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> Burnout.
emo samurai
post Mar 11 2006, 03:43 PM
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What causes it, besides getting cyberware or deadly injuries?
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Grinder
post Mar 11 2006, 03:57 PM
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Drugs.
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Brahm
post Mar 11 2006, 04:46 PM
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Anything that causes Essense loss. Just check page 61 in your SR4 book emo for the larger list. SR4 has, at least for now, removed Magic loss causes outside of Essense loss.
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Kagetenshi
post Mar 11 2006, 04:48 PM
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Essence loss, bio index increase (IIRC they made that an errata), drugs, Deadly wounds, and those magical duels they described in Magic in the Shadows. There's a bunch of other stuff that can do it, but it's all temporary.

~J
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The-Mighty-Buddh...
post Mar 12 2006, 02:54 PM
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And remember kiddies burnouts are an excellent chance to introduce the Aleph society =P.

I ran one of my players through a small run with them, and since i had not read up on them in a while i was pleasantly surprised to see that they have a tiny connection to the atlantean foundation, and so does that Player. huzzah for GM luck.
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Pendaric
post Mar 14 2006, 01:46 PM
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Actually the only real way to Burnout is to lose essece with any of the above plus some more ways. Then take a Geas, then break that Geas.
At this drastic point you can no longer increase your magic through intiation and therefore are truely on the path of the burnout.
All the others can be countered by initiating to a higher level to recoupe lossed magical potential bar a single magic loss to zero.
Some what Twisted,
I think you will agree that takeing a geas to off set magic loss is in part the only way to truely BurnOut.
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Kagetenshi
post Mar 14 2006, 02:33 PM
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I do not agree. As you yourself point out, if you simply do not get around to initiating (for whatever reason) before that last point of Magic goes, you have burned out.

~J
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emo samurai
post Mar 14 2006, 02:41 PM
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How strict do geasa have to be?
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Ryu
post Mar 14 2006, 03:29 PM
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Absolutely strict. Either they are upheld or they are broken. No middle ground.

SR3: See MitS. SR4 doesn´t have them so far (I think).
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Lindt
post Mar 14 2006, 03:45 PM
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Which is because you can buy your magic att. now. No more burnouts in Sr4.
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Brahm
post Mar 14 2006, 05:59 PM
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QUOTE (Lindt)
Which is because you can buy your magic att. now. No more burnouts in Sr4.

You can still burn out. If you drop your essense low enough and haven't Initiated definately no more mojo. In any event after your essense drops below 1 you can nolonger Initiate so your magic becomes capped at whatever your Grade is at that point.
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Wounded Ronin
post Mar 14 2006, 09:21 PM
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Getting molested by a vampire too much also does it.
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Pendaric
post Mar 16 2006, 01:37 PM
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QUOTE (Kagetenshi @ Mar 14 2006, 09:33 AM)
I do not agree. As you yourself point out, if you simply do not get around to initiating (for whatever reason) before that last point of Magic goes, you have burned out.

~J

I understand that practically they are the same thing, however with broken Geas you no longer have the choice to initiate. Your magic attribute has only one way to go and that is down. Hence 'true' burnout.
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