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> Throwing GMs for a Loop, "Dang it, stop destroying evidence!"
John Campbell
post Mar 31 2006, 05:30 PM
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QUOTE (PBTHHHHT)
I'll probably have those moments soon. I've been playing for years and now I decided to step up to the plate as GM. So far, nothing has surprised me really because of all the crazy off the wall stuff the groups I've been in have come up. No panicked looks and such, just sitting back and thinking... 'yeah, that's something my group would have done, or no, we wouldn't have done that, but instead we would have suggested this...'

Heh. Yeah. I tend not to plan much when GMing, but I always have a contingency plan for, "The party burns down/blows up the tavern/inn/bar/hotel." Because that's what we always did.
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DocMortand
post Mar 31 2006, 09:07 PM
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Heh I'm learning quick myself. Now I've adopted the "create a situation and see where it goes" plan normally - but I wanted to run Brainscan, so that limits my options substantially.

Altho my players have already thrown me a loop for the Hong Kong liberation of Aneki... I dare not say anymore until the run happens...about a month from now. (RL conflicts)

Any other modules that have gotten blown up spectacularly other than Mercurial and Dreamchipper? These are fun stories.
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tisoz
post Apr 1 2006, 06:08 AM
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QUOTE
Any other modules that have gotten blown up spectacularly other than Mercurial and Dreamchipper? These are fun stories.


My current group makes a habit of taking prisoners. Dead men tell no tales, but prisoners can be down right talkative. So in Mercurial, they captured the yak mage controlling the assassins, learned the stupid plan, pointed out the stupidity of the plan to Morgan and turned over the info he wanted.

In Dreamchipper, a bound free spirit possessed Junior and told them the story. They sided with Junior and got him back his part of the company while destroying the chips.

In DNA/DOA, they absolutely hate Bronston's, the head of the ork underground, guts. They keep making plans to go mess with him when they get a chance, so I have been trying to keep them busy.

In the interspersed Harlequin, they were going along pretty bloodlessly, really for all the adventures, until the Hates and the APN. Something about seeing the murders the APN was responsible for, and doing legwork to verify, made most of the group snap (3/4 metahuman). It was a bloodbath at the APN. No one even attempted taking a prisoner, no one worried about not destroying potential loot. They didn't even take the bodies for organlegging. Just left a smoking hole in the ground where the APN used to be. This is the last thing I ran for them and it will be interesting to see if they have really changed, or this was an aberration.
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PBTHHHHT
post Apr 1 2006, 06:51 AM
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QUOTE (tisoz)
In the interspersed Harlequin, they were going along pretty bloodlessly, really for all the adventures, until the Hates and the APN.  Something about seeing the murders the APN was responsible for, and doing legwork to verify, made most of the group snap (3/4 metahuman).  It was a bloodbath at the APN.  No one even attempted taking a prisoner, no one worried about not destroying potential loot.  They didn't even take the bodies for organlegging.  Just left a smoking hole in the ground where the APN used to be.  This is  the last thing I ran for them and it will be interesting to see if they have really changed, or this was an aberration.

Oh gawd, well, I can't wait to see what my group will do because...

[ Spoiler ]
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DocMortand
post Apr 3 2006, 01:11 AM
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Bah...*chuckle*

Working for that group can be pretty ugly...but I tricked my players into owing the TAMANOUS (sp?) a favor. I haven't cashed in yet, but I will, just at the right time.
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Wounded Ronin
post Apr 3 2006, 01:34 AM
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QUOTE (Perssek)

Sometimes I feel they´re playing a pen-and-paper game of Streets of Rage (also known as Bare Knucles in some consoles), just kicking out EVERYTHING that goes on, so your exercise is a valid one, yes.

Bastards.

Streets of Rage/Bare Knuckle was a classic. Number two was the best. But number one gets brownie points for the crime boss of the city having a trapdoor that drops you back in time. Maybe the crime boss is actually a SR dragon since he owns a temporal trap door.

But, this has just given me an idea. I can write a SR3 module that is basically Streets of Rage. The characters get assaulted by an endless stream of flourescent punks, ninjas, generic anime tough guys with elbow drops, and dominatrixes. And all the while MIDI techno blares in the background, maddening and incomprehensible.

I could take a bus map of, say, New York City, and calculate how long it would take to walk from, say, the Bronx to Coney Island, like in The Warriors. Maybe the storyline could be a Warriors ripoff; why else are the PCs fighting an endless stream of ninjas?

That would work well for SR since The Warriors combines late 70s/early 80s New York City with anime-shtick gangers and endless waves. Just add ninjas and you've covered all your bases.

So the PCs have to make this walk and they think they're all cool because they just shoot everyone at first. But with hundreds of assailants everywhere they eventually run out of ammunition and the mages, little by little, will either start accumulating drain or using up their karma pool. You could have this total phantasmagorical urban endurance brawl.

Cue the MIDI techno! Dook dook dook dook.
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Dranem
post Apr 3 2006, 08:39 AM
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What is it with this compulsion to mix SR with anime that people have!? Life is not a surrealistic violent cartoon.....
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Herald of Verjig...
post Apr 3 2006, 09:15 AM
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QUOTE (Dranem)
What is it with this compulsion to mix SR with anime that people have!? Life is not a surrealistic violent cartoon.....

What is it with this compulsion to oppose anyone else's enjoyment of a product?
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Kagetenshi
post Apr 3 2006, 11:25 AM
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QUOTE (Dranem @ Apr 3 2006, 03:39 AM)
Life is not a surrealistic violent cartoon.....

Bullshit.

Which is not to mention that you've confused video games for anime…

~J
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Wounded Ronin
post Apr 27 2006, 03:01 AM
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Heh, I thought that surge made SR anime.

Another on-topic thought:

I've been a longtime player of both table top and computer RPGs. I see computer RPG engines as being a kind of "iron GM". In Morrowind or Fallout it's okay if the PC goes and Pol Pots a whole village. It's statistically difficult to kill that many enemies but it can be done. It dosen't disrupt the campaign really and the rest of the world is still there to be interacted with.

Ideally, that's what I'd like to be able to do as an in-the-flesh GM. Maybe the players destroyed some NPCs who say important clues but the key events are still occuring independent of the PCs. Ideally I'd have unlimited cognitive ability and I'd be GMing normally with the PCs while doing dice rolls for all the plot related events that they're unaware of. The PCs could stumble on the plot later or they might not, but ideally it would be the ultimate form of letting the dice fall where they may.

In my experience flesh and blood GMs, even the very best ones who can handle a lot of numbers at once (i.e. physics students and engineers) still have a breaking point. They can handle larger combats than most GMs but if you push them with too much complexity even they eventually have difficulty handling it.

I think that perhaps the thing that would really allow an in the flesh GM to transcend all the problems surrounding what a PC is "supposed" to do would be to create a computer shell for GMs. I wish there was a computer program that could instantly generate random terrain maps. I wish you could statistically define certain things like STANDARD_ROADMASTER or RENRAKU_RED_SAMURAI and place these things on a given map. The PCs could go and do whatever they wanted but there would never be a problem because you'd be having computer assistance to handle the glut of details and all that would be left for you and the players would be the pure experience of tactics, consequences, and role playing.

That's my dream anyway, and my statement of the basic problem: the limited ability of a GM to handle many NPCs at once.

EDIT:

And, yeah, seriously, when I decide to go and play Fallout again I think, "Time to play with the iron GM."
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