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> SR4 Eratta 2nd Printing and PDF v1.3
Rotbart van Dain...
post Jul 23 2006, 05:08 PM
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QUOTE (SR4-1.3 @ p. 123, Using Instruction)
Teaching requires an Instruction + Charisma Test. For every 2 hits achieved in this test, the student receives an additional die for making the test to learn the skill.

To increase the net hits of a studend by just 1 hit, that rule requires the tutor to have at least 18 dice when teaching, statistically speaking - which makes the skill essentially useless.

Also, this is the only case in SR4 that 'per 2 hits' is used, so this seems like a SR3 leftover.
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Brahm
post Aug 1 2006, 05:14 PM
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I just noticed that in the sample characters a lot of the Contacts are Fixers with a Connections rating of 2. That seems off from the examples given in the Connections Table where a street-level fixer is 3. Same thing with having a Mr. Johnson at level 3 when a low-level Mr. Johnson is given as an example of a 4 and a Street Doc at a 2.

This isn't a big thing, and our group just uses Connection as an indication of the level of services that they are willing to make available to you. So you could theoretically have a Mob Boss Contact with a Connection 1. But that isn't the way the rules appear to be written.
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Bull
post Aug 1 2006, 05:31 PM
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QUOTE (Brahm)
I just noticed that in the sample characters a lot of the Contacts are Fixers with a Connections rating of 2. That seems off from the examples given in the Connections Table where a street-level fixer is 3. Same thing with having a Mr. Johnson at level 3 when a low-level Mr. Johnson is given as an example of a 4 and a Street Doc at a 2.

This isn't a big thing, and our group just uses Connection as an indication of the level of services that they are willing to make available to you. So you could theoretically have a Mob Boss Contact with a Connection 1. But that isn't the way the rules appear to be written.

One of two things...

1) The sample contacts are "newer" contacts, just starting in the biz, and aren't even up to your "low level" fixer/Mr J. Possible.

2) They have a better connection rating, but they're not willing to pull out the stops for <I>you</I>. They may be loyal as hell, but maybe, for whatever reason, there's only a certain amount they're willing to do for you. Maybe a perceived insult, maybe "orders from above", maybe threats against their freinds/family/loved ones.

<shrug>

Unfortunately, the listed examples in the book are just that, examples. With the new contact system the way it is, you need to be flexible. Aftr all, just because you have a Corp Exec contact with a 1/1 doesn't mean that's all they can do.

Bull
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Brahm
post Aug 1 2006, 05:31 PM
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Wendigos still don't have the Sapience power listed in this printing. Surely this is not intentional since they are all Magicians?
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Moon-Hawk
post Aug 1 2006, 05:33 PM
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I'm not sure ALL Wendigos are sapient. I think the process of becoming a wendigo typically shatters the mind of the Ork. Perhaps sapient wendigos are the exception, not the rule. *shrug*
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Brahm
post Aug 1 2006, 05:36 PM
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QUOTE (Bull @ Aug 1 2006, 12:31 PM)
Unfortunately, the listed examples in the book are just that, examples.  With the new contact system the way it is, you need to be flexible.  Aftr all, just because you have a Corp Exec contact with a 1/1 doesn't mean that's all they can do.

That's how we play it, and it provides a lot of flexibility, it just isn't expressly written in the rules that way. It is described as what they can do, not what they will do for you. Wish they would have put in a sentence or two about handling it this way. I guess that's something to add on the list for the Shadowrun Companion type of book that eventually comes out. :|
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Brahm
post Aug 1 2006, 05:38 PM
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QUOTE (Moon-Hawk @ Aug 1 2006, 12:33 PM)
I'm not sure ALL Wendigos are sapient.  I think the process of becoming a wendigo typically shatters the mind of the Ork.  Perhaps sapient wendigos are the exception, not the rule.  *shrug*

In the past Ghouls have been described that way, the SComp has that table for the transformation to a Ghoul. But Ghouls are given the Sapience power, even though the text explicitly states The transformation destroys the victim’s intellect in some cases, but many ghouls remain quite intelligent.
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LilithTaveril
post Aug 18 2006, 12:36 PM
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Page 143: Can we get definitions of what a short burst is? The term "short burst" is also used for the Fubuki description, but no actual rules are given. I have found a "short burst" under SR3, and I note that it's the exact same as the 2-bullet burst under "Not Enough Bullets."

Edit: Note, RunnerPaul pointed me to a section that deals with this. It's under the Long Burst section. But, for quick reference, can we have ", also known as a short burst" added between "3 bullets" and the period on 142? As it stands, the burst-fire term definitions for three-bullet bursts also require referencing the Full-Auto Mode section for beginners.

This post has been edited by LilithTaveril: Aug 18 2006, 01:35 PM
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Rotbart van Dain...
post Aug 18 2006, 12:40 PM
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It means 'narrow burst', as opposed to 'wide burst'.

BTW, is it intentional that the Adeptpower Improved Ability <Vehicle Skills> is both missing in the Main book and Street Magic?
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LilithTaveril
post Aug 18 2006, 12:51 PM
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Rothvan, nope.

QUOTE (Long Bursts @ page 143 of SR4)
Like short bursts, long bursts can be fired as narrow or wide bursts.


