Rules that aren't, Mistaken imperatives |
Rules that aren't, Mistaken imperatives |
Feb 1 2006, 07:08 AM
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#1
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
Since every topic has been done to death, I'm trying for something new. The object is to find a sentence or two in a rules section of the book and interpret it as literally as possible. The more ridiculous the new rule, the better. For example:
"Nothing thrills a hacker like cracking open a secure network while his shadowrunner comrades blast away at security guards all around him." (p. 230) The gamemaster must be strict in enforcing this rule. "Each Combat Turn is 3 seconds long (so there are 20 Combat Turns per minute)." (p. 132) All players must roll initiative, declare and resolve actions within 3 seconds or else lose their action. "During the Combat Turn, each player--starting with the fastest--takes turns describing his character's action and rolls dice to see how well he performs it." (p. 132) The fastest player is determined before the game begins by means of a footrace. "A contact may introduce a new character at virtually any time and place." (p. 269) Roll 2D6 and consult the Random Time and Place Table. Roll another 2D6 and consult the Random Cosby Table. |
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Feb 1 2006, 09:30 AM
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#2
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
You don´t happen to be a WH40k-Player?
I like the one about the footrace. I could disregard initiative at chargen. Completly. :D |
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Feb 1 2006, 10:46 AM
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#3
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Over on SL (SR3), we once ran into a smacktard who insisted his Phoenix Shaman couldn't ever die. In the background/write-up for Phoenix as a Totem, it says they always rise from the ashes of death, blah blah blah, right? And then in the crunchy-numbers part (just like for all the other Totems) it describes the rules for how to represent the background write-up (in this case, some extra overflow boxes before being dead).
But, no. His character died, and he insisted on still playing them. Because "the book said." |
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Feb 1 2006, 03:55 PM
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#4
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
But it said always!
:rotfl: |
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Feb 1 2006, 04:00 PM
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#5
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
One off the cuff. But it is only for those with the Limited Edition book.
[ Spoiler ]
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Feb 1 2006, 04:03 PM
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#6
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
- Smokeless tabacco and poor oral hygine give bonus dice for card game rolls. I guess Slim is going to have to stop brushing and start carrying chaw. |
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Feb 1 2006, 04:24 PM
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#7
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
GM: "Roll Perception." Adept: "Okay, so that's Magic + Magic, so 10 dice." GM: "No, it's Perception + Intuition." Adept: "But says for all other purposes." |
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Feb 1 2006, 04:33 PM
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#8
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Moving Target Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
I would be happy with this one if it applied to the GM as well. (Players get an advantage here, since they only control their character during combat. GM usually controls many more.) |
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Feb 1 2006, 08:56 PM
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#9
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Target Group: Members Posts: 2 Joined: 1-February 06 Member No.: 8,220 |
"The hazmat suit covers the whole body and includes an internal airtank with 4 hours of air."
All metahumans are born w/ hazmat suits covering them. All metahumans will probably suffocate after 4 hours. |
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Feb 2 2006, 03:51 AM
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#10
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
"Finally, no piece of gear purchased at character creation can have a rating higher than 6 or an Availability higher than 12 (for more information, see Availability & Buying Gear, p. 301)." (p. 84)
Therefore characters cannot purchase gear with a Cost higher than 6 nuyen. (Not to mention Ammo and Damage Value ratings.) |
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Feb 2 2006, 05:59 AM
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#11
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Target Group: Members Posts: 70 Joined: 2-September 05 Member No.: 7,673 |
Does this one also mean that I have to decribe my actions and then roll dice to see how well I perform that oration? What is my skill in oration? what is my charisma stat? can I claim a specialisation in role-playing decriptions after 25 odd years of RPing? GM - Ok Evil what are you doing? Evil - My character is going to cast cast fireball against the gangers cowering behind the kindergarten school group outing. Evil - I roll my 2 charisma + 2 in Oration (+2) for RPing specialisation - oh bugger I critical glitched!! GM - thanks for ordering pizza for everyone Evil :) you spoke so well there about your desire to offer to buy it everyone is swayed and orders extra :) |
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Feb 2 2006, 04:59 PM
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#12
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
All rolls are made behind the GM's screen. To speed up gameplay, the GM may construct a hole in his/her screen for the players to toss their dice into. If you miss the hole, you must roll again. |
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Feb 2 2006, 05:02 PM
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#13
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
So what would you call that? The player is attempting to have his character achieve success. One might even say achieve glory. So let us name this the Glory Hole! |
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Feb 2 2006, 11:46 PM
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#14
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Moving Target Group: Members Posts: 129 Joined: 26-February 02 Member No.: 400 |
Geez. There was a time when a glory hole was just a place where you put your molten hot glass into the fire...
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Feb 3 2006, 01:32 AM
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#15
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Trolls and dwarves have human-sized head, feet, legs and arms? |
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Feb 3 2006, 02:57 AM
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#16
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
I like this one, but you didn't take it far enough. How about: that gun you thought you bought turned out to be Smartlinked golf putter; the last 15 minutes of gameplay didn't actually happen; you just found out that you've been blind since birth. |
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Feb 3 2006, 05:48 AM
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#17
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Target Group: Members Posts: 84 Joined: 20-January 06 Member No.: 8,184 |
If you want to get anywhere, you have to either walk or run there. You can not drive, fly, glide, or take the subway... or crawl for that matter. You're either a walker, or a runner. Choose. Being a runner has additional benefits associated with it:
You get extra gear. I.E. the act of running creates bleeding edge tools to appear.
A character can only be surprised when walking. There are downsides to running, though, as clearly stated on page 21:
It's quite illegal to run around all willy-nilly. |
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Feb 3 2006, 06:06 AM
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#18
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Player must describe their action within the alloted time PC#1 "Ok, I unsling my assault rifle. I'm going to take.." GM Interrupt:" Too long, lose your action, next!" |
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Feb 3 2006, 03:13 PM
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#19
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Clean cup, move down, clean cup, move down, clean cup, clean cup, move down! |
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Feb 4 2006, 05:01 AM
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#20
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Moving Target Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
"Perception is used to determine what a character notices about her surroundings that is abnormal or strange."
Devil rats are perfectly common in this part of the sewers - you may not detect them with a perception roll . . . So are orks . . . . :grinbig: |
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Feb 4 2006, 09:08 AM
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#21
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
"Note that certain lesss-than-lethal weapons are specifically designed to knock a target down, including gel rounds... gel rounds reduce the body of a character by 2 when comparing it to the DV to determine knockdown."
If your gun is loaded with gel ammunition when you smash someone in the face with it, his body is reduced by 2 for the knockdown test. |
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Feb 4 2006, 11:42 AM
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#22
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Yes, you CAN have sex with your Ally spirit, if she's dikoted |
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Feb 4 2006, 06:16 PM
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#23
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
:rollin: :rollin: :rollin: |
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Feb 4 2006, 08:58 PM
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#24
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
After implanting wired reflexes, the character finds himself catapulted to a world populated by civil servants and plumbers. |
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Feb 5 2006, 06:30 PM
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#25
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
This sounds like a Far Side caption. "For reasons that would soon become apparent, the Street Doc's main tool of the trade was siege weaponry." |
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