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> A matter of theroetical magical limits.., pausible evolution of magic in SR
Pendaric
post Mar 16 2006, 11:22 PM
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Now this is a question not of who can quote Earthdawn, though it can be used as a DISTANT datum, but of how metahumanity evolves the magic and its applications in the Sixth world.
The majority of the magical population is not guided by the Draconic race or the Immortal Elves, so the question here is the theoretical boundaries of magic and how magic actually works for metahumanity, also the base magical physics if you will.

So we have to include metahuman nature, the currently known and probably known magical knowledge, guidance (benevolent or malign) of GD, IE, TxSh, mega's, spirits of shades, shifters etc and lastly of course, necessity and curiosity.

Wide open, free rolling discussion possibility roughly defined by cannon. Remember though the Sixth world is based on the real world, the pure sciences apply here, remember causality.

To get the ball rolling per say:- :)

I believe the Create food spell should be removed permanently as it violates the core precept in the SR3 main rules, 'that magic can not create something from nothing.'
nutrition covers this effect and does not break this rule by pouring magic into a living vessel. So charging mana into the body/chemical energy, effecting a change to length of time between meals but not a creation of energy to matter. This is not indefinite and prolonged use without real food i propose would be potentially lethal in the long term

This neatly removes any argument of mana creating physical items for the players.
"But!"
I hear everyone save the Americans cry, what about the Free spirits wealth ability or even the ability to manifest?
My take is that these are transitory creations with a shelf life in the physical world, the reverse of an astral construct. This time period might be seconds or a nuclear half life.

Ok take it away Dumpshockers:-


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Tanka
post Mar 16 2006, 11:50 PM
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The whole idea of "something out of nothing" is rather flawed, as otherwise most spells with any physical appearances just couldn't be according to the "rules".

Suddenly creating a fire out of nothing? Against the first statement of magic rules. Creating an acid stream that burns and melts stuff? Against the first statement.

Doesn't hold water, so I tend to ignore the "it can't create something out of nothing". Maybe it takes some particles of matter and makes them into food? Maybe it pops the astral energy over to physical matter. Who knows? It's never explained, and probably never will be.
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JonathanC
post Mar 17 2006, 12:09 AM
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technically, acid stream could just be transmuting the air molecules into acid in real time...likewise, flamethrower transmutes the air between you and the target and ignites, creating a contained flame burst (as opposed to simply igniting the air itself, which would not be as controllable). They're called "elemental manipulations", after all...it makes sense that they would work by manipulating the elements and transmuting one into another.

If you really wanted to enforce "no making something out of nothing" as a rule, you could simply disallow those spells in a vacuum.
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SL James
post Mar 17 2006, 01:17 AM
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Or you can treat mana as a third type of physical force along with energy and matter (An idea proposed by someone much smarter than myself).

Or you can treat it like "reverse entropy" which is, IIRC, the basic explanation in the one of the Grimoire books and/or BBBs.
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mfb
post Mar 17 2006, 02:05 AM
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QUOTE (Pendaric)
I believe the Create food spell should be removed permanently as it violates the core precept in the SR3 main rules, 'that magic can not create something from nothing.'

huh? i don't remember reading that anywhere in the SR3 rules. moreover, if you're going to try to enforce this, you're going to need to remove a lot more than just Create Food. spirits will no longer be able to materialize or use the Wealth power; health spells are going to be sharply limited, since they can't do things like replace lost blood (teleporting the blood back into the body would be an option, except that teleportation is specifically prohibited); the Oxygenate spell would have to go, as would Nutrition (which is basically a Create Food Inside Someone's Body spell)... the list goes on. heck, if you enforce it strictly enough, magic will disappear altogether, since matter can be converted into energy and vice-versa; by creating energy, you would be effectively be creating matter (matter being, i assume, the 'something' you're referring to).

but none of that really matters, because unless you're using houserules, magic in SR3 can create something from nothing. or, rather, it can create something from mana.
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hyzmarca
post Mar 17 2006, 03:01 AM
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In the future the Detect Chronothaumaturgy spell will actually be useful.

Yeah as others have pointed out, there is no rule that would prohibit create food except, perhaps, the spacetime rule since creating matter would warp spacetime indirectly. Of course, this can be relievied by interperating the rule to mean that sorcery can't directly alter spacetime.

But this rule is not itself absolute. We know that teleportation is possible at high mana levels and some events can be interpertated as limited magical teleportation in the Sixth World but they are left deliberatly vauge.

