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Feb 11 2006, 01:16 AM
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#101
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I agree, Ultra. In the 20's the mafia developed significant power because there was a large niche to be filled, a weaker federal government, poor internal controls to protect against bribery and extortion, and more lenient laws. Most of these are back in place in SR, so there's no reason the mafia shouldn't return to a power similar to what we saw in the 20's.
And I think mmu doesn't give the mafia the credit they're due. Thousands of government employees are forest rangers, but that doesn't mean your only worry from a US army brigade is they might tell you to stamp out your campfire at night. Yes, there are mafia members who run gambling rings out of the back of pet stores. There are also mafia members who run millions of dollars across international lines, who chop limbs off dealers and debtors, and who have access to military grade arms. More legal protections, weaker government and better communications have made things easier, not more difficult, for organized crime. |
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Feb 11 2006, 01:28 AM
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#102
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
What is canon, though? What are the canon assumptions as far as PCs go? If you ask around Dumpshock, the realities the PCs are expected to deal with seem to have a lot more in commmon with "Reservoir Dogs" than with... I don't know, Mission Imposible, or something - life's a bitch, and there's a good chance you'll get shot in the guts and bleed to death if you're not careful. Don't even think about jumping from a moving car and grabbing onto the helicopter's landing gear, the rigger flying it will just impale you on a rooftop antenna. At the same time, the rest of the world seems to still consist of the original, occasionally silly, always overblown colorful fantasy of the SR source material - the one which shows people walking around with miniguns, blasting spells from the back of a vintage muscle car, or tearing up the pavement on some crotch rocket, katana drawn, with mohawks galore. Where anything made in Japan is automatically better just because, and the Yakuza naturally get to have an army of ninjas, highly trained in rappeling through safety-glass skylights onto boardroom tables. I just don't think it's a very consistent approach... |
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Feb 11 2006, 02:12 AM
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#103
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
And if a Yak jumps on YOUR helicopter, you can impale HIM on a rooftop antenna. In fact, I daresay the average runner has a better chance of doing something useful from that position than the average yak member.
And you can do that in the barrens. Yaks cannot do that in a AAA-C zone, nor can runners.
Runners can do that. Yaks generally don't.
Barring the mohawk, that too is very possible (for runners or Yaks alike), especially in the barrens. But anywhere where there's major combat, a runner has a reasonable chance of being the midst of, or perhaps even causing, that sort of damage and escaping successfully.
I thought we were talking about fiction here.
They don't 'naturally' have it. Groups that have assets that need protecting and money to pay for said protecting are going to hire guards of some sort or another. Their skill depends on how valuable the goods are, how much money is available, how many laws the group is willing to break and how much they're expecting trouble. Organized crime scores top marks in all four categories. Ninjas are simply a stylistic choice. So if the shadowrunners had millions of nuyen to blow on security, they too could happily have ninjas.
Are you saying runners have never done this? Presumably not when the board room is occupied, but as a point of entry, it's reasonable. Here's the difference; the yaks are the organization that hire the ninjas. The shadowrunners ARE the ninjas. Anything Yak individual enforcers can do, runners can do (with the proper resources). The reverse is also true. The important thing to note is there are a LOT more Yaks, with a lot more contacts, resources and fortified safe houses. This is why runners cannot realistically beat the yaks. It's like asking why a football team of five people is unlikely to beat a team consisting of 60 people. You're simply outmanned. |
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Feb 11 2006, 03:24 AM
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#104
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
This is actually something of a convention of the cyberpunk genre. The most wiz stuff always comes from Japan. Keep in mind that the cyberpunk gaming genre has its roots in the 80s when this was, in a real sense, true. There are a lot of themes in SR (and RTG's Cyberpunk, for that matter) that come from the 80s, in fact. Just because something is beyond the pale today doesn't mean that a future branching from the 80s that went down various different roads wouldn't include it. |
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Feb 11 2006, 04:07 AM
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#105
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Target ![]() Group: Members Posts: 28 Joined: 28-May 02 Member No.: 2,792 |
That is true on the football field, where you know where each team knows where the other team is, what their goal is, and are limited in where they can run. But what happens when those restraints are removed? What happens when those 5 men get to setup ambushes, get to chose when and where they fight, and get to strike from the shadows? Suddenly, those 5 men have a much better chance. By using superior tactics, the 5 man team can easily take down the 60 man team. And if done carefully, the 60 man team won't notice what is happening until it is too late. Or maybe set it up so it looks like another 60 man team did it, suddenly there are two groups of 60 men going at it, letting the 5 man team sneak in a goal... I agree that that a runner group would have extreme trouble taking out a whole organisation. But I don't see why they couldn't clean them out of an area, such as the Barrens, or some other part of a city. Unless that is where a large amount of income is coming from, then the mob/yak/etc aren't gonna care. They might send in a crew to try and take it back, but wouldn't spend too much money or time on it (no point spending 100K:nuyen: just to get an income of 1000:nuyen: a month <I know those numbers are likely to be wrong, it's just an example>). Unless the players managed to do something stupid, like kill the Don's son, or take out a popular Yak boss... |
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Feb 11 2006, 06:16 AM
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#106
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Ultra reread your corp shadowfiles, in that Nestle today islisted as havimg been 20% bigger and more powerful than SK is in sr
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| Guest_MK Ultra_* |
Feb 11 2006, 02:52 PM
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#107
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Guests |
I know that, but Nestlé is neither extrateritorial, nore does it have an army of military equiped security personal!
