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TinkerGnome
post Feb 21 2006, 03:23 AM
Post #176


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I'm out of town (and on a plane) pretty much all day tomorrow. I'll catch up tomorrow night or Wed.
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DireRadiant
post Feb 22 2006, 05:40 AM
Post #177


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Chiller will be visible from the doorway to the garage and greet everyone as they arrive.
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BlackHat
post Feb 22 2006, 06:23 AM
Post #178


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Let me know if Chiller's tusk wouldnt' be noticable for whatever reason. I rmeembered it from your description of him, and I think its unique enough that A-in might remember the tooth, if not the orc behind it. :-)

I can mod the post if it isn't something that would have been that obvious
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DireRadiant
post Feb 22 2006, 02:24 PM
Post #179


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It's obvious and visible when he smiles, or bares his teeth for any reason. With mouth closed, it's hard to tell, the tusk that sticks out of his mouth can be seen to have some threading, but only if you look closely, otherwise it blends in. The tusks that are outside the mouth aren't a complete replacement, so they don't present as much of a contrast as some of the interior teeth that are complete replacements.
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BlackHat
post Feb 22 2006, 02:34 PM
Post #180


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A-in will use a low-signal (signal rating 1 - to limit the number of signals I have to search through) scan to try to pinpoint wireless devices inside the building (as well as doign a token visual sweep of the place).

CODE

Perception: Intuition (5) -1 (defaulting) + Visual Enhancement (3) = 7 dice
   5,5,2,5,6,2,2 = 4 hits
Scan: Electronics (4) + Scan (3) = 7 dice
   1,6,5,1,5,2,1 = 3 hits, 3 ones
   3,4,3,4,6,4,5 = 2 hits
   5,5,6,3,4,1,4 = 3 hits, 1 one
   4,5,1,1,4,1,2 = 1 hit, 3 ones


Can keep going as necessary, but I'm not sure what the threshold would be. I'm looking for (probably) hidden nodes, but the network traffic here is probably somewhat sparse (sine I am limiting my range to 40 m or so) if its the usual 15, I can keep rolling. :-)

Of course, I am not expecting there to really be anything worth noticing, so once A-in is satisfied, he is going to order his drone to patrol the building (walking on walls up near the roof), and using its camera to look around. The car has 360-degree lowlight vision, which it is using to look around the front lawn, as well as a microphone on the outside of the car, and an ultrasound motion sensor (should anyone thing of stealing it). I want it to be pretty muc hstanding sentry over the front door and garage doors.
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DireRadiant
post Feb 22 2006, 03:00 PM
Post #181


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Is A-in going to offer to get everyone subscribed to each other and connected to the cameras etc?
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BlackHat
post Feb 22 2006, 03:23 PM
Post #182


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The hell you're getting an account on my drones! ;-)

Initially, no. He figured you guys just wanted someone watching out around the place. If someone mentions how THEY would like to see what's going on too, he'll arange a simsense feed or something.
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TinkerGnome
post Feb 22 2006, 06:33 PM
Post #183


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thewolf

Nvwawti's can set up a 250 cubic meter ward. What can she actually cover with that? I don't think she'll be doing the vehicle bay, but she might be able to get the first and second floors of the office area.
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thewolf
post Feb 22 2006, 10:17 PM
Post #184


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A-In
You find no other nodes in the area, outside of your drones, the commlinks of the other PC's, and the building node (which you have access to using your key). Nothing else (electronic or visual) seems out of the ordinary.

TinkerGnome
250 m^2 would cover the first floor of the office area (18m x 6m x 3m). You could also get just the lounge area and a portion of the upstairs, if you'd prefer that. Wards take a number of hours to create equal to the force of the ward.
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TinkerGnome
post Feb 22 2006, 10:56 PM
Post #185


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Roger. I'll slap up a ward when I know how much time we have before we're moving or doing anything.
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Mister Juan
post Feb 24 2006, 04:09 AM
Post #186


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Basically, Patrick is just waiting for the rest of the team to show up...

He'll take a small hit of nova to try it out, and then simply "chill" with A-In ;)
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thewolf
post Feb 24 2006, 05:18 AM
Post #187


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MrMiracle
Josie is the last one who hasn't checked in to the safehouse. If necessary, we can either assume you're there or have you check in at a later date. Just a quick IC post saying how you get there and making your presence known is all we need.

