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DireRadiant
post Feb 13 2006, 02:52 PM
Post #126


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I just want to say I'm enjoying everyone's IC posts.
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thewolf
post Feb 13 2006, 04:02 PM
Post #127


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DireRadiant
That sounds reasonable to me. Ten total charges before you need to hook up to a power point, regardless of how you use them.

TinkerGnome
You are correct, I checked my received messages and there it was. It seems I looked at your sheet, but didn't save it to my forums directory. Your initial roll was right on.

Everyone
Just to be sure about positions, I have Patrick and A-In in the sedan, but Chiller, Nvwati, and Josie still near the club entrance. Also, Mr. Scorpion hasn't come out of hiding from the security checkpoint. Please correct me if I am wrong. Not that anything is going to happen, not at all ;) ....heh heh.
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DireRadiant
post Feb 13 2006, 04:48 PM
Post #128


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QUOTE (thewolf)
Everyone
Just to be sure about positions, I have Patrick and A-In in the sedan, but Chiller, Nvwati, and Josie still near the club entrance. Also, Mr. Scorpion hasn't come out of hiding from the security checkpoint. Please correct me if I am wrong. Not that anything is going to happen, not at all ;) ....heh heh.

Chiller intends to be the last person in the team leaving in case anything happens he can be around to help out. Besides, he has to walk or take a cab.
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ARKARY
post Feb 13 2006, 05:02 PM
Post #129


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I needed to get a cab too, and thanks to everyone else who needed to bring a bunch of guns with them, I got held up at security and was one of if not the last to leave the building. Now the stupid taxi just needs to get here...
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BlackHat
post Feb 13 2006, 05:04 PM
Post #130


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QUOTE (ARKARY)
I needed to get a cab too, and thanks to everyone else who needed to bring a bunch of guns with them, I got held up at security and was one of if not the last to leave the building. Now the stupid taxi just needs to get here...

:-) To be fair, A-in didn't bring in any guns. He doesn't even really own any illegal equipment. :-)
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DireRadiant
post Feb 14 2006, 01:53 AM
Post #131


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Visual Perception
int 2 + Perception 4 + Visual Enhancers 3 = 9

Audio
int 2 + Perception 4 + Audio Enhancers 3 = 9

Select sound filter on Girls Voice, Car engine, and any ganger Chiller may have gotten a sample of.

I'll just buy 2 hits on both tests if that's okay. I think whatever could happen will be kind of obvious.

Is there somwhere nearby to get out of the way too, other then ducking back into the club?
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Mister Juan
post Feb 14 2006, 01:58 AM
Post #132


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BlackHat:
As soon as A-In starts driving, Patrick will start tapping into his network. Where A-In drives to, it doesn't really bother him for the moment. He just wants to be on the move to throw off anyone already tracking them.

If you want, we can RP an exchange between the two of them. If not, I'll just start throwing dices to find a safehouse.
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MrMiracle
post Feb 14 2006, 02:44 AM
Post #133


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As it seems that no one is really interested in helping, Josie pretty much abandonds the scene.
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thewolf
post Feb 14 2006, 02:46 AM
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Chiller
No problem buying those hits. This isn't that stressful of a situation, not for you at least. Info in the IC thread.

Everyone
You guys are controlling the pace of the game now, particularly in the legwork phase, so I am giving you quite a bit of leeway to post as needed and decide what your character is going to do. I'll jump in when I need to, but more or less the basic movements and actions you can assume go relatively well.
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Mister Juan
post Feb 14 2006, 03:00 AM
Post #135


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thewolf
Patrick is going to call both Jezebel and Miron to see if they could find him a safehouse for 5 days. If they can't he'll ask them to check out with their own contacts. He's looking more for something private than something fancy, and has the cred to back it up this time :P

Would you rather I roll all that is needed, and I'll write IC what happens depending on the results, or you want to RP the calls right now?
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thewolf
post Feb 14 2006, 03:42 AM
Post #136


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Mister Juan
Miron will be able to find something, definitely. Make sure you specify the city and type of place you want (how many rooms, special requirements, basement/top floor, etc). Safehouses are pretty easy to acquire, but safer and more secure ones are expensive. Availability more than likely won't be a problem, though I'm sure you'll want to negotiate for price. Roll Neg + Cha to beat him down on price, as usual.
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thewolf
post Feb 14 2006, 03:43 AM
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Mister Juan
Oh, and just give him a call IC, he will pick up the comm call from you.
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BlackHat
post Feb 14 2006, 01:59 PM
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While we're driving to wherever we're going, A-in will also scan the contents of the datachip we were given.
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DireRadiant
post Feb 14 2006, 02:27 PM
Post #139


