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> What to do about that accountant player, I can't mug him EVERY week!
Guest_MK Ultra_*
post Feb 10 2006, 02:00 AM
Post #76





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Exactly my meaning.

EDIT: :eek: UWAAAARRRRRRRGGHHH :dead: they followd me from the Armageddon threat :dead: WAAAAAAAAAAAAAAARRRHHGGGH :eek:
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ShadowDragon8685
post Feb 10 2006, 02:50 AM
Post #77


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Actually, if you wiped out every single Yak in Chicago, the Yak would be pissed, but you just wiped out every single member of an organized crime family in an entire sprawl.

They ain't gonna TRY to touch you, lest you move on to fry their bigger homeland fish. You have, in effect, become a Rival family, one that just achieved a victory of such magnitude that the only sane response is to back the hell off and let you have your turf.
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John Campbell
post Feb 10 2006, 07:16 AM
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If you wiped out every single Yak in Chicago, someone would clearly need to give your GM some lessons in how to deal with rampant munchkinism.
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IAmMarauder
post Feb 10 2006, 09:52 AM
Post #79


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QUOTE (ShadowDragon8685)
Actually, if you wiped out every single Yak in Chicago, the Yak would be pissed, but you just wiped out every single member of an organized crime family in an entire sprawl.

They ain't gonna TRY to touch you, lest you move on to fry their bigger homeland fish. You have, in effect, become a Rival family, one that just achieved a victory of such magnitude that the only sane response is to back the hell off and let you have your turf.

Either that, or the remaining families unite and make a point of hunting you down.

One of the rival families may even try and recruit you, even if it a "subtle" hire (that is what Johnson is for). As they say, keep your friends close, and your enemies closer. Plus all the info about what they did on the runs might be a nice "payoff" for the police or a Corp. A classic setup, one might say...


Then again, it would be interesting to run a Punisher-style campaign, where the PCs make it a mission to hunt down organised crime... Of course, looting then becomes a necessity (gotta eat somehow, and they will need the guns and ammo). Maybe that might be the sort of thing your accountant player might like. Actually, I think I might do up some missions or a campaign based around this...
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emo samurai
post Feb 10 2006, 10:05 AM
Post #80


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You'd have to eliminate stat and skill caps and increase karma payout, though, if they'll skip the stealth and go for the crazy shootout.
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Kremlin KOA
post Feb 10 2006, 12:45 PM
Post #81


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QUOTE (John Campbell)
If you wiped out every single Yak in Chicago, someone would clearly need to give your GM some lessons in how to deal with rampant munchkinism.

really? evenif it is done through careful planning, forethought and flawless execution


or should the gm just go "a thor shot hits you"
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nezumi
post Feb 10 2006, 02:33 PM
Post #82


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What does a shadowrun team have that an opposing organized crime family doesn't have (keeping in mind that organized crime can generally hire shadowrunners)?

If the mob couldn't beat the yaks when they had the home ground advantage, despite having plenty of runners at their disposal, I rather suspect that a single runner team couldn't beat the yaks all on their lonesome.
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TinkerGnome
post Feb 10 2006, 02:53 PM
Post #83


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A team of runners probably can't wipe out an entire criminal organization, but they probably could convince the organization to stop coming after them by making it apparent that the cost will be too high. However, that only works if they don't put the crime org into a situation where backing down from the runners means looking weak. Criminals are bullies, and a lot of being a bully is not letting people stand up to you. Once someone does so successfully, then your reign of terror is pretty well over.
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Moon-Hawk
post Feb 10 2006, 03:33 PM
Post #84


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QUOTE (nezumi)
What does a shadowrun team have that an opposing organized crime family doesn't have (keeping in mind that organized crime can generally hire shadowrunners)?

Anonymity. Mobility. They're the proactive party. And maybe, maybe a sympathetic police department if the runners are smart and make sure that Lone Star is getting some of the credit, at least publically.
Any large organization will necessarily move slower than a small team. For the organized crime syndicate to exist, the members must not only survive, but they must continue to do "business" as usual, or they've been effectively destroyed. For the runners to continue to exist, they must not die. The runners are the agressors, they can choose their battles. The organized criminals might take some time to even figure out who's hitting them, although you can bet they'll turn the sprawl upside down trying to find out. It'll take even longer if the runners are smart enough to frame other organized criminals.

