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> Surge for Shadowrun 4th?
omi_aoine
post Feb 25 2006, 03:12 PM
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Will it be possible to create surged Characters in Shadowrun 4th Edition?
I think it would be quite suitable for a new companian (if there will be one), and it would help that more groups include SURGE in their Gaming Rounds.
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Jaid
post Feb 25 2006, 03:19 PM
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I'm sure it will be possible. eventually. you just kinda have to wait. or convert it to SR4 yourself. take your pick.
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Brahm
post Feb 25 2006, 04:52 PM
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I'm not sure you'll be able to count on SR4 SURGE. At least offical and in print. It was the blacksheep of the family. Even though some people had fun with it, it was a bit wacky. Sort of like the old Castle Greyhawk WG7 module, with it's magical eggbeaters and other parody shtick.
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eidolon
post Feb 25 2006, 06:22 PM
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Besides, who wants continuity in their game worlds and storylines?
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Bullet Raven
post Feb 25 2006, 07:21 PM
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Just convert? it takes like 1 second to see the equivalents and use the same random table! yay !! :)
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Malicant
post Feb 26 2006, 01:20 AM
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You know what I like most about forums? The search buttons no one seems to be able to find. This Question was asked like a million times this week alone. ;)

Well, I like the WotC Boards. They removed the search funktion completly (it never worked anyway, so no real loss there) :rotfl:

Disclaimer: No trolling intended. Just needed to say this before it could hurt me :wobble:
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winterhawk11
post Feb 26 2006, 10:20 PM
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QUOTE (Brahm)
I'm not sure you'll be able to count on SR4 SURGE. At least offical and in print. It was the blacksheep of the family.

You can count on SR4 SURGE. It's still around, even though the rules for PC SURGies haven't been published yet. It's mentioned (albeit briefly) in the "History Lesson for the Reality Impaired" section of SR4.
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Brahm
post Feb 26 2006, 10:52 PM
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QUOTE (winterhawk11 @ Feb 26 2006, 05:20 PM)
QUOTE (Brahm)
I'm not sure you'll be able to count on SR4 SURGE. At least offical and in print. It was the blacksheep of the family.

You can count on SR4 SURGE. It's still around, even though the rules for PC SURGies haven't been published yet. It's mentioned (albeit briefly) in the "History Lesson for the Reality Impaired" section of SR4.

I envisioned Holostreets as the kind of place where we'd see a release of a semi-offical conversion forward to SR4 of the Surge alterations from SR3. Not that most won't be extremely simple and straightforward updates.

Post Script I hope we can count on the lack of random PC generation tables. :P
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Dissonance
post Feb 27 2006, 01:21 AM
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Sure, a lot of 'em are on the retarded side and would kill your love life. But, seriously. Kangaroo pouch? How awesome is that. You could smuggle things! Like, uh. Babies.
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Brahm
post Feb 27 2006, 01:27 AM
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The astral hazing one still needs background count rules to work. That and the bird person one are the only ones I've personally seen played in a PC. The Astral hazing guy took a long dump in the bathroom once and the GM played it up some and said the toilet became like Cristine, only without out wheels. Him and his roommate ended up moving out of the apartment. :)
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TinkerGnome
post Feb 27 2006, 01:56 AM
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QUOTE (Dissonance)
Kangaroo pouch? How awesome is that. You could smuggle things! Like, uh. Babies.

That'd only be useful if dingos had money.
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Dissonance
post Feb 27 2006, 02:45 AM
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Another one that needs a good look at is the one that is like... "LOL BONE SPIKES"

Seriously. For a ten point flaw, it gave you a lot of stuff. As for the bird person one? You could totally do that one lady from Static Shock as a (possibly aspected-flavored) mage with sonic elemental spells and levitate.

God, I'm shameless.
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Rotbart van Dain...
post Feb 27 2006, 11:26 AM
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QUOTE (Dissonance)
Kangaroo pouch? How awesome is that. You could smuggle things!

Guess what - now that's available as bioware. ;)
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Frackula
post Feb 27 2006, 05:19 PM
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QUOTE (Dissonance)
Sure, a lot of 'em are on the retarded side and would kill your love life. But, seriously. Kangaroo pouch? How awesome is that. You could smuggle things! Like, uh. Babies.

Skin pouch is bioware. Skin Pouch + Adept Leaping + Unarmed Combat: Jump Kick = ninja kangaroo.

