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> SR4 Eratta 2nd Printing and PDF v1.3
Larsine
post Mar 5 2006, 10:06 PM
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QUOTE (wind_in_the_stones)
Machine Sprite lists an optional complex form called Transfer. There is no other mention of such a CF or program in the book.

It is actually mentioned under Courier Sprites as a non-optional complex form! But that still doesn't explain what it does.

QUOTE (wind_in_the_stones)

And though I'm sure than anyone actually correcting the rulebook would catch it, I'll stay on the safe side and correct a couple of Larsine's corrections...

It's "submersion grade" not "submission grade." And "gainful" not "gainfull."


The "submission" could be a freudian slip of my mind, but the "gainfull" I'll have to put down to having Danish as my native language.

Lars
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NeoJudas
post Mar 8 2006, 05:13 AM
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Regarding Machine Sprite and "Transfer". I was looking over the Complex Forms and noted that "Transfer" (as an action) is part of "Edit" now. In our games, "Edit" therefore replaces "Transfer" for CF's of Sprites in general.
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wind_in_the_ston...
post Mar 11 2006, 06:34 AM
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QUOTE (Larsine)
the "gainfull" I'll have to put down to having Danish as my native language.

Heh. No problem. You've earned a lot of points just for finding the errors in the first place. And I imagine there are a lot of native speakers who would have made the same mistake, which is one reason I pointed it out.

And yes NeoJudas, file transfer is listed under the Edit program, so it seems likely that that's what was intended.
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tisoz
post Mar 11 2006, 11:37 PM
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QUOTE (Larsine)
P. 330, 1st column: Latex Face Mask
The description says that you can program new disguises, but at the end it says: "The mask and kit can only be used once."
So how can you program new disguises when you can't use the kit more than once?


One application? Meaning, the mask is applied and while being worn can load different programmed disguises, while removing the mask damages it beyond use.

Flight is described on page 286.
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Rotbart van Dain...
post Mar 12 2006, 10:58 AM
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QUOTE (SR4 @ p. 320, Skillsofts)
A skillsoft program is a programmed/recorded skill—as in, a person’s knowledge and memory (including “muscle memory”).
[...]
If the character already possesses the skill, use whichever rating is higher.

So, the skillwire description seems outdated in SR4:
QUOTE (SR4 @ p. 335, Skillwires)
Skillwires are a system of neuromuscular controllers placed alongside the body’s natural nervous system to override muscular movement.

Skillsofts don't actually override anything anymore in SR4, and as motor memory is stored in the brain, muscle controllers are not needed.
What about:
"Skillwires are a system of neural controllers placed alongside the body’s natural central nervous system to supply motor memories."
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tisoz
post Mar 13 2006, 07:27 AM
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On page 166, it says to roll Counterspelling + Magic.

On page 175-176, it says roll Counterspelling + the appropriate Attribute (Body or Willpower).
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Gauvain
post Mar 15 2006, 12:00 AM
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I just did a spot-check of the Occult Investigator, Sprawl Ganger and Technomancer and they all seem to be built on 410 points.

I used the SR4Chargen file and the attributes and skills as given in my 1.3 pdf. I used their point total for resources.

Why can't they ever get the archtypes right....
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coyote6
post Mar 17 2006, 12:04 AM
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QUOTE (Gauvain)
I just did a spot-check of the Occult Investigator, Sprawl Ganger and Technomancer and they all seem to be built on 410 points.

I used the SR4Chargen file and the attributes and skills as given in my 1.3 pdf. I used their point total for resources.

Why can't they ever get the archtypes right....

Hmm, one of the PCs in my game is based on the Occult Investigator. These are the totals I get:

Attributes: 20+20+20+10+30+30+30+30+30+10=230 BP
Skills: 12+30+12+8+20+18+8+8+30=146 BP
Qualities: 15-5-20=-10 BP
Spells: 5*3=15 BP
Gear: 25000/5000=5 BP
Contacts: 3+3+3+2+3=14 BP

230+146-10+15+5+14=400 BP

Perhaps you forgot that humans get +1 Edge for free? That could explain the extra 10 BP for the Occult Investigator (the Technomancer, too).

I don't know about the Sprawl Ganger.
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coolgrafix
post Mar 27 2006, 02:28 AM
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Well, here's something that's not actually related to the text of the book for a change. The 1.3 PDF bookmark for Vehicle Active Skills is off by one page. It points to 124 and should point to 125.

Minutia? Yes. Thought I'd mention it anyway for those who care. =)
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NeoJudas
post Mar 27 2006, 02:48 PM
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QUOTE (wind_in_the_stones)
QUOTE (Larsine)
the "gainfull" I'll have to put down to having Danish as my native language.

Heh. No problem. You've earned a lot of points just for finding the errors in the first place. And I imagine there are a lot of native speakers who would have made the same mistake, which is one reason I pointed it out.

And yes NeoJudas, file transfer is listed under the Edit program, so it seems likely that that's what was intended.

Hey as long as we're all clear on the fact that I never said to "presume" anything here we're all good ;) I've seen considerations survive from Submissions/Tester notes all the way to Final Copy before that weren't really supposed to be there or at least remain in that form. And besides, "Transfer" could've been easily it's own complex form seperate from "Edit" as the two considerations of action certainly possessing the potential to be very different meanings.

Eh, but who cares now ... the goal was to simplify.
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Abschalten
post Mar 28 2006, 11:40 AM
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I think some of the Sprites are messed up.

For one of Data Sprite's skills, he has "Decrypt." Which, of course, is a Complex Form and not a skill. Now, it gets more interestig when you look at his CFs, optional and otherwise, and see that he gets Sniffer and Encrypt, both of which are Electronic Warfare actions. And he doesn't have Electronic Warfare.