And I´d doubt that any corp today is pulling such big shadowstuff in a decade, as many (if not most) SR corps are pulling on a regular basis every year (if not month, for the AAA). EDIT: Oh, and Nestlé doesn´t have cybermancies and magical vampire clone-camelions, for that metter. |
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Feb 12 2006, 12:43 AM
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#108
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
With proper planning, the 5-man team could blow up the 60-man team easily. And steal all its stuff.
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| Guest_MK Ultra_* |
Feb 12 2006, 01:06 AM
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#109
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Guests |
And what about 5 against 500 (thats only counting made man, ad to that hirelings and gangs).
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Feb 12 2006, 01:25 AM
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#110
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Yes, a group of runners could kick organized crime out of "a part of a city" for some time. I doubt it'd be long because then the runners are on the defensive, so the yaks can set up ambushes against THEM, or just start burniating everyone who they suspect is connected with the runnes until someone squeals, THEN ambush the runners. It really isn't a long-term winning proposition. The best way to do it would be if the runners hook up with another big dog who can defend that area, for instance the mafia. I would also agree that it is POSSIBLE for a runner team to kick the Yaks permanently out of the city, just exceedingly unlikely.
Yes, a group of 5 could beat a team of 60, assuming the team of 60 was poorly organized and poorly defending. The yaks are neither. If you'd prefer a better analogy, capture the flag with a team of 5 and a team of 60 on a huge playing field, where the smaller team has a better hidden flag. It's still not a great proposition. |
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Feb 12 2006, 05:37 AM
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#111
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Five can defeat five-hundred with proper planing and sufficient momentum. The important consideration is that the five must remain offensive at all times. They must destroy quickly and fade away the second they begin to lose momentum because they will be destroyed by the opposition's superior numbers if the enemy is give any chance at coordiantion.
Te problem is that, while a small offensive force can take a city, this force cannot hold a city. They lack the manpower to defend and so any defense will have to rely on remaining invisible and causing so much damage to the enemy that they'll stay away. This cannot be guarented. A guerilla offensives work best when the attackers can take the defenders powerbase and when the attackers are supported by a conventional force that can come in to defend and clean up. This means that to drive the Yaks out the runners would then have to cut off the heads in such as way as to leave the Yak's businesses and muscle intact and willing to accept their leadership or they would have to ally with another organized crime syndicate that can come in and take over while the Yaks are down. |
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Feb 12 2006, 06:38 AM
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#112
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Or the runners go and start their own organized crime ring after kicking out all of the others. Probably recruiting some of the smaller sprawl gangs for muscle, and using their fixers to get the resources they need in exchange for 'protection'.
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Feb 12 2006, 08:58 AM
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#113
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Which ring would be the best bet for playing nice with the runners and not getting pissed when they jack cars?
