IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> SR4 Starting Power Levels, The perceived (im)potency of 400 BP
What do you think of the power level of starting characters?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 135
Guests cannot vote 
Azralon
post Mar 15 2006, 07:07 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



Please keep your opinions restricted to what you think of the 400 BP character generation per the rules as written. Obviously if you're using house rules, the more radical they are the less likely your experiences will jibe with everyone else's.
Go to the top of the page
 
+Quote Post
mfb
post Mar 15 2006, 07:18 PM
Post #2


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the main problem, to me, is how close the chargen limits are to the advancement limits. if there were more room to grow, that'd solve a lot of the issues with chargen.
Go to the top of the page
 
+Quote Post
stevebugge
post Mar 15 2006, 07:18 PM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,026
Joined: 23-November 05
From: Seattle (Really!)
Member No.: 7,996



I voted (with for now the majority) for sort of powerful, the Samurai-Hacker Hybrid I built for our groups intro to SR4 campaign was able to easily defeat the average ganger or security guard at an average facility and able to do a few tricks with commonly encountered devices reatively easily. Doing more advanced things was more difficult and left a clear path for both Equipment Upgrades and Skill and Attribute Upgrades. Effective teamwork for our starting group was very key to success.
Go to the top of the page
 
+Quote Post
Lagomorph
post Mar 15 2006, 07:21 PM
Post #4


Moving Target
**

Group: Members
Posts: 834
Joined: 30-June 03
Member No.: 4,832



I suppose I shouldn't have voted, I haven't actually played 400 point characters yet. Though the ones I ran seemed to do okay.

Stevebugge: btw verjigorm is user #49 on dumpshock
Go to the top of the page
 
+Quote Post
Geekkake
post Mar 15 2006, 07:33 PM
Post #5


Moving Target
**

Group: Members
Posts: 475
Joined: 13-March 06
From: dusty Mexican borderlands
Member No.: 8,372



I'm getting a 320 BP game started, with small bonuses for good backgrounds. I can honestly say that the only two archetypes hurt by the even lower BP provided are mages especially, and riggers slightly (being unable to take all the skills they think they need). In general, however, I provided that many BP to ensure that my players would rely on their minds and their professionalism, rather than their stats. Since most of them are newbies, I think they'll really benefit from developing good habits early on.

For more practical experience, I did get to play, briefly, a 300 BP game, and my mage was extremely effective (even with only one combat spell!), because I played him intelligently.

So while I voted that 400 was just right (and it is, if you want to break into the corporate sphere pretty early), I've had some success with 300-320, which forces players to stop relying on stats as the totality of their character, and show some ingenuity. If they don't mind starting in the gutter.
Go to the top of the page
 
+Quote Post
Azralon
post Mar 15 2006, 08:27 PM
Post #6


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



QUOTE (Lagomorph)
I suppose I shouldn't have voted, I haven't actually played 400 point characters yet. Though the ones I ran seemed to do okay.

What BP scale did you use, and how did that go?
Go to the top of the page
 
+Quote Post
Dv84good
post Mar 15 2006, 08:34 PM
Post #7


Target
*

Group: Members
Posts: 97
Joined: 30-January 06
Member No.: 8,213



QUOTE (mfb)
the main problem, to me, is how close the chargen limits are to the advancement limits. if there were more room to grow, that'd solve a lot of the issues with chargen.

I concurr, if the person builts the character right he will not be able advance in specific areas.
Go to the top of the page
 
+Quote Post
Waltermandias
post Mar 15 2006, 08:50 PM
Post #8


Moving Target
**

Group: Members
Posts: 137
Joined: 21-February 06
From: Lenexa, Kansas (Yes Kansas, we ain't all hicks y'all.)
Member No.: 8,291



400 points has worked well for our group, limits and all. However, we don't really make characters that nudge up against the caps, so they aren't really an issue. My group generally avoids having skills above 3 unless there is a pretty good reason to do so, and we often don't spend the full 200 points on stats unless the character calls for it.

However, I can see these limits as being a major issue for groups that prefer to play characters that are the very best they can be right out of the box. It is very easy to make a character that is so good at their thing that there isn't all that much room to advance.
Go to the top of the page
 
+Quote Post
Lagomorph
post Mar 15 2006, 09:17 PM
Post #9


Moving Target
**

Group: Members
Posts: 834
Joined: 30-June 03
Member No.: 4,832



QUOTE (Azralon @ Mar 15 2006, 08:27 PM)
QUOTE (Lagomorph @ Mar 15 2006, 03:21 PM)
I suppose I shouldn't have voted, I haven't actually played 400 point characters yet. Though the ones I ran seemed to do okay.

What BP scale did you use, and how did that go?

In the two games I've played, I ran a 475 point SR3 conversion character, and a 600 point SR3 conversion character. The 600points didn't include all the cash he had though. The 600 point character is a rigger for an over the top game, all restrictions were removed on attribute caps, monetary caps, skill caps. (the reason money didn't factor in was because he had a 10M nuyen banshee and other 100k+ vehicles and drones).

