![]() ![]() |
Feb 16 2006, 06:04 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
The Drones have shrunk.
Its the only explanation I can find, other than a glaring error that needs to be errata'ed. If you pick up your old copy of Rigger 3 and begin comparing Vehicles to SR4 vehicles with the same names, there are several, Ares Citymaster, GMC Bulldog Step Van, Dodge Scoot and others, you will notice that Body has been multiplied by around 4 and Armor has been doubled where it existed already, and all vehicles that used to have 0 Armor now have between 2 to 6 Armor. Overall this makes sure that vehicles are compensated for losing their ability to halve the attacking Power and reducing the Damage Level by 1. However, because damage is no longer counted unmodified, but modified, many weapons can now damage vehicles with regular ammo. Particularly if you take a Free action to shoot at a vulnerable spot, losing up to 4 dice on the to hit roll, but gaining +4 to DV. The Ares Predator IV can produce 12DV-1 which is enough to beat Armor 13, with just regular ammo and 1 Net hit. And now to the point. Look at Drones. Sure, a few recieved a point of Body here and there, but Armor remained the same. This means that even a piddly hold-out gun with 4P can do serious damage with just 3 Net hits. A simple offroader bike now has 6 Body and 6 Armor, where the Doberman has 4 Body and 6 Armor and is supposedly a deliberately armored Tank and not simply a rugged bike with a good build. Similar for the Harley Davidson vs. the Steel Lynx. Harley with 8 Body and 4 Armor vs. Lynx's 4! Body and 9 Armor. Again the drone is described as a serious business hard target, and the Harley is just a Harley yet carries 4 points of Armor. I can only make this fit, if the Drones have all Shrunk in size and toughness. This has to be a mistake. The Armor values should be roughly doubled, as they can Still be hit by regular ammo from common runner weapons with the new Armor rules, but they wont be scrap in the first fight. An Armored Jacket has more armor than a Doberman! :eek: |
|
|
|
Feb 16 2006, 06:13 PM
Post
#2
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
I see it the other way around. The values finaly represent the correct size and toughness. And i'm personally quite glad, that they have been scaled down somewhat in toughness. They still can pose quite a thread, especially, since they can carry some deadly ordnance (an LMG is quite enough, imho). And they've become quite cheap, compared to their SR3 counterparts. So if they are destroyed, the loss is'nt that great. They are finally expendable assets. A rigger can send them out in swarms, bringing some firepower into the figtht. He may lose one or two, but only if he is careless, or encounters another rigger. |
||
|
|
|||
Feb 16 2006, 06:55 PM
Post
#3
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
But a drone the size of a large motorcycle is Not supposed to be as weak as a motocross bike.
It may be the price is set too low, but they should reduce size instead of introducing incongruity. Or, better, improve armor and body as they have done on every other non-drone vehicle. It makes no sense that it should be easier to shoot and kill a robotic mini-tank, than a body 4 human in an armored jacket. Seriously. Yes the drone carries an LMG and can pack quick a punch, but said LMG can be purchased for 2.400 nuyen and then includes SmartLink and 5 points of RC. The human can easily have a reaction of 5, agility 5 and Longarms 5, making him roll 5 dice + possibly Edge for Dodge tests and 12 dice for shooting tests. He doesn't have to spend 1 pass to control the vehicle, nor does he have to spend 1 simple action to target before firing. With just 1 extra pass from cyber/bio he'll be faster and better in every way. I am not saying a PC should not be able to best a single Drone, but atleast the Drone should be able to soak up one or two volleys and not simply go belly up before it even discovers the human. - The rigger takes half the drones damage as stun btw, more if its blown up. Rigging has no real benefit anymore. Its a passtime for Hackers who don't even need to focus on attributes and thus can sink karma into combat skills and money into programs, making the best character in SR4 the multitalented Elf Hacker Cybersamurai Ninja. And no, I do not think that is as intended. As for Drones being cheap, have you looked at software and hardware upgrade prices? - Noone puts that amount of money into something with Armor 6 or 9 for that matter. Look at Sensor upgrading and it gets worse. The stock drone being little more than a frail shell of what it could be, but no rules provided for adding armor that could make it more survivable and thus entice to put in all the toys that Did make it into the rulebook. |
|
|
|
Feb 16 2006, 07:14 PM
Post
#4
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
I think they're a more correct size also, though they could definately use a little more armor (I've lost about 5 drones now). The other thing that has changed about drones is that they are much more capable on their own, especially with a good pilot and autosofts. If you put 25-50 k into your drone, its going to be rolling 10-12 dice, and is going to survive much longer than the normal 3-6 dice drones.