Why give the Data Sprite two Complex Forms he can't use? Shouldn't Decrypt be a Complex Form and not a skill? If Decrypt should be replaced with Electronic Warfare, then does he still get to keep it as a Complex Form? (It make sense since it qualifies as an Electronic Warfare action, even though the skill isn't actually used.) Given the nature of the sprite:

"Data sprites excel at finding and manipulating information. They make excellent searchbots and librarians."

...I think it is fair to assume that he should get the EW skill. But since he doesn't have Hacking OR EW, then he can't perform either an Intercept Traffic action OR Intercept Wireless Signal.

Courier Sprites get the Track CF, but they can't use it, as that's used with Electronic Warfare as well, a skill it doesn't have. Similarly, Crack Sprites get Cybercombat as a skill and no CFs with which they would back that up (Attack, Armor, Black Hammer, Blackout.)

I love Technomancers, and I love Sprites, but I think these inconsistancies are things that need addressed fairly quickly. I find it upsetting that it's impossible for Sprites to Intercept Traffic or Intercept Wireless Signal, and that some of them, designed to specialize in certain areas, falter because of the lack of the necessary combination of skills and CFs.
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Aku
post May 1 2006, 12:01 AM
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i dont remember seeing this mentioned anywhere, but p. 66, second printing

QUOTE
A new generation of elves is attempting...



While my english isn't the greatest, i beleive it's supposed to be are attempting..

iirc it's he/she/it is, they are...
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James McMurray
post May 1 2006, 12:26 AM
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That sentence is basically "a new generation is." The "of elves" is a descriptor, not the object.
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Aku
post May 1 2006, 12:29 AM
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ah, i see. well, put like that, i guess it's not wrong, carry on then....
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Goliath
post May 1 2006, 04:58 PM
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In the skill group it says Forgery is run with agility attribute.....

Shouldent this be like Logic or intuiton? Just dosent seem that Agility would have anything to do with FOrging a paper.
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Witness
post May 11 2006, 05:42 PM
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Aw crud. Posted this in the wrong thread. Sorry. Again:
Just noticed this- sorry if somebody else already has. In critter powers, p290, under Psychokinesis:
QUOTE
Psychokinesis
The being with the Psychokinesis power can generate
psychokinetic energy with a Strength and Quickness equal to
the hits scored on a Magic + willpower Test

Quickness should presumably be Agility?
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De Badd Ass
post May 16 2006, 05:47 AM
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QUOTE (PDF v1.0 p.341)
Rigger Adaptation: When added to a vehicle, this “black box” allows a character with a control rig (see p. 331) to rig the vehicle (see Rigging and Drones, p. 238), either through a direct fiberoptic cable or wireless link.

The phrase "with a control rig (see p. 331)" should be removed. Every other reference to rigging suggests that while rigger adaptation of the vehicle is mandatory, the control rig is an optional enhancement for the rigger.
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Tetsuyama
post May 30 2006, 02:30 AM
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An archetype/rule inconsistency I noticed:

On p. 83 under the description for Uncouth, it indicates that the cost for afflicted characters to learn or improve Social skills is different than that for normal characters, and it specifically mentions, "including at character creation".

On p. 93, the Enforcer has Etiquette (Mafia), but from what I can tell only paid 6 points for it.

On p. 96, the Hacker has Etiquette (Matrix), but also appears to have only paid 6 points for it.

Anyone have any insights in to this? Did I err in computing the costs?
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Lilt
post Jun 29 2006, 12:17 PM
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Is it just me or is the balance augmenter screwed? The way it's written, it can hold 4 capacity worth of mods. Should it really provide capacity, or should it take-up capacity like the rest of the modifications.
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coolgrafix
post Jun 29 2006, 02:46 PM
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QUOTE (Lilt @ Jun 29 2006, 07:17 AM)
Is it just me or is the balance augmenter screwed? The way it's written, it can hold 4 capacity worth of mods. Should it really provide capacity, or should it take-up capacity like the rest of the modifications.

I don't think you're looking at the PDF I'm looking at. SR4 1.3 PDF page 333 indicates:

CODE
Earware                Essence       Capacity      Availability       Cost
Balance Augmenter        0.1           [4]            10             5,000¥


The brackets mean it takes capacity, not gives it. Is it not in brackets in your version? What version are you looking at?
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Lilt
post Jun 29 2006, 05:45 PM
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Ah, the PDF, thanks.
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coolgrafix
post Jun 29 2006, 06:04 PM
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QUOTE (Lilt)
Ah, the PDF, thanks.

There are different versions of the books, too. Second printing should correspond to PDF 1.3, which is what this thread is about. You can check the printing number on page 13 of the book near the end of the credits.

Actually, the second printing may not exactly correspond to 1.3 PDF. Just saw this in the PDF:

"Version 1.3 by FanPro LLC, Chicago, Illinois, USA. Based on second printing with additional corrections."
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Jagdcarcajou
post Jul 4 2006, 04:32 PM
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Heya,

Pg. 266, 2nd column, 2nd to last paragraph:
Wrong: "don't be afraid to kil a character"
Right: "don't be afraid to kill a character"

Chris
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CountZero
post Jul 9 2006, 02:06 AM
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EDIT: Never mind, found it, it's under Punch in the offensive spell list. My bad.

This post has been edited by CountZero: Jul 9 2006, 02:08 AM
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OIOOIOOIOIOOIIII
post Jul 19 2006, 05:21 PM
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On page 169 on the Magical Actions Table under free actions it lists declare counterspelling projection I think this should be declare counterspelling protection.
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