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#1
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
What were the differences in SR3, and how do you think they should have been differentiated in SR4?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 ![]() |
With the base mechanics, there weren't a lot of differences in how they did things - only limits to what they were allowed to do. They both could cast spells, but only shamans could have mentor spirits (Totems) with the associated bonuses and could summon nature spirits on the fly (though they couldn't bind them or take them out of their native Domains). Hermetics could only summon elementals (at great expense of time and money), but could bind them and call on them anywhere afterwards. As the editions developed, they started edging towards the unity they were given in 4th ed - with the hybrid traditions popping up and a greater variety of spirits becoming available.
Personally, I think they took the right course fully integrating the trads in SR4 - it's a logical progression, given what the Big Mojo players have said all along (i.e. the traditions are artificial constructs b/c modern metahumanity just wasn't used to magic, and those were the only ways they knew) and the increasing developments in the search for the Unified Magical Theory. Though, like the decker/rigger merge, it takes away a bit of their unique flavor, it gives players a broader range of options to cherry-pick from by not limiting them to going this way or that at the exclusion of all else. |
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#3
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Target ![]() Group: Members Posts: 70 Joined: 20-January 06 Member No.: 8,185 ![]() |
Out of curiosity, has anyone come up with a mentor spirit for a hermetic magician?
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#4
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
merlin?
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#5
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
What defines hermeticism is a focus on the mystic and magical sides of religion. If you're a jewish kabbalist, an islamic mystic or part of the cult of Dionysos, you may be a hermetic. In fact, you're propably a bit of each, and a few others. I guess in Shadowrun, most hermetics follow the path of collage magical science. I'm betting the magical education still includes courses in the ancient mysteries though. If for no other reason than that hermetics have always been crazy about that stuff.
Should be very easy to find hermetic mentor spirits. Jesus could be one. Or Horus. One idol can be a patron of several faiths. |
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#6
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Target ![]() Group: Members Posts: 70 Joined: 20-January 06 Member No.: 8,185 ![]() |
Now that I think...thanks. You just gave me some fun ideas.
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#7
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
I've never really connected hermeticism and religion at all. To me, hermetics are the scientists of the magical world. They see everything in terms of laws and rules and use those rules to manipulate magic. For instance, the SR3 summoning required the drawing of summoning circles which were complex and significant.
Theurgists have used a similar approach (and quite a few theurgists are hermetic now), true, but I wouldn't say that's the defining aspect of hermeticism. |
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#8
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
*cough* John Dee *cough*
The topic of religion and magic has been done to death (or at least to the point of near-murder) before, BTW. |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
Hermetic Mentor Spirits?
The little imp on his shoulder, whispering secrets that Man Was Not Meant To Know. |
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#10
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Target ![]() Group: Members Posts: 60 Joined: 26-January 06 Member No.: 8,195 ![]() |
I just thought I would mention that one change Shadowrun 4 made in the magic system that I really thought was a great idea was having heremetics and shamen soak drain differently from spell casting. Unlike shadowrun 3, which you had everyone soaking drain from spell casting using willpower + spell pool, now you have the heremetics soaking drain using willpower + logic, and the shamen soaking drain using willpower + charisma. To me, that really drew a distinction between how heremetics see magic and how shamen see magic; with one being much more formalized and ritualistic, and the other, more natural.
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#11
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Limiting the types of spirits they could conjure (and the manner of doing so) was also a not-insignificant distinction.
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#12
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Target ![]() Group: Members Posts: 38 Joined: 28-July 03 From: Omaha, NE, USA Member No.: 5,103 ![]() |
September: Out of curiosity, has anyone come up with a mentor spirit for a hermetic magician?
hobgoblin: merlin? What was that dork of a short mage type from the HeMan cartoon series? That would make a good mentor for a mage with a serious glitch problem... Or my favorite one for those old enough to remember: Cheech Wizard BOOT to the head! :D |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
In the case of SR4, you can now 'create' a tradition, so it can be charisma, intuition, or logic based. The trick about the spirits, however, is a subtle one.
Whatever spirit you don't choose to fit your traditionis allegedly unavailable to you for summoning. I forget where I read it, alas, but it was in the Magic section. It also let you devise sensible systems of discovering magic. All sorts of ways you can claim you got you power, even being psychic (though the claim will be shot down a bit, since you read as magical). But whose to say that SR psionics weren't in fact magic? |
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#14
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
SR psionics were magic. MitS was clear on that. It was severly limited magic, as well. Had thought-forms sucked less it would have been a viable tradition.
Personaly, I find a lot of flavor has been lost by unifying spirit types. The Nature Spirit vs Elemental disinction was far more important than the binding vs spontaneous summoning distinction, the totem distinction, or the charisma vs logic distinction. A Hermetic Mentor spirit might by the Dark King in the form of President or Archduke of Hell for a magician of the Satanist/Black Magic tradition or the Firebringer in the form of Pythagoras, Galileo, or Leonardo (The human who built working drone automobiles and anthroform robots in the 15th century, not the IE who pretends to be him). |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 ![]() |
My ideas for hermetic Mentor Spirits focus on scientific or pseudo-scientific concepts. For example: Tetractys (for the Pythagoreans), Entropy, Arche, Atom, Wave-Particle Duality, Aether, Epicycles, etc. For animals: lab rat, fruit fly, peppered moth, dissected frog. (I even proposed that "dissection mages" could be a kind of Toxic mage, where the Mentor is a kind of Frankenstein monster version of an equivalent nature spirit.) Finally, here is the Scientology Mentor Spirit that I came up with. It was meant as a joke but it's workable. Egsusheyftef – Egsusheyftef is the ultimate computing machine, more fantastically capable and infinitely more elaborate than any ever constructed. It is perfect and absolutely incapable of error. It directs the shaman in the dynamic principle of existence: immortality or infinite survival. Advantages: +2 health spells. Disadvantages: -1 to physical spells. Followers of this totem believe that at least 70% of all magic is psychosomatic. |
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
Be careful, there. Apparently the Church of Scientology has a tendency to sue anyone who they percieve as slandering them, and even if they're in the wrong, they've got enough money to keep up the lawsuits in order to drain your bank accounts.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 ![]() |
What I really want to know is...does anyone have Mentor Spirits for Adepts?
