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SL James
post May 9 2006, 07:55 PM
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... And?
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emo samurai
post May 9 2006, 10:04 PM
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Dude, you resurrected it.
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SL James
post May 10 2006, 01:12 AM
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As much as it pains me to say it, emo has a point. Why'd you bring this monstrosity back from the dead?
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emo samurai
post May 10 2006, 01:15 AM
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So you could FYAD it do death and get banned, too?

I still stand by what I did; it was for the sake of funniness, and I still think my getting banned was hilarious.
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Lazarus
post Jul 22 2007, 12:01 AM
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QUOTE (SL James)
QUOTE (mfb @ Feb 16 2006, 07:50 PM)
one thing i've been pondering trying is making archtypical macho-type characters--the reclusive, badass loner; the maniac combat monster, etcetera--and playing them 'realistically'.

Or you can not play something so retarded and avoid even the slightest whiff of being the kind of tool who does play such a worthless piece of shit character.

Or better yet you can play some punk-ass character that has all kinds of hindurances and gets his brains splattered all over the wall because he spent all his points on "character background". Hey but at least your character had depth and that's what's important when some nameless, formless NPC sec guard kills him in a corporate office for performing an underpaid, over-exposed run with a bunch incompentent PIBs.

Or sometimes you actually need someone there who knows how to fire a gun and hit a target.

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Kyoto Kid
post Jul 22 2007, 12:09 AM
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...it's not my fault, it's not my fault...you gotta believe me...! :eek:

I don't have a shovel...I don't even like archival graveyards...
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Wounded Ronin
post Jul 22 2007, 01:22 AM
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QUOTE (Lazarus)
QUOTE (SL James @ Feb 16 2006, 10:25 PM)
QUOTE (mfb @ Feb 16 2006, 07:50 PM)
one thing i've been pondering trying is making archtypical macho-type characters--the reclusive, badass loner; the maniac combat monster, etcetera--and playing them 'realistically'.

Or you can not play something so retarded and avoid even the slightest whiff of being the kind of tool who does play such a worthless piece of shit character.

Or better yet you can play some punk-ass character that has all kinds of hindurances and gets his brains splattered all over the wall because he spent all his points on "character background". Hey but at least your character had depth and that's what's important when some nameless, formless NPC sec guard kills him in a corporate office for performing an underpaid, over-exposed run with a bunch incompentent PIBs.

Or sometimes you actually need someone there who knows how to fire a gun and hit a target.

Lazarus has caught t3h corr3ct.

Why is it that emo-ness and precious-little-snowflake-ness can exist in any given society in the first place? Because there are people who are good at using violence to protect the society in question. To quote Han from "Enter The Dragon", "Who knows what fragile wonders have passed from this world for want of strength?"

A team full of precious little snowflakes probably won't exist for very long. A tough and competent team, on the other hand, can maintain a couple of emo snowflakes because of the competence of the other members. A sterotypical example would be an emo snowflake decker who posts "Goth poetry" on the Matrix and who is useless in a firefight.
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Kagetenshi
post Jul 22 2007, 01:49 AM
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Perhaps it is better to pass from this world than to exist by trampling others.

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Wounded Ronin
post Jul 22 2007, 02:07 AM
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QUOTE (Kagetenshi)
Perhaps it is better to pass from this world than to exist by trampling others.

~J

Perhaps, but probably not in a game of Shadowrun. I mean, unless you want your game to emphasize character creation rather than actual in-game events.
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Kagetenshi
post Jul 22 2007, 02:12 AM
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Character creation is the best part. Sometimes I use the Sacrificing rules to deal D Naval damage to myself just so I can create another character.

And so I can imagine the looks on the rest of the team's faces as my character presses a knife to his stomach and then explodes into unrecognizable charred pieces.

~J
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Angelone
post Jul 22 2007, 12:48 PM
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So a character who's roleplaying is limited to "RRRRRAAHHHHH!!!!" and letting off machinegun bursts is optimal? A character who wants nothing to do with the others because "He works alone" is good? I can't speak for SL James, and he can't speak for himself, but I agree with him the reclusive, badass loner and the the maniac combat monster are retarded concepts.

Looking at his qoute he didn't say anything about gimping a characters combat effectiveness. I believe he was showing his dislike of two character ideas that don't work well as part of a team. If he was I agree with him completely. Combat is part of the game, a fairly large part sometimes, and part that I enjoy, however it is not the entire game.

I am not pulling a Creepwood here.
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Lazarus
post Jul 22 2007, 11:45 PM
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Nah I'm not saying that. I'm arguing against the notion that just because you create a character with "depth" doesn't mean he's worth a damn. It cuts both ways.

I think it comes down to professionalism as a being the baseline or standard if you will for creating a character. Who’s to say what sort of flavor is better when it comes to a character? It’s the same criteria as to whether or not you think a particular movie is bad or good. It's all in your tastes and opinions.

