![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 147 Joined: 27-February 06 From: Lost in Time Member No.: 8,312 ![]() |
Lets say someone is making a mystic adept.
The devote all the Magic rating into Adept Powers, leaving no magic for magic based skills. So, can the Mystic Adept still take Counterspelling. When rolling Counterspelling, you roll Counterspelling + Body Counterspelling + Willpower even Counterspelling + Intuition against some illusion spells. But you normally don't roll: Counterspelling + Magic. So can a Mystic Adept with no Magic left you Magic Based Skills take Counterspelling. I'm leaning in the direction of No they can't. Counterspelling is a Magic Based Skill, even if you don't roll Magic with Counterspelling, but I want to hear what other people think. Thyme... |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 ![]() |
I'd like to agree, in a way.
He has no attribute for magic based skills, hence he can't use it. IMHO, the MA needs at least 1 point in his magic-ability-magic-attribute, to use the skill. He can learn them IMHO, as a MA may do so, but using them is impossible for him, until he raises his magic and associates it with magic-related.abilities. |
|
|
![]() ![]()
Post
#3
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,443 Joined: 26-February 02 Member No.: 463 ![]() |
Technically, they could probably use all the magic skills, just with 0 dice from their Magic Rating. ;)
I would certainly require at least one point of Magic to be devoted to Magician, otherwise I would just treat them like Adepts until they devote at least one point towards Magician, like they have the potential, but it's not yet fully developed. Bye Thanee |
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
A Mystic Adept may take and use the Counterspell Active Skill. All the skill requires is that you have at least 1 point in the Magic Attribute or one of the Magic qualities I believe, nothing more. The only thing the mystic adept is limited to is how many of his Magic Attribute he can use for dice tests involving the Magic Attribute.
|
|
|
![]()
Post
#5
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 ![]() |
No, you need at least 1 point of Magic for Counterspelling. If the Mystic Adept does not devote a point of his Magic toward his Magician side he has Magic 0 for those skills like Counterspelling, Sorcery, etc. So he would not be able to take the skill.
Not that it isn't still a decent trade-off of 5 BP, 1 PP, and however many BPs and karma for the Counterspelling and the option to have a Counterspelling focus given how important Counterspelling is to protecting you from Spells. |
|
|
![]()
Post
#6
|
|||
Target ![]() Group: Members Posts: 9 Joined: 29-August 05 Member No.: 7,642 ![]() |
Personally, i wouldnt allow someone to put 0 points into magic based skills. Just read the last paragraph for the mystic adept quality:
I would consider them to be not "exploring their nature as mystic adepts". |
||
|
|||
![]()
Post
#7
|
|||||
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
This is unambiguous. If you don't allocate at least 1 point of Magic attribute to your mana-based abilities, you are considered to have a Magic attribute of 0 for the purposes of the Counterspelling skill and cannot take or use it. The fact that you don't actually add your Magic attribute to the dice pool of the most common uses for Counterspelling means that a character who was highly invested in Spell Defense might not bother allocating more than 1 point into mana-based abilities, but they've got to put in at least 1. -Frank |
||||
|
|||||
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 178 Joined: 4-September 05 Member No.: 7,682 ![]() |
I personally feel that if you take Mystic Adept and don't allocate at least 1 point to the use of macigal skills (as opposed to physical augmentations), you are merely a munchkin with long-range plans. If you want to justify EVER having skills regarding either casting or countering spells, you must BEGIN with at least rating 1 in the base prerequisites, in this case Magic attribute.
OTOH, The Man hath spoken, and he hath quoted scripture. |
|
|
![]()
Post
#9
|
|||||||
Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
While I agree Frank, thats not how RAW presents it. Notice in your second quote it doesnt say the word ATTRIBUTE once, therefor a Magic attribute of 1 or greater does not apply here. Think of it like this.... If Mystic Adept/Magician Quality and Magic_Attribute 1+=Allow Magic Attribute Skill. |
||||||
|
|||||||
![]()
Post
#10
|
|||||||||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
IF Quality = Mystic_Adept AND Magic_Attribute<=1 THEN Allow_magic_skills=1 ;) |
||||||||
|
|||||||||
![]()
Post
#11
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
I actually don't care how you program it. The fact is that if you don't allocate at least one point of your Magic attribute to mana-based skills, you'll have no Magic to "use with Magic-based skills", and you won't be able to use them, per the RAW.
-Frank |
|
|
![]()
Post
#12
|
|||||||||||||
Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 27-April 05 From: Summoning a spirit of the land Member No.: 7,362 ![]() |
:spin: |
||||||||||||
|
|||||||||||||
![]()
Post
#13
|
|||
Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 ![]() |
I wholeheartedly agree with this. If you take Mystic Adept you must allocate at least 1 point of Magic to Adept powers and at least 1 point to Magician powers. Otherwise you are "munching" the system to be a "cheap" Magician or Adept. |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 24th April 2025 - 12:18 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.