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> What have been your favorite campaigns?
SL James
post Mar 17 2006, 06:45 AM
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There are campaigns that lasts less than three, hell, six months?

Wow.
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langolas
post Mar 17 2006, 05:31 PM
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QUOTE (SL James)
There are campaigns that lasts less than three, hell, six months?

Wow.

Yeah, it's when the characters get geeked before the end of the campain ;) Or are forced into hiding.
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SL James
post Mar 17 2006, 07:44 PM
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HAHAHA

I've had runs still in the planning stage after 3 months. Actuall... hahaha... I've seen a run last more than a year before they actually saw action, and then it died just as it was about to start. God... Good times.

Lag. The bitch-whore of online gaming.
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Platinum
post Mar 17 2006, 09:07 PM
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You must be talking about online games. There is no way that real life games should take this long. we used to play once a week ... mind you we never ran anything published, but things usually took 3 3-4 hour sessions to run to completion.
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SL James
post Mar 17 2006, 09:33 PM
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So, did you think I wrote "Lag. The bitch-whore of online gaming" for my health?

Jesus effing god...
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Kyoto Kid
post Mar 17 2006, 09:36 PM
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QUOTE (langolas)
QUOTE (SL James @ Mar 17 2006, 01:45 AM)
There are campaigns that lasts less than three, hell, six months?

Wow.

Yeah, it's when the characters get geeked before the end of the campain ;) Or are forced into hiding.

been there...several times...

especially when a Great Dragon became involved.

hmmm.... I hear the weather's nice in Rio this time of year...
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Kyoto Kid
post Mar 17 2006, 10:12 PM
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"Rhapsody in Shadow" was by far the most detailed campaign arc I had developed. For those who have not seen assorted posts relating to it, the campaign revolved around a young woman (a virtuoso performer and technical genius).

Abbreviated background:

In the campaign setting, Serbia had become a dictatorship after the Euro War and barged into neighbouring Croatia one August afternoon. The resulting occupation was a decade old at the time the runners entered the scene.

The young woman (Leela Groznek) had witnessed her family's deaths at the age of only eight, shortly after performing a phenomenal concert which was attended by several reps from some of Europe's most prestigious conservatories. In the initial blitz, she too was severely wounded and underwent implantation surgery (Mostly headware & some bio) to save her life & aid her with her recovery.

Saddened and angry at the loss of her family & so many friends, Leela sided with the resistance and became an expert at demolitions in her teens (She is descended from a long line of Pyrotechnicians that dates back to the 19th century) She was eventually extracted by a band of mercenaries who took her to the UCAS, from where she eventually ended up in the UK. After overcoming a severe performance block, Leela returned to the concert stage where once again she amazed audiences in the UK and on the continent

The campaign

The story picked up with her being abducted by an officer of Serbia's SSID midway through her Concert tour of the Continent. The runners were of course hired to find and get her back. Of course, the entire operation had to be kept very quiet for several reasons. It involved getting dropped into the Balkan region, the team having to slip across the Serbian border and make it to Belgrade where she was being held prisoner. This was more than a simple extraction however, for there were also political games afoot as well that the team became embroiled in afterwards. Of course in the end (no spoilers here) there were some very "interesting" revelations regarding Leela and one of the NPCs.

The campaign pretty much had the flavour of both a mystery and espionage novel, with hidden clues and surprises at nearly every turn. Lots of fun. Looking to run it again and possibly find some way to get it published. definitely SR3 though for the SR4 timeline and tech advancements don't fit well at all.

[Addendum]

As part of the preparation I did an historical study on the ethnic conflict culminating with the 1990s war. Some of the works I read were pretty eye opening particularly where the reactions of the US and UK were concerned. I also bought detailed maps of the region which were used during in campaign. Though not ethnically related myself, I was particularly moved by the writings of one physician who spent time in Croatia at the height of conflict. The atrocities committed on the Croatian people were beyond barbaric and really set the tone for the latter part of the campaign.
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Platinum
post Mar 17 2006, 11:17 PM
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QUOTE (SL James @ Mar 17 2006, 05:33 PM)
So, did you think I wrote "Lag. The bitch-whore of online gaming" for my health?