Having said that I find it odd that so many people think the solution to the problem of Stat character combat machines, which are a problem, is to make an equally crappy character on skill and stats but have a lot of background fluff.

Most of my SR games are professional ones. That means characters are usually basically the same. They are have similar backgrounds with little differences in personality and how they handle things on the surface. Sure we've played two or three gang campaigns where 99% of us weren't pros, but that was just to take a break from the main ones.

But just because you play a combat-oriented character doesn't mean you can't have depth. Hell Rambo had depth in First Blood. Conan had depth. But if those types of characters aren't your flavor then I would say look at the Neil character from HEAT; arguably the prime example of a gun guy with depth. He has a house on the beach in Malibu with hardly anything in it. When Eady approaches him for the first time in the bookstore he responds to her small talk with "Lady why is it you're so interested in who I am and what I do?" However he does several things that show his character: his vengeful nature which ultimately leads to his downfall, his loyalty to his friends at odds with his drive and pragmatism to see a job through, and his angst over his life and how he really wants to do something else. On the outside typical he’s gun-guy, badass, loner-type with a few friends but underneath substance.

I guess my point in a nutshell is just because you have a Neil type character doesn't mean he/she can't have substance, and just because you have a goth PIB Hope is Emo type character doesn't mean that there is substance other than fluff.

Of course if you have a player whose character walks around in Full Heavy Military Grade Armor armed with a Panther Assault Cannon and a Duke Nuke'em complex when you're doing a stealth datasteal then I think it's a problem of stupidity on your team's part for the same reason as if they let a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe" on the run too.
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Wounded Ronin
post Jul 23 2007, 05:02 AM
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QUOTE (Lazarus)

Most of my SR games are professional ones. That means characters are usually basically the same. They are have similar backgrounds with little differences in personality and how they handle things on the surface. Sure we've played two or three gang campaigns where 99% of us weren't pros, but that was just to take a break from the main ones.

In my personal experience some people have trouble grasping this. Someone once asked me why so many of my characters all had some ex-military aspect to their backgrounds and suggested that I should instead focus on trying to bring something more unique to the table. I responded that ex-military is eminiently sensible and logical given that we're playing Shadowrun. How else can I explain Assualt Rifles 6?
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Lazarus
post Jul 23 2007, 05:33 AM
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QUOTE (Wounded Ronin)
In my personal experience some people have trouble grasping this. Someone once asked me why so many of my characters all had some ex-military aspect to their backgrounds and suggested that I should instead focus on trying to bring something more unique to the table. I responded that ex-military is eminiently sensible and logical given that we're playing Shadowrun. How else can I explain Assualt Rifles 6?

Dude exactly!
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Talia Invierno
post Jul 23 2007, 06:55 AM
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QUOTE (Lazarus)
Or better yet you can play some punk-ass character that has all kinds of hindurances and gets his brains splattered all over the wall because he spent all his points on "character background". Hey but at least your character had depth and that's what's important when some nameless, formless NPC sec guard kills him in a corporate office for performing an underpaid, over-exposed run with a bunch incompentent PIBs.

Or sometimes you actually need someone there who knows how to fire a gun and hit a target.

Why this polarised either-or? Do characters with depth inherently not know how to fire guns and hit targets? Are characters without ex-military backgrounds somehow incapable of becoming competent shadowrunners?
QUOTE (Lazarus)
Of course if you have a player whose character walks around in Full Heavy Military Grade Armor armed with a Panther Assault Cannon and a Duke Nuke'em complex when you're doing a stealth datasteal then I think it's a problem of stupidity on your team's part for the same reason as if they let a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe" on the run too.

Even if "Mr Boscoe" is a homunculus inhabited by her bad-ass masked Force 12 ally and she doubles as your "little lost girl" infiltrator?
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Whipstitch
post Jul 23 2007, 07:28 AM
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I think a large part of it is that sometimes people have a hard time creating a character background that isn't just an itemised laundry list of what/how/why their characters got their skills/attributes/resources. Blame it on creative burnout and the chargen app mentality; when you create a guy that's already got a 6 in Longarms (and therefore has probably crept past Tom Knapp and is currently sneaking into Carlos Hathcock territory), you also start struggling at figuring out when, exactly, he also had time to become an accomplished covert ops man (Stealth 4) and a highly tuned All-American level collegiate athlete (Athletics 4) without formal and intensive training. And that's not even getting into the "why is the character a shadowrunner?" conundrum, which only gets worse when you start looking at 50 resource characters and the Awakened in general.

Also, it's often hard to avoid getting pigeonholed when you're using an optimized character. After all, if you're good in a fight and have a ton of combat 'ware, people are gonna call you a sammy and that's that. As far as your fellow players are concerned, you've may have already ceded any potential mystique the second you finalized that sheet.
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Kagetenshi
post Jul 23 2007, 11:07 AM
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QUOTE (Talia Invierno @ Jul 23 2007, 01:55 AM)
Why this polarised either-or? Do characters with depth inherently not know how to fire guns and hit targets?

