstruse One |
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#9
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Target ![]() Group: Members Posts: 36 Joined: 8-November 02 From: Melbourne, Australia Member No.: 3,580 ![]() |
MBW and Synap doesn't stack anymore IIRC
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#10
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
MBW & Synaptic accelerator never ever worked together (M&M p 79).
Any way there is no discussion, if you want to act first, there is only ONE way in the whole game system: Adept Power: Quick Strike, nothing beats it. Whatever your Init.'s number of dice, the guy will act BEFORE. You should be able to munch an Init above 45, granted; but Quick Strike adepts will act anyway before you. And then when you have Quick Strike you should learn to kill in one strike only. So, "corporate champions" are dead meat faced with it, if they only rely on speed. |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
Bossted reflexes lvl 3, Synaptic lvl 2 that gets you your 5d6 Initaive
for the reaction. You need an elf with exceptional int edge. that gets you a max natural reaction of 11, add the bossted bonuses of +2 along with 6 lvl of reaction enhancers for a total of... 19 +5d6 unless i missed something. Though still no better than Move by wire 4 :cyber: but as rice bowl said an adept with quickstrike will still go first. (unless he's hurt some how) :D |
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#12
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Target ![]() Group: Members Posts: 97 Joined: 17-March 03 Member No.: 4,269 ![]() |
fastest innish.... hrmm, well, the average metahuman can cram roughly 39 lvls of Reaction Enhancement (Delta of course) into their body. Add in a reaction enhancement and synaptic accel lv bioware, and you are left with a person with a 46+3d6 innish. All for the low low introductory rate of :nuyen:25,956,000. But keep in mind, that gravity affects a all objects on Innish pass 40 (it's in the falling rules in Companion), so you are left with a character who can act before gravity takes affect. How is that for scary. Still.... it's a lot of money to plop down on a one trick pony, especially since 3E rules allow the 3+1d6 thug to get in his two actions right after Speedy Gongalez here gets his first two, and without any real protectic cyberware, he'll be the fastest blood stain in the 6th world.
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
Sorry but i'm pretty sure the max rating for reaction Enhancement is 6 |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
Rice Bowl, I do not appreciate the tone of your first two posts. What exactly are you attempting to imply?
And Bira had it correct. Instead of nations being represented in the Olympics of my future, Corps would enter their athletes. They would then indirectly get free advertising and public support for their product if it fared well. Thanks to all of you that contributed to answering my question. |
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#15
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Target ![]() Group: Members Posts: 97 Joined: 17-March 03 Member No.: 4,269 ![]() |
Look in the BBB under the cyberware section. Reaction Enhancements are labeled as .3/ per level, 60/ per lvl. Nothing about a cap. Same with Muscle Replacements ( .1/ per lvl, 20K/per lvl). You my friend are letting your mind be limited by that wonderful tool the NSRCG which only has Reaction enhancements purchasable to lvl 6 (and Muscle Replacement only to 4). Of course, as a starting by the book character you may only purchase 6 lvls of Reaction Enhancment because nothing over rating 6 is allowed in Char Gen. |
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#16
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
Sidekick:
1/ muscle toner grants maximum bonus of +4 (M&M p67), same for muscle augmentation. 2/ regarding reaction enhancer, you cannot stack more than 6 levels Nindaru: Initiative and movement speed are two very different things and in your initial post, you were asking sth to beat the 5d6 init of MBW (which grant a mere QU +4). Now if you meant you were looking for the fastest thing running on two legs, the answer is: Anything running fast HELPED by a spirit as powerful as possible who maintains Movement on your champion: THAT's the fastest running thing in SR. ex: un-modified average running athlet: QU 5, Athletic skill (sprinting) 4(6) average roll: 3 successes, so 24 m per round with a Force 6 spirit maintaining Movement (LoS range) you basic athlet runs 144m/round. Even the extra fast elf with MBW 4 and QU 16 and Athletics 10 should be stuck at around 63 m/round. I nevertheless stand my point that some implanted semi-ballistic reactor would be great, if you don't forget to put the brakes! |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
The highest initiative total you can get is through Boosted Reflexes 3, Synaptic Accelerator 2, and Reaction Enhancers 6. While the numerical total will result in a higher value than Move By Wire 4 you will still get less actions because of the 2 "free" ones the MBW4 gets you at the end of the first two passes. As stated the only surefire way of going first in a combat is the Quick Stirke power. Running speed is a whole nother ball game, where adepts will likley beat anything else simply because of their ability to own in the athletics department (which ups quickness for running speed calculations).
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#18
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Target ![]() Group: Members Posts: 8 Joined: 13-September 02 Member No.: 3,260 ![]() |
To add a little roleplay realistics here, SSG mentions most sports (granted not the olimpics) and the fact that most cyberware is still banned from many of them. Not to mention that anyone with the MBW systems or the reaction enhancers ect. contained in this post would give you an olimpics full of twitchy mother f***ers. An expensive failure for any corp if you ask me. People still want to see talent in these things, not a NASCAR robot footrace.
