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Feb 9 2006, 09:51 PM
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#26
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Only if you know the fight is coming.
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Feb 9 2006, 10:30 PM
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#27
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
300BP, 200BP of those for mental and physical attributes.
No skills over 4 Availability cap at 8 Be restrictive on monetary resources and lifestyle That's about it. Make them understand that 1 or 2 in a skill is enough if they don't want to be fully trained pros. |
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| Guest_MK Ultra_* |
Feb 9 2006, 11:36 PM
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#28
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Guests |
She became a gangmember after loosing her job at the stuffer (it didn´t open 24/7 anymore, after the repairs were done) and one pc had it on with her, but she´s realy got no talents besids her looks :P
I´m telling them all the time, but none of them would touch any of this, which is a good thing in rl but seams a bit ooc in a gang champaign, does it? They allso don´t smoke or drink or anything (the pc´s don´t, the players do ;)). They didn´t even take K when the whole groups life was at stacks and silly me forgot to punish them for it.
Man, did I have a hard time to point that out to them, and still, they would have given thair non-combat teenies Close Combat and Pistols 6 if I´d only allowed it. |
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Feb 9 2006, 11:50 PM
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#29
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I'm having a bit more luck both when it comes to drugs and skills :) .
We've played a lot of free-form games were we chose our own skills to match the character we pictured in our heads. Picking values out of what's most appropriate comes sort of natural to us. If you could stomach it, maybe you should try and let them choose whatever ratings, weapons and spells they want some time. And see how fun that becomes in the end. Maybe they would have fun playing a goofy super-hero game for a while, but my bet is they would soon miss having some grounding, some common sense, in the game. |
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Feb 10 2006, 12:03 AM
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#30
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Maybe they still have SR3 addiction rules stuck in their heads. You know, the ones where if you drink occasionally on the weekend you die in three months!!!
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| Guest_MK Ultra_* |
Feb 10 2006, 12:09 AM
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#31
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Guests |
Trust me, I tried it. No restrictions simply means no restrictions with this group, or at least 1 or 3 of them. I´d have a group with 1 Great Feathered Serpent, who´d probably be Lofwyr´s best buddy, a vampire-mage-double-digit-initiate-slitch, and some "comparatively lowpowered" initiate Adepts and Deltaware-staches. On the side thay´d play what they´d consider weak from time to time, that is singledigit-initiate-shapeshifters and the like.
They do present quiet decent roleplaying most of the time, if given (normal) restrictions on character building. The gang pc´s i.e. were build mostly freeform (they had no actual stats in food fight, which was quiet fun, we improvised during this scenario, only had the basic bg). That was still SR3. The problem was wen we converted to SR4. |
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| Guest_MK Ultra_* |
Feb 10 2006, 12:12 AM
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#32
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I did never enforce the rules that harsh. But maybe I should, and than have them all addicted to something by an enemy. :dead: |
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Feb 10 2006, 12:13 AM
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#33
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
When the bullets start flying, get some cover and take a hit off the inhaler. Only trick is not getting a round in the head right off the bat. |
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Feb 10 2006, 12:15 AM
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#34
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Shadowrun has long been tuging around a lot of moral baggage. SR4 got rid of a lot of that. Does anyone know if that has had any consequences? |
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Feb 10 2006, 12:49 AM
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#35
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Target ![]() Group: Members Posts: 70 Joined: 2-September 05 Member No.: 7,673 |
Restrict Skills/Magic/Resonance to a max of 4.
Disallow group skill buying unless a good reason can be provided (group skills suggest structured training to me). Have a bunch of minimum purchases (eg have to have 2 contacts at 2/2 minimum) No more than 500 nuyen spent on any one purchase during character creation except a vehicle and maybe 1-2 pieces of cyber. |
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Feb 10 2006, 03:14 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 20-December 05 Member No.: 8,088 |
Fair enough...so for the non-Awakened what would be that 1-2 pieces of cyber?
For example would it be like "Pick any two" from - Wired Reflexes 1,Bone Lace,Cybereyes,Dermal Plating 1,a Cyber Spur,Datajack,Muscle Replacement 1. Or would it be money based as in - Cyberware costs cannot exceed a total of 20,000 nuyen? |
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Feb 10 2006, 03:51 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 232 Joined: 19-October 04 Member No.: 6,773 |
I love this stuff. Im realy digging the 10-14 year old street kids idea. For soem reason that sounds like the most absolutely fun thign ever. Screw gangers. let they players work up to school bullies, then maybe one day they can be real gangers.