As for the future of magic research it'll be divided into two camps. The first would be interested in refining current magical theory to more fully explain observed phenomona and to integrate it with the physical sciences. The second would be more concerned with pushing the boundries of known magical theory, devolping radically new spells and methods, and ect. The two camps would play off of each other, of course, as the former tries to explain the more radical discoveries of the latter and the latter expands upon the discoveries of the former.

Backwards timetravel is unlikely but nt impossible. Selective time dilation is almost a given along with physical teleportation.

One of the big things will be integrating magic and technology to the point that the two are indistuingishable from each other to the layman. The first steps toward this have already been taken in the form of cyberzombies. As understanding of magic advances the it will only become more commonplace starting with magical cyberware similar to blood charms and expanding from there to eventually include Armored Astral Vehicles and the like when the mana level nears peak.

The most fun and exciting fields wil be parazoology, parabotony, parabiology, and para-anthropology, especially para-anthropology with the study of metaplanar civilizations. Parapsycology (the study of the psyche of spirits and paracreatures), paraeconomics, and parasociology and parapolisci should also be popular.
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Snow_Fox
post Mar 17 2006, 04:09 AM
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You can't pour magic into a person to make them physically better? well dang, there goes every single health spell.

Having read some real life obtuse magical tracts the writers are past maters of folding logic into knots to meet their ends. intentionally or by sernedipity the SR magic laws clearly fall into the same block.
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SL James
post Mar 17 2006, 04:52 AM
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Yes, I'm sure it was just a coincidence.
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fistandantilus4....
post Mar 17 2006, 05:55 AM
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hyzmarca: teleportation wasn't possible in the 4th world either. The sells they used for that effect gave the caster physical access to the astral plane, basically creating a teleportation - substitute.

mfb is right, there's nothing in the rules anywhere that says that magic can't creat. It cays that it cannot conjure or banish spirits, or make teleporatation or time travel magic. That;s it, everything else is allowed. In the 3rd edition rules, it even gives drain codes of effecting gravity, so you could theoretically reverse gravity in a large are. I always thought of creation spells as taking raw elements and combining them together, like with create water. Just mixes hydrogen and oxygen in the air. Which is why create food spells make just bland food. Throw in an illusory 'create taste' though, and you're good to go.

QUOTE (Pendaric)
I hear everyone save the Americans cry...

pardon?
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mfb
post Mar 17 2006, 03:53 PM
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i'd like to note that even creation spells don't necessarily break the laws of thermodynamics. the theory of general relativity states that energy can be transformed into matter and vice-versa, as i said in my last post. mana is energy. therefore...

now, the problem with this is that, at least in the physical world, it takes a hell of a lot of energy to create small amounts of matter. mathematically, this means that the constant that you use to determine the amount of matter you'll get, based on the amount of energy you have, is very large--the speed of light, matter of fact. this means that if you've got 1 mfb's worth of energy, you'll end up with (mfb/speed of light)'s worth of matter, assuming there's no waste.

this isn't necessarily true on the astral plane. the constant used to translate between mana and matter is, as best i can determine from the rules, some factor possibly involving how 'natural' the matter's final form is. for instance, it's pretty easy to create food, as shown by the spell. it's pretty hard, however, to create electronic parts; look at how small an item the Fix spell is able to affect. clothing is somewhere in between, as shown by the Fashion spell.
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SL James
post Mar 17 2006, 04:18 PM
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Wouldn't it be mfb energy/(c^2)?
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Platinum
post Mar 17 2006, 04:32 PM
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how much energy does feces yeild? j/k
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Brahm
post Mar 17 2006, 04:45 PM
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QUOTE (SL James @ Mar 17 2006, 11:18 AM)
Wouldn't it be mfb energy/(c^2)?

Sure E=mc^2, but what is the conversion rate from mana to energy, and how much mana is there anyway.

EDIT What I'm suggesting is that saying that mana is energy is like saying mass is energy. Mana is magical energy, which is not nessasarily the same as the E in that equation.

Apparently there is a lot of energy in that there mana. No wonder just trying to direct it fries your brain. ;)

EDIT That being said, explaining the apparent vast differences in total E output from spell to spell is the difficult part.
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mfb
post Mar 17 2006, 04:50 PM
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that the conversion rate from mana to matter (or other types of energy) is different from the conversion rate of normal energy to matter (or other types of energy) is, indeed, my point.
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Brahm
post Mar 17 2006, 04:51 PM
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QUOTE (mfb)
that the conversion rate from mana to matter (or other types of energy) is different from the conversion rate of normal energy to matter (or other types of energy) is, indeed, my point.

