Over Powered Characters |
Over Powered Characters |
Mar 12 2006, 09:37 AM
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#1
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Target Group: Members Posts: 1 Joined: 12-March 06 Member No.: 8,362 |
Have you run in to any overpowered characters at creation? i have a friend that has designed an 80m/h troll, and i have created a dwarf that can walk right up behind you and kill with one hit without you knowing he is there. now i admit i am not great at character creating, i am still perfecting the dwarf, but its still an overpowerd character in my opinion.
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Mar 12 2006, 10:39 AM
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#2
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Moving Target Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
Hmmm, lemme think...
In 2nd ed: Adept sniper with strategic cyberware could throw 25 dice as a single shot 2nd ed memories mostly repressed... In 3rd ed: Medium anthroforms in general are crazy (they get to go full move w/o accelerating, carry vehicle armor, get enhanced rigger reactions) Creating super-sonic motorbikes then using them as offensive weaponry (the chain of upgrades is too elaborate to really detail here, just know it's possible) Ghouls with movements increases that stack with their increased move is crazy (espicially with the adept handybook legs of the wind, we made a guy who totally could have liquifide his own innards) Shapeshifters in general. Especially eagle magicians and tiger adepts. dryad+exceptional attribute(cha)+beautiful and knows it+sexy voices (sex in the shadows)+tailored pheremones+cosmetic mod surgery+psychology skill= social awesomeness gnome+albino+exceptional attribute (will) = willpower 10, spell pool 7 to start (AKA super-gnome) super-gnome+shaman+ 5 sorcery:7 spellcasting sorcery skill= 16 die fireballs, manaballs, or other spells boosted reflexes+reaction enhancers+cerebral booster+ lightning reflexes = 22+5d6 initiative Ambidexterity 6 or 8+increased skill 6 (adept power)+skilled weapon in both hands = beaucoup dice (18+combat pool if memory serves) Using the spell design rules, create a sustained damaging spell (ex: fireball with the sustained modifier) is pretty crazy. One could also create an elemental manip with more than one element type (an acid, fire, ice ball), though it would be highly draining. 4th edition... Who cares about 4th edition? I already play a white wolf game |
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Mar 12 2006, 10:48 AM
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#3
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
3rd edition didn't allow for sustaining damage spells. Second did though. Mana cloud was one of my favorites.
A street sam named Johnny Hardcore was probably the scariest I've seen at char gen. He was completely cyber, and survived a car wreck at high speeds, when he was on top of the car that wrecked. That's just not right. There was that one attempt that the same player made at making an albino gnome otaku, but I declared him still born and that was that. |
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Mar 12 2006, 12:06 PM
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#4
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
off the top of my head... almost all of my characters. i haven't made the worst one, though: a max Str cyclops adept with dual hand razors, imp ability: implant weapons, and muscle aug 4 (houseruled so that bioware advances the natural limit rather than being capped by it). 13 dice before CP on a 23L attack.
hee hee! i've done that. it's a good feeling. |
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Mar 12 2006, 01:36 PM
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#5
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
23L? You mean 23LN, right?
And that was hardly a high-speed crash, though only because the crazy elf mage pulled a Morpheus in Matrix Reloaded and tried to slice the fucking thing in half (and halfway succeeded, so he kind of quartered it, I guess). Damn S and his "I'm not in the mood to game" stuff. Right in the middle of an ass-kicking, too. |
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Mar 12 2006, 01:55 PM
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#6
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Moving Target Group: Members Posts: 671 Joined: 9-March 06 Member No.: 8,353 |
Why did you not Dikote the hand razors? Here's the 3rd ed I would do... Cyclops ghoul Phys ad, maxed strength bioware (note that Bioware reduces effective max magic rating, not magic rating, you can still get skills but their max level is limited)... As many points of phys ad strength as bioware allows, that barrier breaking blow, delayed blow, touch version, perfect time, some unarmed combat buffs, demolitions skill, and unarmed combart skill. if you can blag it natural ability at unarmed versus buildings, and focused concentration... I will walk around this skyscraper, tap the support pillars once each at carefully determined places, I walk out of the building and 5 minutes later it collapeses. The numbers... Highest barrier rating in the game, 46 for a MILITARY REENFORCED BUNKER. Highest strength a cyclops can easily reach at start up 21 the destroy barrier skill says compare str + unarmed combat successes to half barrier rating to see barrier effect. Barrier effect table says if you beat 1/2 (reduced) barrier rating, the barrier rating is reduced by 1. If you get 2 successes on unarmed combat, bringing total to 23 then you knock a 1 meter hole in the barrier. I can knock down a presidential nuclear bunker with 5 minutes work. by brushing against it. :D |
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Mar 12 2006, 06:03 PM
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#7
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Cough Cough.
