Arthreform drones., Can it be done. |
Arthreform drones., Can it be done. |
Mar 29 2006, 11:36 PM
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#1
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Arthreform drones.
Can it be done. Seing as every cyber limb has an internal power supply and powerful computer under SR4 can you obtain 4 cyber limbs, cyber torso and cyber skull (or not as you choose) all ungraded, and attaché them together without any meat involved, add a pilot program (ether specially designed or generic) some autosofts for skills, armour up the cyber limbs as well a bumping up strength, qui and reaction and have something that will make the average cyber zombie look like a fluffy bunny. Edward |
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Mar 29 2006, 11:41 PM
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#2
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Sure, as long as you have space.
Don't forget to upgrade Response. |
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Mar 29 2006, 11:42 PM
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#3
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
so how much bonus space do you get fornot needing heart. lungs, intestines etc etc
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Mar 29 2006, 11:56 PM
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#4
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
thats not the best use for such a thing, really. sure you can have humanoid robots- but what fun is that?
dont think in terms of cyberwear. think in terms of vehicles. while you could build a drone out of standard grade cyberware limbs, it would be very expensive to do, and require the cybertechnology skill to put together. an anthroform vehicle drone, however, would use automotive mechanics to put together. it would be made from cheaper parts, and in some cases have better performance and durability. we do have a cyberware eyeball drone in the main book. detachable hand drones are very likely when they get the next cyberware book out, as we had detechable hands in SR3. the only real reason to build a pure-cyberware drone is if you have the right skills and parts and tools for the job on hand, and need it soonest. |
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Mar 29 2006, 11:59 PM
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#5
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
or because you want to abuse the body stack rules
or because you don't have the vehicle design rules yet |
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Mar 30 2006, 12:25 AM
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#6
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
You think a pure-cyberwear drone might be better at passing for human than a 'vehicle' humanoid drone?
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Mar 30 2006, 12:29 AM
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#7
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
until the new vehicle book comes out
yes because there are no humaniform vehcile drones |
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Mar 30 2006, 01:19 AM
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#8
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Moving Target Group: Members Posts: 135 Joined: 27-February 06 Member No.: 8,313 |
You mean anthroform?
Or maybe arthroform? Looking for spider drones? |
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Mar 30 2006, 01:42 AM
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#9
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
I do mean anthroform, however the system uses anthroform to represent any legged drone so I was being more specific
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Mar 30 2006, 05:44 AM
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#10
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I GM'd a run where Mitsuhama was developing anthroforms just like this. The advantages were that they could easily pass for a metahuman, except to an astral scan, as body heat was easy to simulate. Also, they ran off of electric power, so they didn't make any extra noise. They didn't need life insurance, which was a plus, and any rigger could jump in to one, and just use the VCR they already had instead of expensive wired reflexes. Plus, since it was third edition, small to medium arms fire just messed up their clothes.
The biggest disadvantage was the change of losing control of one to a hostile rigger, so they had some very good ECCM built in. It was a very experienced team on this run, and just one of these things messed them up pretty badly. But they extracted it like they were told ,along with the specs, and delivered it to Ares. Of course, the rigger kept a copy and was building his own. Another good point was that with a VCR and skill wires, even Joe Salaryman could be rmote-rigged to one and be deadly. We haven't used them in 4th edition though, so we'll see how it goes. Have to decide what body rating to assign for one. |
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Mar 30 2006, 09:01 AM
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#11
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Moving Target Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 |
I hope they realized that they could have just shocked the drone to submission
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Mar 30 2006, 09:15 AM
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#12
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Running Target Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
The only complication I see in all this: Making hunoid droids out of cyberlimbs is that there is no brain to attach the cyberlimbs to... All cyberlimbs have a DNI control, how did you create the 'brain interface' to simulate neural processes to control the limbs remotely? Headware in the splat books doesn't allow that level of fine motor control.
This is starting to sound too much like RoboCop to me.. ;) I suppose with SR4 now if you create a high level pilot controller, you could do such a thing. |
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Mar 30 2006, 10:02 AM
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#13
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
If a cyber limb can interface with something as complicated as the human brain, it can certainly be set up to work with something like a drone 'brain' easily enough.
Part of the point of the Mitsuhama research was , in fact , to create something robo-copp-ish. They are very in to bio-computers, robots, and drones. The original point of the research in the game was to be able to simply create a soldier. Implant a brain, implant 'skill wires' to the brain, or something of the equivelant, and built the body around it. Instant soldier that is "theoretically" going to be smarter, more advanced, and more adaptive than any drone system. The Ares angle was simply rigging it. Not worrying about the possible advancing tech but going with what was there. And no, they never thought to lightning bolt it. ;) |
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Mar 30 2006, 10:25 AM
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#14
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
That's sounds familiar, Deadlands: HOE had the same type of soliders. |
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Mar 30 2006, 11:36 AM
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#15
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Really? I've never looked at Deadlands before. How'd it work out in that game?