Ah, I missed that.
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Ancient History
post Mar 17 2006, 05:23 PM
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QUOTE (hyzmarca)
The in the future the Detect Chronothematurgy spell will actually be useful.

Ah, Mallory strikes again.
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Landicine
post Mar 17 2006, 05:50 PM
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Maybe the spell should be renamed "Manipulate matter into food." It produces food without violating the Shadowrun rules. I think of it more as pulling water vapor and organic molecules from the air and reforming them into food. Food is mostly water and these molecules which are roughly the same molecules found in dust. 6th World Cities are pretty dusty places with the air filled with all sorts of gunk. I remember the scary amount of dust the last day of freshman year in my college's dorms where the dust bunnies were plate-sized at least on move-out day. Telekinesis to pull the dust together, clump it, add some water, and manipulate it into something edible.

I figure the fireballs and acid streams are the same. Pull the protons (H+) off a whole lot of water vapor and direct this at a target for acid stream. Since I know some organic chemists who used to, as a lark, spray strong organic acids out of metal syringes to create streams of fire when the acid's protons violently pulled electrons from the metal, I figure fire manipulation would just be like that. Heck since air is mostly Nitrogen, telekinetic compression of it into liquid and spray it at someone to make a really fun cold blast.

All of these effects are possible in the Shadowrun system without having to resort to E=mC^2.
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langolas
post Mar 17 2006, 05:57 PM
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Hey guys, remember, it's JFM.
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mfb
post Mar 17 2006, 06:00 PM
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i dunno, Landicine. there's nothing that says you can't cast Create Food in a hard vacuum.
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Landicine
post Mar 17 2006, 07:16 PM
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There is nothing that says you can't cast a fireball in a vacuum either, and since fire needs air at least, the spell shouldn't work. How many times are characters going to face a true vacuum? Space? I thought magic didn't work in space.

I'm just saying that in a normal 6th world environment without too much stretch it is possible for a create food spell to work by some means other than making matter out of nothing.

I think this is always a GMs call on how exactly a spell works in the game world and when spells don't work. If someone tried to cast a fireball underwater, I'm not going to let them even though the spell doesn't specifically forbid against that, but maybe some GMs will allow it, saying that the manipulation part of the spell creates a pocket of air in the water for the fire stream to travel in. Water has oxygen in it, and if you could move all the air into one area and keep it there, you could use it to burn stuff. Again, I don't think the extra steps are part of what the originally spell intended, so I wouldn't allow it.
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Tanka
post Mar 17 2006, 07:44 PM
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QUOTE (Landicine)
There is nothing that says you can't cast a fireball in a vacuum either, and since fire needs air at least, the spell shouldn't work. How many times are characters going to face a true vacuum? Space? I thought magic didn't work in space.

No, space is just a Level 10 Mana Warp.
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mfb
post Mar 17 2006, 09:04 PM
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QUOTE (Landicine)
There is nothing that says you can't cast a fireball in a vacuum either, and since fire needs air at least, the spell shouldn't work.

there's nothing that says a fireball won't work in space, either, even in the section on space in Target: Wastelands. i'd assume that the spell provides the fireball with everything it needs to burn for its duration. secondary effects, obviously, would be subject to the laws of physics (eg, material lit on fire from a fireball would go out immediately).
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Platinum
post Mar 17 2006, 09:12 PM
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I don't know why the energy to mana even becomes a factor. What about opening windows to other metaplanes and drawing some of their energy/material... or why magic has to obey natural laws at all? ;)

All these laws are, is just common beliefs. For a long time it was scientific law that earth air fire and water were the only elements, and would transfer from state to state.
:love:
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SL James
post Mar 17 2006, 09:36 PM
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QUOTE (Platinum @ Mar 17 2006, 03:12 PM)
What about opening windows to other metaplanes and drawing some of their energy/material...

...

That's exactly what Sorcery is. Drain is caused through the exertion of being the medium through which mana is channeled.

I swear... sometimes...
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Platinum
post Mar 17 2006, 11:15 PM
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So please remind me why this e=mc^2 discussion is happening? And everyone talking about drawing energy from the air or casting in a Vacuum?
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