The problem is currently that once you get to 15 or 20 armor, vehicles are almost invincible |
|
|
|
Feb 16 2006, 07:25 PM
Post
#5
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Once you get to 20 Armor you are dealing with the equivalent of an Amored Personel Carrier. Attacking it with small arms fire should be relatively ineffective. Have you tried attacking them with an AV missle? The right tool for the job.
|
|
|
|
Feb 16 2006, 07:28 PM
Post
#6
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
What kicks hoop about drones isn't stats, it never has been. Their real danger is numbers. Issuing a command is a simple action but the same command is automaticly issued to all subscribed drones. A rigger can only subscribe system*2 drones per comlink but I am unaware of any rule that prevents one from carrying and using multiple comlinks.
In a single IP a rigger can bring 16 drones to bear against a single target or 8 drones each against two targets, using stock comlinks. With customized hardware and software the damage becomes even greater. The great thing, of course, is that sammies, adepts, magicians, faces, and ect. can captain's chair just as easily as a hacker or a technomancer. Any character with the willingness to put up some cash can send giant swarms of drones against an enemy. Consider this scenario. A rigger is in full VR and has eleven comlinks subscribed to his tweeked out primary comlink. Each of these eleven subscribes seven drones. On his first IP he orders drone groups one and two to attack. One his second IP he orders three and four to attack. On his third IP he orders five and six to attack. Now, he has put fourty-two drones into combat within three seconds from the safety of his armored command center. On the next combat turn the deployed drones continue to attack their targets and he has thirty-five more to work with. |
|
|
|
Feb 16 2006, 07:32 PM
Post
#7
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Also they work great for recon as expendable scouts that are able to go places a person can't, at least on the physical plane. They are also a bit tougher to trace back to the owner than spirits are, though spirits still have their own advantages.
|
|
|
|
Feb 16 2006, 08:02 PM
Post
#8
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Ok, lets trick out a Steel Lynx.
Response to 6, depending on how you play the upgrade costs this may cost from 4.000 for do it yourself to 14.000 for plug and play. (And I've seen places where it costs 28k to plug and play) Pilot 6 costs 15.000. Autosofts costs 3.000 apiece, so for Targeting(LMG), Clearsight, Maneuver(Crawler) and Defence its 12.000 nuyen. AE Jammer rating 10 is 10.000, stops all signals from penetrating to the drone, it can effectively not be hacked but is on its own for all tests. (Remember to include a timer on your command to active this Jammer field. :P ) Important sensor upgrades are a camera with enhancement 3 and smartlink, this will effectively give you Sensor 6 when using visuals. Its written in the book that a large drone can have up to Sensor 5, but no price for it. It setting Signal=Sensor, then it'll cost 3k for Sensor 5 + 100+500+2000 for around 6.000 nuyen you now roll 8 dice on visual sensor tests and have +2 dice on shooting due to Smartlink. I think this will do for now. The Lynx now has initiative 12 with 3 passes. To detect a human, visually, it has to roll 8+6-3=11 dice vs. a threshold of (Infiltration+Agility) from the target, if they are hiding that is, else it just needs a single success to detect the human. - This costs a Simple Action and in principle has to be repeated evey single combat turn unless the drone locks on using Active Targeting. To shoot the human it has just detected it can take 1 shots using Passive Targeting, rolling Pilot+Targeting+Smartlink for 14 dice vs. human Reaction. Damage with regular rounds is 6P-1, but since we can use Long Burst for no recoil since we assume our gun is a Ingram White Knight, the human has 5 dice less to dodge with. Giving us a good chance to hit him with lots of hits to spare to make it a 10+DV when it comes to soak time. We can also spend our other Simple Action in pass 1 to do Active Targeting, locking on, rolling Sensor+Clearsight (note Pilot is NOT added to This test) for 14 dice and an average of 4+ successes, which we can use to add to our dice pool in Pass 2 when we open fire. Pass 3 we spend driving. If we don't we crash. Now, thats a fine combat monster. And it only costed.. oh.. wait.. 52.000 nuyen. Thats alot of runs havin' to be done to get such one. Now lets pretend the human got lucky, or had a friend come in from the side. Lets give said friend an Ares Predator IV, AGI 4, Pistols 4, spec. semi-automatics, smartlink and regular ammo. Thats a base DV5-1 with 12 dice and fearsome as it might be, he only has to reach DV9-1 after all modifiers to hit the drone and deal physical damage. Now he can either roll his 12 dice for an average of 4 succeses vs. the drones 6 dodge dice, which will net 2 succeses, but then he will probably not meet the DV requirement to deal damage. Instead he sacrifices 3 dice to raise DV by 3, making him roll 9 dice with DV8-1 vs. the drones 6 pilot dice. On average he'll tend to hit every time, needing just 1 net hit to deal damage. The drone then needs to soak atleast 9 boxes of damage with 4+9=13 dice, averaging 4 succeses, taking 5 boxes of damage. The human repeats this in his next Simple Action. The drone has now suffered 10 boxes of physical damage from a common Ares Predator IV and a subpar runner in pass 1. - That is simply not balanced. In pass 2 the drone dies. If you exchange the runner with anything better or the gun with a SMG or bigger, you can finish the job in pass 1. In pass 1. This is not balanced. |
