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#1
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Target ![]() Group: Members Posts: 1 Joined: 21-March 06 Member No.: 8,391 ![]() |
It's slightly unclear to me, so if anyone could point me to the right source/rule.
Does active spells (sustained, quickened, etc.) present in the astral plane, and so forth can't move through an astral barrier (such as a ward) ? I'm interested in both SR3 and SR4 (if it has changed) rules on this Thanks a lot |
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#2
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Target ![]() Group: Members Posts: 31 Joined: 18-March 03 Member No.: 4,270 ![]() |
about as well as any other astraly active item would so in short no.
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#3
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Basically, the ward and the astrally-active thingamabobber would get forced into astral combat. If you beat the ward, you get through. If not, it gets broken. The same basic thing happens in SR4, only foci don't get broken permanently, they only deactivate.
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
Nasty trick for you, get a force 12 buff spell tattooed on your body, paying the max 24 karma. Then you walk threw a ward and the apposed test is wards force target 48 verses your 48 dice target wards force. The only places that may have wards that can resist that are aztechnolagy facilities warded buy the gestalt, and great dragons.
On the down side the creator of the ward will know somebody just shredded it Edward |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
What about atuning yourself to a ward to move past?
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
Attuning requires masking, and is very difficult for high force wards (9-12)
Edward |
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