Ally spirits, So what did you do with them? |
Ally spirits, So what did you do with them? |
Apr 3 2006, 06:14 PM
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#1
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
I know that the thread's title is begging for a few jokes, but oh well... :P
It's a bit weird, but in all these years of running SR I've never had a player summon an ally spirit. Now I have one who is saving a large amount of Good Karma for it. I'm guessing Force 4-6. How did you handle ally spirits in your campaign? If you have any interesting war stories, I'm all ears (er, eyes). :) |
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Apr 3 2006, 06:17 PM
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#2
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I had sex with it! After it's been dikoted of course!
Actually, the groups I've been in never saved up for an ally spirit either. |
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Apr 3 2006, 06:21 PM
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#3
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
One nifty thing to do with your ally spirit is to have them tie your astrally projecting maeg into the teams normal radio communications. The ally is materialized and wears a radio, the mage goes out the astral project, the mage communicates with the ally, who then relays over the radio. Communications from the team are handled the same way.
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Apr 3 2006, 06:23 PM
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#4
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
What do ally spirits do? I have SR4, and only SR4, so I of course didn't buy Magic in the Shadows.
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Apr 3 2006, 06:26 PM
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#5
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
Handle it in the same way that you handle an NPC that you have fill in when the team is missing something. (for most people this is the token NPC decker) You define the personality yourself. Go through the 20 questions and flush out a personality. The PC invests the karma and the time, but in reality it is your NPC that they create the stats for. The Ally will be thinking of freedom, the degree is up to you, whether they are a cruelly treated slave or yearning for freedom like a teenager/child. They also have the knowledge that they are basically eternal, and have a parent/guide to show them the ropes and can bide their time.
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Apr 3 2006, 06:27 PM
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#6
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
They are spirits that can act as a power focus, have instant telepathic communications wtih the summoner, don't have the normal 'services' limitations (or course, they also miss out on several spirit powers too), and tend to be smarter than the average summoned spirit or, at least, more proactively helpful. They cost a huge buttload of karma though, and can cost a point of magic as well, depending on how you summon them.
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Apr 3 2006, 06:32 PM
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#7
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
AS for handling the actions of ally spirits in play, the ally spirirt is not an excuse for the GM to screw the summoner. The player just dumped 20-60 karma on the spirit, they should be almost as hard to loose as the same amount of karma sunk into the sorcery skill (or whatever).
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Apr 3 2006, 06:34 PM
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#8
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Haven't tried the sex or dikoting
Edit: One of my characters is an aspected conjurer. There are currently 2 allies, with more on the way when I get the karma. Magical equivalent to a rigger. |
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Apr 3 2006, 07:13 PM
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#9
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
Agreed, they are not just something that should be blown off ... treat them as a level 5++++ contact. But you can lose even those if you are a mean enough. |
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Apr 4 2006, 12:52 AM
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#10
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Some GMs screw you over with your ally even if you don’t treat it badly.
Personally I have never saved the 50+ karma it takes to summon a worthwhile ally. You want to summon it at its final force to get the free physical stats. You want to give it descent sorcery, defiantly at least one language. Probably a bunch of other skills and spells as well. You really should wait until you can spend 100 karma. The problem with that is that the run before you summon it you have 90 karma unspent so your way behind the pace in abilities. Edward |
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Apr 4 2006, 01:06 AM
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#11
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Target Group: Members Posts: 36 Joined: 19-May 05 Member No.: 7,404 |
I have yet to have a mage get enough Karma to even think about that. I mostly work on boosting spells or initiating, though one day I would like to get an ally. I liked the one that the hero had in Burning Bright . . . nice flavor and feel. I doubt my GM would be that cool about it though ;) |
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Apr 4 2006, 01:08 AM
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#12
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Which is why Aspected Sorcerers are so good- because you start out with at least 35 spell points to spend on summoning the thing. ;)
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Apr 4 2006, 01:15 AM
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#13
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
aspected conjurers ya mean
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Apr 4 2006, 01:22 AM
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#14
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
How do you burn someone out?
And how do you screw someone over with his ally spirit in good conscience? |
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Apr 4 2006, 01:40 AM
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#15
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Yes. That is indeed what I meant.
Also, for the truly nasty: An Elven Aspected Hermetic Conjurer with 1 million :nuyen: starting resources. Spend the money on a Control Rig, assorted drone-ware (all of which is geased), and lots of drones and summoning materials. You then throw out 8 Force 6 spirits along with a gaggle of drones at your enemies. I call this guy "The Puppetmaster". :P You're only going to be making the Magical Skill tests in private anyways, so the geasa aren't an issue, and you have loads of awesome minions. |
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Apr 4 2006, 01:54 AM
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#16
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Dude... lightning elementals!!!
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Apr 4 2006, 01:54 AM
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#17
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Tie'em up and enter into a scorching duel.. repeatedly.. with a nicely set up area aspected towards you and with power foci while he's got nothing, and is a magician's way adept. |
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Apr 4 2006, 02:37 AM
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#18
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Aren't canon. Give it the form of you for when you have to be in two places at once. It can act as a decoy on dangerous missions. It can go to the bank and buy groceries when you want to sleep in late. You can date two mundane people at the same time with a minimum amount of juggling. |
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Apr 4 2006, 10:14 AM
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#19
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
It's a hell of a lot easier to burn someone out by just having 5 or so headware radios installed in him. They only cost like 2000 :nuyen: for the whole deal, and hell, you can have them ripped out later, anyway. Then he's got a huge essense hole and nothing to geas (as I understand it) into.
Your only worry, of course, is that he's going to do something really stupid like bargain with a dragon to get enough magic back to start initiating like a sucker, and come hunting your ass. Or worse, he'll become a cybersammie (if you're lucky) or a decker (if you're not), or a drone rigger (then you're fragged.) |
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Apr 4 2006, 11:16 AM
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#20
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Or you can just give your prisoner a smoke and a beer. The SR3 drug rules will then insure that he will be magicless (and dead) in 3 months or less
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Apr 4 2006, 11:22 AM
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#21
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Running Target Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
Things that aren't canon haven't stopped Emo before, why stop now? |
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Apr 4 2006, 11:39 AM
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#22
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
:D :grinbig: :rotfl: |
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Apr 4 2006, 03:58 PM
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#23
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Target Group: Members Posts: 30 Joined: 26-February 02 Member No.: 847 |
I've never understood why people think you need to dump 100+ karma into an ally spirit to make it worth having. My current character has a force three ally spirit. She cost 15 karma and a geas for the lost point of magic and is incredibly useful in a number of ways.
* Even a force three manabolt can be ugly with her having a six sorcery. Someone with a 3-4 willpower is going to be in a world of hurt if not dead * A force three heal spell can mean the difference between life and death * Force three increased reflexes works just fine * She can scout astrally * She serves as a super watcher spirit in that she is far more intelligent * She can capture and hold enemy watcher spirits * She can serve as a distraction on a run. If she manifests behind a guard and says, "Boo" you can rush them when they turn to face her. And of course the most important use: * You can Dikote her and then have sex with her |
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Apr 4 2006, 06:46 PM
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#24
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
For the longest time, my force 2 ally had been a lifesaver. Literally. Spent I think 15 karma (force 2, couple forms, decent edged weapons skill).
Now, that being said, I've fallen into the dark side and started dumping 50-100 karma into ally spirits, but that's because the game is quite nicely high powered. |
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Apr 4 2006, 09:30 PM
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#25
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Is there a way to decrease the karma costs? Can ally spirits gain karma themselves?
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