'Nix >> Just my 2¥ |
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Read the actual descriptions of the cyberware instead of just the chart. Both are explicitly listed with limits. Best initiative I could manage? Elf with bonus (quickness) and exceptional (quickness), QCK 8, INT 6 Muscle toner +4 (total quickness 12) (reaction 9) Enhanced Articulation (+1 react = 10) Reaction enhancers 6 (+6 reaction = 16) Boosted Reflexes 3 (alpha) (+2 reaction +2d6 = 18 + 3d6)) Synaptic Accelerator 2 (+2d6 = 18+5d6) Suprathyroid Gland (+1 react = 19+5d6) There's probably more than one way to do it, though. This way only requires one piece of cultured bioware, and leaves you without overloading your bio index. Costs about 930,000 :nuyen: |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
Rice Bowl - I apologize. I saw malicious intent where there wasn't any. I need to lighten up. I was simply looking for the highest Init Dice possible.
Nix, the "Olympics" I was thinking of was a creation of the corps. It started as an Ares event similar to old paintball where they tested their new weapons with non-lethal ammo. That developed into a division vs. division friendly competition to showcase their latest developments in a manner that the big wigs in the company could enjoy and understand. (It has 1:10 rifling? Um, ok...) It has since developed from Ares to a company vs. company to a multi-corps event. It is all over the local Trid as a corp showcase of new developments. Part commercial, part extreme sporting event. Most of the standard typical events are listed, e.g. Track & Field, Team Sports (Baseball, etc.), Weightlifting, Wrestling, Fencing, Gymnastics, Martial Arts. The appeal is similar to that which fueled reality shows and extreme accomplishments Trid. It is not enjoyed by the pure athlete, but rather by those with a more sinister bent. (Do you watch boxing because it is a sport, or to see someone get the crap beat out of them?) Picture the events... Cyber'd people doing gymnastics. Cyber'd people playing baseball. Imagine the NEW size of the stadium or the outfielder jumping the wall the make the save. A boxing match would look like Neo and the Agent boxing in super speed... And in regards to a NASCAR robot footrace... Millions of people watch NASCAR. I do not understand why, but they do. Not only that but they watch the race, not just when there is a crash. Watching NASCAR (in my opinion) is like sitting on the overpass watching the freeway traffic... Zzzzz....... In any event, my motivation was not simply combat, but something much larger. I am just trying to flesh out the world for my players and cater to their typical likes and dislikes (my players LOVE the idea. One of them wants to join the games...) |
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#21
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
It wouldn't be like NASCAR; NASCAR has restrictions on the cars that makes them nigh-identical. Formula-1 is the engineering contest. ~J [edit] TinkerGnome, you can eke out another point by making that a Night One. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 ![]() |
drug me up baby.
kazi + jazz + any fricken reaction enhancer "thiwp" "pssstt" "ahh...." |
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#23
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Target ![]() Group: Members Posts: 44 Joined: 6-August 03 From: Shanghai, PRC Member No.: 5,312 ![]() |
Actually: 1- Cerebral booster 2, QU +2 = Reaction +1 (remember, no cash limit) 2- Kamikaze (M&M p119)QU +1 & Init. +1d6 = Reaction +1 (you didn't use up the Suprathyroid's QU +1 in your calculations, only the reac +1) + 1d6 Init. 3- Jazz (M&M p119) QU +2 and Init +1d6 = Reaction +1 and Init. +1d6 4- Psyche (M&M p121) Intelligence +1 = Reaction + 1 (Elf one different speed not in first calculations of Tinker) 5- Cram (M&M p122) Reaction +1 and Init. + 1d6 So ex cyber elf being now drugged cyber Night One you have: REACTION 24 + 8d6. Of course compatibility of all above drugs and compounds was not rejected in canon, so let your guinea pig gulp down all and enjoy the addiction rolls later on. |
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#24
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
That'd be because the Elf maxed out at quickness 12. If you're using a Night One, you'll max out at quickness 13. Bioware can't push you past your racially modified maximum (per the FAQ). The smart thing to do would be to take the bonus point in intelligence instead of quickness and then end up with 12 and 7, but that has no real difference for the regular elf. For the nightone, you'd end up with 13 and 7, which is important. As for the rest... I was looking at sustainable initiative levels and a "legal starting character level". More cash pushes you to make a lot of stuff alpha/cultured to keep from having issues. The regular elf should take a point of cerebral booster, and the night one should take two, if given the chance. If you're really looking to twink out, make the guy a high level adept with quick strike, and move-by-wire 4. |
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
On uber-soldier NPCs:
There is no reason that a team can't be built around the ubersoldier; saying that it is more efficient and effective to build a team instead of an ubersoldier is silly. They can do both. Also, the buzz you might hear about Corp X's super ultimate cybergod could really boost that corps cyberware sales. Rather than thinking of it as a ridiculously expensive security expenditure, think of it as relatively inexpensive marketing. These are really just excuses to put them into the game because, in moderation, they're fun. |
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