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Feb 12 2006, 09:26 AM
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#114
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
IIRC, Nestle in SR was recently acquired by one off the AAA's. I believe it was Azt or S-K. So there ya go. Oh, and emo , I'd say the mafia, as long as they get their cut. |
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Feb 12 2006, 09:50 AM
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#115
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Moving Target ![]() ![]() Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
Easy ways to prevent looting (from my own brain and summary of some earlier posts):
* Don't equip your "goons" with equipment worth the trouble of looting. If the problem is in the volume of items making it worth looting, pick heavy items that individually don't weigh the goons down, but if the runners try to pick up 10 of them, it weighs 100 kg. * Make the equipment harder to loot. Put most of the capability in internal cyberware that requires serious cutting to remove, or in cyberware that isn't reusable (bone lacing was a good example). * If they're doing enough volume, you're going to attract the attention of people you don't want to attract the attention of -- law enforcement, local organized crime, etc. * Occasionally toss in loot that's "too hot to handle." Sometimes fencers will outright refuse to buy if it's going to be too hard to move (ie, law enforcement is watching for the objects, they'll piss off organized crime, etc). If the situation gets extreme, maybe a fencer makes a mistake and buys something that's too hot to handle and ends up dead. That's one less contact the runners can use to move the items, and the runners may pick up a bad rep and thus make it harder to move in the future. (Comment: killing the contact should probably be avoided on the GM's part AND avoidable by the runners {drop hints}. It should probably only be used in extreme cases). * If they're looting magical or prized items, ritual sorcery to find it WILL eventually come into play. * If they piss off the wrong people, you might give them a determined enemy that finds their homes every so often. When they move, make them pay lifestyle to move to a new place. If you're feeling really obnoxious, you can really make it hurt by having the enemy find you multiple times in a month. * If they start getting too much money from looting, you can always scale up the opposition to require nastier and more esoteric gear to drain their bank accounts. Vehicles can be very expensive to kill, for example. * If they're too flush with cash, you can push non-paying character development threads on them that cost. My GM was nice enough to have someone damn near torture a family member to death. As a shaman whose totem demands protection of family, the retribution my character was compelled to deal out was extremely expensive. The resulting response ended up costing my character like 55k nuyen. Well-developed characters will always have hooks that can be exploited, if the GM needs. * Destroy their vehicles, if they own them. EXPENSIVE. * Reinforcements. Nothing stops looting faster than reinforcements with overwhelming force. You should work early to make them constantly afraid of this. Because of this factor, my character tends to only loot choice items that are either very portable and very expensive (foci come to mind), or things that are almost impossible to get on the street (AV ammunition, higher grades of armor, etc). * As always, any regular behavior which reduces the enjoyability of the game can be penalized on the karma side. (Mostly, this should only come into play if the dude is a jerk and ends up spending lots of real time per session looting the bodies) |
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Feb 12 2006, 09:59 AM
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#116
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
How big would the mafia's cut be? And what do you mean too hot to handle? A gun's a gun's a gun.
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Feb 12 2006, 10:47 AM
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#117
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
well, a lot of guns were supposed to be destroyed after ending up in police custody after being used for a crime. Being caught with such a gun could be very bad news. And not everything you're going to try to fence is going to be a gun. Signature items ("Hey, this looks like Ace's Predator. How'd you get it?") can be bad too.
As for the mob, I'd say 20%. Enough for them to get a good cut, make sure the car jackers know who's in charge, and enough to slow down their gains so that they don't become competition. YMMV. |
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Feb 12 2006, 10:36 PM
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#118
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Moving Target ![]() ![]() Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
Usually, the mafia's cut is however big the mafia wants it to be. The GM can obviously set this to whatever rate gets him the desired effect. As far as a gun is a gun is a gun goes.... that's not always true. As fistandaltilus said, maybe it's a signature weapon. Maybe the guns are etched with some kind of symbol -- "Dude, these guns are etched with the obayun's personal guard's insignia! If I'm caught with these, I'm dead! No way I'm touching them!". Maybe the guns have tracking devices in them. Who knows? Another thing to do -- if they're ever carrying loads of illicit goods, and you want to discourage the looting, have Lone Star pull them over for a "busted tail light", and have them notice the contraband. Make the ensuing law enforcement response induce them to wonder, "Gee, is it worth the risk of carrying all this loot?" |
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Feb 12 2006, 11:51 PM
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#119
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
There will be a limitation ultimately in the price. Too low and, obviously, they're losing money (and the resulting increase in crime draws more attention). Too high and people just won't report their gains or won't even bother using that particular avenue. I would expect their cut will be between 20-50%, however if they charge more, they'll offer more 'perks', better protection, more available chop shops, etc. After all, it's in the mafia's best interest that their 'paying customers' do well. Of course, the big thing going for them is what happens if you don't pay.