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Int 2 + Megacorporate Security 4 = 6 Mistuhama research Facility standard security and responses
5 5 5 4 2 2 = 3 hits
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ARKARY
post Feb 14 2006, 09:40 PM
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Mr. Scorpion's just going to head home for the night, since it won't do much good to start digging for information until he hears back about the safehouse. Once the team has that arranged, we should all meet to discuss what to do before setting off to do any serious work.
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MrMiracle
post Feb 14 2006, 10:06 PM
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thewolf

Josie will check up with Oso and McNader and see about the following:

Any runners having much success with ops against Mitsuhama.
Anyone with a grudge against Mitsuhama who might be willing to share a little info with someone who wants to put a wrench into the works.
Any former Mitsuhama employees working as runners who might have some useful info.

Once the safehouse is secure, he'll take a fair amount of his equipment with him.
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thewolf
post Feb 15 2006, 05:01 AM
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BlackHat
The datachip contains the following items:

Map A - Site Plan of Mitsuhama Headquarters, Seattle UCAS. Shows the six 89-story skyscrapers, as well as assorted parking buildings, maintenance shops, etc.
Map B - Building 5 Exterior. Shows entrances and exits in detail, the general layout of the outside, and where security checkpoints are.
Map C - Floors 30-32, Interior. Displays the hallways and rooms of the three floors. Little else, appears to be an early construction diagram.
Carver's Code List - List of code words and phrases and their meaning. Date coded for validity for the next week.
Safehouse Access Key - Just what you think it is.
Safehouse GPS Coordinates - Ditto.

IC you would have everything available on the chip, although I haven't done all of the drawings yet. I will post the requisite maps when I get them finished.
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thewolf
post Feb 15 2006, 05:11 AM
Post #143


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DireRadiant
Mitsuhama does not differ very much from other corps in their security. They are neither known for being particularly harsh nor lenient. Of course, that is matter of perspective, as corps that catch criminals like yourselves breaking and entering have a different definition of justice. MCT has no elite or black ops security force (that you know of) and subsequently subcontracts that work out to Knight Errant. On the Matrix side, their security has two stories: one, where hackers are slayed in droves by black ice, and another where hackers have made amazing steals using wide-open loopholes. Few know which is more true.

Bottom line on their response: once you're past the thick premise security, you could face heavily armed security teams, security riggers, drones, black ice, and everything else they can throw at you. You'd better be good or have the inside edge.
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thewolf
post Feb 15 2006, 05:17 AM
Post #144


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MrMiracle
Neither of your contacts will know a great deal now, but will offer to take a look at those prospects. Information is nuyen of course, so state what you're willing to pay. Of course, the more nuyen, the more detailed or useful your info might be.
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Mister Juan
post Feb 15 2006, 06:37 AM
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Ok, if someone was confused, the IC post is a commlink discussion between Patrick and his fixer/fence/whatever, Miron.

The safehouse Patrick is looking for is:
-Located in Bellevue, close to a highway (the MCT complexe is located just on the other side of the lake. Bellevue is the closest neighborhood to the target. Proximity of a highway is for easy acces/getaway)
-Has enough space to at least hold 6 peoples (not necessary "house them" but they could all sit in a room :P) and some gear.
-Something discreet and quiet where they can come and go without attracting any attention (a basement of some business?)
-Doesn't have to be necesserly a super secure location: Patrick thinks that by the time anyone could find out about it, the team will be long gone.
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Mister Juan
post Feb 15 2006, 06:42 AM
Post #146


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Oh and here is the negociation roll
CODE
Charisma (5) + Negociation (4) + Loyalty (1) = 10
1, 2, 2, 3, 4, 5, 6, 6, 6, 6 : 5 Hits


Not so bad! Maybe Patrick should've asked for a view on the lake after all :P
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MrMiracle
post Feb 15 2006, 11:54 PM
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Josie will wait until the group gets together to discuss finances. He's not about to spend money that isn't his yet.

As for Oso and McNader, he's only interested in knowing if there's something or someone available out there, not anything specific yet. If it comes from one of the two of them, he'll make an offer after talking with the rest of the group about the budget. If they can introduce him to someone else, he'll see if a certain skilled negitiator might be willing to come along.
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thewolf
post Feb 16 2006, 03:14 AM
Post #148


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Resources

Notable Area Map

Map A - Mitsuhama Site Plan
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TinkerGnome
post Feb 16 2006, 02:59 PM
Post #149


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Just being explicit about the fact that I'm waiting on the safe house meet ;)
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thewolf
post Feb 17 2006, 03:18 AM
Post #150


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Resources

Ace Auto Building Plan
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