BTL Bombing |
BTL Bombing |
Mar 13 2006, 02:01 PM
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#1
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Ok, this might be a bit of a stretch but bear with me on this one.
Now, first you get yourself the standard BTL of your choice – remove the automatic burnout and replace it with an infinite loop option instead. Then we upload it into on of our agents. We hack into the targets commlink and insert the agent. The agent uploads the BTL into the targets commlink. We have now delivered BTL straight into a targets running commlink, where the program is running active. What happens, let’s see… 1. If the target has a cyber commlink then he can be affected by simsense due to the built in sim module and is in happy-happy-joy-joy land. 2. Same as 1 if the character has a sim-module and external commlink. 3. If no sim module is in use the program does nothing. Is it just me or would this be a very useful “attack” program. Yea, ok, we need to hack the commlink first but it is a nice way of getting rid of annoying hackers. For the real evil players/GM’s amongst us we might just have the agent dumping several BTL’s at once with opposing effects to make the targets experience REALLY funky. :grinbig: |
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Mar 13 2006, 02:45 PM
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#2
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
In order to actually be effective, wouldn't the target also have to be in Hot Sim Mode?
Also wouldn't the target get a roll similair to Black IC attacks to see if he was able to Jack Out, ect? But yes, it sounds like a rather effective Psych Weapon in the right situations. |
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Mar 13 2006, 02:54 PM
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#3
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
I was under the impression that you can step out of a BTL whenever you want? Beattleheads don't want to jack out, but as long as the target of your maliciousness isn't Addicted that shouldn't be an issue. The worst I could see is they have to make an Addiction test to turn it off, and as mentioned only if they are running Hot Sim to start with.
EDIT An Addiction test is Willpower + Logic Test, Theshold 1. Page 247-248. |
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Mar 13 2006, 03:09 PM
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#4
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Ah, yes, I forgot that part. |
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Mar 13 2006, 03:16 PM
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#5
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
It could be rather useful if you want to create some random chaos, and what happens if you use a BTL that switch sensory input? Smelling colours, seeing tactile impressions? The target would get some hefty modifiers just to focus enough and do something about the situation. Some insidious BTL option in infinite loop (Tripchips in this case) synaesthesia Endless mindblowing orgasm Being on fire Drowning Being eaten alive by ants System switch (visual system methaphor switches to a new display every 0,5 seconds) |
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Mar 13 2006, 04:21 PM
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#6
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Could you turn on Hot Sim mode if you hacked into their comlink?
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Mar 13 2006, 04:26 PM
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#7
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
They would have to have a Hot Sim capable system which requires a hardware modification that is illegal is most jurisdictions. If the hardware has been modified it then depends on whether the modification was designed to be selectable using a soft switch or on a physical hardware switch only. If soft switch then yes, you could remove the protection of Cold Sim remotely. I know this has been discussed here before, regarding turning on the VR to start with too. Mostly it is a GM call, but quite likely yes on both of these. |
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Mar 13 2006, 04:27 PM
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#8
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Most likely since the Hotsim modification is a modification on the actual sim module. An EDIT or COMMAND action should do it. |
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Mar 13 2006, 04:38 PM
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#9
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Kind of makes you miss the old chipjacks and datajacks when all the ASIST processing was done by the chip and you just had to slot it into your victim. Of course, with trodes being able to run Hot Sim now that technique is even more useful than before. You just need bulkier equipment.
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Mar 13 2006, 04:42 PM
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#10
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the thing is, if you do this in combat, you're effectively trying to force an outside simsense feed into the target's sensorium. that's going to be read as an attack by anybody on the receiving end, and they're going to attempt to defend against it; and since it's so similar to a normal attack anyway, i'd treat it as one in the rules. if you're sneaking the program into their comm while they're unaware, you'd be better off just loading it with an actual attack program unless you have a specific reason to not want to kill them.
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Mar 13 2006, 05:34 PM
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#11
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Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
In Sprawl Survival Guide, the looped-simsense is how they keep some prisoners in line. Having blissed out meat is easier to deal with than unruly, riot-y prisoners.
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Mar 13 2006, 05:57 PM
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#12
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Moving Target Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 |
Thats some prision you mean if I get to kill a guy I get to live forever and ever in infinate although synthetic happiness?
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Mar 13 2006, 06:06 PM
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#13
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
As already pointed out, it wouldn't. Keep in mind that cyberware is ultimately controlled by the DNI. |
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Mar 13 2006, 06:17 PM
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#14
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Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
Why not, Rooks? The cost of one chip and a used cybernetic chipjack is far cheaper than the cost of all the other recreational stuff, not to mention the fact that you've got a bunch of regular zombies to deal with means you can skimp a bit on the physical security.
Not to mention skimping on food quality, and so on, and so forth. Who wants sloppy joes made out of Joe SINless? |
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Mar 13 2006, 07:26 PM
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#15
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
An Edit wouldn't be able to trigger the Hot Sim module? Errr, why not? If it's controlled by the DNI, all that means is that you're giving it mental commands instead of physical ones. It still has to be activated and de-activated, and you can do that while using it. The biggest problem I see with trying to force someone into a BTL nightmare is the fact that they CAN jack out. Then again, Black IC "jams open" the connection, so this obviously is not a foolproof escape clause. |
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Mar 13 2006, 07:28 PM
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#16
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
There are debilating simsense loops other than happiness. Nothingness would be one of the particularly cruel ones. In SR4 even if you are VR, whether or not you are locked in because the hardware you were hooked up to has lacks the means to turn it off, you can still will yourself switch your perception to your meat eyes. That is new. But you suffer some substantial penalties, and unless the voluntary muscle safety is overriden your meat body is still limp while you are in VR. |
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Mar 13 2006, 08:11 PM
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#17
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Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
"Here's your choices. 20 years of an unlit, locked coffin, or 20 years of semi-pleasant personafix. Either way, see you in 20 years."
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Mar 13 2006, 08:20 PM
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#18
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
hey, sign me up.
considering that simsense can be used to edit memory, i'd be surprised if simsense prisons didn't inflict psychological conditioning on the inmates. it'd be more expensive for the prison--but they'd also see a lot more business, so it'd ultimately be more profitable. i mean, if you're a corporation who's caught some shadowrunner, would you rather a) pay put the runner to sleep for 20 years, or b) pay to put the runner to sleep for five years, and have him wake up a loyal asset for your corporation? |
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Mar 13 2006, 08:44 PM
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#19
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Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
That reminds me of the machines they had in ONE of the books that were almost for the explicit purpose.
In short, as far as SR3 went, brainwashing machines _are_ canon. Combine that with liberal use of Corporate Conditioning, Personafix, and you could have youself an interesting resource. Don't be surprised to end up fighting a captured version of yourself on another character, I suppose? |
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Mar 13 2006, 11:15 PM
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#20
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
Shadowbeat. Had a whole chapter on skills and tests and equipment for brainwashing people, editing their memories, etcetera. Very amusing read. |
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Mar 13 2006, 11:19 PM
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#21
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that information was updated to SR3 in Cannon Companion.
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Mar 14 2006, 02:09 AM
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#22
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
It isn't new. In fact, you could do even better in SR3. You could fully percieve both realities at once in SR3 but took a +4 TN penality (+8 if you haden't removed the RAS override). Ahh, the joys of corrective subliminal condtioning. "I was going to shoot motherfragger but then I got this overwhealming urge to knit." |
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