Everyone
A security overview document is forthcoming. I'm sure you're interested in equipment as well, so let me know what you're looking for. The team has a lot to discuss, so I'm leaving it up to you guys to drive this one.
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thewolf
post Feb 24 2006, 06:48 AM
Post #188


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Resources

MCT Security Document
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Mister Juan
post Feb 24 2006, 07:16 AM
Post #189


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Unless that document is corp PR (read: exagerated), we're going to need a hell of a good plan, or we're all DEAD.
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thewolf
post Feb 24 2006, 07:42 AM
Post #190


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Mister Juan
LOL...It is a Mega-corp, after all. Keep in mind what I said at the start of the recruitment thread: the corps may be extremely powerful when it comes to brute force, but guile, subterfuge, and a smart game plan can overcome them. Even though MCT has all of this security, the shadowrunners should get the idea that MCT is no "well-oiled" machine. While not full of bumbling incompetence, Mitsuhama's sheer size means they can only have so much oversight and often has their head up their ass on issues that would be glaring to outsiders. Exploit the holes. Don't go in "guns-a-blazing", or you will be blazed. Just some helpful GM tips.
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TinkerGnome
post Feb 24 2006, 01:58 PM
Post #191


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We have a lot of options that might work out for us. Unfortunately, we're probably only going to get one shot.

I suggest we do some legwork and see if something shakes loose that will get us some badges or other access to the site. We're obviously going to need to sneak in in some way or another. Sneaking out is also highly prefered to blasting our way out, given the firepower of the site.
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Mister Juan
post Feb 26 2006, 11:18 PM
Post #192


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So, I take it that the "extractee" never leaves the MCT corporate campus? Because after all, I would probably be much easier to grab him when he's out of the bounds of all that security.

Anyways, if we must go in, I agree that the more subtle and discreet, the better our chances of survival are.

What I believe we should do is, first... well... none of the characters know each other. A little presentation and "skill listing" might be in order... so we know right away what we can and can't do.

Also, if A-In can get inside MCT network, that would be a bang job because we still have no details on the where and when of the target. He works in the drone division, yes... but beside that?

Even if we have very little information, we should start throwing ideas around. We might end up needing some very precise gear, and with only a week to plan the whole thing, I'm afraid we might come up short.
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TinkerGnome
post Feb 27 2006, 12:58 AM
Post #193


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Yeah, magical legwork is pretty well out of the question on this one as there doesn't appear to be any way to push through a ward without alerting folks (I assume that's the case). If the Matrix is just as tight, then we're going to have to do things the hard way.

We're going to need to get inside somehow, and by the looks of things the best way to do so is to appear like legitimate entrants. Whatever that will take is kind of complicated. Tours are an option, though probably a bad one. Getting hired on (for real) is probably not going to work for most of us, either. We'll probably need to get some fake credentials of some sort.

Good luck to us. We're going to need it.
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thewolf
post Feb 27 2006, 02:15 AM
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Mister Juan
Although the extractee has a residence outside of the corporate campus, the conditions of the job indicate that his work needs to go along as well. In this case, you'll have to assume that having the good doctor waltz out of the building with it is not an option. However, you could probably safely presume (and ask later) if he could meet you somewhere in the building closer than the 30th floor.

The "where" and "when" of the target are somewhat up to you. You know the exact name and division of the target, and you know which floors that division has in which building. Your datachip would have his office number, etc.

TinkerGnome
Although possible, "pressing through" a ward is risky for all but the lowest force wards. Megacorps take their privacy seriously, and are likely to have a lot more astral security than physical security. Waltzing in via astral projection is not recommended (most magicians would know this).

Good ideas though. The issues you're going over now are the right ones. Don't forget you have a lot of money upfront, so use it to help out where your characters don't have the skills necessary.
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Mister Juan
post Feb 27 2006, 03:10 AM
Post #195


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Alright; lets start going over what we got to work with.

The Team
Nvwati: mage, medical oriented
How much medical skills do you have? Could you pass for an actual doctor if needed? What spells do you have in stock?

A-In: technomancer
What sort of drones do you have? Could you take a crack at some of the MCT systems? How about electronics skills?

Chiller: street sam
What sort of combat skills do you have, and what gear do you own?
Non combat skills?

Mr. Scorpion: physad
What sort of powers do you work with and what skills do you have that could be of any use (beside looking slick :P)

Josie: mercenary
Same question as Chiller's.

