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> Favourite Shadowrun "Threat", Who was/is the best opposition?
Which "threat" has been your favourite for a "main villian" type role?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 90
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mdynna
post Jan 31 2006, 04:37 PM
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I always liked using Deus and The Network. There was just something so creepy about this nearly all-knowing, ruthless, inhuman intelligence running around. The "Shutdown" Arcology also rates top on my list of Shadowrun "horror settings". When I did the run I turned off all the lights in the room except for one bare lightbulb in the corner. I had my players totally creeped out.
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Rotbart van Dain...
post Jan 31 2006, 04:48 PM
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Crazy Scientists/Artists.
There's always a place for the interesting results of genius gone wrong.
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FrankTrollman
post Jan 31 2006, 04:50 PM
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You didn't have Elves, Nations, or Criminal Syndicates!

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DireRadiant
post Jan 31 2006, 04:59 PM
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And dont forget the (Hu)Man(is) is out to keep the Metas down!
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emo samurai
post Jan 31 2006, 05:00 PM
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Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.
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ThatSzechuan
post Jan 31 2006, 05:06 PM
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I've always had a soft spot for Toxic spirits/Shamen, even though I've not had a chance to use many of them in my games due to various circumstances.
The potential for them to exist is everywhere. I find toxic spirits in particular - at low force levels and moderately high in prevalence - can really add to the feeling of a decaying world and the idea of an urban jungle of such magnitude that there are ecosystems in place that people aren't even aware of.
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Tanka
post Jan 31 2006, 05:17 PM
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QUOTE (emo samurai)
Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.

There's the rub; Humanis never fights fair.
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Chrome Shadow
post Jan 31 2006, 05:23 PM
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QUOTE (tanka)
QUOTE (emo samurai @ Jan 31 2006, 01:00 PM)
Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.

There's the rub; Humanis never fights fair.

Because they are "superior"??? :eek:



Just kidding... :D
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Magus
post Jan 31 2006, 05:27 PM
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DROP BEARS!!
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DireRadiant
post Jan 31 2006, 05:28 PM
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QUOTE (emo samurai)
Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.

Little do you know, but ultimately they are all working for the (Hu)Man(is)!
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PBTHHHHT
post Jan 31 2006, 05:47 PM
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QUOTE (DireRadiant @ Jan 31 2006, 12:28 PM)
QUOTE (emo samurai @ Jan 31 2006, 12:00 PM)
Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.

Little do you know, but ultimately they are all working for the (Hu)Man(is)!

Who are all controlled by a cabal of shedim... and led by a Horror.

edit: But ultimately, drop bears are controlling these...
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ThreeGee
post Jan 31 2006, 06:20 PM
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I voted for the bugs. Mainly because of the Bug City sourcebook. It was the first time anything that radical had been inflicted on a game I was playing. A real shocking change that reverberated around the gameworld and forced almost all it's inhabitants to look to Chicago and shiver.

I also really like the subtle change in our perception of the Invae that has come over time. Back in the days of Queen Euphoria and the Universal Brotherhood they were simply grotesque. My first SR death came suddenly in the basement of a UB Chapterhouse. Then with Bug City and the Mantids a certain moral ambiguity crept in. They were capable of creating order and beauty, I remember the awe with which the light shows of the Firefly spirits were described in BC, and they weren't all on the same side. Now they could almost be described neighbours rather than monsters. Beings like us that are just trying to live, beings that are aware of the horrors to come, beings that, one day, may even be allies...

Oh, and if you don't agree with some of the sentiments expressed in that last paragraph, I can give you a good price on 300 litres of Seven-7.
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Brahm
post Jan 31 2006, 09:03 PM
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As a player I like Syndicates. I don't like playing bug hunts because of the power scale that often comes out of that.
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ThreeGee
post Jan 31 2006, 10:00 PM
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QUOTE (Brahm)
As a player I like Syndicates. I don't like playing bug hunts because of the power scale that often comes out of that.

Damn right about the power scale. Chicago's the only place my players have ever been allowed to set off a nuke.

Keep on running Blitz, wherever you are.
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Churl Beck
post Jan 31 2006, 10:14 PM
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The question is ambiguous. The threat that I like the most isn't necessarily the threat that I most like to have as "opposition" in a game. By keeping an enemy invisible it maintains its mystique and doesn't cheapen it.
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mdynna
post Jan 31 2006, 10:24 PM
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I meant it to be your favourite villain or "driving force" to put characters up against.
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hyzmarca
post Jan 31 2006, 10:31 PM
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I like Shedim because they can potentially happen anytime someone dies. Used correctly they can make PCs think twice about using lethal force.
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emo samurai
post Feb 1 2006, 12:51 AM
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QUOTE
Use correctly they can make PCs think twice about using lethal force.


You mean copiously?
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Westiex
post Feb 1 2006, 04:17 AM
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QUOTE (emo samurai)
QUOTE
Use correctly they can make PCs think twice about using lethal force.


You mean copiously?

If I remember correctly, some shedim have a power where if the PCs kill someone that is under the shedim's influence, they loose a point of karma ... which the shedim uses to grow.
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SL James
post Feb 1 2006, 04:23 AM
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That sounds more like Wraiths' Karma Tap power. See Survival of the Fittest, p.102. If you are under the control of a Wraith and you kill someone, it gets more powerful by sucking karma from you. It's less permanent than shedim Karma Drain, but only if you can completely kill it (IOW, good f-ing luck). I have one running around post-Crash 2.0 Renton.

SR2 Wraiths were just fucking evil.
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Ice Hammer
post Feb 1 2006, 06:15 AM
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I also voted for the Shedim as well, because you can do so much with them. The team my group had prior to the new SR4 team came across a restaurant being run by several Shedim spirits. The master spirit was one of the city's two largest information brokers in the city...he knew pretty much everything that was happening in the shadows in that area, and it was currently looking for more 'vessels.' I found it fun to describe what happened when it dropped its aura mask, and to use its deathly aura power. The team tried to capture it, and interrogate it, and everytime they tried to come into physical contact with it, it would try to use its karma drain on them. That and the ability to regenerate makes them pretty tough adversaries. Also, you could use a shedim spirit to snag a projecting mage's meat body, if they're not careful. And the ability for them to assume an individual's identity and life makes them interesting infiltrators (at least the master shedim any way).

As an honorable mention, I must also make note of imps. I really like their concept, and the danger they pose to a mage/shamen trying to bond to a focus. So much role play material there.
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evil1i
post Feb 1 2006, 06:46 AM
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Vampires of all types!

I had a team expend something like 1000 rounds of various weapons (mostly MMG's) into 1 target simply because they thought he was a vamp - is amazing what you can do with magic (magic fingers, levitate and animate are very useful for a vamp who wants you to think he is dead! or the "substitute victim" is still alive hence the need for more lead down range!)
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Dogsoup
post Feb 1 2006, 03:23 PM
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Horrors, Bugs, Blood magic etc... i can't choose! I love them all too much!
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Ophis
post Feb 1 2006, 03:32 PM
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The Horrors, The Horrors, THE HORRORS!
Is that Nebis enough?
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stevebugge
post Feb 1 2006, 07:13 PM
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I voted for other, Human Nation / Humanis / Alamos 20K basically the race based organizations seem to show up as the enemy frequently.
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