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> OOC: Don't Get Comfortable, SR4 Online Forum Game
DireRadiant
post Feb 10 2006, 08:28 PM
Post #101


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QUOTE (BlackHat)
QUOTE (Mister Juan @ Feb 10 2006, 03:12 PM)
DireRadiant
Logical thinking. Patrick would probably make the suggestion to find a place anyways ;)

That's good, because A-in wouldn't. :-) THere is NO way he's inviting you guys back to his apartment!

That's the fun in this. What might make sense OOC needs be done IC, and it may all never happen IC. I just make a suggestion because I often sit and look at the IC posts, and think to myself how hard it is to post something without making the IC post seem like it's forcing other characters to go along. So I've been thinking that occasionally we might want to agree OOC where a scene might be going and then we can all safely post IC without infringing on each other.

Anyway, I'm kind of imagining Patrick thinking, "if I can get the kid with the credstick alone..."
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BlackHat
post Feb 10 2006, 08:33 PM
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I think that's a good idea. Not you offing the kid with the credstick - mind you - but the idea about us agreeing OOC on things we might want to suggest IC without being pushy. :-)

BTW, pleeeese don't kill me for the :nuyen: 30,000!! :-D HA! House Rules say you can't! ;-)
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Mister Juan
post Feb 10 2006, 08:46 PM
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*Stops screwing his silencer on*

"What? Kill you? Come on... show some trust."

*Hands a shotgun to A-In and pops the trunk*

"Now, get in the trunk"
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thewolf
post Feb 10 2006, 10:56 PM
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Indeed, that's what the OOC thread is for. Discussing what each character might do, agreeing about how scenes will work, threatening other PCs...oh wait.

Btw, the GM finds this highly entertaining...
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thewolf
post Feb 10 2006, 11:02 PM
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Everyone
Hawthorne will show you guys the way out to the bar, but will stay inside the meeting room after you're all out there. You can do whatever in the bar, but you will see something once you get back outside, so just stop there if that's your planned direction. No shooting the teenager! Heh...
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thewolf
post Feb 12 2006, 03:49 AM
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I made a guess as to who was exiting the club when. This made things a bit easier for the GM if most of the party is right in one spot.

We're not in combat, yet, so act accordingly and I will let you know when to roll what.
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Mister Juan
post Feb 12 2006, 04:04 AM
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I don't see why we would be in combat because of this situation :D
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thewolf
post Feb 12 2006, 04:10 AM
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Haha, the "yet" was directed more at your actions, rather than the NPC's, but we shall see.
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MrMiracle
post Feb 12 2006, 03:14 PM
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If these guys are gang members, Josie will try to ID them and infer what they're up to.

CODE
Intuition (4) + Seattle Gangs (2)
2, 2, 4, 4, 5, 5 Hits: 2
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thewolf
post Feb 12 2006, 03:36 PM
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Josie
[ Spoiler ]
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MrMiracle
post Feb 12 2006, 07:28 PM
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Are the girls the same joygirls that were out front earlier?
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DireRadiant
post Feb 12 2006, 07:50 PM
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OOC: I just want to be clear that Chiller has not actually moved yet. We can still definitely avoid this not inevitable combat scene.
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TinkerGnome
post Feb 12 2006, 08:01 PM
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Being perfectly IC, Nvwati would ignore the altercation and head in the opposite direction. She's really worrying herself to death over the fact that we're going to hit a megacorp. However, I'm refraining from posting because if someone else on the team jumps in, she'll have to contribute in order to keep the team intact for the run.
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DireRadiant
post Feb 12 2006, 09:17 PM
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Nvwati turning and walking the other way doesn't remove her entirely from the action. In fact, it's the kind of cue Chiller is looking for.
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Mister Juan
post Feb 12 2006, 09:32 PM
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Since everyone is giving a little heads up about what their going to do: Patrick probably wouldn't even CARE about whats going on. It doesn't concern him... but he's definitly going to try to maybe talk things down: no need to already get some heat before the run starts.
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DireRadiant
post Feb 12 2006, 10:19 PM
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Chiller won't intervenene with the gangers unless someone actively responds. He's interested in doing it, it's the kind of work he does night in and night out, but, essentially the run has started and getting hurt, even accidently, could be bad for the run.
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TinkerGnome
post Feb 12 2006, 11:45 PM
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Sorry, I'm a little slow because the kids have been horribly restless lately. If you ever have the chance not to have twins, go for it.
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BlackHat
post Feb 12 2006, 11:53 PM
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Do any of hte gangers have active/passive commlinks? and does the vehicle show up as a matrix node?
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TinkerGnome
post Feb 13 2006, 12:36 AM
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Oh, since Nvwati has to peek astral to see her spirit appear, anyway, she'll assense them.
CODE
Intuition (3) + Assensing (3) = 6 dice
Male 1: 1 4 [6] 3 [5] 4 Hits:2
Male 2: 4 3 3 3 2 1 Hits:0
Female 1: 2 [6] 1 3 3 3 Hits:1
Female 2: 1 3 2 4 4 1 Hits:0

Yep, my luck is all gone.