The 475 game went really well and had higher stakes than a usual 400 point game, and the 600point game just raises the stakes even further. The characters in the 600point game are all international badasses, and definately in the top of their fields, but they are still just as dead when hit by a gun.

the game I ran for a short while was 400 points only, and I tried to keep it pretty street level, but as for power, the shark shaman managed to TPK an entire go-gang with one manaball, so it really made a power statement.

I think that because of the limited hitpoints of the system, that the number of starting build points will never make you invincible, it can only allow you to throw more dice in more areas. Which is fine because you just end up fighting equal level enemies.
Go to the top of the page
 
+Quote Post
Jaid
post Mar 15 2006, 11:05 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Geekkake)
I can honestly say that the only two archetypes hurt by the even lower BP provided are mages especially, and riggers slightly (being unable to take all the skills they think they need).

perhaps you haven't tried to build a technomancer yet?

oh, sure, it's *possible* to do it on 300 bp... if you completely throw complex forms out the window, learn the normal cracking skill group, and use a commlink.

but yeah, sprites are freaking amazing... just don't try a technomancer. unless you're willing to make a lame excuse for a technomancer, that is... who either can't do anything, or isn't really a technomancer anyways, just a hacker that can summon (compile, whatever) sprites.

otherwise though, in the gang campaign that TinkerGnome is running, i have a 300 bp character, and he's working just fine. could be stronger, but he's certainly no pushover, and that's with double cost for resources, max avail. 6 and max rating 4.
Go to the top of the page
 
+Quote Post
Geekkake
post Mar 15 2006, 11:45 PM
Post #11


Moving Target
**

Group: Members
Posts: 475
Joined: 13-March 06
From: dusty Mexican borderlands
Member No.: 8,372



QUOTE (Jaid)
QUOTE (Geekkake @ Mar 15 2006, 02:33 PM)
I can honestly say that the only two archetypes hurt by the even lower BP provided are mages especially, and riggers slightly (being unable to take all the skills they think they need).

perhaps you haven't tried to build a technomancer yet?

oh, sure, it's *possible* to do it on 300 bp... if you completely throw complex forms out the window, learn the normal cracking skill group, and use a commlink.

but yeah, sprites are freaking amazing... just don't try a technomancer. unless you're willing to make a lame excuse for a technomancer, that is... who either can't do anything, or isn't really a technomancer anyways, just a hacker that can summon (compile, whatever) sprites.

otherwise though, in the gang campaign that TinkerGnome is running, i have a 300 bp character, and he's working just fine. could be stronger, but he's certainly no pushover, and that's with double cost for resources, max avail. 6 and max rating 4.

You're 100% right - I haven't tried to make a technomancer yet, as they don't interest me overmuch. So I didn't even think of it.

I'm sure I'll make one eventually, and now that you mention it, they probably do have a tough time of it. Though a technomancer forced to rely on commlinks and such and then, over time, develop their technomancy skills might be interesting for me to try, at some point.

As an aside for an earlier point, about the lower max advancement, I agreed at first. The more I think about it, however, the more I see it as a blessing in disguise. Once the sam has maxed out the skills he's had his eye on, maybe he'll take that point in Charisma or Logic. Maybe he'll drop a couple points in First Aid or Hardware, or even, God forbid a Social Skill. Once he's excelling in the specialty he's chosen, maybe the runner will branch out, and become a more well-rounded professional.

Hell, maybe he'd even take a skill that would help the team as a whole, instead of the individual. Or drop a couple points in a skill that would save his ass after something bad happened in the previous run because he didn't have that skill.

It's just a thought, your results may vary.
Go to the top of the page
 
+Quote Post
mfb
post Mar 15 2006, 11:48 PM
Post #12


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



eh. i think there are better ways to accomplish that without making the game smaller.
Go to the top of the page
 
+Quote Post
Jaid
post Mar 16 2006, 12:23 AM
Post #13


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



i don't necessarily mind the skill/attribute caps, as such...

i mind that the players can start off *at* those skill/attribute caps.

basically, i object to the fact that you can start off as someone who could have a real chance of getting a gold medal in the olympics. essentially, i would prefer it if, say, the starting max was 6, the in-game max was 8, and augmented max was 12 (just as an example).

i wouldn't even mind if, similarly, they were to lower the starting max a little... though i prefer raising the caps a little instead...

but, that's a whole 'nother thread, which i have posted too often to want to start it over again (too much, at least =P )
Go to the top of the page
 
+Quote Post
Glyph
post Mar 16 2006, 04:08 AM
Post #14


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I agree with mfb and Jaid that the problem is the starting level and the maximum attainable level being too close together. I wish skills and Attributes weren't such a narrow range, too. In a system where attribute and skill ratings translate to dice, and a hit is a roll of 5 or better, it is too easy for an "average" person to outperform someone who is supposed to be the "best".