I'm not saying the runners have a huge advantage, or that it's a good idea. But there are certain advantages that a runner team has over a large crime syndicate that might slightly mitigate the overwhelming pile of disadvantages.
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nezumi
post Feb 10 2006, 04:56 PM
Post #85


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No man (or runner) is an advantage. The runner depends on his contacts, and the contacts depend on not getting their fingers broken by angry yaks. Organized crime also has access to significant magical and physical resources to trace you down. You cast a spell? I sure hope you have the half hour required to tidy up after yourself. Lost a button? Watch out for ritual sorcery. Fired bullets? Forensics come into play.

Remember also that Yaks are not a corporation. The individual cells can move and react with some autonomy. There are cells who exist only to beat other people up, including uppity runners. So all the advantages the runners have, the yaks have too. Now don't get me wrong, you could certainly HARASS the yaks for some time. Drive up their costs of operation. That's the beauty of guerilla warfare. But you can't BEAT them, because to beat them that means going onto THEIR turf where they use their rules. I would almost say it would be easier to drive Lone Star out of a city than it is to beat a well-established criminal family because, unlike the criminals, Lone Star is not supposed to randomly kill or torture people, or break laws about mind probes and watchers hanging out in your bathroom.
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Kagetenshi
post Feb 10 2006, 04:58 PM
Post #86


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Lone Star is not supposed to, but if you'll check the flavour about them, it's pretty clear that they do.

~J
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Moon-Hawk
post Feb 10 2006, 05:18 PM
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I agree with you, Nezumi, that attacking an organized crime syndicate is borderline suicidal, at best. I also agree that the organized crime's advantages far outnumber the runners' advantages. I just wanted to make the point that the runners were not completely without advantages, which could be exploited to make the runners very annoying.
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Guest_MK Ultra_*
post Feb 10 2006, 05:26 PM
Post #88





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My point was, however, that said runners loose a big deal of anonymety and mobility, when they start regular carjacking. They become predictable they rely on contacts (even more than regular runners) and as was said above, the mog can simply convince the runners contacts that it would be very unwise to not stop dealing with them. Then when the runners start fencing thair loot themselves, they will evetually hit the wrong party and be hit by the mobs agents (quiet often to be runners themselves).
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Moon-Hawk
post Feb 10 2006, 05:40 PM
Post #89


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You know, to be perfectly honest MK, I just completely lost track of the point of this thread.
I had totally forgotten the carjacking aspect of it and was turning it into a Boondock Saints mob-killing-for-the-sake-of-mob-killing type of thing. Yeah, if your carjacking is pissing off the mob, even if they can't lean on you, they can lean on the chopshops that you sell to.
So, my next questions: How many cars are stolen per month in the Sprawl? Does organized crime profit from the theft of those cars, or does organized crime profit from the purchasing, chopping, and reselling of cars that independent individuals (such as runners) might steal and sell to them? Assuming the runners' stealing and selling of cars is cutting into the mob's profits, rather than adding to them because the mob is buying the stolen cars from the runners, how many cars would the runners have to steal each month to significantly raise the number of independent car thefts and impact the mob's profit?
I'm thinking that most cars are stolen by independent agents, and the mob actually makes money by buying these stolen cars, chopping them, and reselling the parts. I also think that, in the entire sprawl, a thousand or so cars are stolen each month (random number), and the runners would have to be stealing a crapload for anyone to notice the difference.
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mmu1
post Feb 10 2006, 05:46 PM
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See, it seems to me that, every time someone lists how easy it'd be for a crime syndicate to wipe out the PCs, their description of the syndicate's abilities is like something out of a John Woo movie, while the PCs are still expected to play the game like it was Reservoir Dogs.

Either everyone is constrained by the gritty pseudo-relistic world, or no one is.
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Moon-Hawk
post Feb 10 2006, 05:57 PM
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In 2000, the population of Detroit was 951,270 as reported by the census.
That year, approximately 27,000 cars were reported stolen, although Detroit police estimate that approximately 50% of these reports were false, so that leaves us with 13,500 cars actually stolen in Detroit that year. Or, one car stolen per 70.5 people.
Isn't the population of Seattle supposed to be something like 6 million? (somebody fact-check me on this)
Assuming Seattle has car-theft rates comparable to Detroit, that's 85149 cars stolen per year, or 7095 stolen every month!
Now, Seattle 2070 might have a different car theft rate than Detroit 2000, but you'd have to steal an awful lot of cars every month before anyone would take notice.
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Guest_MK Ultra_*
post Feb 10 2006, 06:02 PM
Post #92





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Good point! I was assuming the PCīs have thair own chopshop, so they could support a middle to high lifestyle. Jacking a car a week and selling it to your local chopshop (which in turn gives the mob itīs cut) probably wonīt get you into trouble (except from LS looking for you, but thatīd be minor compared to regular shadowrunning), but it wonīt get you much cash either, so there is no problem for the gm.
The gangsterkilling probably will be possible to go for some time, as long as the pcīs dont get too cooky and have some sort of income to support thair cause (probably hooding the mob). This probably wonīt rout out the familie or clan or ring however, though it might hinder them enough so other synicates can move in for the kill (which really will only substitute one tyrant for the other, but that may be sufficiant depending on the characters motives).

