Head Explodie Spell. |
Head Explodie Spell. |
Mar 6 2006, 02:37 AM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Head Explodie
Physical:Personal: Instant DV: (F/2)+1 When cast on a creature with a brain of some sort, the creature makes an opposed Will+Body check with a -2 modifier against the caster's Magic+Spellcasting roll. If the target loses more than half its physical damage track, round down, then its head explodes in a shower of blood and liquified brain. |
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Mar 6 2006, 02:46 AM
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#2
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
I will regret this, but:
Why the -2 modifier? Does having one's head explode kill the person? Are you sure that a drain of +1 is enough for this kind of spell? |
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Mar 6 2006, 02:54 AM
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#3
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Dude, manabolt will kill someone resisting with only his Willpower that costs only (F/2)+1 or something. I think that's a great drain value. Besides, you'll need a high Force to make it work.
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Mar 6 2006, 02:56 AM
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#4
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Moving Target Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 |
I find insta-gib spells to be redundant. :rotfl:
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Mar 6 2006, 03:03 AM
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#5
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
The -2 dice pool modifier is because there's something in your head trying to kill you, and that's not something you can really steel yourself for. And maybe I should change that to (Body+Willpower)/2.
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Mar 6 2006, 03:07 AM
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#6
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
re-read. all combat spells attack you from the inside out.
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Mar 6 2006, 03:32 AM
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#7
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Is this spell balanced?
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Mar 6 2006, 03:39 AM
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#8
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
a spell which kills you instantly if it deals more than half your health? i'm going to have to go with "no".
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Mar 6 2006, 03:44 AM
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#9
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
What if it's just will+body? And if you don't explode their head, if you get one net success, then you deal them one point of stun damage, whatever you rolled. That's supposed to stand for a headache.
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Mar 6 2006, 03:48 AM
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#10
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
why not just have it be a special effect for a D-damage manabolt?
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Mar 6 2006, 03:55 AM
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#11
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
For PCs. No. Just no.
For the Mad Supermage Antagonist. Why not? A long time ago I played in a MUD called Dragonrealms. There was this ongoing event in which a fabeled but never seen NPC magician was experimenting with some ancient spells. The only real sign of this experimentation was that sometimes people's heads would explode for no apparent reason. It was fun. Of course, in that game it was common for characters to run around with several extra lives just in case. Spontanious Head Explosion was annoying but not usually fatal. The thing about the Mad Supermage Antagonists is that you can give that whatever stats you want to give them anyway. Noncanon spell effects can often be reproduced by making them absurdly powerful, so you might as well just give them noncanon spells and be done with it. Edit: mfb's suggestion is a good one. |
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Mar 6 2006, 04:31 AM
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#12
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Moving Target Group: Members Posts: 139 Joined: 14-October 05 Member No.: 7,844 |
Unfortunately this spell is just way too much. If anything, you could theoretically give out this spell. However, I doubt very few will use it. Lone Star will be on you like white on rice when they continue to find corpses missing heads.
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Mar 6 2006, 04:37 AM
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#13
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
White on... brown rice?
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Mar 6 2006, 04:42 AM
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#14
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
There are other easier ways to make people heads explode. Most of them don't cause drain.
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Mar 6 2006, 04:54 AM
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#15
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Moving Target Group: Members Posts: 139 Joined: 14-October 05 Member No.: 7,844 |
Ouch. |
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Mar 6 2006, 04:55 AM
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#16
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
What's with the ouch? I'm just being absurd. Or are you being sarcastic? The internet doesn't handle sarcasm well.
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Mar 6 2006, 05:03 AM
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#17
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Moving Target Group: Members Posts: 139 Joined: 14-October 05 Member No.: 7,844 |
I know you were joking around so I was being sarcastic. Honestly, the spell needs a nerf and a half. And honestly, there isn't much practical use for a head exploding spell. A player could in theory use shatter, powerball, or powerbolt and aim for the head, with a possibly higher threshold(something like a called shot) and virtually have the same effect. |
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Mar 6 2006, 05:38 AM
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#18
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Moving Target Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 |
Let's run some numbers, shall we?
Your spell is basically a super powered powerbolt in effect. So let's compare it to that. Your average person has 3 Body + 3 Willpower to resist this spell, -2 for your modifier. (Mind you, most people aren't ready to steel themselves against any spell). so 4 dice. They'll get 1 or 2 successes. Your typical runner mage might have 9 dice (5 magic + 4 spellcasting) so 3 successes. Cast at force 5, that will be about 6 or 7 damage. On average, your typical person is going to die automatically. (6 > 10/2) Compare this to a powerbolt. Those same numbers will just give you about 1 success to resist, but otherwise it's identical. About 7 damage, which won't kill anyone. It's not any harder to cast than a power bolt, nor does it have any compensating weaknesses. Even if you add willpower to resist, it will on average give 1-2 more hits to resist. That won't be enough to swing the tide in any reasonable manner against a resist or die spell. If you really want a head detonating spell, just say their heads explode when your powerbolt spell actually kills them. It can be sort of a signature modification. |
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Mar 6 2006, 06:51 AM
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#19
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
I'll just call the powerbolt "head explodie."
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Mar 6 2006, 06:55 AM
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#20
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
A much simple way to do it is to learn manabolt and use the 'head exploding' as a special effect:
light damage: the target gets a headache Moderate damamge, mild concussion, some blood outa the ears. Serious: major consussion, blood gushes outa all of the holes in the head. Death: the target's head explodes, you all taste his brain meat. This way, you don't need to alter the rules at all, and you can still get what you want. |
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Mar 6 2006, 07:00 AM
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#21
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
So manabolt's "head explodie?"
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Mar 6 2006, 07:07 AM
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#22
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Moving Target Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 |
It could be. It's a mana spell, but it inflicts damage in a similar way to powerbolt. I usually think of it as mass internal hemmoraging, but that's just personal preference. I'm a little disturbed that I *have* such a personal preference. |
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Mar 6 2006, 07:08 AM
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#23
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Well, power bolt works on inanimate objects as well, while manabolt does not.
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Mar 6 2006, 07:10 AM
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#24
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
HEEHEE!!! HEAD EXPLODIE!!!
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Mar 6 2006, 04:37 PM
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#25
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Ah; wisdom. |
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