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Mar 30 2006, 03:56 PM
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#16
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
in SR3 the lack of a brain was a problem. In SR4 if a cyber limb is blown off a hacker can still hack in and control it.
in this the DNI links would be disabled and all limbs would be slaved to a single computer (probably the cyber torsos integral one) with a pilot program. things get problematic however when you start considering the instillation of reflex enhancers not that there needed already running at drone speeds. Edward |
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Mar 31 2006, 09:51 AM
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#17
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Sounds like a way to get an army of budget cyberzombies.
With the weakness they can be hacked. Ice up thoses brains, to make it a little bit harder. |
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Mar 31 2006, 01:48 PM
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#18
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
*reads thread*
*gets evil ideas* |
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Mar 31 2006, 01:56 PM
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#19
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Moving Target Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Remember a drone has to use 1 action per turn to "drive" or it will crash.
This effectively means that a human wired up has 1 pass more than any drone. Atleast if you stick with the rulebook. |
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Mar 31 2006, 02:10 PM
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#20
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
I have this mental image of a single rogue corporate rigger, and a huge swarm of like 50 humanoid drones assaulting a place the runners are defending... |
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Mar 31 2006, 02:19 PM
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#21
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I’m feeling in a mood so I’m actually going to price it out.
Left arm 15000 hiting things Armour 4 1200 Strength 7 1750 Right arm 15000 shooting things Armour 4 1200 Agility 7 1400 (more efficient than gyro mount) Torso 20000 holding things together Armour 4 1200 Body 2 400 2 legs 30000 running around Armour 4 each 2400 Strength 7 each 3500 Hydraulic jacks 4 8000 Scull 15000 to look menacing and hold senswear Cyber eye rating 4 1000 Flair comp 750 Low light 1000 Smart link 1000 Thermo 1000 Vision enhancement 3 4500 Vision magnification 1000 Cyber ears rating 4 1500 Audio enhancement 3 4500 Balance augmenter 5000 Dampener 750 Select sound 6 6000 Special recogniser 750 (Or we can replace the senswear with a drone sensor sweet that would be cheaper and more effective, but not as cool). Total price for hard wear 145,800 The starting character available version is a bit cheaper, not quite as strong or agile in the gun arm and lacks a skull, instead having a sensor sweet bolted to eth top of the torso. And then there is the nasty version, with 2 melee arms and 2 old style articulated tracking arms each mounting a "big gun ^tm" with full recoil compensation and being operated buy an independent drone pilot (meaning they get actions separate from the body) The nasty version is NOT AVALIABL TO PCs. Edward |
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Mar 31 2006, 04:05 PM
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#22
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Decapitate it, and install a drone sensor package and you'll cut about a third of the price off. No corp would stick a head on these things unless they're going for covert operations. To be honest, I'd ditch the Strength upgrades for Body upgrades. That way, it's tougher.
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Mar 31 2006, 11:31 PM
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#23
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
the hitting things arm needs agility too.
and, for the record, i don't think you can install cybereyes, ears, etc into a skull... they don't take up capacity. and it would be much cheaper to just attach a sensor package anyways. which, for the record, can include unlimited visual and audio enhancements, as long as you spend 100 :nuyen: for a camera, and 50 for a microphone. oh, and the separate drone pilot for the guns *is* available to PCs already. you put a gun with a smart firing platform into a weapon mount. costs 2,000 :nuyen: for the platform, but that gives it a max pilot and autosoft of 3 unless you blow a lot of money. so, if you give this thing body 6 (only need body enhancements averaging 3), you can install two extra weapon mounts (2500 :nuyen: each) with the smart firing platform guns. note that this way, only one of the pilots needs to make the check to drive the vehicle (and it should do it the third IP in the round, after everything has been killed or the drone has been blown up anyways). have a nice day. |
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Mar 31 2006, 11:40 PM
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#24
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
oooh
drone pilot in each of the 2 articulated arms drone pilot operating the two normal hitting arms with teir cyberspurs and a drone pilot for the torso and legs 6 passes of shooting 3passes of HtH and maneuvering need an extra agent to coordinate stuffs and choose targets |
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Apr 1 2006, 06:58 AM
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#25
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
ni extra agent is required. each drone simply has to subscribe to one another to share information and such.
which makes sensor-enhanced targetting look a little better, no? ;) |
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