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> Recruitment: The Fix is In, SR4 game
TinkerGnome
post Feb 11 2006, 07:06 PM
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QUOTE (gobogen)
Don't forget that you are allowed to first raise a group - say to 4 - and then raise one of the group's skills higher - to say 6. This means that the skills have to be increased individually from then on, but that it only cost 40 to have them all at 4, instead of 48 or 64. Same applies when you decide to take a specialty with one of the skills after having raised the group.

To clarify, there's nothing in the rules that lets you buy skill groups and then boost specific skills within the character creation rules. All the rules for breaking apart skill groups are in the section are on improvements with karma. At chargen, you need to take either the group or the skills individually.
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gobogen
post Feb 11 2006, 07:51 PM
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Oops. Sorry, I guess I misinterpreted then. Thanks for the clarification.
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nick012000
post Feb 12 2006, 04:00 AM
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She bought the Influence Group (and Intimidation skill) at 4, got Improved Ability 2 with all of them but Leadership, Charisma 8, Kinesics 5, Tailored Pheremones 3.

So 6+8+5+3=22. She then gets an additional +2 to Con tests from her mentor spirit, +2 to all social tests when she first meets someone from the First Impression quality, +2 Intimidate due to Notoriety, etc.
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gobogen
post Feb 12 2006, 06:39 AM
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Wow all those concepts I don't know yet about. I'll have to learn about those biowares (don't they take away some magic though?). Kinesics? What the hell is that anyways?

Anyhow, thanks for the explanations, I haven't read much of the new cyber/bio and equipment in general yet. I'll stop high-jacking the thread now. :smokin:

Also, there's a correction to my "Friday info": the loyalty of my contact will be 2 instead of 1.
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nick012000
post Feb 12 2006, 07:47 AM
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QUOTE (gobogen)
Wow all those concepts I don't know yet about. I'll have to learn about those biowares (don't they take away some magic though?). Kinesics? What the hell is that anyways?

Anyhow, thanks for the explanations, I haven't read much of the new cyber/bio and equipment in general yet. I'll stop high-jacking the thread now. :smokin:

Also, there's a correction to my "Friday info": the loyalty of my contact will be 2 instead of 1.

Yeah, she's suffered a point of Magic loss, but it was for a net gain.

Kinesics is an adept power that adds its rating to all social skills.
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HeySparky
post Feb 12 2006, 09:13 AM
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Kinesics 5... I feel like I read something somewhere that limited levels to 4. But I don't recall in regard to what or if I made it up entirely. ... ...

Kinesics is very cool.
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Oracle
post Feb 12 2006, 10:49 AM
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I am still not used to the new chargen system. But I love it! :D "The Jack Of All Trades" aspect of BBO is getting a bit less important, because I just do not have enough points for it.

The Skillwire System stays, but I do not have enough Nuyen left for a lot of softs. Electronics skills, hacking capabilities and biotech skills went down the toilet.

And I got another question: Does "Enhanced Articulation" give a bonus die to firearms skills or not?
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TinkerGnome
post Feb 12 2006, 11:28 AM
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EA adds dice to physical skills linked to physical attributes. The different classes of skills are explained in the skills section and include Physical and Combat as seperate categories.

Short answer: no.
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Oracle
post Feb 12 2006, 11:35 AM
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That was the way I read it. Thx!
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nick012000
post Feb 12 2006, 12:47 PM
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QUOTE (ES_Sparky)
Kinesics 5... I feel like I read something somewhere that limited levels to 4. But I don't recall in regard to what or if I made it up entirely. ... ...

Kinesics is very cool.

Kinesics is limited to Magic. She has Magic 5 after her magic loss, so the limit for her is 5.
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TinkerGnome
post Feb 12 2006, 04:50 PM
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I'm putting together the first post and finishing the character reference page. I wanted to announce a single converted item:

Underbarrel weight - 50 :nuyen:

Can be installed on a pistol or other one handed weapon in the underbarrel mount to provide RC 1.

Okay, there really isn't any conversion involved with that.
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gobogen
post Feb 12 2006, 05:40 PM
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Character sheet sent.
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HeySparky
post Feb 13 2006, 07:49 AM
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Sheet sent. Background still in the works.

Anyone want to work backgrounds together now, before our sheets are officially due?

Rough chronology for Fade, the years are subject to change...