200 Bp. Str, Bod, & Magic/resonance capped at 3 (the realy big kids!) no skill higher than 2. Max Bp spent on cash 1. Availability capped at shit you can get at walmart. Sounsd liek the most absolutely fun game ever. I command you run it! |
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Feb 10 2006, 06:38 AM
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#38
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Target ![]() Group: Members Posts: 9 Joined: 29-December 05 Member No.: 8,111 |
Hehe, your wish is my command. Seriously, though, this could be an awesome game if I don't screw it up. You think it'll go over well with the others? You guys could definitely work your way up to being gangers, we have the time. We'll have to get together with the interested players and just run these ideas by them. None of us are squeamish about drugs or young violence or crazy stuffl ike that, so we could have some really interesting situations. :) |
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| Guest_MK Ultra_* |
Feb 10 2006, 04:23 PM
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#39
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I played through all of the Gang-Scenarios in Sprawl Sites with my group after Food Fight.
The 3. was the one with those Norm and Troll trying a protection racket, while a cop came around the corner. The Kidz throw dirt at the cop and ran, loosing him because they kneew the tarrain allready. So the two wouldbe thugs could run, they shared the money and thair squatt with the Kidz after that and became the second and third member of thair Gang. That was really funny! |
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Feb 10 2006, 05:39 PM
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
one other thing you might want to consider is suggesting various "toned down" archetypes for the various runner roles so that you don't end up a whole bunch of thugs and mages.
Perhaps instead of having a dedicated hacker the gangers might have a PC who specializes in jacking cars, this would be especially good since the line between decker and rigger no longer exists so as the group gains experience and becomes real runners eventually he could seamlessly morph into the groups hacker. The group face could be a street corner dealer, a dirty vice/narc. cop, or even a hooker depending on how gritty you want it. I'd consider banning hermetics and possibly adepts as well since both archetypes require a certain amount of professional training usually absent from the streets. |
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Feb 10 2006, 06:04 PM
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#41
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Adepts require professional training? I disagree.
As for Hermetics, there ought to be plenty of resources availible on the Matrix. Or maybe the character had a Hermetic uncle that taught them everything. It needs some background justification, but I wouldn't disallow it. I love the suggestions for the jacker/hacker and dealer/face. |
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Feb 10 2006, 11:02 PM
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Well this thread has inspired me to start toying with the idea of my own gang campaign. I've compiled some of the suggestions here and added a few of my own. This is what I've come up with, lemme know what you think.
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| Guest_MK Ultra_* |
Feb 10 2006, 11:11 PM
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#43
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Guests |
I think the point 8) is really funny :D otherwise it sounds quiet cool.
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Feb 10 2006, 11:12 PM
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
yeah, that's what you get for copy/pasting from word I guess. *edit* or if you mean that the point itself is strange, trust me it's nessesary for our group. There was one incident that involved offencive handgernades being used as "crowd control". If I didn't include that in there someone would pull out an AK during a streetfight and then wonder why the rival gang targeted him.*/edit*
The one thing I'm kinda wondering about is the BP cap on gear. Do I want to make it 10 points, therefor maxing starting cash at 50,000 or would that castrate sam types too much? |
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Feb 10 2006, 11:25 PM
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#45
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
My .02 is no, 50,000 doesn't hurt Sammies too much. If you can get hold of the SR2 Book Cybertechnology and read Hachetman's fiction piece about his background you'll find that his level of 'ware was very modest in his ganger days.
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| Guest_MK Ultra_* |
Feb 10 2006, 11:35 PM
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#46
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Guests |
Ah, that was one of the best sb-fiction ever IMHO.
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Feb 10 2006, 11:56 PM
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
It certainly gave us a better understanding of the context.
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Feb 11 2006, 04:42 AM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 20-December 05 Member No.: 8,088 |
If I recall he had cyberoptics and 2 Spurs...and a gun. Anyone without a gun should die.
In-game of course :please: |
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Feb 11 2006, 01:57 PM
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#49
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Target ![]() Group: Members Posts: 9 Joined: 29-December 05 Member No.: 8,111 |
Yeah, these are really good points, although I agree with Moon-hawk on the magic part. I think a Magic cap would be sufficient to rein them in. Man, I need to get some of these old books. |
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| Guest_MK Ultra_* |
Feb 11 2006, 02:17 PM
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#50
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Adam said thay plane to have them all available as pdfs with time. Don´t know if thats just with flavor-heavy books or with equipment and rules books, too.
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