|
|
|
Feb 16 2006, 08:04 PM
Post
#9
|
|||
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
This idea simply must be cross posted to Emo Samurai's Dedicated Character Page :) |
||
|
|
|||
Feb 16 2006, 08:13 PM
Post
#10
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Thats correct, and in some hardened corporate facilities I'd even expect that amount of drones to be present. Some very hard ones. A GM that lets run around with 40+ drones undetected could make for an interesting game, but thats just not realistic. Anyhow, its my opinion that if you wanted to do this, you could mount SMG's on a drone with the current stats of the Doberman, but small sized and then it'd even be possible as they are easier to transport/hide. A drone big enough to carry an LMG has more armor than 6 or 9. Thats my case. And if the price has to go up on the drones for balance, that'd make sense too. But the current described sizes of the drones clash with their abilities. -- And That is what I protest against. |
||
|
|
|||
Feb 16 2006, 08:17 PM
Post
#11
|
|||||
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
@weblife
Autosofts are only available up to rating 4, page 321. Yes they should have included that info in the table in the Wireless chapter. That caught me the first time too. :(
You are simply demonstrating just how screwed up that Called Shot rule is, and it is indeed screwed up. But the bottom line is that if the Lynx takes out the gunman the gunman is dead. If the gunman takes out the Lynx the rigger is not dead. Sure he just sunk a good chuck of cash into the Lynx, a lot less if just use pirated software. But he's still alive and kicking. He doesn't even take dumpshock unless he was jumped in, and if he was jumped in you can scrub the autosofts and the dice pools can become much different. Expensive? Safety is. |
||||
|
|
|||||
Feb 16 2006, 08:35 PM
Post
#12
|
|||
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
You can cary 40+ drones in your pants pockets. They'd be small drones, of course, but smaller means cheaper. 40 iballs loaded with CXII, yum. I'm not really sure about sizes for drones. A Doberman is described as "medium" but that's only two sizes bigger than a "large insect". It seems that SR4s flavor leans toward smaller drones. |
||
|
|
|||
Feb 16 2006, 09:02 PM
Post
#13
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
one thing, are vehicles with filled out damage track defined as destroyed? or just disabled? i seems to recall that in SR3 you could bring a vehicle back from D level damage with enough time and money. can this still be done in SR4? if so, a softer drone isnt much of a problem as you can have more of them and then recover the ones that gets taken out. maybe you can have 2-3 drones that have this as their job?
|
|
|
|
Feb 16 2006, 09:09 PM
Post
#14
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
Of course, it's far more balanced when the other three Steel Lynx drones kill the first guy in one pass, and then turn their attention on the second guy. It's gonna be FAR cheaper to repair the damage to those four drones than to the two guys they just mutilated with excessive LMG fire... Assuming it's even vaguely possible to save their lives. Drones used to be badly over-powered, and however realistic it might be, it took a lot of the fun out of the game for some of us. Now, they're far more individually balanced - tools that can be used for terrifying pack hunting tactics, but individually tend to not be overwhelming. If you don't like it, house-rule it. Make them more deadly. Half DV against vehicles. Flat-out reduce damage by half - after all, structures tend to be made with some extra integrity. However, your belief that the rules are unbalanced are highly subjective, and at least some people don't agree with you. |
||
|
|
|||
Feb 16 2006, 09:18 PM
Post
#15
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Basically, the problem seems to be the insane +4 dv option on called shots for just -4 dice.
Luckily, the GM can withhold his agreement to this option. This is in the rules for a called shot. |
|
|
|
Feb 16 2006, 11:58 PM
Post
#16
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
I agree and suggest 2 dice per +1 DV.
|
|
|
|
Feb 17 2006, 12:41 AM
Post
#17
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Against a security drone, I wouldn't allow a called shot for more than 2. Against a milspec drone, I wouldn't allow a called shot at all. To make a called shot, the opponent has to have a vulnerable spot.
|
|
|
|
Feb 17 2006, 12:59 AM
Post
#18
|
|
|
Target ![]() Group: Members Posts: 12 Joined: 31-January 06 Member No.: 8,215 |
I think the problem was that the guards in the compound your unlucky doberman drone infiltrated were issued with a single round of APDS ammo in each clip each. (Which you were warned about before your drone arrived when you checked the clip of the young security decker your group accidentally liquidated). I aggree that drones are somewhat fragile. Your tricked out doberman would take 10BP out of chargen. And this is a (albeit not as heavily armored) drone that moves at twice the speed of a metahuman, is utterly unaffected bu biochem weapons (such as those lovely CS grenades you guys lobbed into the assembly hall), and will be fixed far sooner than your face's eye after his breif, yet intense tango with Pete the troll.