EDIT:
6M is about right, nowere near as much people in 2070 Seattle are going to be car owners as in 2000 Detroid, however. Allso most cars in Seattle (mor then in other UCAS-Sprawls) are electrified sub-compacts, due to SSC environment laws binding for Seattle by the Treaty of Denver. On the other hand, crime rate is quiet possible higher.
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Kremlin KOA
post Feb 10 2006, 08:43 PM
Post #93


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there was an incident in Melbourne Australia a few years ago when ONE MAN did a revenge against the mafia there and took out 27 major crime figures befoe the cops got him, he is still alive and in the protection section of the prison system (where they put cops stoolies and pedophiles so that regular prisoners can't touch them) so a runner team can do significant damage
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Guest_MK Ultra_*
post Feb 10 2006, 09:08 PM
Post #94





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What are stoolies :-? My english only takes me so far :please:
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Kagetenshi
post Feb 10 2006, 09:12 PM
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A "stool pigeon", or police informant. A rat.

Reference

~J
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nezumi
post Feb 10 2006, 09:16 PM
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Are you referring to this:

http://en.wikipedia.org/wiki/Melbourne_gan...ngland_killings

Because there were 5 (from a quick read) people convicted for those killings, 2 surviving suspects who were charged, and it looks like half a dozen suspects who were later killed in retribution.

As for the earlier comment, Yaks don't need to play reservoir dogs, at least not as an organization. Unlike the runners, Yaks pretty much have UNLIMITED RESOURCES to draw upon, assuming that investment makes a reasonable return. Can the runners claim that? Yaks also have thousands, perhaps tens of thousands level 1 and 2 contacts across the world. Runners don't have that either. Sure, if a team of five yaks are caught in a building with the cops closing in, things can be pretty rough. But an organization doesn't have quite the same concerns as an individual.
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hyzmarca
post Feb 10 2006, 09:40 PM
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The Victoria police set up a task force just to investigate the suspicious but probably natural deaths of a few organized crime figures. Surely, someone should be imprisoned for this gross abuse of government resources.
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Kremlin KOA
post Feb 10 2006, 10:55 PM
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So that's what the international news says about it
the killings I refer to almost all happened in 2001-2003
they were all over the national news


EDIT: the funniestpart was some people i knew had... family... over there and they were very scared the killings would spread
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mmu1
post Feb 11 2006, 12:04 AM
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QUOTE (nezumi @ Feb 10 2006, 05:16 PM)
As for the earlier comment, Yaks don't need to play reservoir dogs, at least not as an organization.  Unlike the runners, Yaks pretty much have UNLIMITED RESOURCES to draw upon, assuming that investment makes a reasonable return.  Can the runners claim that?  Yaks also have thousands, perhaps tens of thousands level 1 and 2 contacts across the world.  Runners don't have that either.  Sure, if a team of five yaks are caught in a building with the cops closing in, things can be pretty rough.  But an organization doesn't have quite the same concerns as an individual.

Are you sure they're not all secretely dragons in disguise? :P

I mean, I get that they have a lot power, but the SR mob and Yaks are a hugely overblown, fantastic version of reality, because no one is going to take a bunch of guys who run gambling out of the back of a neighbourhood pet shop (true story) and "manage" a bunch of massage parlors seriously as major villains.

However, as a result, they're just not appropriate villains if you're going to run your game very grim, gritty, and down to earth, because there's just no place in that kind of world for mob bosses with their own armies of assassins, and endless resources to throw into killing the good guys, Dr. Evil style.
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Guest_MK Ultra_*
post Feb 11 2006, 12:45 AM
Post #100





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Well, the canon mobs are probably inspired by el capone and the good old "family" movies. They are big, organized and powerfull.

If you donīt play it that way, thats ok, but its not canon.

The corps in SR-canon are also way more powerfull and ruthless then todays. RL corps donīt make good villains either.
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