Just in case, also casting F3 Increased Reflexes into her sustaining focus. I'm assuming it's invisible to mundanes to do so. If it's not, she won't do it.
CODE
Magic (5) + Spellcasting (5) + Specialization (2) = 12 dice
[6] 4 4 3 1 [5] 3 [5] 4 [5] 1 2 Hits:4

Drain is 3S
CODE
Will (4) + Logic (5) = 9 dice
1 1 2 1 1 4 4 4 [5] Hits:1

So two boxes of stun.

My understanding is that astral signatures only linger on things that have been affected by them. So the only signature that created should be on Nvwati and not in the area.
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thewolf
post Feb 13 2006, 05:46 AM
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MrMiracle
Yes, the very same ones. I didn't say explicity before, because some didn't notice them there the first time around.

BlackHat
Gangers are idiots, so you can assume they all have commlinks in active mode. The car and the three bikes will show up as matrix nodes, since they are linked to GridLink for AutoNav purposes.

TinkerGnome
[ Spoiler ]

Your spell would indeed leave no magical traces at the scene, nor would it be visible to mundanes. You could be obvious about it with lots of centering techniques, although that is up to you.

I don't have any spellcasting specializations for you on your final character sheet. Where is the +2 dice coming from in that test? Not that they did you any good this time around, yikes.
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BlackHat
post Feb 13 2006, 01:23 PM
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I'm at work, so could someone check for me.
A fault-sprite has a power where it can make a vehicle make a crash-test, right?
I'm jsut not sure if its an optional power or not (but I doubt it, since its not a CF).

In any case, A-in will call his Fault sprite, and if the car drives off, he'll heavily consider having his sprite glitch it up to force the driver to keep it from crashing (assuming they're not very good at driving, if they are letting AutoNav do it for them).
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DireRadiant
post Feb 13 2006, 01:35 PM
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QUOTE (BlackHat)
I'm at work, so could someone check for me.
A fault-sprite has a power where it can make a vehicle make a crash-test, right?
I'm jsut not sure if its an optional power or not (but I doubt it, since its not a CF).

In any case, A-in will call his Fault sprite, and if the car drives off, he'll heavily consider having his sprite glitch it up to force the driver to keep it  from crashing (assuming they're not very good at driving, if they are letting AutoNav do it for them).

Machine Sprite has the Gremlins power. Machine sprites for messing up physical devices. Fault sprites for Programs and code. If you have the fault sprite, it could hurt or subvert the pilot program. Machine sprite is needed to use gremlins for a crash test.

Fault Sprite
Fault sprites are designed to instill code errors and cause programs
to fail.
Pilot Response Firewall Matrix INIT IP
R R + 2 R + 1 R x 3 3
Skills: Cybercombat, Hacking
Complex Forms: Armor, Attack, Stealth
Powers: Electron Storm
Optional CFs: Black Hammer, Blackout, Exploit, Medic

Machine Sprite
Machine sprites are adept at manipulating devices. Of all
sprites, they are the most likely to actually interact with the physical
world via a device.
Pilot Response Firewall Matrix INIT IP
R R R + 2 R x 2 3
Skills: Computer, Electronic Warfare, Hardware
Complex Forms: Command
Powers: Diagnostics, Gremlins, Stability
Optional CFs: Decrypt, Edit, Medic, Transfer, any autosoft
(p. 239)

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DireRadiant
post Feb 13 2006, 01:54 PM
Post #123


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Just in case it comes up, the Defiance ex Shocker has 4 shots, but can also be used as a hand held stun weapon.

"Defi ance EX Shocker: Th e EX Shocker fi res up to 4 darts
that trail wires of up to 20 meters long. It also features contacts
that allow it to be used as stun
weapon in melee."

How many charges are available? The stun baton and shock glove are 10 charges before recharging. So I was hoping it might be something where the combined number of shots and contact stuns would total ten. for example, 4 shots plus 6 melee contacts, or after a reload 8 shots and 2 melee contacts?
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BlackHat
post Feb 13 2006, 01:57 PM
Post #124


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QUOTE (DireRadiant)
Machine Sprite has the Gremlins power. Machine sprites for messing up physical devices. Fault sprites for Programs and code. If you have the fault sprite, it could hurt or subvert the pilot program. Machine sprite is needed to use gremlins for a crash test.

Bah! I have the wrong sprite!

I think it could attack the pilot program with Crash OS, but
A) That takes FOREVER
and B) It has to get in first, and exploit is an optional CF this sprite doesn't have.

NEvermind. :-)
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TinkerGnome
post Feb 13 2006, 02:03 PM
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QUOTE (thewolf)
I don't have any spellcasting specializations for you on your final character sheet. Where is the +2 dice coming from in that test? Not that they did you any good this time around, yikes.

Hmm... I sent a revised sheet on Feb 2 that had the spec on it (just checked my sent mail to be sure). Her spellcasting is 5 with a spec in health spells.
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