hyzmarca - History would seem to disagree. Barring one man with a bomb and a five hundred unsuspecting people all in one place, it is very difficult for a person to take out 500 people, even if he is armed and they aren't. Keep in mind, we have had organized crime going on in the world for centuries, yet history seems to provide no instance of a group of 1-5 people successfully pushing organized crime completely out of an area for any amount of time barring, perhaps, tremendous destruction caused through acts of war. If you can find the dozens of examples (remember, we're talking CENTURIES, not decades) of a few people without the support of a greater organization successfully driving organized crime out of anywhere, I would be quite fascinated to see it. Perhaps if Chuck Norris decided to take on such a feat... |
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Feb 13 2006, 01:59 AM
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#120
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Target ![]() Group: Members Posts: 28 Joined: 28-May 02 Member No.: 2,792 |
Do you allow ficticious characters? If so, The Punisher fits the bill. There have been storylines where he had such an impact that the mob wasn't game to go back... He kept taking them out as they came in, and they decided that it wasn't worth the cost to keep trying. As for 1 taking out 500, the The Punisher has done so (over 2000 according to the Max comic series). Depending on the writer, his tactics are reasonable as well. Gotta remember, he isn't taking them out 500 at a time, but there are times that it is him versus 100. And it is due to careful planning, he prepares his killing grounds well, and draws the enemy into it (claymores to take out the first groups, M60 to take out the bulk, and shotgun/assault rifles/pistol to clean up). You have to remember as well, that the mob aren't usually military trained, so they tend to have sloppy tactics (bunching up <good grenade fodder>, not seeking adequate cover straight away, not looking out for traps, not trying to flank the opponent...). He comes out injured quite often, but has the skills to treat himself (plus he has a few medic contacts he can call on). One of the major rules of combat (paraphrased quote of Sun Tzu <from the Art of War>): "Choose your killing ground carefully, and let your enemy come to you". Something every basic runner should learn :) |
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Feb 13 2006, 05:19 PM
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#121
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I apologize if this point has been made. If so, I missed it.
Many people are saying that if you make things somewhat inconvenient for a syndicate, they'll just leave an area because "it's not worth it." A valid point. Bear in mind, however, that these organizations exist on a powerbase of reputation. They will be inclined to fight you, hunt you down, and make an example out of you in a territory dispute over an abandoned parking lot, simply because they can't afford to have someone make them look bad. This will make them fight for things that aren't otherwise worth fighting for. If you seriously expect to get the mafia, the yaks, or anyone else to back down and leave you be, you have to give them a way to look good doing it. |
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Feb 13 2006, 09:48 PM
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#122
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Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 27-October 05 From: Waterloo, ON Member No.: 7,900 |
1) Bear in mind that the Punisher has benefits of narrational imperative. He wins because the writers will not kill him. Characters in Shadowrun don't have that luxury sometimes.
2) Remember that syndicates, the mob, etc. come down to the decision of one person. It's not a fragging hivemind (unless... invae mafia? Cool idea...) so really, the decision to leave an area, kill the people causing trouble, etc, is going to be down to one person. So the question is, how much gross does he lose leaving versus how much net does he gain staying? Sometimes, these are factors of emotion and sentiment more than they are money. |
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Feb 13 2006, 10:49 PM
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#123
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No, they don't. Certainly there is nominally one person in charge, but generally there will be factions—factions that might not obey an order to pull out. This may be as large as a rival family or as small as an outpost of made men who remember the glory days and refuse to abandon the city. The decision is made at every level that is aware of and interested in the action in question. ~J |
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Feb 13 2006, 11:39 PM
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#124
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Target ![]() Group: Members Posts: 38 Joined: 17-September 05 Member No.: 7,754 |
Simple. Make the party wealthy beyond their wildest dreams, and thus, acquiring more money through looting meaningless.
Think of it as the transition from Season 4 to Season 5 in Angel. The characters went from the barely-scraping by Angel Investigations to heads of a major multinational corporation (of evil). In Shadowrun, characters could become full-time employees of a corporation, or a government, or whatever. Between Loose Alliances and Dragons of the Sixth World, I'm sure you can find an appropriate patron for the party, which keeps them in strippers and blow. Finding better cyberware and magic becomes more a matter of doing the appropriate favors, and finding the right people. By the time you want to roll your campaign over, the street sammies are going to be out of essence anyway (and hence paying vast amounts of nuyen for incremental gains thru Delta-ware), and the real limiter on character development will be Karma. |
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Feb 14 2006, 12:01 AM
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#125
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
You are joking though, right? Right?
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