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> SR4 Questions
Cain
post Mar 2 2006, 07:20 PM
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Is the 1 BP per Force bonding cost for foci (regardless of type) correct? It seems rather cheap.

It hasn't been fixed in any errata that I know of, so I think it's correct.

QUOTE
1. Say you are in the seemingly rare situation of shooting a guy with no armor with flechette ammo, which has an armor value mod of two - does that unarmored person then get to roll two armor dice?
AFAIK, no.

QUOTE
2. Say you shoot the same t-shirt clad gentleman with a sniper rifle - does the -3 armor modifier have any effect on the perforation of his narrow torso?

Definitely not. RL-wise, someone like Raygun could better explain the principles of overpenetration than I could. Game-wise, zero is as low as a dice pool can go, so it doesn't matter what the AP rating is.
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Johnnycache
post Mar 2 2006, 07:26 PM
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I definately thought 2 was more certainly a "no" then one - the negative modifier is a bonus for armor that is overkill on people.

yeah, but you're still going to shoot the occsional sleeping person. . . hmmm, does mystic armor work in your sleep. . .

I don't think a ballistic flechette is going to be stopped by mundane clothing. An eight-grain flechette isn't going to stop for a t-shirt or pants, probably not for anything that wouldn't stop at least a .22 bullet. I don't think I go for the argument to reality here...it honestly seems like they just had the following conversation: "What about people wearing no armor whatsoever?" "Ahh...they're idiots" "yeah but what if Johnson is paying them to kill idiots?"
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Azralon
post Mar 2 2006, 07:39 PM
Post #28


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QUOTE (Johnnycache @ Mar 2 2006, 03:10 PM)
1. Say you are in the seemingly rare situation of shooting a guy with no armor with flechette ammo, which has an armor value mod of two - does that unarmored person then get to roll two armor dice?

2. Say you shoot the same t-shirt clad gentleman with a sniper rifle - does the -3 armor modifier have any effect on the perforation of his narrow torso?

No need to house rule. It's well-explained in the Armor Penetration paragraph.

QUOTE (SR4 p152)
Some weapons fare poorly against armor, and so actually raise the value of the armor—if the target is not wearing armor, however, this bonus does not apply. Others are designed to tear through armor, and so reduce its effectiveness. If a weapon’s AP reduces an armor’s rating to 0 or less, the character gets to roll no armor dice on his damage resistance test.
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Brahm
post Mar 2 2006, 07:44 PM
Post #29


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QUOTE (Johnnycache @ Mar 2 2006, 02:26 PM)
I don't think a ballistic flechette is going to be stopped by mundane clothing. An eight-grain flechette isn't going to stop for a t-shirt or pants, probably not for anything that wouldn't stop at least a .22 bullet. I don't think I go for the argument to reality here...it honestly seems like they just had the following conversation: "What about people wearing no armor whatsoever?" "Ahh...they're idiots" "yeah but what if Johnson is paying them to kill idiots?"

A flechette IRL doesn't even stop for light armor. Because of their small cross-section vs. mass they are fairly decent at penatrating lighter armor. They do crap for damage though, against armor or not. Which makes the SR flechette damage modifier 5 pulls on the Crack Pipe Scale.
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Shrike30
post Mar 2 2006, 09:47 PM
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IIRC, SR flechettes are supposed to be *bundles* of flechettes, not just a single one. Your guess is as good as mine how this is gonna work in a Raecor Sting and still be effective.
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Brahm
post Mar 2 2006, 10:15 PM
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QUOTE (Shrike30 @ Mar 2 2006, 04:47 PM)
IIRC, SR flechettes are supposed to be *bundles* of flechettes, not just a single one.  Your guess is as good as mine how this is gonna work in a Raecor Sting and still be effective.

I was talking about bundles of flechettes, their damage is crappy. The Raecor Sting needs an extra pull on the Crack Pipe Scale. Anything under about 10mm, about the size of a 410 shotgun, seems to me absolutely innane for flechette. Where flechette had been looked at for military use is in a 12 gauge shotgun (20mm) and larger like artillery shells.

The best I could come up with is that the Raecor Sting doesn't use flechette at all but instead a slug designed to fragment on impact. Although overpenetration isn't usually something you associate with a holdout. :)
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