That's right folks, 48S in melee. And this is 218S. If you ever need a cheap tank killer dikoted cyberspirs on a vehicle is the way to go. |
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Mar 12 2006, 09:15 PM
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#8
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Well, my favorite over the top character was a troll physad with a dikoted rating 6 weapon focus claymore with Improved Ability: Edged Weapons. Even though you can't bond the focus at chargen as soon as it activates in play you'd be playing with 18 dice base with a huge TN bonus.
Of course, I always want to have a challenge when I'm playing and I don't want my characters to be too powerful. So, for that adept, I made him only wear Conan leather underwear, ever, so that he never had any armor. This made him a lot more vulnerable than he could have been to ranged attacks which in turn forced me to play him more strategically. |
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Mar 13 2006, 06:15 AM
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#9
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Well, to add an SR4 character, there's always my Pornomancer Adept from this thread. :D
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Mar 13 2006, 08:15 AM
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#10
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Moving Target Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
There was this one time we allowed flechette ammo to be dikoted, and I made a pistol adept with an AVS...
But let's not talk about that. |
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Mar 13 2006, 01:55 PM
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#11
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Moving Target Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
Sahandrian: Awww, why not? <pouts> :P --Foreigner |
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Mar 13 2006, 02:55 PM
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#12
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Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Overpowered Characters in SR3: That is easy, look for a Magic Attribute > 0
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Mar 13 2006, 08:21 PM
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#13
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
I assume this was post change surgery? |
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Mar 13 2006, 09:41 PM
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#14
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
Yes indeed, many times over. One of the more annoying ones was an elf Sam with a Reaction of 19. Basically, there was little point in even bothering with surprise situations. Couldn't realistically justify the Russian & Serbian Military spending that much to chrome up their personnel.
Finally took designing a couple of elite "Soldier-X" Cyberzombies to beat him. |
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Mar 13 2006, 09:44 PM
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#15
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Target Group: Members Posts: 91 Joined: 27-June 05 From: FL, USA Member No.: 7,468 |
One the nastiest ones I can remember the details of was a 2nd or 3ed troll with maxed out strength and the fancy bow (ranger-x?)...did obscene damage opposed by impact armor and could hit a target almost a klick away (with fair reliability if conditions weren't too heavily stacked against him).
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Mar 14 2006, 12:40 AM
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#16
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
19! is that it? I have run several campaigns with every thug having reactions over 19! Though wireds and reflex enhancers will do that. Try surprising some one with 24 reactions! Sorry I appear to have gone into rant mode... |
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Mar 14 2006, 12:50 AM
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#17
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Riggers.
End of Thread. |
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Mar 14 2006, 01:22 AM
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#18
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
not when you are starting I started with 4d6+17,(back in sr2, before flaws and no more metahuman rule) then worked up from there. Admittedly I had after a year I had 4d6+27 with him, which sometimes caused problems for the group, because I was so quick. Sometimes I would come against a cyberzombie or a group of gangers jazzed up on drugs and with boosted reflexes. Friends in combat mods made things difficult for me. |
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Mar 30 2006, 10:03 PM
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#19
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Moving Target Group: Members Posts: 671 Joined: 9-March 06 Member No.: 8,353 |
"Zapper" static discharge rocket. Thread re-opened. Man that thing made taking over rigged buildings easy. step one jack into building step two trigger alert and get the rigger and his buddies jack in, step three jack out as your buddy fires the zapper at a nearby camera. step four jack in again and laugh at your opposition's smouldering corpses. :D |
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Mar 30 2006, 10:22 PM
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#20
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Vehicle dodge rules. Thread re-closed. ~J |
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Mar 30 2006, 10:39 PM
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#21
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I found one of my old character sheets. A shifter with 18+6d6 initiative. I know someone asked me about it before, I can bring it to work and transcribe it now, if people are curious.
3rd edition shifter anything is overpowered. |
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Mar 31 2006, 12:38 AM
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#22
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Not really. Is that init score in human form? How many skills does this guy have? Awakened or does he just have a massive "dual-natured and can't do squat about it" flaw for free? Shifters get the shaft, though Mages and Adepts can make up for it somewhat. ~J |
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Mar 31 2006, 12:55 AM
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#23
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Shifters only get the shaft if your GM doesn't allow PCs to take Sacrificing. If you can get that metamagic an approperatly minmaxed Shifter magician can tear through most opposition without breaking a sweat.
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Mar 31 2006, 01:06 AM
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#24
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
You mean that metamagic that its not recommended PCs have acess to?
Shifters DO get the shaft in most cases. Unless they are adepts. Well I DO remember this one charcter (a shamen) who would invis himself, poison his blade, and use it in conjunction with death touch to deal 2 deadlys and a serious all to one target in one attack. I didnt like that guy. |
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Mar 31 2006, 01:11 AM
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#25
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
And if you allow the Path of the Righ, an appropriately minmaxed Full Mage can tear through most opposition. Likewise for PCs with Potency. You get the idea. ~J |
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