2042 - born
2055-8 - trapped in Chicago (dates may be off)
2062 - drafted into the UBL minor leagues
2064-5 - Crash 2.0
2066 - UBL debut, 'The Accident'
2067-8 - playing Arena Brawl
2069-70 - moved to Seattle
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Oracle
post Feb 13 2006, 10:26 AM
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<DELETED>
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Silo
post Feb 13 2006, 02:22 PM
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QUOTE (ES_Sparky)
Anyone want to work backgrounds together now, before our sheets are officially due?

I have heard of you and at least met you, however casually, through Chok.
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gobogen
post Feb 13 2006, 02:45 PM
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The Priest has been running the shadows for a little less than two years now. He may have come in contact with other runners through running with them or he may know of them by reputation, or he may have met them in sports bar, which he likes to frequent regularly. Priest is a big fan of baseball and soccer, and just any sports really. UB might not be his favorite though, but he might have heard of (dunno real name of Fade) or even seen her on trid.
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Oracle
post Feb 13 2006, 03:10 PM
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BBO is new to the Shadows of Seattle. It is unlikely that many people have heard of him already. Does any of your characters have ties to the AGS?
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TinkerGnome
post Feb 13 2006, 03:29 PM
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QUOTE (Oracle)
AGS

You might want to expand that acronym. I'm about as well versed in SR as can be considered healthy and I don't know what that one means.
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Silo
post Feb 13 2006, 03:36 PM
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I am safe to say that I have no affiliation with or knowledge of...is it "the", AGS.

Hehe...I don't know aht that is either.
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TinkerGnome
post Feb 13 2006, 03:46 PM
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:ic: Thread
:ooc: Thread

Please continue to use this thread for discussing character generation. Post to the IC whenever you are ready and get me your character by the 15th. You can post before you're done with character generation if you wish.

If anyone (Priest) cares, it's after sunset when you get the call. It's cold and overcast but not wet.
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HeySparky
post Feb 13 2006, 04:00 PM
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Allied German States. Yay Google! :D Um... that's all I know.
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Oracle
post Feb 13 2006, 09:43 PM
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Sparky is right. The AGS is what is known as Germany today. But far more broken up into small states. Source material for the AGS can be found in the Germany Sourcebook or in different German-only sourcebooks. BBO is from Berlin, which had been an anarchist zone for some time.
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Nu_Fenix
post Feb 14 2006, 12:31 AM
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Sorry for being so silent everyone - Just been chilling out with friends in Wales over the weekend.

Right, these are the skills that Eddy will be bringing to the group:
Active Skills
Blades [Axe] (3)
Counterspelling [Combat] (4)
Dodge (3)
Etiquette [Street] (1)
Intimidation (2)
Perception (1)
Spellcasting [Combat] (6)

Knowledge Skills
English (N)
Japanese (3)
Spanish (3)
BTL Dealers (3)
Gang ID (3)
Gang Turf (3)
Local Area Knowledge: Seattle (3)
Magic Background (3)
Urban Brawl Schedule (3)

For contacts I have gone for a Street Ganger called Rhino who i know from my ex-street gang days. I also know a Joygirl named Candy, as its a classic name and you can never go wrong knowing a good hooker ;)

Nick: You paid the extra 25 points to have Magic 6, only to lose it to Bioware?! That must have been hard to squeeze the points for.
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nick012000
post Feb 14 2006, 07:47 AM
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Well, bioware and cyberware, really.

Also, TinkerGnome: I miscalculated my Essence loss.

Can I replace the implanted Simrig with an Alphaware Simrig with the Counterfeit, Used, and Used in a Crime under Investigation (blackmail) modifiers to price? That way, both costs remain the same as the sheet I sent you, all up.
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Oracle
post Feb 14 2006, 10:46 AM
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BBO's Skills:

Athletics(Skillgroup) (2)
Stealth(Skillgroup) (1)
Longarms (3)+1 ReflexRecorder
Pistols (3)+1 ReflexRecorder
Automatics[AssaultRifles] (6)+1 ReflexRecorder
Etiquette[Street] (1)
Throwing Weapons[NonAerodynamic Grenades] (1)
Perception (2)
Dodge (2)
Unarmed Combat (3)
Intimidation (1)

Additionally he has some skillsofts, giving him a broader field of operation. I don't know the levels yet:

Explosives
Biotech
Heavy Weapons
Electronics
Pilot Ground Vehicles

Anything else needed?
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