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> firing 2 pistols
Willis
post Mar 23 2006, 07:35 AM
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if a character is firing 2 pistols, does he get 2 attacks per action if they divide the dice pool? if so, could they fire four times per round if they had 2 readied guns at the beginning of the round?

Willis
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Glyph
post Mar 23 2006, 07:44 AM
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Yes (assuming the pistol is semi-automatic instead of single-shot), and yes.
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Geekkake
post Mar 23 2006, 10:28 PM
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Just use autofire and get it over with.
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Willis
post Mar 23 2006, 10:33 PM
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in our group, character concept and flair mean more to the players than end result. we're a roleplaying group after all....

Willis
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Geekkake
post Mar 23 2006, 11:15 PM
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QUOTE (Willis @ Mar 23 2006, 05:33 PM)
in our group, character concept and flair mean more to the players than end result.  we're a roleplaying group after all....

Willis

You're speaking to a GM who routinely annihilates PCs and mocks their players into oblivion if their RP isn't up to snuff. I'm all about RP. I wasn't referring to numbers, specifically. And while you didn't bring it up, there are a bunch of threads about stacked modifiers, etc. that more prompted the comment than anything.

I've played the double-fisted gun bunnies more than once for Wooist style, no problems with that. The most important thing to realize, I think, is that a two-fisted Wooist is going to spend a lot of ammo and not hit much of anything, except walls, windows, desks, pedestrians, the ground, and so on. Much like those films. If you're cool with that, you'll have no arguments here. For a more accuracy-oriented character, they'd eventually switch over to autofire, just because they're sick of getting tagged for not hitting anything.
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Willis
post Mar 23 2006, 11:21 PM
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I wasn't meaning to be argumentative. I know what you mean though. I'm sure this guy will get mad about not hitting anything and eventually switch over, but who knows. as for now, he wants the 2 guns.

Willis
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Geekkake
post Mar 23 2006, 11:39 PM
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QUOTE (Willis)
I wasn't meaning to be argumentative. I know what you mean though. I'm sure this guy will get mad about not hitting anything and eventually switch over, but who knows. as for now, he wants the 2 guns.

Willis

No harm, no foul.
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Glyph
post Mar 24 2006, 07:10 AM
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Note that if you have the ambidexterity quality, you don't have to split your dice pool to fire twice as often. You can fire one gun with one simple action, but still have the advantage of using, say, one gun that has stick-and-shock ammo, and another gun that has EX explosive ammo. Or, you can wield a revolver in each hand and fire one with each simple action, getting the stopping power of the Ruger Super Warhawk with a semi-automatic pistol's rate of fire.
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The Jopp
post Mar 24 2006, 12:03 PM
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Another way of solving it is to use an Exotic skill to cover off-hand gunnery.

A bit more expensive BP wise but ambidexterity IS supposed to be quite rare after all.

Off-hand pistols skill: Removes penalty for firing off-hand.
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Glyph
post Mar 25 2006, 04:00 AM
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I wouldn't have a problem with that game-balance wise, but it would be kind of a nightmare if such a character fired two guns at once. How do you split the dice pool when there are two separate skills? Maybe you could use the average of the two skills, or something.
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Teulisch
post Mar 25 2006, 04:16 AM
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if you have two seperate skills, you use the smaller of the two dice pools.

having two guns fire at once gives you a very low accuracy, and decent damage. using called shot (+4DV, -4 dicepool) is more usefull in many cases. the advantage, however, is that there is a penalty to defense based on how many attacks you defend against.

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