![]() ![]() |
Jan 31 2006, 04:37 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
I always liked using Deus and The Network. There was just something so creepy about this nearly all-knowing, ruthless, inhuman intelligence running around. The "Shutdown" Arcology also rates top on my list of Shadowrun "horror settings". When I did the run I turned off all the lights in the room except for one bare lightbulb in the corner. I had my players totally creeped out.
|
|
|
|
Jan 31 2006, 04:48 PM
Post
#2
|
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Crazy Scientists/Artists.
There's always a place for the interesting results of genius gone wrong. |
|
|
|
Jan 31 2006, 04:50 PM
Post
#3
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
You didn't have Elves, Nations, or Criminal Syndicates!
-Frank |
|
|
|
Jan 31 2006, 04:59 PM
Post
#4
|
|
|
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
And dont forget the (Hu)Man(is) is out to keep the Metas down!
|
|
|
|
Jan 31 2006, 05:00 PM
Post
#5
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Yeah, but corporations have strike teams, otaku have matrix-destroyage, and Lofwyr is Lofwyr; Humanis has a bunch of wannabe gangsters that I'm sure I could take down in a fair fight.
|
|
|
|
Jan 31 2006, 05:06 PM
Post
#6
|
|
|
Target ![]() Group: Members Posts: 58 Joined: 4-September 03 Member No.: 5,581 |
I've always had a soft spot for Toxic spirits/Shamen, even though I've not had a chance to use many of them in my games due to various circumstances.
The potential for them to exist is everywhere. I find toxic spirits in particular - at low force levels and moderately high in prevalence - can really add to the feeling of a decaying world and the idea of an urban jungle of such magnitude that there are ecosystems in place that people aren't even aware of. |
|
|
|
Jan 31 2006, 05:17 PM
Post
#7
|
|||
|
Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
There's the rub; Humanis never fights fair. |
||
|
|
|||
Jan 31 2006, 05:23 PM
Post
#8
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 27-January 06 Member No.: 8,205 |
Because they are "superior"??? :eek: Just kidding... :D |
||||
|
|
|||||
Jan 31 2006, 05:27 PM
Post
#9
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
DROP BEARS!!
|
|
|
|
Jan 31 2006, 05:28 PM
Post
#10
|
|||
|
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Little do you know, but ultimately they are all working for the (Hu)Man(is)! |
||
|
|
|||
Jan 31 2006, 05:47 PM
Post
#11
|
|||||
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Who are all controlled by a cabal of shedim... and led by a Horror. edit: But ultimately, drop bears are controlling these... |
||||
|
|
|||||
Jan 31 2006, 06:20 PM
Post
#12
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 212 Joined: 30-November 04 Member No.: 6,858 |
I voted for the bugs. Mainly because of the Bug City sourcebook. It was the first time anything that radical had been inflicted on a game I was playing. A real shocking change that reverberated around the gameworld and forced almost all it's inhabitants to look to Chicago and shiver.
I also really like the subtle change in our perception of the Invae that has come over time. Back in the days of Queen Euphoria and the Universal Brotherhood they were simply grotesque. My first SR death came suddenly in the basement of a UB Chapterhouse. Then with Bug City and the Mantids a certain moral ambiguity crept in. They were capable of creating order and beauty, I remember the awe with which the light shows of the Firefly spirits were described in BC, and they weren't all on the same side. Now they could almost be described neighbours rather than monsters. Beings like us that are just trying to live, beings that are aware of the horrors to come, beings that, one day, may even be allies... Oh, and if you don't agree with some of the sentiments expressed in that last paragraph, I can give you a good price on 300 litres of Seven-7. |
|
|
|
Jan 31 2006, 09:03 PM
Post
#13
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
As a player I like Syndicates. I don't like playing bug hunts because of the power scale that often comes out of that.
|
|
|
|
Jan 31 2006, 10:00 PM
Post
#14
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 212 Joined: 30-November 04 Member No.: 6,858 |
Damn right about the power scale. Chicago's the only place my players have ever been allowed to set off a nuke. Keep on running Blitz, wherever you are. |
||
|
|
|||
Jan 31 2006, 10:14 PM
Post
#15
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
The question is ambiguous. The threat that I like the most isn't necessarily the threat that I most like to have as "opposition" in a game. By keeping an enemy invisible it maintains its mystique and doesn't cheapen it.
|
|
|
|
Jan 31 2006, 10:24 PM
Post
#16
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
I meant it to be your favourite villain or "driving force" to put characters up against.
|
|
|
|
Jan 31 2006, 10:31 PM
Post
#17
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I like Shedim because they can potentially happen anytime someone dies. Used correctly they can make PCs think twice about using lethal force.
|
|
|
|
Feb 1 2006, 12:51 AM
Post
#18
|
|||
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
You mean copiously? |
||
|
|
|||
Feb 1 2006, 04:17 AM
Post
#19
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 165 Joined: 30-September 04 Member No.: 6,715 |
If I remember correctly, some shedim have a power where if the PCs kill someone that is under the shedim's influence, they loose a point of karma ... which the shedim uses to grow. |
||||
|
|
|||||
Feb 1 2006, 04:23 AM
Post
#20
|
|
|
Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
That sounds more like Wraiths' Karma Tap power. See Survival of the Fittest, p.102. If you are under the control of a Wraith and you kill someone, it gets more powerful by sucking karma from you. It's less permanent than shedim Karma Drain, but only if you can completely kill it (IOW, good f-ing luck). I have one running around post-Crash 2.0 Renton.
SR2 Wraiths were just fucking evil. |
|
|
|
Feb 1 2006, 06:15 AM
Post
#21
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 26-January 06 Member No.: 8,195 |
I also voted for the Shedim as well, because you can do so much with them. The team my group had prior to the new SR4 team came across a restaurant being run by several Shedim spirits. The master spirit was one of the city's two largest information brokers in the city...he knew pretty much everything that was happening in the shadows in that area, and it was currently looking for more 'vessels.' I found it fun to describe what happened when it dropped its aura mask, and to use its deathly aura power. The team tried to capture it, and interrogate it, and everytime they tried to come into physical contact with it, it would try to use its karma drain on them. That and the ability to regenerate makes them pretty tough adversaries. Also, you could use a shedim spirit to snag a projecting mage's meat body, if they're not careful. And the ability for them to assume an individual's identity and life makes them interesting infiltrators (at least the master shedim any way).
As an honorable mention, I must also make note of imps. I really like their concept, and the danger they pose to a mage/shamen trying to bond to a focus. So much role play material there. |
|
|
|
Feb 1 2006, 06:46 AM
Post
#22
|
|
|
Target ![]() Group: Members Posts: 70 Joined: 2-September 05 Member No.: 7,673 |
Vampires of all types!
I had a team expend something like 1000 rounds of various weapons (mostly MMG's) into 1 target simply because they thought he was a vamp - is amazing what you can do with magic (magic fingers, levitate and animate are very useful for a vamp who wants you to think he is dead! or the "substitute victim" is still alive hence the need for more lead down range!) |
|
|
|
Feb 1 2006, 03:23 PM
Post
#23
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 291 Joined: 26-February 02 Member No.: 806 |
Horrors, Bugs, Blood magic etc... i can't choose! I love them all too much!
|
|
|
|
Feb 1 2006, 03:32 PM
Post
#24
|
|
|
Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
The Horrors, The Horrors, THE HORRORS!
Is that Nebis enough? |
|
|
|
Feb 1 2006, 07:13 PM
Post
#25
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I voted for other, Human Nation / Humanis / Alamos 20K basically the race based organizations seem to show up as the enemy frequently.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 11th December 2025 - 08:39 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.