Do less powerful drones make riggers less über? Yes. But in addition to your drones shrinking to the state you becry, so did the VCR by, oh, 2.5 essence points and 50.000 :nuyen: . The 52k nuyen drone you describe is more vunerable than your teammates, but also more readily replacable than, say, your cybersammie who threw about 120k worth of chrome into his body. |
|
|
|
Feb 17 2006, 03:52 AM
Post
#19
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
If the armors were scaled up like the vehicles without a substantial jump in price, this game would become a robot army war. That would NOT be Shadowrun.
|
|
|
|
Feb 17 2006, 03:52 AM
Post
#20
|
|||
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
When did I ever make a character like that? My people are all pretty specialized. |
||
|
|
|||
Feb 17 2006, 09:54 AM
Post
#21
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
Just rule that unless the base damage of a attack doesn't exceed the armour of drones/vehicles etc it bounces.
Calling a shot won't do jack unless the caliber is large enough/powerful enough to penetrate it's armour. But if it is, then it does it. I wouldn't let regular predator rounds hurt a doberman. Load it with anything though like ex, ex-ex or apds and then I would. as a side note, ruger super warhawaks x2 with apds 4tw. |
|
|
|
Feb 17 2006, 11:56 AM
Post
#22
|
|||
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
It's not base DV - just burst-/autofire doesn't count. So, calling a shot to increase damage will work, as will calling a shot to bypass armor, as will having many hits. |
||
|
|
|||
Feb 17 2006, 03:39 PM
Post
#23
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
I beg to differ. The following is all IMHO: Page 140, Compare Armor defined modified Damage Value and modified Armor Value as (base Damage Value + Hits) and (Armor Value + AP).
Ammunition modifies the base damage and AP of a weapon (p.312), so this is factored in. Other modifiers do not apply at this step. And in our group we don't calculate them. The -x dice / +x DV exchange is for hitting a vital zone and the resulting higher "wound effect" such a hit has, it is not for penetrating (or ignoring) armor, for which another modifier exists. Since, if a vital zone is protected by armor (most likely IMHO), and the armor is strong enough to deflect (in case of vehicles) a shot that would not penetrate if the area beneath it wouldn't be vital, why should it be penetrated easier, only because the protected area is vital? |
|
|
|
Feb 17 2006, 04:05 PM
Post
#24
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Hello dear GM You are missing the point. I'm not bewailing the actions happening at our last run, I will simply use more drones rather than upgrade. The point is, there are currently no drones of portable size with decent armor. There are no drone threat in the game as it is. Even if the armor was doubled, APDS and decent marksmen could Still kill a drone just as fast as a metahuman, but joe ganger with a common Predator could not. The point remains, and always have been, the current drones can be tipped over and killed by a 4 year old with a teddybear. And yes, I am fully aware that boosting drones will make opponent drones nastier too. Beware that drones can be hacked. I'm just not happy with the belittling role the Rigger has been put into. Having an army of drones is not nearly as satisfying as a trusty battered up semi-tank that you spend all your creds and time on. Its becoming appearant that the Rigger was not loved by the fanbase, but more feared by the streetsams, who are only too happy to see it nerfed. Figures. |
||
|
|
|||
Feb 17 2006, 05:02 PM
Post
#25
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 916 Joined: 26-August 05 From: The land between the north , the south and the midwest. Member No.: 7,626 |
Well, yes. I could build a rigger in SR2/SR3 that only needed other players to open doors. He had more firepower in more places and less weaknesses. If he had an anthromorphic monkey drone that could open doors the other runners would probably have been completely superfluous for anything other than a hacking job. On the flip side, a rigger who's control deck gets hit is basically useless since you really couldn't afford to carry a spare. That basically sucks all around. So they made rigging much easier and cheaper but in return the drones got softer. The cost of drones is sufficiently less that their new weakness is completely reasonable. Later, when they put out a gear book, I'm sure there will be a properly hardened combat drone that a rigger can put all his money in. But for now the BBB does a great job of having the common rigger being the guy with a backpack full of small drones. Which just makes a heckuva lot more sense than a "battered minitank" when we're talking about corporate espionage and sabotage. |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 15th June 2026 - 04:19 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.