Wound Penalties |
Wound Penalties |
Mar 8 2006, 01:03 AM
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#1
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
I just want to make sure I'm not missing something. Lets say you have body 3, reaction 3, and 9 damage boxes. Since youre body is 3, you have 10 damage boxes, so you're still conscious/not dieing. You get a -3 penalty on all tests. This means the next time someone shoots at you... You get 0 dice on the dodge test, because you get a -3 to the test, and only have a reaction of 3? I'm not missing a clause that says you can't min out at 1, or something?
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Mar 8 2006, 01:05 AM
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#2
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
You could throw edge as a long shot test, or this seems like a good time for Full Defense in my opinion.
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Mar 8 2006, 01:10 AM
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#3
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
I agree it sounds like a good time for full defense; but it takes a complex action to "activate" full defense, and the situation it arose in was a person with one initiative pass being shot in the 2nd initiative pass. |
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Mar 8 2006, 01:59 AM
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#4
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
well, if the person is out of actions it sounds like he/she's in for a bit of a hurtin'. I don't see anything in the rules that would help this character, in fact, the existence of the long shot test (p. 55) seems to be very clear that modifiers can reduce a pool to zero or below.
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Mar 8 2006, 02:17 AM
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#5
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Moving Target Group: Members Posts: 147 Joined: 27-February 06 From: Lost in Time Member No.: 8,312 |
If you have 3 reaction and -3 penalty, then you can not dodge, without spending edge. If your Initiative Score goes to 0, you can do nothing. I thought I had more to say, but I don't. Thyme...
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Mar 8 2006, 03:02 PM
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#6
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
If you're an average human who's one minor stab wound away from falling unconscious, then yep you're going to have a hard time dodging bullets. |
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Mar 8 2006, 04:57 PM
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#7
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
There, fixed it for you. |
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Mar 8 2006, 07:14 PM
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#8
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
You can give up your next action to make a full dodge. So, take your 1 pass / turn guy...
He makes his action on turn 1, pass 1. Sometime later in turn 1, he decides he'd REALLY like to be Full Dodging... so he gives up his next action. He *immediately* begins Full Dodging. Turn 2, pass 1, our guy's init rolls around... but he already gave up this action to Full Dodge. The Full Dodge he started last turn continues, and continues to build up that -1 per incoming attack penalty. Turn 3, pass 1, our guy gets his next action. If he's horribly shot up, he's probably going to want to continue Full Dodging, but at this point (since he's had his "next action"), the penalties for sequential incoming attacks are reset. |
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Mar 9 2006, 12:37 AM
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#9
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Target Group: Members Posts: 39 Joined: 17-March 04 Member No.: 6,171 |
Here is a question that is kind of on topic. When do you fall unconscious, when you fill in all your damage boxes, or when you exceed your condition monitor. (an example on a character with a 10 box condition monitor would be, is he KOed at 10 or on the 11th point of damage.)
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Mar 9 2006, 01:52 AM
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#10
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
Gondor, we've always played to 10. 11 and over is "over damage" boxes or called something else similar.
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Mar 9 2006, 03:52 AM
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#11
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Target Group: Members Posts: 4 Joined: 7-March 06 Member No.: 8,343 |
I missed the above sections on my first read through, and it was a player who pointed them out to me. |
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