OOC: Don't Get Comfortable, SR4 Online Forum Game |
OOC: Don't Get Comfortable, SR4 Online Forum Game |
Feb 10 2006, 08:28 PM
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#101
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
That's the fun in this. What might make sense OOC needs be done IC, and it may all never happen IC. I just make a suggestion because I often sit and look at the IC posts, and think to myself how hard it is to post something without making the IC post seem like it's forcing other characters to go along. So I've been thinking that occasionally we might want to agree OOC where a scene might be going and then we can all safely post IC without infringing on each other. Anyway, I'm kind of imagining Patrick thinking, "if I can get the kid with the credstick alone..." |
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Feb 10 2006, 08:33 PM
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#102
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I think that's a good idea. Not you offing the kid with the credstick - mind you - but the idea about us agreeing OOC on things we might want to suggest IC without being pushy. :-)
BTW, pleeeese don't kill me for the :nuyen: 30,000!! :-D HA! House Rules say you can't! ;-) |
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Feb 10 2006, 08:46 PM
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#103
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
*Stops screwing his silencer on*
"What? Kill you? Come on... show some trust." *Hands a shotgun to A-In and pops the trunk* "Now, get in the trunk" |
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Feb 10 2006, 10:56 PM
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#104
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Indeed, that's what the OOC thread is for. Discussing what each character might do, agreeing about how scenes will work, threatening other PCs...oh wait.
Btw, the GM finds this highly entertaining... |
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Feb 10 2006, 11:02 PM
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#105
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Everyone
Hawthorne will show you guys the way out to the bar, but will stay inside the meeting room after you're all out there. You can do whatever in the bar, but you will see something once you get back outside, so just stop there if that's your planned direction. No shooting the teenager! Heh... |
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Feb 12 2006, 03:49 AM
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#106
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
I made a guess as to who was exiting the club when. This made things a bit easier for the GM if most of the party is right in one spot.
We're not in combat, yet, so act accordingly and I will let you know when to roll what. |
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Feb 12 2006, 04:04 AM
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#107
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
I don't see why we would be in combat because of this situation :D
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Feb 12 2006, 04:10 AM
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#108
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Haha, the "yet" was directed more at your actions, rather than the NPC's, but we shall see.
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Feb 12 2006, 03:14 PM
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#109
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Target Group: Members Posts: 83 Joined: 15-January 06 Member No.: 8,164 |
If these guys are gang members, Josie will try to ID them and infer what they're up to.
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Feb 12 2006, 03:36 PM
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#110
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Josie
[ Spoiler ]
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Feb 12 2006, 07:28 PM
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#111
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Target Group: Members Posts: 83 Joined: 15-January 06 Member No.: 8,164 |
Are the girls the same joygirls that were out front earlier?
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Feb 12 2006, 07:50 PM
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#112
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
OOC: I just want to be clear that Chiller has not actually moved yet. We can still definitely avoid this not inevitable combat scene.
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Feb 12 2006, 08:01 PM
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#113
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Being perfectly IC, Nvwati would ignore the altercation and head in the opposite direction. She's really worrying herself to death over the fact that we're going to hit a megacorp. However, I'm refraining from posting because if someone else on the team jumps in, she'll have to contribute in order to keep the team intact for the run.
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Feb 12 2006, 09:17 PM
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#114
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Nvwati turning and walking the other way doesn't remove her entirely from the action. In fact, it's the kind of cue Chiller is looking for.
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Feb 12 2006, 09:32 PM
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#115
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Since everyone is giving a little heads up about what their going to do: Patrick probably wouldn't even CARE about whats going on. It doesn't concern him... but he's definitly going to try to maybe talk things down: no need to already get some heat before the run starts.
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Feb 12 2006, 10:19 PM
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#116
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Chiller won't intervenene with the gangers unless someone actively responds. He's interested in doing it, it's the kind of work he does night in and night out, but, essentially the run has started and getting hurt, even accidently, could be bad for the run.
