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> Creative run environments, Not just another office building
snowRaven
post Oct 6 2003, 08:36 PM
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I had the character's sent to an oil drilling platform in the middle of the north sea to take care of a rogue cyberzombie that had gone ballistic and killed the crew (the place had been converted to a secret Novatech research lab) - most of the platform was built with ferrous metal and the zombie had powerful magnetic implants so he could literally run up the walls.

It was a very interesting run. Oh, and did I mention that they were paid a huge bnus if they took down the zombie without damaging him? :vegm:

(They actually managed it...)
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Impact
post Oct 7 2003, 03:06 AM
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Hehehe - lessee, done the missile silo(with a doozy of a past), Oil Rig, underwater arcology under construction with no SCUBA/rebreather gear, the Louvre, The British Museum, Nursery School during nap-time, abandoned meat-packing plants, slaughterhouses(FUN background count), Circus, hospitals of all shapes and sizes....my runners get bored with the same old same old.
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Arcanum V
post Oct 7 2003, 03:18 AM
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MissileBases.com.

I used one of these for one of my favorite runs. The top end was more like a run of the mill missile silo that had been converted into a top secret underground lab. The bottom end was more. . . buggy. And unholy.

. . . in a Kult kind of way. Nachtkafers and techrones are fun! :eek:

I've also used Scotty's Castle, a computer nerd's robot-filled basement, Hissarlik (Troy), the Sea Shadow, Area 51, Angkor Wat, and the Karnak Temple in one form or another.
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Comedian
post Oct 7 2003, 03:23 AM
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All about the offshore oil platform.

Disco clubs, movie theatres(porno theatres if you really like to screw with your players), garbage dumps, hospitals, paintball/lasertag facilities, castles, Gold/diamond mines, churches, logging factories, corn fields/rice paddies/cultured pearl farms, hydroelectric dams...
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Cray74
post Oct 7 2003, 10:17 AM
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QUOTE (Arcanum V)
. . . in a Kult kind of way. Nachtkafers and techrones are fun! :eek:

Now THERE is a game that gets far too little attention.
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Hot Wheels
post Oct 7 2003, 12:18 PM
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odd runs we've had include a gym, a bordello with theme rooms and the kingdome, which they obviously rebuilt by 2050 ;) .

That was fun becasue the GM who ran that was pretty familiar with the guts of Giants Stadium so had a good idea what the behind the scenes stuff was like.9workers wewre disappearing and the union was ready to take action, solve it before we get bad press!
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Drain Brain
post Oct 7 2003, 12:26 PM
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QUOTE (Arcanum V)
MissileBases.com.

OH MY GOD!!!!!!!!!!!!!

I want one!

COME ON, LOTTERY WIN!!!!
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snowRaven
post Oct 7 2003, 11:30 PM
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and Kult is 'Made in Sweden', too! :grinbig:

EVIL game...maybe do an SR crossover? Kult in 2063 anyone???
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mfb
post Oct 8 2003, 08:32 AM
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lessee. i'm currently running a Betrayal (Threats 2) firefight on the top of an autotruck convoy. i'm planning a fight eventually that will take place in the middle of a parachute drop; i'm trying to decide of the runners will have already strapped their chutes on, or if they'll have to chase 'em down. i'm also pondering a melee in the middle of a strobe-lit, very loud, very packed dance floor--maximum confusion. we once had a random gang fight in the midst of a grocery store, a la food fight--that was a blast, since both of the runners involved ("involved" in this case can be defined as "caught smack in the middle") had brought their kids along. a melee on a large glass skylight might be intersting--figure up some on-the-spot rules for deciding whether or not someone's done something that will break the pane they're standing on.

when you're in need of inspiration, go rent a high-octane action flick, and watch their fight scenes.
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Talia Invierno
post Oct 17 2003, 06:59 PM
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Seattle remaining still a major crossroads: if it's anywhere in the world, sooner or later it's likely to turn up in Seattle. If the runners themselves don't bring it there or create it, some group of runners or other players will have.
QUOTE
Shopping mall during business hours is fun sometimes
- Kagetenshi

There was a (real life!) group of WoD LARPers - I can't remember where for sure, but it might have been in Florida - who regularly ran their campaign in a shopping mall during regular shopping hours. No one noticed.
QUOTE
as is university/college campus (I've had a few meets go down in library conference rooms)

A scene in one of Tanya Huff's vampire series (I think it was Blood Line) had the heroes desperately searching through a university for the site of the crucial ritual so they can stop it. One of them overhears some references to "cleric", "sacrifice" and such, rushes in ... and finds himself in the middle of a DnD game.
QUOTE
Then there was the Halloween Special set in the Metaplane ...
- Cray74

Oy, metaplanes do take the turn toward anything imaginable! Has anyone yet tried for a Simpsons metaplane? or :evil: a Dilbert universe?
QUOTE
"Dude, my samurai's got the essence of a toaster oven. ..."