Yes! Every build point you spend on your character's background is one less you have available to spend on skills. It's like this:

30BP: well-written novel
15BP: detailed background
5BP: brief background
0BP: laundry list of skill acquisition
-5BP: commonly-used, undistinguished background
-10BP: clichéd background

And who wouldn't want that extra ten build points?

~J
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hyzmarca
post Jul 23 2007, 11:48 AM
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Well, you really don't have to spend BP on background, do you? Usually, background gives BP because it usually comes in the form of Flaws. The rest of it is creative writing to justify Assault Rifles 6 or whatever other practical skills the character may have.

There is no rule requiring that a player spend BP to write a background.
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Kagetenshi
post Jul 23 2007, 12:14 PM
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No, actually, you do. Edges and flaws to support it are separate. See the chart I just quoted.

In the Priority system, it's A, B, C, D, E, and F Background, respectively.

~J
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Lazarus
post Jul 29 2007, 11:40 PM
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QUOTE (Talia Invierno)
QUOTE (Lazarus)
Or better yet you can play some punk-ass character that has all kinds of hindurances and gets his brains splattered all over the wall because he spent all his points on "character background". Hey but at least your character had depth and that's what's important when some nameless, formless NPC sec guard kills him in a corporate office for performing an underpaid, over-exposed run with a bunch incompentent PIBs.

Or sometimes you actually need someone there who knows how to fire a gun and hit a target.

Why this polarised either-or? Do characters with depth inherently not know how to fire guns and hit targets? Are characters without ex-military backgrounds somehow incapable of becoming competent shadowrunners?
QUOTE (Lazarus)
Of course if you have a player whose character walks around in Full Heavy Military Grade Armor armed with a Panther Assault Cannon and a Duke Nuke'em complex when you're doing a stealth datasteal then I think it's a problem of stupidity on your team's part for the same reason as if they let a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe" on the run too.

Even if "Mr Boscoe" is a homunculus inhabited by her bad-ass masked Force 12 ally and she doubles as your "little lost girl" infiltrator?

Nah I wasn't saying it has to be either or. I think a combination of both is okay. My point is why is one type, the gun, looked down on, and the other, the PIB, liked upon as some how "creative", they both conform to a stereotype. At least the gun is useful where it counts. that's better then nothing.

And yes with a Force 12 Ally she can be anything she wants. ;)
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John Campbell
post Jul 30 2007, 12:36 AM
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QUOTE (Lazarus)
... a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe"...

Oh, man, I so need to make that character.

I have this image in my head of this little girl surrounded by goons holding her at gunpoint, just staring at them, saying in her little-girl voice, "Mr. Boscoe says you need to put your guns down now. Mr. Boscoe says if you don't, we'll have to hurt you. I don't want to have to hurt you."
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Kyoto Kid
post Jul 30 2007, 12:47 AM
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QUOTE (John Campbell)
QUOTE (Lazarus)
... a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe"...

Oh, man, I so need to make that character.

I have this image in my head of this little girl surrounded by goons holding her at gunpoint, just staring at them, saying in her little-girl voice, "Mr. Boscoe says you need to put your guns down now. Mr. Boscoe says if you don't, we'll have to hurt you. I don't want to have to hurt you."

...sends chills of VEGM delight up my spine.
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mfb
post Jul 30 2007, 01:28 AM
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QUOTE (Lazarus)
Of course if you have a player whose character walks around in Full Heavy Military Grade Armor armed with a Panther Assault Cannon and a Duke Nuke'em complex when you're doing a stealth datasteal then I think it's a problem of stupidity on your team's part for the same reason as if they let a little 12 year old shaman girl in pajamas who has her teddy "Mr. Boscoe" on the run too.

i actually know that guy.
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Angelone
post Jul 31 2007, 12:39 AM
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QUOTE (Lazarus)
Nah I wasn't saying it has to be either or. I think a combination of both is okay. My point is why is one type, the gun, looked down on, and the other, the PIB, liked upon as some how "creative", they both conform to a stereotype. At least the gun is useful where it counts. that's better then nothing.

I'm not saying the gun isn't usefull or is looked down on. Hell, roughly 90% of the time I am the gun. If I had the choice to be a hyper badass mage or a hyperbadass gunbunny I'd pick the gunbunny hands down.

What I was saying is their are some concepts that are less useful in a "team game" like Shadowrun. The lonewolf who always breaks from the party to do his own thing "because it's what his character would do", is one of them. The shortfused, vindictive, combat monster is another trouble concept. It doesn't matter if these characters have what could be turned into a novel trilogy of background written about them, they are still not going to do well in the Shadowrun I play and sometimes gm in.
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Lazarus
post Aug 8 2007, 11:31 AM
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I hear what you're saying Angelone.

And for the record. The 12 year old girl in question was actually a 7 year old badass Otaku NPC in one of my games. Her name was Cindy and Mr. Boscoe was a little AI that she befriended in the Matrix. She called him Teddy. He called himself Mr. Boscoe.
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