This either means a three-round burst is a short burst, or that a short burst has the same firing options as a normal burst.
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Rotbart van Dain...
post Aug 18 2006, 12:59 PM
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QUOTE (LilithTaveril)
Rothvan, nope.

You, my friend, seem to have a reading comprehension issue:

QUOTE (LilithTaveril)
The term "short burst" is also used for the Fubuki description

No, it isn't - read again.
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LilithTaveril
post Aug 18 2006, 01:05 PM
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QUOTE (Rotbart van Dainig)
QUOTE (LilithTaveril)
Rothvan, nope.

You, my friend, seem to have a reading comprehension issue.

QUOTE (LilithTaveril)
The term "short burst" is also used for the Fubuki description

No, it isn't - read again.

Meh. Sorry about the name.

QUOTE (Yamaha Sakura Fubuki @ page 307 of SR4)
the bullets are stacked in-line in each of the four barrels, allowing the firing of ultra-fast short bursts.


After that is when it states the gun may only fire narrow-bursts. And, no, it's not an issue with reading comprehension. It's an issue with a term that has a set rules definition under SR3 and which was thrown into SR4 without anything more than hints about the definition that could refer to two things. I'm asking for this to be clarified beyond the shadow of a doubt.
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Rotbart van Dain...
post Aug 18 2006, 01:12 PM
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QUOTE (LilithTaveril)
It's an issue with a term that has a set rules definition under SR3 and which was thrown into SR4 without anything more than hints about the definition that could refer to two things.

There are no 'ultra-fast short bursts' in SR3, either.
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LilithTaveril
post Aug 18 2006, 01:15 PM
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No, but there are short bursts. I'm figuring the "ultra-fast" is mostly fluff to explain why it suffers SA recoil instead of burst recoil.
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Oracle
post Aug 18 2006, 01:18 PM
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You are misinterpreting the text in the same way you did in the 'Corporate Citizenship' thread.
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LilithTaveril
post Aug 18 2006, 01:21 PM
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Oh, yay, being trolled now... How fun.

Oracle, if you don't have something constructive to post, then back off. If you want to prove that statement, then post conclusive evidence that proves it.
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Oracle
post Aug 18 2006, 06:21 PM
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The fact that you are the only person so far to have problems with understanding the different kind of bursts should tell you something. :rotfl:
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Adam
post Aug 18 2006, 08:31 PM
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Hey folks,

this thread is not for ongoing discussions. Please move them to another thread -- thanks.
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Rotbart van Dain...
post Aug 28 2006, 11:46 AM
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QUOTE (SR4v3 @ p. 236, Data Sprite)
Skills: Computer, Data Search, Decrypt

There is no skill 'Decrypt' - it should be 'Hacking'.

QUOTE (SR4v3 @ p. 236, Data Sprite)
Complex Forms: Browse, Edit, Transfer

There is no utility 'Transfer' - 'Exploit' is missing for ilegitimate data retrieval.
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NeoJudas
post Aug 28 2006, 03:07 PM
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I have no idea where the "errata" for Street Magic should go, so instead of starting a new thread (or trying in the event I'd fail utterly), I thought I'd toss this one out here.

In the Spell List found at the back of the book in the Manipulation Category there is a spell listed as "Aspected Mana Static" (pg 189). There is no such spell in the Grimoire Chapter that we can find.

Believe me when I saw, given the title's potential meaning, this is certainly a spell formula I'm interested in seeing.
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cyniclaus
post Aug 29 2006, 08:15 PM
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It has already been mentioned that the Lone Star Lieutenant is listed as having the incorrect name for his taser, but it has not been mentioned that on page 276, his main fire arm is listed as a "Browning Max-Power with a Smartlink". Perhaps a Colt Manhunter with a Smartlink or an Ares Predator IV would be more appropriote, since the SR4 book has stats for them and the Browning Max-Power isn't listed.

Thanks!
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blakkie
post Oct 2 2006, 05:36 PM
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Like NeoJudas, I'm reporting here here a Street Magic Errata I believe I've found.

http://forums.dumpshock.com/index.php?showtopic=14886
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Mistwalker
post Nov 20 2006, 12:52 AM
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Ingram Smartgun.

Described as having a gas-vent 2 and a sound suppresor. Not possible, as both are barrel mounted items.

Maybe they should modify it like the Ares Alpha, and make it chamber design gives 2 points of recoil compensation, rather than gas-vent 2.
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Ophis
post Nov 20 2006, 09:24 AM
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Not possible with accesssories but It could be with intergral devices built in. The stuff listed in gun descriptions doesn't take up mounts unless it says it does.
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Case793
post Nov 21 2006, 08:47 AM
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If you look at what a gas-vent and a sound supressor do, it appears impossible to me to fit them on the same gun. A gas-vent uses gas channeled in a specific direction to counter the rise of the gun-barrel. A sound supressor traps the gas from the barrel to prevent it from leaving the muzzle at supersonic speed. So basically the two items are doing two completely opposite things.
Besides, when I remember correctly, the old Cannon Companion, which still is the best we have concerning rules for building and modding guns, stated that only one device can be used per mount.
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