:grinbig:

Public transit is always fun - and what type of transportation you choose completely alters the dynamics of the exchange/encounter/what have you. Which Shadowrun book was it that ended with a fragged exchange attempt on the Seattle monorail?
QUOTE
Try a cave system( a massive one) like mamoth caves. Have all of the com gear go down too. Make the runners lost, seperated and scared of every little sound
- Chaos

Beautiful! but exceptionally tricky to run - unless the GM is very experienced and skilled, running each runner as completely isolated is an excellent way to create game chaos!

A curious twist on museums and art galleries (and perhaps other former and active palaces - good places to get lost in, so many of them are huge) might require the runners to keep the exhibits intact - the Johnson owns them, but needs one particular item to be stolen out (possibly with associated evidence planted). For some reason that suddenly suggests a Ghostbusters scenario: "Whoa whoa whoa - nice shooting, Tex!"
QUOTE
An aquarium simular to the one in Chicago. Entire walls with thick glass holding back millions of gallons of water. Watch where you aim that thing.
- Buzz

Or maybe a restaurant half under a lake and with similar walls (its theme is "underwater"). Break those, there isn't really going to be an end to the water pouring in. (Mmm ... gives me an idea for the Seattle landmarks thread ...)

Most major public buildings - and especially those which would be over a century old in current SR times - have hidden passages and attics and rooms which periodically flood with water for no apparent reason. For some reason older railway terminal stations seem particularly prone to this kind of construction. There's social groups who continually try to explore their eldritch depths. At least one railway station apparently houses (of all things) a police shooting range.

I'm guessing that most temples usually wouldn't ... but then that would depend on what the temple was constructed to worship - originally - and whether another group has since used the active building as camouflage for its own underground operations.

Didn't at least one person IIRC build their home in a former missile silo?
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Drain Brain
post Oct 23 2003, 12:34 PM
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QUOTE (Talia Invierno)
<snip>unless the GM is very experienced and skilled, running each runner as completely isolated is an excellent way to create game chaos!
</snip>

Replace "unless" with Especially if

:evil:

Muahahahahahahahahahahahahaaaaaaaaaaa!!!!!!!
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Talia Invierno
post Oct 24 2003, 07:55 PM
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:D

Several standard environments are easily quirked simply by using unusual temperatures - or weather conditions! - for that environment. A nice, blinding snowfall inside that standard office building can really put a damper on the average shadowrunner's day ...
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Stormdrake
post Oct 24 2003, 08:45 PM
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Am working on a possible run on the Field Museum in Chicago (before Strain III but after the quarantine). A friend used to work their and gave me a map that they use to use to navigate the lower levels. Very maze like. If any one has seen the movie reliquary(?) the museum they are running through is the Field Museum. The runners could find almost anything in there. I have been told that the museum was used as a human refuge in the quarantine period but that just leads to images of Aliens and the space marines, lol. It also throws in a nice moral issue. Do they get what they came for and leave the humans to die or do they aid the humans and possibly blow the run?
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Lazarus
post Oct 24 2003, 10:59 PM
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Want to send the runners to a complete sh*thole? Send them to Africa. There is desert, mountains, jungles, rampant megacorp abuse, and not to mention racial genocide. Man if you want the characters to see grim, dark reality staring them in the face, Africa. I sent my players there and their characters have not been the same since. (Tough to complain about the Barrens of Seattle when you have seen much, much worse. It's also tough to have any empathy for super rich corp types when you see how they make all that money.)
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Stormdrake
post Oct 24 2003, 11:26 PM
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Research bases or prisons in the artic could be fun and creepy. Especially if the inhabitants have vanished or died horribly seemingly at each others hands.
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Drain Brain
post Oct 25 2003, 09:02 AM
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QUOTE (Stormdrake)
Research bases or prisons in the artic could be fun and creepy. Especially if the inhabitants have vanished or died horribly seemingly at each others hands.