Jesus effing god...

Actually I think you just like to see your name on posts, but I was actually replying to a post you made further up. My bad for not quoting it.


Edit: to get things back on track. my favorite campaign was with a group of heavilly cybered up gangers (funded by alamos 20K) they were wired to the 9's. All of them had shock white hair. They were called the lords of electric. It was a very deadly campaign, but we managed to play it very smartly.
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mfb
post Mar 17 2006, 11:20 PM
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...

wrong thread.
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NeoJudas
post Mar 18 2006, 11:46 PM
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I'd have to see my "favorite campaign" is the one we're in now. But please take note, we run a completely Dynamic Gameverse, so our campaign includes/encompasses the "System Failure" storyline.

I don't know what game was "the best" or "the funnest".

The game where the Street Samurai was told to "not touch the magical sword" and the first thing he did was exactly that. (Lifestealer)

The incident where the shamaness was left controlling the pirateer orbiter because she couldn't use magic in a void and saved everyone's ass as one of the softdocks suffered explosive decompression. (Tailchaser: Revisited)

The one where two characters road out the super-satellite and booster engines in the shadow of the polarized plating during the micro-meteor shower on the outside of the vehicles. (Tailchaser: Revisited)

One where the decker and the shamaness get into a shouting match because of "unspoken sexual tensions" between them that ended in the phrase "your needs? what about my needs?!?" Problem was the decker was 14, shamaness was 19 ... the troll who broke in the door for the decker put the door back into the frame and let them finish their "tension explosion" in privacy. ("Elven Assassin, You Killed My Father, Prepare to Die!")

The one where the entire group of characters pursues the kidnapped Oak Shamaness, Otaku Decker and Gnome Decker while the otaku's trucks autopilot is triggered to "pursue owner" where the kidnappers were forced to abduct them using a public bus and everyone else joins pursuit in/along Black Canyon Highway on the East-West branch on the south side of downtown Phoenix PCC and make the mistake of attempting to merge into a pre-existing traffic jam where the Oak Shamaness uses (for the first time ever) the heavy pistol the mercenary had given her as "back up" on the driver of the bus and sends everyone on-board over the on-ramps guard rail and into the Salt River's dusty-as-white-bone riverbed. Stupid moment was the Mercenary in pursuit followed the street samurai down the median and leaped the on-ramp entirely. Street Samurai was using a bike. The mercenary was using the bounty hunter's truck. Street Samurai made it. The Merc (with the cat shamaness mentioned previously, and the dwarven rigger thrown literally into the back at the last minute) didn't and the cat shamaness was forced to try and "Levitate" the truck (with all included) safely and not crash-n-die (over 100' fall at over 120 game speed prior to "launch").

-That one scene by the way ended in the ultimate psychological stand-off between one of the abductors and the oak shamaness (who were inside the remains of the bus which had been "accordianized" nose-end up-and-over bus upside down) while the Merc and the Street Samurai were stealthing around the bus to get to the one remaining live abductor. Everyone else was still trying to get around/by the traffic jam just to get to the others and help. Needless to say, all survivors were detained by PCC police and it took literally every corporate/governmental favor the group had in possession to get out of that scrap afterwards. ("Tailchaser")

Of course there is always the one where the first SR group I was with got involved somehow in the partial collapse of the Euro-Tunnel from England to France ... and after my mage passed out from drain trying to help ... the group sprawled him across the hood of the groups Limousine and took a picture labeled "Look What We Bagged". My character was a Tiger Shapeshifter who upon passing out, reverted to his natural tiger form and was thus the brunt of the photographic joke. I think somewhere that picture is still roaming around ...............
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