firing 2 pistols |
firing 2 pistols |
Mar 23 2006, 07:35 AM
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#1
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Target Group: Members Posts: 23 Joined: 17-March 06 Member No.: 8,387 |
if a character is firing 2 pistols, does he get 2 attacks per action if they divide the dice pool? if so, could they fire four times per round if they had 2 readied guns at the beginning of the round?
Willis |
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Mar 23 2006, 07:44 AM
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#2
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Yes (assuming the pistol is semi-automatic instead of single-shot), and yes.
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Mar 23 2006, 10:28 PM
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#3
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Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Just use autofire and get it over with.
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Mar 23 2006, 10:33 PM
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#4
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Target Group: Members Posts: 23 Joined: 17-March 06 Member No.: 8,387 |
in our group, character concept and flair mean more to the players than end result. we're a roleplaying group after all....
Willis |
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Mar 23 2006, 11:15 PM
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#5
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Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
You're speaking to a GM who routinely annihilates PCs and mocks their players into oblivion if their RP isn't up to snuff. I'm all about RP. I wasn't referring to numbers, specifically. And while you didn't bring it up, there are a bunch of threads about stacked modifiers, etc. that more prompted the comment than anything. I've played the double-fisted gun bunnies more than once for Wooist style, no problems with that. The most important thing to realize, I think, is that a two-fisted Wooist is going to spend a lot of ammo and not hit much of anything, except walls, windows, desks, pedestrians, the ground, and so on. Much like those films. If you're cool with that, you'll have no arguments here. For a more accuracy-oriented character, they'd eventually switch over to autofire, just because they're sick of getting tagged for not hitting anything. |
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Mar 23 2006, 11:21 PM
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#6
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Target Group: Members Posts: 23 Joined: 17-March 06 Member No.: 8,387 |
I wasn't meaning to be argumentative. I know what you mean though. I'm sure this guy will get mad about not hitting anything and eventually switch over, but who knows. as for now, he wants the 2 guns.
Willis |
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Mar 23 2006, 11:39 PM
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#7
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Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
No harm, no foul. |
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Mar 24 2006, 07:10 AM
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#8
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Note that if you have the ambidexterity quality, you don't have to split your dice pool to fire twice as often. You can fire one gun with one simple action, but still have the advantage of using, say, one gun that has stick-and-shock ammo, and another gun that has EX explosive ammo. Or, you can wield a revolver in each hand and fire one with each simple action, getting the stopping power of the Ruger Super Warhawk with a semi-automatic pistol's rate of fire.
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Mar 24 2006, 12:03 PM
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#9
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Another way of solving it is to use an Exotic skill to cover off-hand gunnery.
A bit more expensive BP wise but ambidexterity IS supposed to be quite rare after all. Off-hand pistols skill: Removes penalty for firing off-hand. |
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Mar 25 2006, 04:00 AM
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#10
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I wouldn't have a problem with that game-balance wise, but it would be kind of a nightmare if such a character fired two guns at once. How do you split the dice pool when there are two separate skills? Maybe you could use the average of the two skills, or something.
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Mar 25 2006, 04:16 AM
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#11
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
if you have two seperate skills, you use the smaller of the two dice pools.
having two guns fire at once gives you a very low accuracy, and decent damage. using called shot (+4DV, -4 dicepool) is more usefull in many cases. the advantage, however, is that there is a penalty to defense based on how many attacks you defend against. |
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