It's not original, but you are still soooooooo right... :evil:
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ShieldT
post Oct 25 2003, 03:10 PM
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Stormdrake - The Relic?
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Stormdrake
post Oct 25 2003, 03:23 PM
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My bad. I gave the title of the book that followed the relic but was thinking of "The Relic".
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Snow_Fox
post Oct 26 2003, 05:14 PM
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QUOTE (EVLTIM)
We used a yaht once that was mored in Seatac harbor .
A preaty Hi powered muckity muck was being held against is will on the yaht so the team needed to get up there and get the job done .

Yeah, we did a run where we were baby sitting a big star on her yatch cruising down the coast.

Another different run would be on an underwater complex, you start blazing away with AP rounds you will start bringing the whole place down around your ears.

We also did a run as guards on an archeological dig in the PCC that was having a whole bunch of paranormal problems.
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Dim Sum
post Oct 27 2003, 10:42 AM
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Unusual locales in which my players have found themselves:
- a deep underwater arkoblock slowly flooding (Abyss meets The Rock).
- an ancient Mayan teocalli filled with old booby-traps (very Indianna Jones).
- top of a speeding train (hehe, yeah, very cliched).
- (hijacking) a naval submarine (a la Under Siege with a twist).
- a haunted house in an amusement park.
- Hiroshima a day before the atomic bomb was dropped (time travel scenario which didn't work out as well as I thought it might).
- unopened kaer from the Earthdawn era (went surprisingly well!).
- an aging VLCC (that's Very Large Crude Carrier for the uninitiated).
- catacombs in Rome.
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Drain Brain
post Oct 27 2003, 11:09 AM
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How about the lair of a something in a geode or crystaline cavern formation?
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ShieldT
post Oct 28 2003, 03:45 AM
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How about a rice field in CFS or otherwise? You have 6-30 foot ditches filled randomly with water (whether you jump or swim it's a great way to test your Athletics), some with crumbling sides ready to absorb any passing too heavy vehicle, hundreds of bridges in various states of repair. You have too thin dirt roads that twist and turn and sometimes dead end without apparent reason, weeds lining them too high to see across in places, others where you have no landmark for miles. The main gravel roads are great for fishtailing and scraping up a car's paintjob if you go too fast. You even have rice fields that are flooded, blocky rough and dry, filled with 5 foot rice, or flooded with 5 foot rice depending on the time of year. Great for rolls involving tripping / losing your shoes or even your socks. You also have small airstrips for clandestine transportation, and the pounding seasonal rain can flood and washout areas of road, or render places death traps for vehicles, depending on your mood. The local barns are also great for track vehicles and local Alien-syle 'walker' loaders, great for esoteric rigging.

CFS agriculture is naturally a focal point for the country's 'Water Wars'... And you can always have a paracritter/manhunt across the fields. How about having to kill a flock of storm crows threating to rain out harvest and costing local farmers millions of :nuyen: ? Have the farmer provide vehicles with heavy mounted net guns and see how well they navigate :)
Maybe they were even introduced as part of a localized corp plot, so you can expect opposition..

How about having to track a huge animal.. Or say... Your runners were asked to go to the local town and 'extract' the resident with internal nanites giving off a radio signal. The run goes off without a hitch, except, while being transported to the dropoff point over a bridge he reveals himself as a seal shapeshifter and disappears (maybe even still handcuffed/whatever) into the network of ditches. Ignore the nanites and impose a time limit if you really want it to be hairy.

Don't forget to have them run afoul of any local nature spirits equipped with Confusion/whatever. :grinbig:

This post has been edited by ShieldT: Oct 28 2003, 03:46 AM
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Seville
post Oct 28 2003, 04:44 AM
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I always wanted to send the runners to a long abandoned, sunken nuclear sub. Maybe something where the virus wiped out the whole crew, but the hull is intact, and the runners have to go down an locate it. Nothing works anymore, but there are Shedim trapped down there, who use the PCs equipment to escape. The players have to jury rig the equipment on the sub to escape, and maybe the aging hull finally begins to leak due to the runners actions. Could be lots of fun.
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Kanada Ten
post Nov 10 2003, 05:45 AM
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How about a luxurious Spa, nestled in the Cascades. You could have Cascade Crows as guards around the land and security personal on-site. Or not.

It would suck to get trapped there in the winter while trying to steel some of the spa's famous healing water. Then to accidently release the angery spirits once set to guard the springs, but that the lodge owners had trapped in a champagin bottle. Of course the spirits don't attack directly. Instead they use Confusion and Illusions to drive you insane.


[Edit]That site even has floor plans for some of the lodge and ballrooms, ect.
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Talia Invierno
post Nov 12 2003, 09:54 PM
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It might suck even more if the PCs choose to go there for some downtime R&R and decide to have some fun ... :grinbig:
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