I have some ideas here too but nothing too inspiring. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 211 Joined: 26-February 02 Member No.: 1,444 ![]() |
Mentor's for hermetics might not necessarily follow the totem/idol theme of existing mentor spirits. As was already mentioned schools of magic is a possibility, not just one given campus or set of instructors, but something more like a polyclub that has very specific beliefs in how magic works or maybe how they can make it work better.
One I personally like is elemental aspected hermetics. Maybe a hermetic just has simply focused his study on one particular element, or maybe he feels in internal pull for a particular aspect of magic. Just because he believes in the science of magic, doesn't mean he can't believe in or feel a stronger connection to some spiritual aspect of magic. Or maybe he feels an almost shamanic tug away from the hermetic path, which has manifested in feeling a spiritual link to one element. Anyways, to keep it simple, how does this sound: Air: +2 for detection spells and air spirits, -2 for manipulation spells. Earth: +2 for manipulation spells and earth spirits, -2 for detection spells. Fire: +2 for combat spells and fire spirits, -2 for illusion spells. Man: +2 for health spells and spirits of man, (need help with penalty). Water: +2 for illusion spells and water spirits, -2 for combat spells. Maybe instead of a penalty for spirits of man, reduce the bonus to +1, as spirits of man are still new to the hermetic tradition? But an anti-combat flaw, like the flaw for having rat as a mentor, might also be appropriate, or having an obligation to protect those weaker than himself. Any thoughts? |
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
By the RAW, they can't take them, but if you wanted to, just use the ones in the book, losing the bonus dice to spells or spirits. Good ones would be Rat, Trickster, Seductress, Bear, Dragonslayer, Cat, Dark King, Moon Maiden, Sea, and Thunderbird. If you want to create new ones, just make sure that one of the +2 bonuses is to something nonmagical, and one to spells or spirits, with the penalty being one of the compulsions or a penalty to something mundane. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 ![]() |
I am thoughtless. On second thought... Just to show my own bias, I would associate each element with an ancient Greek philosopher. Thales = water. Heraclitus = fire. Anaximenes = air. But that's just me. |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 ![]() |
"Members of any tradition may have mentor spirits, including adepts." (pg. 192)
Rat is the only one in the BBB that I've found suitable, because it doesn't apply to spellcasting or conjuring. |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
BBB, p. 79 "This quality is only available to characters with either the Magician or Mystic Adept quality," referring to the Mentor Spirit quality.
All of the mentor spirits I mentioned give a bonus to something adepts can do. They just lose the benefit regarding spellcasting or summoning. |
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#23
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Target ![]() Group: Members Posts: 89 Joined: 29-January 06 From: Orlando, Florida Member No.: 8,210 ![]() |
I have been working on making a Spirit of Man mentor spirit for my Mystic Adept.
First draft has been: +1 to Athletics and Logic tests +1 to Manipulation spells +2 to summon Spirits of Man -2 to any tests that involve racism. Heh, I know this will sound odd but I got this idea from one of our space probes sent out with a greeting on it. Had that picture of the human form and it made me think some, what makes man, man? So I thought about what seperates us from the animals and that to be a Spirit of Man it had to repersent all types of man. Therefore no racism is allowed and all types of man must be respected as a whole and only looked down upon in a indavidual bases. Its a first rough draft idea so I am still thinking about it and it was built for the Mystic Adept which embraces both physical and the magical aspects of it, but thought I would post it as food for thought. Deadjester |
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#24
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
For my Shen character, I thought that his worship of the dragon would be because of his intelligence and aloofness from what he perceives to be meaningless, not because he thinks the dragon is a god of some kind. He'll still be hermetic.
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#25
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
I'm saying the defining aspect is the scientific approach. But the thing they study scientificly is by tradition mainly religious in nature, and many focus specificly on one religion. I'm just saying this long tradition of great interest in studying religion will most likely not go away. Though it may take a secondary role. Still, magical science will always be far from natural science. Hermatic magic today is stuff like counting the words in the Torah backwards in a differencial curve to animate a doll made out of clay. The way I read Shadowrun's background, that's the stuff that started working with the awakening. So even though other things may have taken the hermetics interest (like making empiric analysis of mana flows or whatever), I believe it's not unlikely for them to still have a token connection to some mystery religion of choice. "Magicans" in a theological sense, are separated from regular believers by the fact that they don't bow to the diety of a religion, but instead try to increase their understanding of it so that they themselves can get closer to the diety. All the way up 'till the awakening, every magican eccept the stage variant had something to do with religion. Though filosofy could certainly be studied for magical knowledge too. Am I making sense here? |
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