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#1
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 ![]() |
Heres my picks:
Manaball Increase Reflexes Improved Invisibility Levitate Heal Influence Physical Mask Combat Sense |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Stunbolt & Mind Probe. Stunbolt for when you need to take prisoners (and the low drain lets you really pump up the power); Mind Probe for supereasy interrogations once your prisoners are unconscious.
I also grabbed Decrease Willpower to make Mind Probes easier. I load it up into a Spirit of Man and have him sustain it while I do the actual probing. Your list is pretty solid as is, though. I'd try to have one single-target attack spell so you don't have to worry about "wasting" AoE drain on just one guy. |
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#3
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
What about trid phantasm? The uses of that are endless.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 ![]() |
Ya but thats what tasers are for |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 ![]() |
I'd have to say either powerbolt or lightning bolt. Something that affects physical, not every thing you try to nuke has a aura. :)
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 ![]() |
I'll back Lagomorph on the lightning bolt, particularly as electrical damage has nasty secondary effects in this edition of the rules.
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#7
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,551 Joined: 26-February 02 Member No.: 463 ![]() |
Stun Bolt and Power Bolt are both very good.
Bye Thanee |
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#8
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
I like Stunball and Powerbolt myself. That way it's not the end of the world if a third party or team mate is in the AoE for whatever reason and you can still directly attack physical objects for teh win. Also, it's nice when all your spells get the same drain.
-Frank |
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
I think this spell is underused to often. It has great potential. |
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Sure. But check the BP cost for a useful amount of the Exotic Ranged Weapon (Tasers) skill versus the BP cost of an additional spell. |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 ![]() |
"Use the pistols skill when firing a taser" Pg. 306 SR4 Exotic weapons skill isn't necessary. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 ![]() |
Your list is quite complete, and already strong.
I would add stunball and a physical damage spell. Remember that combat sense is best used with a sustaining focus/spirit. Same for Increased Reflexes. All in all, nice picks for a combat mage. Cheers, and welcome Max |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 ![]() |
ya reason I picked mana ball is that pistols and tasers are essentially power and stunbolts respectively already in a sense
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Outstanding! |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 ![]() |
My list would be:
Stunball Stunbolt Lightning Bolt (a flyin drones horror) Mind Probe Increase Reflexes Improved Invisibility Levitate Heal Influence Combat Sense About the 'spirit-of-man sustaining your spell' issue, i might be wrong here, but doesn't each active spirit give a -2 dice pool modifier? plus, for using more than 1 spirit u have to bind it, which costs money... so, a sustaining focus is probably the better choice |
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#16
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
No, the -2 dice pool modifier was just an optional nerf that Fanpro put out there. And binding spirits costs jack.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 ![]() |
I'm surprised that nobody is giving love to Physical Mask, except for Rooks. What's not to love about low-drain spell that can keep your physical appearance off the radar?
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
if your GM is a jerk, then yes, it will hurt like mad to have spirits around. frankly, that is a houserule (suggested as an option in the BBB, mind you, but not official nonetheless), and not a good one at that. it has never in the past required any sort of attention to keep your spirits around, why should it start now? that's the whole point of spirits... it's fire and forget, pretty much. also, while binding *does* cost money, it should be pointed out that the amount of money is: 1) not all that much on a per-binding effort basis. 2) well spent on getting you a spirit that can also do other things for you as needed, not just sustain that one spell. 3) something that you can accumulate over time, as needed, rather than a lump sum up front 4) not stealable, not dependent on you having any specific gear. 5) completely free in terms of karma (that is, you don't pay karma to bind the spirit). so i personally would say which is better really just depends on personal preference. |
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
What about Physical Barrier? And how does that work, anyway? Does it give barrier=hits, or does it give barrier=hits+force?
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
as i recall, physical barrier has a barrier rating equal to the number of hits you get, maximum hits = the spell's force. could be wrong though...
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