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ThreeGee
post Feb 27 2006, 05:30 PM
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QUOTE
Another one that needs a good look at is the one that is like... "LOL BONE SPIKES"


Osteocuspis, one of the SURGE effects I really liked because it linked back to Earthdawn. The return of the Blood Elves.
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Dissonance
post Feb 27 2006, 06:06 PM
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It's neat, I'll give you that. It's just that for a ten point FLAW, it gave you a lot of stuff. I think a few levels of adept pain resistance, natural armor, and extra unarmed damage.

Sure, it came at the cost of agonizing pain every couple of weeks or months, but that's why they invented industrial-grade painkillers. Seriously. Ten points.
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Guest_MK Ultra_*
post Feb 28 2006, 12:14 AM
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QUOTE (ThreeGee)
Osteocuspis, one of the SURGE effects I really liked because it linked back to Earthdawn. The return of the Blood Elves.

Yes, and our new flavours: Blood-Orks, Blood-Norms, Blood-Trolls and Blood-Dwarfs.

YotC didnīt restrict it to elves or did it?

Just donīt let anyone know that your Osteocuspis-SURGEling is a mage, somebody might misunderstand and try to collect a bounty from the Draco Foundation :wobble:
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hyzmarca
post Feb 28 2006, 12:23 AM
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We need SURGE because we need Lesbian Amazon Pirate Ninja Catgirls with Chronic Osteocuspis who have their spikes filed down with a full-body laser treatment every week to avoid the social stigma and clothing customization while retaining all of the bonuses.

"I'm not playing a lesbian female because I'm an immature pervert. I'm playing a female for a free smuggling compartment. She's a lesbian because I'm not into dudes." - You might be a munchkin if....
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Guest_MK Ultra_*
post Feb 28 2006, 12:28 AM
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I feal sick :wobble:
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ThreeGee
post Feb 28 2006, 12:31 AM
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QUOTE
YotC didnīt restrict it to elves or did it?


It didn't restrict it but as a GM I was always inclined to choose SURGE effects for characters rather than allow them to occur randomly. Then again, as I've said before, the advent of the sixth world involves a fair amount of random mixing of patterns from the fourth (and even the second) so there's no reason why you shouldn't have "Blood-Orks, Blood-Norms, Blood-Trolls and Blood-Dwarfs".
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Guest_MK Ultra_*
post Feb 28 2006, 12:47 AM
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Yea, itīs not like scales are restricted to TīSkrang, soo.
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Shrike30
post Feb 28 2006, 01:02 AM
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Surge is something that I tried to pretend didn't happen (kinda like Highlander 2). If it rears it's ugly head in SR4, I'll have to deal with it, I guess, but I really hope it doesn't.
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Dissonance
post Feb 28 2006, 01:54 AM
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I believe changelings have been mentioned before. At least there's now a cyber option that only costs .2 essence if you want to get your freak on without calling it Magical Woogie Juice.
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eidolon
post Feb 28 2006, 04:26 AM
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QUOTE (Shrike30)
Surge is something that I tried to pretend didn't happen (kinda like Highlander 2). If it rears it's ugly head in SR4, I'll have to deal with it, I guess, but I really hope it doesn't.

I do that with the metahuman variants in SRComp. I've never had to deal with a player wanting SURGE stuff, but I'm doing a YotC campaign, so I might have it hit them since it goes with the theme.
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FrankTrollman
post Feb 28 2006, 10:46 PM
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QUOTE (Shrike30)
Surge is something that I tried to pretend didn't happen (kinda like Highlander 2). If it rears it's ugly head in SR4, I'll have to deal with it, I guess, but I really hope it doesn't.

Sigh. Yeah. The whole thing could have been cool, and probably sounded that way when first described as a plot proposal. I mean let's look at the abstract:

"The awakening continues to produce new effects as mana spikes produce results previously unencountered. Characters will have the opportunity to have a number of strange cosmetic alterations made to them by the fickle flow of mana - allowing players to play through the kinds of early fear and backlashes of the original goblinization periods without retconning anything or turning back the clock."

When said like that, it sounds pretty cool. Unfortunately the actual implementation was more reminiscent of old Rune Quest - you rolled dice on a totally crack-smoking chart and sometimes your character turned blue and sometimes he got heaps of raw power raining down on him for no good reason.

I really don't blame anyone for being completely turned off by the implementation of SURGE, or anything else from YotC. I found the whole heavy handedness of the affair really off-putting. Everything from the return of Icewing to the partitioning of California was something that could have been cool but instead came off as a tirade by a power-mad GM.

-Frank
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