Here's for Patrick:
He can probably "be" anyone. Fluently speaks numerous languages, has no cyber or magical powers... so he doesn't stick out at all. He can dress (disguise) and act like anyone. He's also rather skilled in forgery, which means that if we get our hands on security badges, papers, whatever, he can probably duplicate them with enough time. If ANY gear needs to be aquired, especially anything in the weapons department, that's his speciality. He can even modify weapons if need be. Patrick as practically no combat skills whatsoever, by the way ;)


Basically, I'm just trying to see what sort of tools we already have in our bag of tricks. How much firepower can we throw if necessary? Who can we impersonate on a believable level, and for long enough? What security measures are we already equipped to deal with?

I agree that "sneaking in" is probably one of the best way to go about it. The surest way would be to find some excuse to get the target almost out of the building; use the place security procedures agaisnt them. Think... fire drill, medical emergency, bomb threat, etc...

How hard would it be to pass for a DocWagon crew?
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Mister Juan
post Feb 27 2006, 03:30 AM
Post #196


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Not to forget: the weakest part of any security is the human element.
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TinkerGnome
post Feb 27 2006, 03:37 AM
Post #197


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Nvwati is well qualified to be an EMT. A doctor only by virtue of her magic. Medicine 2, first aid 5 (combat wounds spec). Spells are a hodgepodge, though:

Heal
Increase Reflexes
Powerbolt
Stunbolt
Detox
Levitate
Resist Pain
Improved Invisibility
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thewolf
post Feb 27 2006, 04:09 AM
Post #198


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Mister Juan
I love it! Good thinking. Remember the movie Mission Impossible? "Relax Luther, it's much worse than you think." They ended up getting in as a fire crew.
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Mister Juan
post Feb 27 2006, 06:56 AM
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I was actually thinking about that today ;) They had something similar in The Eraser where some guy dressed up as a pizza delivery guy and faked a seizure. Not quite the same thing, but you get the gist of where I'm trying to take this.

In a perfect world:
The target would have a DocWagon contract. We could jam the bracelet transmitter, "poison him" to fake some serious illness, come in as a fake EMT crew, and get him away.

Now.... this is very far fetch and I almost doubt we could pull it off. Chances are, MCT have their own medical facilities on site and probably wouldn't allow some random EMT crew on site. If they do, the kind of response they would expect, and probably pay for, would included arrival and departure of the medical crew using a regular DocWagon rescue copter.

Althought that would be a wonderful plan, the resources we need for something like that are, I believe, a bit far fetch. We need a helicopter (something DocWagon uses), a place to park it until the run (after that, we'll have to ditch it...), a pilot, DocWagon uniforms, badges and ID. We also need to get some sort of poison to create a "fake" illness (cardiac arrest?), we need to jam the actual signal from the bracelet so that the real DW never picks up the call, and then we need to pick up the target.

All and all, it would be nice, but the target would need to have a docwagon contract.

Does he? ;)

I know that this idea is really far fetch, but I thought we should start just throwing things. Get the ball rolling. Do some brainstorming.

There's also always the possibility of doing it Mission Impossible style, with the "fake" fire. Take the target dressed up as a firefighter, or as a victim of smoke inhalation. All that requires, once again, a certain level of infiltration of MCT complex, a way to get the alarm off, a fragging firetruck or something of the sort, uniforms and gear. This one carries more risks, but is more... doable. We could always couple fake fire alarms (we'd have to infiltrated their matrix system) with actual smoke bombs (or even real fire bombs).

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DireRadiant
post Feb 27 2006, 01:47 PM
Post #200


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Chiller
Combat
- Close Combat
- Firearms
- Stealth
- Athletics

This means demolitions and heavy weaponry/gunnery are not on the list. But I hope we aren't planning a major military assault.

Non Combat Skills. (What are these? Who needs em?)
- However, with modern technology amazing things can happen. Skill wires!
- Japanese soft
- Russian soft
- SW: Magic soft
- Pilot Ground Craft soft
- Pilot Aircraft soft
- Etiquette soft

- Obtaining or trading a soft, the worst will be availability 8 and 9,000 nuyen base = (Threshhold 8/2 day interval), but this means Chiller can have any needed skill in 4 days given a decent negotiator.

EDIT -
GEAR
- Taser
- Pistol
- Combat Shotgun
- Armor Clothing and Jacket

If we need more then that we'll have to get it (e.g. if a plan involves a sniper rifle, we'll need to get one)
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