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> Spiritual Problems, problems...with spirits
Aku
post Feb 16 2006, 12:40 PM
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QUOTE (Endgame50)
Well, the good news is we got him to take stunbolt. The bad news is he ditched us as soon as things got hairy in the astral, so now we have a swarm of spirits heading towards us and our astral overwatch just abandoned us. That frenchman is so dead if my PC lives through this.

Well, atleast he's roleplaying well to the (american) sterotype of a frenchman well.
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chevalier_neon
post Feb 16 2006, 12:58 PM
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I am not sure that it is only an "american" stereotype... funny, I would like to know where it is coming from...
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Aku
post Feb 16 2006, 01:08 PM
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well, i can say (as an american, which is why i put that, i'm not sure what the rest of the world feels, i havent had time to interview all 6 billion, yet) but the perception is that they've never won a war on their own, and have only been tangently involved in wars they've helped with.
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chevalier_neon
post Feb 16 2006, 01:11 PM
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Ok... thanks for the answer. It helps to understand a little bit more...
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Aku
post Feb 16 2006, 01:13 PM
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not a problem, if you want more i can try and think of it, just send me a pm
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BlackHat
post Feb 16 2006, 03:53 PM
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QUOTE (Endgame50)
Well, the good news is we got him to take stunbolt. The bad news is he ditched us as soon as things got hairy in the astral, so now we have a swarm of spirits heading towards us and our astral overwatch just abandoned us. That frenchman is so dead if my PC lives through this.

Not a "swarm", per se, but more than 4. :-) The only person who saw them, and knows the exact number, is said Frenchy, who , although he returned to his meatbody almost immediatly after retreating - didn't bother to radio you guys a warning.
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Endgame50
post Feb 16 2006, 03:57 PM
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QUOTE (BlackHat)
QUOTE (Endgame50 @ Feb 16 2006, 01:33 AM)
Well, the good news is we got him to take stunbolt. The bad news is he ditched us as soon as things got hairy in the astral, so now we have a swarm of spirits heading towards us and our astral overwatch just abandoned us. That frenchman is so dead if my PC lives through this.

Not a "swarm", per se, but more than 4. :-) The only person who saw them, and knows the exact number, is said Frenchy, who , although he returned to his meatbody almost immediatly after retreating - didn't bother to radio you guys a warning.

Yeah, well, I think when spirits show up with not a word from frenchy, it will be rather obvious he bailed on us, especially since he took every opportunity to try to weasel out of doing anything useful.
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TinkerGnome
post Feb 16 2006, 04:02 PM
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I'll repeat my earlier urging to geek him and get a new mage ;)

Geek enough of them and he'll either quit or make something useful.
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Apathy
post Feb 16 2006, 04:22 PM
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QUOTE (Aku)
well, i can say (as an american, which is why i put that, i'm not sure what the rest of the world feels, i havent had time to interview all 6 billion, yet) but the perception is that they've never won a war on their own, and have only been tangently involved in wars they've helped with.

To be fair, they did kick a lot of ass during certain periods of the middle ages and early industrial age. But yeah, they've had a less-than-stellar record in the last couple hundred years. Hopefully they won't be saying similar things about us (Americans), after we've been around more than a few hundred years.
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Backgammon
post Feb 16 2006, 05:01 PM
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QUOTE (FrankTrollman)
Edit: You don't need Detect Magic to know spirits are around. The threshold of the perception test to notice a spirit fooling around on the astral is only 6 - Force. Any spirit which even counts as "slightly difficult" for the gun-bunny to disrupt is by definition going to stick out like a sore thumb to your physical senses.

-Frank

Wait, what? A mundane can notice an astral-only spirit? Page number for that rule?
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Darkness
post Feb 16 2006, 05:12 PM
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QUOTE (Backgammon @ Feb 16 2006, 06:01 PM)
QUOTE (FrankTrollman @ Feb 14 2006, 11:32 PM)
Edit: You don't need Detect Magic to know spirits are around. The threshold of the perception test to notice a spirit fooling around on the astral is only 6 - Force. Any spirit which even counts as "slightly difficult" for the gun-bunny to disrupt is by definition going to stick out like a sore thumb to your physical senses.

-Frank

Wait, what? A mundane can notice an astral-only spirit? Page number for that rule?

I know it was possible in earlier Editions.
And the only thing i was able to find about the remote possibility, that it is still so in 4th, was this one (emphasis mine):
QUOTE (SR4 @ p. 168, Noticing Magic)
Just how obvious are magical skills? Not very, since most spells and spirits have little, if any, visible effect in the physical world (unless the magician prefers to have flashy effects, or her tradition calls for it). [...]
Noticing if someone is using a magical skill requires a Perception Test (p. 117) with a threshold equal to 6 minus the magic’s Force—more powerful magic is easier to spot. The gamemaster should apply additional modifiers as appropriate, or if the perceiver is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is evident (+2 dice).

The second sentence indicates that the following explanaitions and rules may also be used for spirits.
But, it is the only place in the whole paragraph, where spirits are mentioned in this regard. The rest only talks about magicians practicing magic.
So, it may, or may not be possible to notice spirits on the astral by just normal mundane senses.
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TinkerGnome
post Feb 16 2006, 05:16 PM
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QUOTE (Darkness @ Feb 16 2006, 12:12 PM)
So, it may, or may not be possible to notice spirits on the astral by just normal mundane senses.

There is a rule for when an astral form passes through a physical form. That'd apply, I guess.

EDIT: Intuition + Perception (4) with +2 dice for being awakened.
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Darkness
post Feb 16 2006, 05:21 PM
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QUOTE (TinkerGnome)
QUOTE (Darkness @ Feb 16 2006, 12:12 PM)
So, it may, or may not be possible to notice spirits on the astral by just normal mundane senses.