I won't say the system is underpowered (you can make some very tough characters), but I won't say it's overpowered, either, since the line between exceptional and mediocrity is so thin - I mean, a human taking the 200 bp max on Attributes and allocating it fairly equally would have 4 4's (just above average) and 4 3's (average). I would say the power level is about right. I just wish there was more room, advancement-wise.
Go to the top of the page
 
+Quote Post
mfb
post Mar 16 2006, 04:28 AM
Post #15


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



it's too small, to me. the difference between a complete retard and captain fantastic is 14 dice--that's it. sounds like a lot, until you look at how steeply the probability curve rises between those.
Go to the top of the page
 
+Quote Post
emo samurai
post Mar 16 2006, 04:33 AM
Post #16


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Very little in Shadowrun is supposed to be assured; much is supposed to be left to chance. Hell, effectively, the amount of HP you have is variable. That's what Shadowrun is supposed to be about; there are few, if any, hard bonuses in the game. Then again, that might be a problem in and of itself.
Go to the top of the page
 
+Quote Post
mfb
post Mar 16 2006, 04:46 AM
Post #17


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



bah. i don't feel like arguing about levels of difficulty again.
Go to the top of the page
 
+Quote Post
SL James
post Mar 16 2006, 11:14 AM
Post #18


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



It's about time.
Go to the top of the page
 
+Quote Post
Azralon
post Mar 16 2006, 03:03 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



The poll is demonstrating a surprisingly nice bell curve (as of this posting).
Go to the top of the page
 
+Quote Post
mfb
post Mar 16 2006, 03:28 PM
Post #20


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the problem is, it's kinda weighted. the chargen system is designed to make characters people will be comfortable playing--chars who are pretty good at their main area of focus, and okay at a smattering of others. that's fine.

what's not fine is how close to the advancement limits that puts most characters. i voted that chargen makes characters too powerful... but that's not really what i meant. what i think is that chargen makes okay characters, but that the upper limit for characters is too low. not really the same thing.
Go to the top of the page
 
+Quote Post
Brahm
post Mar 16 2006, 03:32 PM
Post #21


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (mfb @ Mar 16 2006, 10:28 AM)
the problem is, it's kinda weighted. the chargen system is designed to make characters people will be comfortable playing--chars who are pretty good at their main area of focus, and okay at a smattering of others. that's fine.

what's not fine is how close to the advancement limits that puts most characters. i voted that chargen makes characters too powerful... but that's not really what i meant. what i think is that chargen makes okay characters, but that the upper limit for characters is too low. not really the same thing.

If they would have explicitly removed the one of limit on Exceptional Attribute and Aptitude for a character in play that would have helped more there. Like what Lagomorph's group did.

It also is going to depend some on how expensive and Available the Skill boosting implants are. Unfortunately right now Adepts have set the bar there pretty low, and their powers work in a lot more Skills than they used to.

EDIT I'm ok with the couple hundred karma plus it takes to have an archetype really excel, but I do get how other people wouldn't be.
Go to the top of the page
 
+Quote Post
Valentinew
post Mar 16 2006, 04:39 PM
Post #22


Moving Target
**

Group: Members
Posts: 207
Joined: 3-November 05
From: KCMO
Member No.: 7,922



Okay, so I voted for "Average Joe," but after reading for a bit, I'm not so sure.

I currently play a techno started at 400 BP & I feel underpowered. However, as I read along, I realized that part of that could be 'cause I wanted a few more skills than just techno...like Longarms, & Etiquette. Not only because these skills fit my background, but they make me more worthwhile to my team. (Glad I've got them, too, 'cause in this current adventure there's nothing for a techno to do, I'm simply an extra gun on this one.)

On the other hand, two others in our party, the Sam & the Adept, pretty much concentrated solely on the fighting aspect, & are pretty much maxed out & a little over-powered, but far more one-note.

So maybe it depends on a sort of min-max strategy that I didn't follow...I'll have to think about that....
Go to the top of the page
 
+Quote Post
Azralon
post Mar 16 2006, 04:40 PM
Post #23


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



QUOTE (mfb @ Mar 16 2006, 11:28 AM)
what i think is that chargen makes okay characters, but that the upper limit for characters is too low. not really the same thing.

That would be a separate poll (read: "topic"), yes.
Go to the top of the page
 
+Quote Post
Chrome Shadow
post Mar 16 2006, 06:31 PM
Post #24


Moving Target
**

Group: Members
Posts: 112
Joined: 27-January 06
Member No.: 8,205



Just right. It's more about using what you've got.

Human Physical Adept
No more than 4's in Attributes; a lot of skills with no more than 3's in them.
Just a person using all that he's got. Not a one trick pony. And I think this is better for play.
Go to the top of the page
 
+Quote Post
Butterblume
post Mar 16 2006, 06:47 PM
Post #25


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



QUOTE (Valentinew)
I currently play a techno started at 400 BP & I feel underpowered. 

That's probably more a TM issue. Hackers at chargen have to pay a lot less BP to be the equal to a starting technomancer.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 11:03 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.