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#1
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 ![]() |
There are plenty of threads complaining about aspects of SR4 they don't like. Awesome. Now let's fix them. Pick one of those problems, and offer a resolution. And for the love of God, try to refrain from "here's X problem, IT CAN'T BE FIXED". These are, of course, simply suggested house rules.
Longshot tests: The most valid complaint I've seen regarding Edge is that there comes a point where the runner simply cannot attempt what they want to attempt. Their dicepool is reduced to zero, and don't have enough Edge to overcome the Threshold for the task. This is not only bad on players, but seems to run contradictory to the entire purpose and nature of Edge. Solution: Make the dice explode. There's still a huge chance of failure, but frankly, if the modifiers of a situation have reduced your pool to zero, you're staring at a task that, well, exceeds your skill. You have to rely on blind luck. But luck can do crazy things, and there should never be a situation that entirely precludes the possibility of success, no matter how remote. Exploding dice allows the players to still try anything, and simply makes the chances of success more unlikely the higher the Threshold gets. Now you try. |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
I do like the thread subtitle. :) But, to business:
Movement and variable initiative passes bother me in the way they interact. It's all very simple when everyone has 1 IP and can move X meters per Free/Simple Action. However, when people get multiple IPs, movement breaks down in either simplicity or realism. If I can walk 10m as a Free Action and I have two IPs, should I be spending one Free per IP to move 5m? Do I spend the one Free on my first IP to move 10m, and then I can't move any more until the next round? The method I've been using is that you look at whoever has the highest IPs, then you divide everyone's movement by that and that's how much they get to move per IP (whether they have an IP left or not). That promotes a little bit more simultaneity and gives the people with fewer IPs something to do until their next action. It's a pain, though, and it gets all wacky when people's IPs can dynamically change. So I'm not really sure how to best handle it. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
Err...if you're using edge the dice do explode, don't they?
(with the exceptions of rolling edge after the test, or rerolling failures.) |
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#4
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
I think he means always exploding dice, and there is a suggested optional rule already in the book for that. The reason they took out exploding dice, I suspect, is to keep the speed up. Once you get up to 10 or more dice it is rare not to reroll at least once, and a couple rerolls becomes fairly common. That isn't a huge amount of time on one roll, but when you do it on every roll it starts to add up. I could take it one way or the other. I like the excitement of exploding dice. But at least having it in Edge gets me by. Not sure, would have to try it to see how much things slow down with rerolls. It would probably depend a lot on how tight and awkward rolling is for you to start with. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
I guess...but his example was specifically a character whose pool had been reduced to zero and whose edge was less than the threshold needed - so you'd roll edge with exploding dice to solve the problem (which doesn't seem to exist, because that's what you would do anyway.)
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#6
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
The book specifically says that the Rule of 6 doesn't apply on Long Shot tests. The idea here is to say that it does.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
ah - that's what I was missing...thanks.
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#8
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Some of us are rebuilding the whole damn thing, you sanctimonious little prick. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
I'll take a sanctimonious prick over someone just being belligerent.
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#10
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
That's because you don't know what you're talking about, newbie.
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#11
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Target ![]() Group: Members Posts: 66 Joined: 24-October 05 Member No.: 7,887 ![]() |
Here's a news flash -- nothing any motherfucker on Dumpshock says matters. We're all sitting here talking about a role playing game. Your pointless drivel is no more or less important than our pointless drivel, in the great, global, scheme of things. p.s. Calling someone a newbie because they've happened to discover the little rock you hide under on the internet after you did, is just plain silly. |
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 ![]() |
Why do I get the feeling that sooner or later Bull is going to be very busy with this thread...........
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#13
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 ![]() |
Or Adam. It seems that when ever James gets passionate about something the thread goes to Hell.