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Feb 12 2006, 11:45 PM
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#117
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Sorry, I'm a little slow because the kids have been horribly restless lately. If you ever have the chance not to have twins, go for it.
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Feb 12 2006, 11:53 PM
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#118
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Do any of hte gangers have active/passive commlinks? and does the vehicle show up as a matrix node?
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Feb 13 2006, 12:36 AM
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#119
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Oh, since Nvwati has to peek astral to see her spirit appear, anyway, she'll assense them.
Yep, my luck is all gone. Just in case, also casting F3 Increased Reflexes into her sustaining focus. I'm assuming it's invisible to mundanes to do so. If it's not, she won't do it.
Drain is 3S
So two boxes of stun. My understanding is that astral signatures only linger on things that have been affected by them. So the only signature that created should be on Nvwati and not in the area. |
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Feb 13 2006, 05:46 AM
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#120
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
MrMiracle
Yes, the very same ones. I didn't say explicity before, because some didn't notice them there the first time around. BlackHat Gangers are idiots, so you can assume they all have commlinks in active mode. The car and the three bikes will show up as matrix nodes, since they are linked to GridLink for AutoNav purposes. TinkerGnome [ Spoiler ] Your spell would indeed leave no magical traces at the scene, nor would it be visible to mundanes. You could be obvious about it with lots of centering techniques, although that is up to you. I don't have any spellcasting specializations for you on your final character sheet. Where is the +2 dice coming from in that test? Not that they did you any good this time around, yikes. |
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Feb 13 2006, 01:23 PM
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#121
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'm at work, so could someone check for me.
A fault-sprite has a power where it can make a vehicle make a crash-test, right? I'm jsut not sure if its an optional power or not (but I doubt it, since its not a CF). In any case, A-in will call his Fault sprite, and if the car drives off, he'll heavily consider having his sprite glitch it up to force the driver to keep it from crashing (assuming they're not very good at driving, if they are letting AutoNav do it for them). |
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Feb 13 2006, 01:35 PM
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#122
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Machine Sprite has the Gremlins power. Machine sprites for messing up physical devices. Fault sprites for Programs and code. If you have the fault sprite, it could hurt or subvert the pilot program. Machine sprite is needed to use gremlins for a crash test. Fault Sprite Fault sprites are designed to instill code errors and cause programs to fail. Pilot Response Firewall Matrix INIT IP R R + 2 R + 1 R x 3 3 Skills: Cybercombat, Hacking Complex Forms: Armor, Attack, Stealth Powers: Electron Storm Optional CFs: Black Hammer, Blackout, Exploit, Medic Machine Sprite Machine sprites are adept at manipulating devices. Of all sprites, they are the most likely to actually interact with the physical world via a device. Pilot Response Firewall Matrix INIT IP R R R + 2 R x 2 3 Skills: Computer, Electronic Warfare, Hardware Complex Forms: Command Powers: Diagnostics, Gremlins, Stability Optional CFs: Decrypt, Edit, Medic, Transfer, any autosoft (p. 239) |
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Feb 13 2006, 01:54 PM
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#123
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Just in case it comes up, the Defiance ex Shocker has 4 shots, but can also be used as a hand held stun weapon.
"Defi ance EX Shocker: Th e EX Shocker fi res up to 4 darts that trail wires of up to 20 meters long. It also features contacts that allow it to be used as stun weapon in melee." How many charges are available? The stun baton and shock glove are 10 charges before recharging. So I was hoping it might be something where the combined number of shots and contact stuns would total ten. for example, 4 shots plus 6 melee contacts, or after a reload 8 shots and 2 melee contacts? |
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Feb 13 2006, 01:57 PM
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#124
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Bah! I have the wrong sprite! I think it could attack the pilot program with Crash OS, but A) That takes FOREVER and B) It has to get in first, and exploit is an optional CF this sprite doesn't have. NEvermind. :-) |
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Feb 13 2006, 02:03 PM
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#125
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Hmm... I sent a revised sheet on Feb 2 that had the spec on it (just checked my sent mail to be sure). Her spellcasting is 5 with a spec in health spells. |
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