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> Need Some Help With My Marine, Definitely Need Fine-Tuning
Diesel
post Mar 27 2006, 03:07 PM
Post #26


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30 pissed off, reasonably combat ineffective guards, if my time in MOPP-4 has taught me much of anything.
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Crusher Bob
post Mar 27 2006, 03:42 PM
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Well, running aound in the suit for any amonut of time is going to be, what, fatigue equivalent to moderate stun? Just spray the guards with honey mustasd sauce, or something, after you deploy with your chemical weapons and follow up with a bunch of devil rats (don't they have resistance to toxins?). The devil rats eat the suits, the guards die, everyone important is happy.
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Ankle Biter
post Mar 29 2006, 09:32 PM
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QUOTE (Leviathan)
QUOTE (Ankle Biter @ Mar 23 2006, 08:50 AM)
Seriously, the GM rarely/never remembers to give your opponents gas masks/respirators (just make sure you do not mention you intend to use gas on the run, and ask the GM what they are wearing before you ambush them. "I don't recall you mentioning tha they had gas masks on."  :D

Actually, last session that we ran every guard on duty had a fully sealed chem-suit :( .
It made the 2 hours my stealth adept spent planting literally five kinds of biochemical agent in every air intake and vent of the ruthenium mining complex we were attacking largely useless. :(
We still had approx 30 guards with assault-rifles to contend with, *in addition* to the guards on the towers..

And I just bet that your planning phaze was full of "I will use this gas, I will use that gas"

Make sure you scout the place first, and get the GM to say they have not got chem suits without lettting him know that that is what you are looking for. If you turn up on the day of the run and suddenly they have grown chem suits abandon the run immediatly as obviously you have been betrayed... they know what you are planning.

Double grenades with frag/chemical components will do a nice job of shredding chemsuits renering them vulnerable to chemical attack.

The other one is chemical plastic mister... a fine spray of opaque solvent/glue that sticks to goggles/visors/cameras and renders them unuseable.
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Wounded Ronin
post Mar 29 2006, 09:37 PM
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QUOTE (Leviathan)
QUOTE (Ankle Biter @ Mar 23 2006, 08:50 AM)
Seriously, the GM rarely/never remembers to give your opponents gas masks/respirators (just make sure you do not mention you intend to use gas on the run, and ask the GM what they are wearing before you ambush them. "I don't recall you mentioning tha they had gas masks on."  :D

Actually, last session that we ran every guard on duty had a fully sealed chem-suit :( .
It made the 2 hours my stealth adept spent planting literally five kinds of biochemical agent in every air intake and vent of the ruthenium mining complex we were attacking largely useless. :(
We still had approx 30 guards with assault-rifles to contend with, *in addition* to the guards on the towers..

Ah hah, you went too James-Bondey. You should have just demanded precise position maps and used blind spots and the Pythagorean theorem to pick the guards off at maximum ranges in such a way that they couldn't pick you off.

:P
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Leviathan
post Mar 30 2006, 03:06 AM
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QUOTE (Wounded Ronin)
QUOTE (Leviathan @ Mar 23 2006, 10:40 AM)
QUOTE (Ankle Biter @ Mar 23 2006, 08:50 AM)
Seriously, the GM rarely/never remembers to give your opponents gas masks/respirators (just make sure you do not mention you intend to use gas on the run, and ask the GM what they are wearing before you ambush them. "I don't recall you mentioning tha they had gas masks on."  :D

Actually, last session that we ran every guard on duty had a fully sealed chem-suit :( .
It made the 2 hours my stealth adept spent planting literally five kinds of biochemical agent in every air intake and vent of the ruthenium mining complex we were attacking largely useless. :(
We still had approx 30 guards with assault-rifles to contend with, *in addition* to the guards on the towers..

Ah hah, you went too James-Bondey. You should have just demanded precise position maps and used blind spots and the Pythagorean theorem to pick the guards off at maximum ranges in such a way that they couldn't pick you off.

:P

Thats what the sniper and the gun-bunny were doing. Gassing was meant to get rid of the hundred and fifty-odd guards inside the buildings (about 1/4 on duty), the massive amount of mages, the general other staff...
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