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#14
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
My biggest problem is the lack of interesting combat options for Astral and Matrix combat. Ranged and Melee have all these interesting modifiers that a player and GM can use to create tactical situations. Granted, they also encompass perhaps the largest percentage of combat in the game. Thus, I can understand why they were focused on first and Astral/Virtual combat comes second. Perhaps we'll see a return of the Matrix Combat Maneuvers from SR3 when we get Unwired, and Astral combat has always been kind of a I-hit-you-now-you-hit-me kind of thing. To that end I think we could do this:
For Matrix Combat: Change matrix attacks back to a simple action. Then, allow the three maneuvers from third addition (parry, position, and evade) as follows. Note, I use Pilot for the skill used by the opponents below. Obviously, if you're maneuvering against a hacker, use Hacking or Computers as appropriate. As before, the maneuvers are all simple actions.
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#15
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
The problem here is that it doesn't address the situations where a character has no Edge whatsoever. For example, let's assume that an unskilled character with Quickness 2 and -1 in wound penalties attempts to fire a uncompensated fully-automatic weapon. He's got a dice pool of zero, no Edge left-- and according to the RAW, he can't even pull the trigger. We could rule that he can just fire blindly for special effect, but that just doesn't sound right-- someone blindly spraying a fully-automatic weapon sounds like a serious threat to me. We can't even rule that he can use the suppresive fire rules, since that requires a roll as well. We could try and use the nWoD solution: still give them one die, but make it so they only succeed on a 6. This means the odds of success and critical failure are identical. However, then we've pretty seriously reduced the value of Edge, and longshot tests in general. Additionally, players won't be going through Edge as rapidly as before. The only way to fix this is to overhaul the core mechanic entirely, going to a floating TN again. If we always allow exploding dice, fix the standard TN at 5, and then have it increase by 1 for every negative in your dice pool-- then we can allow everyone to have a single die no matter what, and we don't have to worry about piling on the modifiers. However, this requires abandoning fixed TNs, and thus the entire rule base of the game. |
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Then he's quite literally out of luck.
And strangely enough, exactly the same thing happened in SR3- when someone with little or no skill picked up a gun (or defaulted). If you've ever used the suppressive fire rules its even worse. If he hit anything it was GM fiat and that remains the case. That being said you don't make rolls to pull a trigger - or open doors or run round a corner. You make a roll to actually hit something you're aiming at when you pull the trigger.
FanPro has no plans (or intention) of overhauling the core mechanic, but some alternative implementations of Edge are planned for a not-so-upcoming book. |
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
[Nevermind.]
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#18
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Personally, I'm thinking about dropping Longshot use of Edge completly: If the Dice Pool drops below 1, it is still possible to add the exploding Edge dice. If the Dice Pool still is below 1, automatic failure still happens. |
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Setting aside the kettle-pot thing :P.... so what have you got so far? I know you were working on the social Skills. Social skills are something you could have an entire 15 page chapter dedicated to and still have to be brief to fit it in, so the 2 pages the spent on it in the core leaves a lot to flesh out. |
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#20
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Sweet. |
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#21
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
There was an easy fix for that one, though. Yes, technically you couldn't roll if you were defaulting and your TN was over 12. However, you could simply allow a roll without needing to alter the basic mechanics of the game. Floating TN systems are based around the assumption that there are no impossible tasks, just degrees of difficulty. SR4 makes the assumption that certain things are flat-out impossible-- something many gamers don't like, and something that can't be fixed without seriously changing some of the most basic assumptions of the game. |
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Unless you can provide documentation of your opinion poll, I recommend rephrasing to either "something that some gamers don't like" or "something that I myself don't like." |
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#23
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
How about: "In twenty five years of gaming, I've never encountered a player who liked it in the slightest"?
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#24
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
you mind pointing me to the text that says so? i cant find it, neither under rule of six or long shot test... edit: never mind, someone else point out where it was. very strange place to put it tho. i would expect to find it echoed under the long shot text on page 55, or maybe under the rule of six info on page 56. neither talks about it. all we have is a () under a bullet point about spending edge... smells like someone did a last second edit and forgot about a bit of text... |
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
That would likely be more accurate, yes. See how misleading hyperbole is easily avoided? |
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