There is a rule for when an astral form passes through a physical form. That'd apply, I guess.

EDIT: Intuition + Perception (4) with +2 dice for being awakened.

Ah yes, of course.
But that could be a feedback from the mundanes aura reacting to the astral form passing through. So it could be argued, if this was a mundane sense.

I referred to seeing with your eyes the astral form as it "shimmered" through to the physical plane.
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TinkerGnome
post Feb 16 2006, 05:23 PM
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QUOTE (Darkness)
I referred to seeing with your eyes the astral form as it "shimmered" through to the physical plane.

I don't think this happens. You'd get a chance to notice if the mage were summoning in front of you, but not after that.
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Darkness
post Feb 16 2006, 05:26 PM
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As i said, exactly that was possible in earlier editions ;) .
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Azralon
post Feb 16 2006, 05:30 PM
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I agree with TG. "Noticing if someone is using a magical skill requires a Perception Test," says that you get a chance to notice the use of the skill. It doesn't even say that you get to notice the effect; just the use.

Noticing an already-summoned spirit is going to be as likely as noticing that someone's got a spell running on them. That is to say, you get no Perception roll unless the GM decides to spend some of his special effects budget.
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Darkness
post Feb 16 2006, 05:33 PM
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I agree, in so far, that until now no rule explicitly states, that you can see an astral form on the mundane plane.
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TinkerGnome
post Feb 16 2006, 05:43 PM
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QUOTE (Darkness)
As i said, exactly that was possible in earlier editions ;) .

Do you mean the noticing the spirit from the physical plane or the aura interaction? Because all I remember from SR3 is the aura interaction.
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Darkness
post Feb 16 2006, 06:03 PM
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I had to look again, and indeed. SR3 only knew the detection through aura interaction. SR2, otoh, knew the other one (Target Number was 12-force for Nature Spirits and 10-force for Elementals, iirc).
We ported that rule to SR3, it seems. My Bad.
But then again, earlier editions, did know those detection method ;) :P
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Easier Said
post Feb 16 2006, 09:36 PM
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QUOTE (BlackHat)
QUOTE (Endgame50 @ Feb 16 2006, 01:33 AM)
Well, the good news is we got him to take stunbolt. The bad news is he ditched us as soon as things got hairy in the astral, so now we have a swarm of spirits heading towards us and our astral overwatch just abandoned us. That frenchman is so dead if my PC lives through this.

Not a "swarm", per se, but more than 4. :-) The only person who saw them, and knows the exact number, is said Frenchy, who , although he returned to his meatbody almost immediatly after retreating - didn't bother to radio you guys a warning.

Hey, maybe the spirits acquire a new target when they hear someone a couple blocks away is capping a real-cop in the head w/ ExEx ammo.
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Endgame50
post Feb 16 2006, 09:39 PM
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I think they'll have enough time for all of us.
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Endgame50
post Feb 17 2006, 05:46 AM
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QUOTE (TinkerGnome)
I'll repeat my earlier urging to geek him and get a new mage ;)

Geek enough of them and he'll either quit or make something useful.

Ha. I'll keep that in mind, but I don't want to be a bully.

I think to begin with, spreading word of his antics in hopes of raising his Notoriety would be a good response. It would hit him where it hurts and it would be mostly due to his own actions...
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Shrike30
post Feb 17 2006, 06:54 PM
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My brother's solution (as the GM) a while back to a totally psychotic character was to have the Johnson inform the group (after seeing Evening News footage of this character using hand grenades in a packed hotel stairwell during a fire alarm, after they'd been sent in just to talk to a guy staying at the hotel) that the character was fired. He was happy to continue working with the rest of them, but that character was fired.

They kept him around anyway and just divvied up their pay differently (and went to extremes trying to hide this from the Johnson, which eventually broke down but was amusing in the meantime), but it's really amazing the lengths some players will go to in order to avoid issues with other players stemming from character interaction. They had to regularly keep this guy from turning any given scene into a killing field.
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b1ffov3rfl0w
post Mar 4 2006, 12:54 AM
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QUOTE (Aku)
well, i can say (as an american, which is why i put that, i'm not sure what the rest of the world feels, i havent had time to interview all 6 billion, yet) but the perception is that they've never won a war on their own, and have only been tangently involved in wars they've helped with.


Well, that's a kind of, um, ign'ant perception. Napoleon (who was a right bastard) nearly conquered Europe, but unfortunately for him (and especially for his army) decided to get involved in a land war in Asia. Or at least very Eastern Europe. During the winter. Bad idea, but getting to that point was part of some serious military power.

Going back a bit earlier, in which language does "Charlemagne" mean "Charles the Hammer"? Hint: not American.

No less a military giant than Caesar repeatedly praised the Gauls, who these days would be the French, Belgians and Swiss, among others. Heck, they *sacked* Rome in the 4th C.

The French were more than tangentially involved in the American Revolution, too. So if "the perception" is what you say, it's pretty pathetic.

And also I don't think it's a good thing for Americans to say the French are cowardly because they surrendered to Germany -- it was quite a while later that the US got involved in WWII.

(Sorry about the off-topic-ness)

Um ... so, maybe the Frenchman character can learn about the Resistance or the Holy Roman Empire or the Gauls (I think they had Druids, might be an interesting color on the magic), and decide to become a bit more useful. Being the only astral character on a team, he should be able to deal with spirits if they're going to encounter spirits. Combat Paralysis is fine; heck, he can be cowardly even, but if he's missing critical useful skills, he's a burden to the team
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Endgame50
post Mar 5 2006, 01:49 PM
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All I really have to say is the most useful thing he did for the group so far was seduce another man... and it wasn't really necessary.
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